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1.8
1.7.10
1.7.2
1.6.4
Forge
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Curse PremiumProbably right, I'll see if I can recreate this.
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Curse Premium-
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Curse Premiumcan you try NEI instead? For testing if nothing else
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Curse PremiumYes, this is why I let you force to use the default texture pack font in the config
Guess what guys? I finally made that Bukkit plugin wrapper for damage indicators. Now leave me alone about it not working in smp and bug your server admin!
Damage Indicators Bukkit Wrapper (for server admins)
Source
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Curse PremiumIf it happens again, try going to your .minecraft/config/DamageIndicators.cfg file and change "Build TexturePack Font"=true to "Build TexturePack Font"=false
01100100 01100001 01101101 01110101 01101110 01111010 01111001
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Curse PremiumBecause i got flooded by clicks night before last and many of my files got blocked by adf.ly following their inability to pay out AGAIN. Using a jar get's around that.
Honestly I don't know what exactly is causing them to block it, but using a jar extension when blocked usually fixes the issue. It makes no difference to the user.
I don't think I will be changing anything else anyways, not until the next minecraft version or someone reports a bug(I haven't had a real bug since 1.0.8)
1.0.9 was a optimization for font building.
Here are some screenshots:
From time to time, particles suddenly become fullbright, the effect seems come and go all the time.
Side grass being rendered in fast mode while it shouldn't, also comes and goes. Particles from breaking tree logs seem to look like little bits of numbers, same as the other problems, pops up now and then, and goes.
After removing your mod the issue wasn't there anymore.
Tested with OptiFine version A7 and B3.
Graphics card: Sapphire Radeon HD 6870
EDIT: Using the latest version of your mod, the grass issue seems to be resolved. The issue with the weird particles when breaking logs however is still there.
EDIT2: Nevermind, it's all still there :\
Detailed explanation of what happens:
The fast grass thingy happens mostly when looking in a certain direction, or when placing a block against grass. All of the sides of the other grass blocks suddenly seem unaffected by the biome color like in the screenshot, similar to the "fast" rendertype.
Same goes for the log particles. When breaking logs, sometimes when looking in a certain direction the particles start to mess up and turn into little bits of the minecraft font like shown in the screenshot.
All the same again for breaking stone/ores, though much and much rarer now, I think it's gone.
I'm 100% sure this is related to your mod, as removing it solves all of the mentioned issues immediately.
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
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Curse Premium-
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Curse PremiumI wanted to try the mod but Forge is incompatible with ModLoader.
How can I install damage indicator while trying to keep ModLoader mods on?
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Curse PremiumCorrect me if I am wrong, but If you run forge, most modloader mods work AND forge mods work, while running modloader, ONLY modloader mods work. Why would I make a release for modloader when one could just use forge?
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Curse PremiumAlready answered this, and the customized config is already implemented
Okay understood, hopefully the upcoming modding API will provide an answer to mods like this one
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Curse PremiumI don't think it will, unless I am very lucky. Lex over at forge doesn't even want to talk about it, even tho it is well known how it is lacking, so who knows.
In version 2.0 I will probably ditch particles entirely and go for entities instead(like how snowballs and arrows render). This will be much more involved, but at least my hands will no longer be tied, and it will give me room for much more.
Well, after this comment, I managed to reduce the bugginess further, In fact, I can produce no bugs at all.
Damage Indicators [1.4.2]v1.1.0 is released now, hopefully now, completely bug free(knocking on wood).
Alright, I'll try it out and let you know if I encounter any weird stuff.
EDIT: So far, so good! All the glitches I had in the past seem to be gone (fast grass glitch, log particle glitch)
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
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Curse PremiumWell I give up looking for real bugs.
I guess next I will work on a damage queue, since when mobs take damage too fast, the numbers overlap. Like on many rpg's, I plan to throttle the damage pop off's so they all legible.
After that, I might add damage based stats and achievements.
I don't want to hear about the healthbar stuff either, i already have hack slash mine fanboi's wanting to see my source(I have never even used that mod, just for the record). Not that it matters, they did theirs completely different than mine(mine was coded with customization and custom texture packs in mind, using forge, not base class modding.. sigh), but just putting it out there so I stop getting messages and ignorant assumptions on the subject.
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Curse PremiumThe rate of throttle can be changed in the config file.