The idea of moving EMC around in wires is great! Honestly, I think the collectors needed to be removed or at least nerfed awhile ago due to the infinite energy gain.
The collectors will be removed, and I do agree somewhat about the wires. Maybe they need to be called something else.
hello, when the table is ready Transmutation table
Look above, there'll be some transmutation system, but not the old Transmutation Tablet.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
No EMC? No transmutation tablet? I feel like this is turning back to EE1, which I never liked sorry
A HUGE amount of content hasn't been added yet. Also, while EE3 is trying to return to it's roots to a certain extent, it is an entirely different mod. Give it a shot when it's done, you'll like it.
A HUGE amount of content hasn't been added yet. Also, while EE3 is trying to return to it's roots to a certain extent, it is an entirely different mod. Give it a shot when it's done, you'll like it.
Or maybe you won't but whichever still give it time to become what it will be.
Just a quick little tidbit- if there were an item that would say, improve your alchemy maybe like a pendant or something crafted with some kind of rare thingy ma bob like you could erect a 3x3x3 pit in front of you with your minium stone or something if you had this pendant, I don't know if this is a good idea, just a thought from this enigmatic brain of mine.
Rollback Post to RevisionRollBack
"Crayons Can Melt On Us For All I Care"
-Relient K
The bonemeal and blazerod/macerator exploits easily outperformed any flower setup OR quarries. The bonemeal exploit is no longer possible due to Minecraft updates (and plant matter was too highly valued in terms of EMC anyway). The blazerod exploit is due to the way macerators multiply your dust pile yield. That issue was fixable by adjusting the EMC cost of dust/poweder so the maximum possible macerator yield would be equal to 1 blaze rod. A similar exploit was possible for ore blocks which should have had their EMC cost doubled.
It means exactly what it says, see the Mod Packs section of that post. The question of 'can I use this mod...' is answered there. (spoiler alert! He said yes.)
Maybe they're magic wires, or think of them as conduits if you don't like wires.
I don't get how people see treecapitator as "over powered" -- It just make trees in minecraft easier to harvest, so you don't have to stand up on blocks to get the taller trees. It's a time saver. I will always use it.
But anyway, I'm very interested to see the replacements for the condenser an end-game items, and the more sturdy transmutation mechanics. I liked the old condenser simply because I was much more focused on the large-industry side of minecraft technical mods, and hand-crafting a bunch of misc. items over and over got boring very quickly. The same applies to why I liked Crafting Table III -- the same items, just much less mind-numbing clicking.
Indeed, a way to improve upon this for balance purposes: all transmutations (turning a fuel or multiple crap items into a more useful item) have a cost in a material that can't be transmuted itself (like a new material, "transmutanium" etc.) or the durability of a philosopher's stone (made from untransmutable materials). This would solve all balance problems within EE itself.
Managing Editor at BreakdownMusic Press. We interview bands, take awesome pictures, then put them in our magazine!
Mod supporter and creative mode builder.
I think one of the issues with treecapitator comes from Extrabiomes or other mods that add trees. If you have treecapitator in a redwood forest, then you can get a full inventory of wood in a flash.
Treecapitator is op? Wow. It basically does something that should have been in the game since day one. It's almost like saying gravel is op because it can fall on your head while you're digging. I've never seen people calling treecap op until now. A little surprised to be honest, is treecap in any "popular" modpack(s)? I always assumed this was a "personal" preference mod rather than anything else.
<edit> Using the same logic(ie treecap being op), wouldn't take make Forestry... *insanely* op? And how about Buildcraft with quarries? Computercraft with the turtles? The list goes on, I could continue but I won't... but I could!
They're all OP. We know that. Most of those machines are more magic than freakin' Thaumcraft.
Rollback Post to RevisionRollBack
"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
I don't get how people see treecapitator as "over powered" -- It just make trees in minecraft easier to harvest, so you don't have to stand up on blocks to get the taller trees. It's a time saver. I will always use it.
But anyway, I'm very interested to see the replacements for the condenser an end-game items, and the more sturdy transmutation mechanics. I liked the old condenser simply because I was much more focused on the large-industry side of minecraft technical mods, and hand-crafting a bunch of misc. items over and over got boring very quickly. The same applies to why I liked Crafting Table III -- the same items, just much less mind-numbing clicking.
Indeed, a way to improve upon this for balance purposes: all transmutations (turning a fuel or multiple crap items into a more useful item) have a cost in a material that can't be transmuted itself (like a new material, "transmutanium" etc.) or the durability of a philosopher's stone (made from untransmutable materials). This would solve all balance problems within EE itself.
Treecapitator is op? Wow. It basically does something that should have been in the game since day one. It's almost like saying gravel is op because it can fall on your head while you're digging. I've never seen people calling treecap op until now. A little surprised to be honest, is treecap in any "popular" modpack(s)? I always assumed this was a "personal" preference mod rather than anything else.
<edit> Using the same logic(ie treecap being op), wouldn't take make Forestry... *insanely* op? And how about Buildcraft with quarries? Computercraft with the turtles? The list goes on, I could continue but I won't... but I could!
Yeah.... there is so much derp in these 2 posts.
Treecapitator > jungle > op.
Deal with it.
Forrestry just as op as treecapitator ?
Srsly ?
You are comparing tier machines to a wooden axe.
Forrestry just as op as treecapitator ?
Srsly ?
You are comparing tier machines to a wooden axe.
You are comparing something that needs your constant work with something that if done right you can spend half an hour if not less, and make it almost fully automated.
Seriously, why running back and forth a jungle, jumping around and picking wood is more OPed than something that in 30 mins or top an hour can become almost fully automated. For me, treecapitator did not break the wood farming, but Forestry machines, which cna run almost by themselves after a good enough setup, did.
As for EE3... I hope the gem of eternal density will still exist, but above all I want the uber bags
You are comparing something that needs your constant work with something that if done right you can spend half an hour if not less, and make it almost fully automated.
Seriously, why running back and forth a jungle, jumping around and picking wood is more OPed than something that in 30 mins or top an hour can become almost fully automated. For me, treecapitator did not break the wood farming, but Forestry machines, which cna run almost by themselves after a good enough setup, did.
As for EE3... I hope the gem of eternal density will still exist, but above all I want the uber bags
Except that I can get the wood that forestry arboretums harvest in an hour in about 10 minutes or less with treecapitator.
Can someone confirm for me that EE3 is not suitable for minecraft 1.4.5 please? reason I ask is that although it has installed correctly I cannot craft the philosopher's stone even though it shows up in NEI. Also I notice that alchemical coal is not showing up in NEI so has that been dropped or replaced? Thank you
The collectors will be removed, and I do agree somewhat about the wires. Maybe they need to be called something else.
The EMC will be out, this mod's still a WIP. And there'll be a transmutation system, just not the Transmutation Tablet.
Doesn't seem like it would fit in an alchemy mod. You can download Thaumcraft 3 for golems, which are basically what you're talking about.
Look above, there'll be some transmutation system, but not the old Transmutation Tablet.
A HUGE amount of content hasn't been added yet. Also, while EE3 is trying to return to it's roots to a certain extent, it is an entirely different mod. Give it a shot when it's done, you'll like it.
Or maybe you won't but whichever still give it time to become what it will be.
That too.
-Relient K
That's a cool idea, but it's been done by Azanor.
Probably because you couldn't just pull diamonds out of thin air. But those things will be added soon.
Thx both of you
But anyway, I'm very interested to see the replacements for the condenser an end-game items, and the more sturdy transmutation mechanics. I liked the old condenser simply because I was much more focused on the large-industry side of minecraft technical mods, and hand-crafting a bunch of misc. items over and over got boring very quickly. The same applies to why I liked Crafting Table III -- the same items, just much less mind-numbing clicking.
Indeed, a way to improve upon this for balance purposes: all transmutations (turning a fuel or multiple crap items into a more useful item) have a cost in a material that can't be transmuted itself (like a new material, "transmutanium" etc.) or the durability of a philosopher's stone (made from untransmutable materials). This would solve all balance problems within EE itself.
Mod supporter and creative mode builder.
They're all OP. We know that. Most of those machines are more magic than freakin' Thaumcraft.
Yeah.... there is so much derp in these 2 posts.
Treecapitator > jungle > op.
Deal with it.
Forrestry just as op as treecapitator ?
Srsly ?
You are comparing tier machines to a wooden axe.
You are comparing something that needs your constant work with something that if done right you can spend half an hour if not less, and make it almost fully automated.
Seriously, why running back and forth a jungle, jumping around and picking wood is more OPed than something that in 30 mins or top an hour can become almost fully automated. For me, treecapitator did not break the wood farming, but Forestry machines, which cna run almost by themselves after a good enough setup, did.
As for EE3... I hope the gem of eternal density will still exist, but above all I want the uber bags
Except that I can get the wood that forestry arboretums harvest in an hour in about 10 minutes or less with treecapitator.