Now before everyone gets depressed that pahimar couldn't finish EE3 on time (it was a completely unreasonable date anyway)
Here's a new build which brings back some old items.. (But they're still WIP)
Merry Christmas!
still getting that duplicate key mapping for mystcraft and better storage i dunno if any other mods have that issue in hoirzon or monster yet. am i missing a config option? or is there something i can do yes i have read back as far 25 pages lol im a bit smarter than your average bear i noticed the lack of duplicate key mapping warning after a while and ive tried alot of different builds so far.
Now before everyone gets depressed that pahimar couldn't finish EE3 on time (it was a completely unreasonable date anyway)
Here's a new build which brings back some old items.. (But they're still WIP)
Merry Christmas!
Curious, with this build you mention some items have returned, yet I don't see them in-game. Since I haven't played around with these pre-builds before, is this normal? I'm also guessing that when EE3 gets a release by Pahimar we'll see functionality return to the minium stone? Besides using the mod equivalency of course.
Have you tried changing the key bindings? Is this before you get to the title screen? EE3 does not play nice with other mods using the same keys.
oh thats what that is? and its once i try to load into a single player world i get that crash with better storage what are people changing EE3's key bindings to?
Good sir Pahimar. Worry not about missing your intended release date. You are accomplishing the creation of a mod too complex for most of us to fathom let alone for any of us to create on our own, so do not worry if it comes to us a little late. While the world of magical minecraft mods may feel like it has a hole in it without the presence of a functional EE version to compliment it I am more than happy to wait for it to receive the polish it so deserves. I think the full release of such a wonderful mod would be tarnished by being rushed out incomplete, so I say tarry on good sir, you are doing excellent work.
Also has anyone figured the exact problem causing this mod's incompatibility with Better Storage? I tried changing the key-bindings for both the mods and it was still crashing every time I tried to launch a world.
Guys - with the duplicated keys with BetterStorage - just disable Reinforced Locker and Chests in BetterStorage's configs - only fix for now.
problem is when you disable them thaumcraft crashes cause it has a dependency on them when better storage is installed is there something i can strip from EE3's code to prevent this? cause if you remove better storage mystcraft crashes, then when you remove mystcraft, xact causes an issue. its EE3's code that needs the fix.
problem is when you disable them thaumcraft crashes cause it has a dependency on them when better storage is installed is there something i can strip from EE3's code to prevent this? cause if you remove better storage mystcraft crashes, then when you remove mystcraft, xact causes an issue. its EE3's code that needs the fix.
EE3 (I think) Hardcoded the keybinds, however I disabled my Reinforced Lockers/Chests and nothing crashes on me..
I have a lot of mods installed like tree capitator and galaticraft(more), and i keep getting this crash report:
(---- Minecraft Crash Report ----
// Shall we play a game?
Time: 13. 12. 27 오전 12:59
Description: Initializing game
java.lang.NoSuchMethodError: com.pahimar.ee3.block.BlockEE.func_94330_A()Ljava/lang/String;
at com.pahimar.ee3.block.BlockEE.func_94332_a(BlockEE.java:38)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:505)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.pahimar.ee3.block.BlockEE.func_94332_a(BlockEE.java:38)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:505)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 43608704 bytes (41 MB) / 181284864 bytes (172 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 12 mods loaded, 12 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.6.1.5} [Not Enough Items] (Not-Enough-Items-1.6.4.jar) Unloaded->Constructed->Pre-initialized
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
bspkrsCore{v5.2(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.2.zip) Unloaded->Constructed->Pre-initialized
TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized
EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{2.0.7} [Galacticraft Core] (Galacticraft-1.6.4-2.0.7.904.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: Intel® HD Graphics GL version 4.0.0 - Build 9.18.10.3165, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null)
I have a lot of mods installed like tree capitator and galaticraft(more), and i keep getting this crash report:
(---- Minecraft Crash Report ----
// Shall we play a game?
Time: 13. 12. 27 오전 12:59
Description: Initializing game
java.lang.NoSuchMethodError: com.pahimar.ee3.block.BlockEE.func_94330_A()Ljava/lang/String;
at com.pahimar.ee3.block.BlockEE.func_94332_a(BlockEE.java:38)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:505)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.pahimar.ee3.block.BlockEE.func_94332_a(BlockEE.java:38)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:505)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 43608704 bytes (41 MB) / 181284864 bytes (172 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 12 mods loaded, 12 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.6.1.5} [Not Enough Items] (Not-Enough-Items-1.6.4.jar) Unloaded->Constructed->Pre-initialized
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
bspkrsCore{v5.2(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.2.zip) Unloaded->Constructed->Pre-initialized
TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized
EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{2.0.7} [Galacticraft Core] (Galacticraft-1.6.4-2.0.7.904.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: Intel® HD Graphics GL version 4.0.0 - Build 9.18.10.3165, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null)
Please help!
pre1h is for Minecraft 1.5.1/1.5.2 only.
EDIT: I'm on vacation right now (with a horrible "high-speed" internet connection), so expect me to pop in a lot less for a while. Also, no builds will be coming for that same reason. Just use Lluixhi's, etc.
Curious, with this build you mention some items have returned, yet I don't see them in-game. Since I haven't played around with these pre-builds before, is this normal?
It's not normal. The item icons were not in that build He forgot to put the pictures in.. derp.
Here's a build where the items will actually show. https://github.com/l...e3-pre2a.38.jar
My bad. This is not a keybinding deal, but a DynEMC problem. I'll tell pahimar.
EDIT: He already knows about it. He just hasn't fixed it yet.
It's not normal. The item icons were not in that build He forgot to put the pictures in.. derp.
Here's a build where the items will actually show. https://github.com/l...e3-pre2a.38.jar
My bad. This is not a keybinding deal, but a DynEMC problem. I'll tell pahimar.
EDIT: He already knows about it. He just hasn't fixed it yet.
It's not normal. The item icons were not in that build He forgot to put the pictures in.. derp.
Here's a build where the items will actually show. https://github.com/l...e3-pre2a.38.jar
so im assuming a fall back? cause its a few mods in the ftb packs that will throw this error out there i noticed
Hello. I'm wondering if EE3 is going to be aware of other mods. E.g. can I transmute IC2, Buildcraft and Thermal Expansion machines?
It's all theoretical at the moment, but judging by Pahimar's work with DynEMC up to this point we can assume EE3 will automatically assign EMC values to any machines from other mods made by materials already in Minecraft. There's already some support for IC2 in EE3's code so I've heard, but again, we aren't certain of anything yet.
Hello. I'm wondering if EE3 is going to be aware of other mods. E.g. can I transmute IC2, Buildcraft and Thermal Expansion machines?
There will be InterMod Communication support, either through third-party mods like Equivalency by Lomeli, through EE3 itself, or like an API e.g. UE API.
So yes, you will be able to transmute different mod's stuff. That is one of the main purposes of EE3's DynEMC system.
Pahimar has already added a (WIP) plugin for IC2 support, and he will probably be adding new plugins himself over time. (Could be an opportunity to help him).
so im assuming a fall back? cause its a few mods in the ftb packs that will throw this error out there i noticed
I think it's more complicated than that.
What I think is happening is that when one of those mods is loaded, it replaces another mod's items, registering the item twice in EE3 and causing a crash. e.g. UE loads the Copper Plate, then ICBM loads a Copper Plate (With the same item ID and same recipe), causing two copper plates to be in the list of items, and a duplicate keys crash in EE3.
He needs to add something which makes DynEMC ignore duplicates.
Here's another build. Good news! The title of the commit is "Just some refactoring before a sprint of work tomorrow"
All he does in this commit is add a BlockContainerEE class as a new interface for containers like the Aludel and Alchemical Chest. (No visible change from build 38).
still getting that duplicate key mapping for mystcraft and better storage i dunno if any other mods have that issue in hoirzon or monster yet. am i missing a config option? or is there something i can do yes i have read back as far 25 pages lol im a bit smarter than your average bear i noticed the lack of duplicate key mapping warning after a while and ive tried alot of different builds so far.
Have you tried changing the key bindings? Is this before you get to the title screen? EE3 does not play nice with other mods using the same keys.
Curious, with this build you mention some items have returned, yet I don't see them in-game. Since I haven't played around with these pre-builds before, is this normal? I'm also guessing that when EE3 gets a release by Pahimar we'll see functionality return to the minium stone? Besides using the mod equivalency of course.
oh thats what that is? and its once i try to load into a single player world i get that crash with better storage what are people changing EE3's key bindings to?
tried changing key bindings to unused ones still getting this http://pastebin.com/ZtTtfJRU
edit: yeah no matter what i change them to it crashes on world load what do you have yours set to?
That...that was beautiful. +1 to you. good sir.
https://discord.gg/0kvhqyfryyjfO7qY
EE3 (I think) Hardcoded the keybinds, however I disabled my Reinforced Lockers/Chests and nothing crashes on me..
(---- Minecraft Crash Report ----
// Shall we play a game?
Time: 13. 12. 27 오전 12:59
Description: Initializing game
java.lang.NoSuchMethodError: com.pahimar.ee3.block.BlockEE.func_94330_A()Ljava/lang/String;
at com.pahimar.ee3.block.BlockEE.func_94332_a(BlockEE.java:38)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:505)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.pahimar.ee3.block.BlockEE.func_94332_a(BlockEE.java:38)
at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:169)
at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:44)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:505)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 43608704 bytes (41 MB) / 181284864 bytes (172 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 12 mods loaded, 12 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.6.1.5} [Not Enough Items] (Not-Enough-Items-1.6.4.jar) Unloaded->Constructed->Pre-initialized
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized
bspkrsCore{v5.2(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.2.zip) Unloaded->Constructed->Pre-initialized
TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized
EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded->Constructed->Pre-initialized
GalacticraftCore{2.0.7} [Galacticraft Core] (Galacticraft-1.6.4-2.0.7.904.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: Intel® HD Graphics GL version 4.0.0 - Build 9.18.10.3165, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null)
Please help!
pre1h is for Minecraft 1.5.1/1.5.2 only.
EDIT: I'm on vacation right now (with a horrible "high-speed" internet connection), so expect me to pop in a lot less for a while. Also, no builds will be coming for that same reason. Just use Lluixhi's, etc.
My bad. This is not a keybinding deal, but a DynEMC problem. I'll tell pahimar.
EDIT: He already knows about it. He just hasn't fixed it yet.
It's not normal. The item icons were not in that build He forgot to put the pictures in.. derp.
Here's a build where the items will actually show.
https://github.com/l...e3-pre2a.38.jar
MCPC has issues with EE3 At the moment, will probably be fixed in the near future.
Ah I see them now thanks.
so im assuming a fall back? cause its a few mods in the ftb packs that will throw this error out there i noticed
It's all theoretical at the moment, but judging by Pahimar's work with DynEMC up to this point we can assume EE3 will automatically assign EMC values to any machines from other mods made by materials already in Minecraft. There's already some support for IC2 in EE3's code so I've heard, but again, we aren't certain of anything yet.
There will be InterMod Communication support, either through third-party mods like Equivalency by Lomeli, through EE3 itself, or like an API e.g. UE API.
So yes, you will be able to transmute different mod's stuff. That is one of the main purposes of EE3's DynEMC system.
Pahimar has already added a (WIP) plugin for IC2 support, and he will probably be adding new plugins himself over time. (Could be an opportunity to help him).
I think it's more complicated than that.
What I think is happening is that when one of those mods is loaded, it replaces another mod's items, registering the item twice in EE3 and causing a crash. e.g. UE loads the Copper Plate, then ICBM loads a Copper Plate (With the same item ID and same recipe), causing two copper plates to be in the list of items, and a duplicate keys crash in EE3.
He needs to add something which makes DynEMC ignore duplicates.
Here's another build. Good news! The title of the commit is "Just some refactoring before a sprint of work tomorrow"
All he does in this commit is add a BlockContainerEE class as a new interface for containers like the Aludel and Alchemical Chest. (No visible change from build 38).
https://github.com/lluixhi/EE3-Builds/raw/ed95f5f1308a07735972fe9ebbaed3111877763a/1.6.4/EquivalentExchange3-pre2a.39.jar