Sure. But that's not what i meant. Dummyzone's skin replacement is a bit more minecraft style but not totally (bars instead of hearts for example) and one can not switch ingame to it. To have bars for mob health and hearts for the own health is kinda style breaking. GUI elements of the same type should appear and behave with the same style/manner. Anyway it is still a great mod.
Well, if someone offers one, great. I am not an artist. Dummy zone's is not included because it is a totally different theme, and not matching the vanilla theme, but if someone makes something, I would be keen to add it as an alternative skin, stock.
Unfortunately i am not an artist either, otherwise i would provide some graphics.
What about the other way: Make the player stats/bars look like the mob portrait? Hunger, breath and armor could go as small bars where the mobname appears, and the player level where the mob hostility is shown. Then you do not have to be an artist, "just" flip the image, do some of your coding magic, maybe add some options in the menu et voila
If only it were that easy This would be a complete ui replacement, which would be quite incompatible with other mods, like the more health mod(and many others).
Thanks for the suggestions however.
In the future I am planning on adding full skinning support for the bar, so the bar can be reskinned too, this would allow 'fake' hearts in a skin if someone wanted to do it. The issue with using real hearts is, enderman would need 20 hearts, which would be rediculous to display, not to meantion the 10,000+ health mods from mods like divine rpg You would be blind from all the hearts
Is there a way to scale down the size of the damage indicator, i use GUI scale auto and it blocks most of my screen, if i use the smaller GUI's i can't see my inventory as well.
Is there a way to scale down the size of the damage indicator, i use GUI scale auto and it blocks most of my screen, if i use the smaller GUI's i can't see my inventory as well.
Go to .minecraft/config and open a file named DamageIndicatorsMod.cfg with a text editor and change this:
# Configuration file
# Generated on 1/23/13 3:53 PM
####################
# internal
#===================
# Don't Modify these settings unless explicitly told to or if you know what you are doing.
# This could result in the lose of settings or an unexpected crash.
####################
internal {
S:Version=2.3.7
}
####################
# popoffs
#===================
# These Settings effect the digits that bounce off mobs when they take damage.
####################
popoffs {
####################
# behavior
#===================
# This subcategory holds behavioral settings to do with PopOffs.
####################
behavior {
# This sets how powerful the initial bounce is. All positive numbers accepted, 1.5 is default.
S:Bounce_Strength=1.5
B:CheckForUpdates=true
# Set this to false to disable damage pop offs. Typically Set using the in game gui.('.' Period is the default keybinding)
B:Enabled=true
# Change this to change the speed that the damage indicators fall, low numbers prevent falling numbers entirely. All positive numbers accepted, 0.8 is default.
S:Gravity=0.800
# How long the damage indicator lasts before disappearing. Defaults to 12. Decimals not accepted, whole numbers only.
I:Lifespan=12
# This sets how far to send damage alerts to clients.
I:Range=30
# The size of the digits that bounce off mobs, defaults to 3.0 S:Size=3.0 <----------- Change this
# 0 = Disable, 1 = Only alert when update is available, 2 = Normal Behavior.
I:UpdateBehavior=2
}
Is there a way to scale down the size of the damage indicator, i use GUI scale auto and it blocks most of my screen, if i use the smaller GUI's i can't see my inventory as well.
I assume you mean the portrait? Yes I have had this request before. It will be a future feature.
hey rich well lets just get right to it i am wondering if you would like your mod in my modpack if you have any further questions just reply to this and i will be oblidged to answer
-ultamatum
Yes that is fine. Of course, include credits and a link back to this forum page.
The plugin (damage indicator) is installed but not running on the bukkit server 1.4.7. On version 1.4.6 it works. Will update a 1.4.7 bukkit server?
Thanks.
The plugin (damage indicator) is installed but not running on the bukkit server 1.4.7. On version 1.4.6 it works. Will update a 1.4.7 bukkit server?
Thanks.
So the server has the damage indicator bukkit plugin installed right?
Is there a chance that the problem with the Pixelmon mod will be solved? The crash only appears when you summon your pixelmon (even when you are not looking at it). All the others (the wild ones) work really fine.
Is it possible for the mod to be disabled or something for your own pixelmons?
Go into the advanced menu, there is an ignore button...
So the server has the damage indicator bukkit plugin installed right?
Yes, it is properly installed and loaded. Says that the plugin is enabled. But no information is passed on corrupted client. And it is not running that version bukkit 1.4.7
Yes, it is properly installed and loaded. Says that the plugin is enabled. But no information is passed on corrupted client. And it is not running that version bukkit 1.4.7
I play regularly on a server that runs the bukkit plugin, and there is no issues for anyone(most of the people on it run damage indicators).
Do you think I have not tried? I checked almost all versions. Neither one is not working. Like I said, you do not want to test the plugin on the server version 1.4.7?
Love this mod and am trying to make it work on my fresh MCPC bukkit server. I'm running build 2.01 of MCPC (http://mcportcentral...Ports_for_1.4.6), which uses minecraft 1.4.6, bukkit build r0.4, and forge 472. I put the bukkit version of the Damage Indicators plug-in in my plugins folder and it loads successfully when I start my server. However, no "update data" transfers to the client, so you know, the yellow numbers don't occur and the health bar doesn't update until death.
Client side I'm using MC 1.4.6 & forge 472. The mod works great in single player.
Build 29 is based on 1.4.7. Apparently the 1.4.7 builds are still buggy, so I want to stay on the best production release of MCPC which is 1.4.6. I might try latest MCPC build though, because I want your mod to work that badly
Um yes there is, it called Old Versions and it's in a spoiler.
Like this:
HI!
Developer for the new and improved DivineRPG.
Next time you could quote it instead of saying something that is so obvious and isn't useful at all.
I'm confused. You are the one that said you could not find it. How is it not useful. Mainly I did the spoiler for the heck of it.
But here you go. Looks like you need 2.2.7.1.
Developer for the new and improved DivineRPG.
Some ads that appear on this site can break spoiler tags.
DamageIndicators[1.4.5]v2.2.7.1 is the version if spoilers aren't working.
Well, if someone offers one, great. I am not an artist. Dummy zone's is not included because it is a totally different theme, and not matching the vanilla theme, but if someone makes something, I would be keen to add it as an alternative skin, stock.
If only it were that easy This would be a complete ui replacement, which would be quite incompatible with other mods, like the more health mod(and many others).
Thanks for the suggestions however.
In the future I am planning on adding full skinning support for the bar, so the bar can be reskinned too, this would allow 'fake' hearts in a skin if someone wanted to do it. The issue with using real hearts is, enderman would need 20 hearts, which would be rediculous to display, not to meantion the 10,000+ health mods from mods like divine rpg You would be blind from all the hearts
Where the corpse from? Is this some kind of player death changer?
Go to .minecraft/config and open a file named DamageIndicatorsMod.cfg with a text editor and change this:
# Configuration file
# Generated on 1/23/13 3:53 PM
####################
# internal
#===================
# Don't Modify these settings unless explicitly told to or if you know what you are doing.
# This could result in the lose of settings or an unexpected crash.
####################
internal {
S:Version=2.3.7
}
####################
# popoffs
#===================
# These Settings effect the digits that bounce off mobs when they take damage.
####################
popoffs {
####################
# behavior
#===================
# This subcategory holds behavioral settings to do with PopOffs.
####################
behavior {
# This sets how powerful the initial bounce is. All positive numbers accepted, 1.5 is default.
S:Bounce_Strength=1.5
B:CheckForUpdates=true
# Set this to false to disable damage pop offs. Typically Set using the in game gui.('.' Period is the default keybinding)
B:Enabled=true
# Change this to change the speed that the damage indicators fall, low numbers prevent falling numbers entirely. All positive numbers accepted, 0.8 is default.
S:Gravity=0.800
# How long the damage indicator lasts before disappearing. Defaults to 12. Decimals not accepted, whole numbers only.
I:Lifespan=12
# This sets how far to send damage alerts to clients.
I:Range=30
# The size of the digits that bounce off mobs, defaults to 3.0
S:Size=3.0 <----------- Change this
# 0 = Disable, 1 = Only alert when update is available, 2 = Normal Behavior.
I:UpdateBehavior=2
}
Developer for the new and improved DivineRPG.
I assume you mean the portrait? Yes I have had this request before. It will be a future feature.
Yes that is fine. Of course, include credits and a link back to this forum page.
I thought he meant the pop offs but I guess it doesn't matter.
Developer for the new and improved DivineRPG.
The plugin (damage indicator) is installed but not running on the bukkit server 1.4.7. On version 1.4.6 it works. Will update a 1.4.7 bukkit server?
Thanks.
So the server has the damage indicator bukkit plugin installed right?
Developer for the new and improved DivineRPG.
Go into the advanced menu, there is an ignore button...
Yes, it is properly installed and loaded. Says that the plugin is enabled. But no information is passed on corrupted client. And it is not running that version bukkit 1.4.7
I play regularly on a server that runs the bukkit plugin, and there is no issues for anyone(most of the people on it run damage indicators).
What version of Bukkit are you running?
I wrote that I use bukkit server 1.4.7. Any assembly version 1.4.7 bukkit server. You are trying to play on 1.4.7?
There are a bunch of versions of the 1.4.7 bukkit server... http://dl.bukkit.org/downloads/craftbukkit/
Client side I'm using MC 1.4.6 & forge 472. The mod works great in single player.
Wondering if you have any ideas how to fix it. Someone said, at this page, that build 29 fixed it for him. : https://github.com/M...-Plus/issues/80
Build 29 is based on 1.4.7. Apparently the 1.4.7 builds are still buggy, so I want to stay on the best production release of MCPC which is 1.4.6. I might try latest MCPC build though, because I want your mod to work that badly