I seem to be having a display issue with the Damage Indicators mod. Take a look at the picture, it's kind of hard to explain. I have the mod installed with Forge. Version 10.12.2.1147, on Minecraft 1.7.2. I also have a few mods along with it: (All mods are with the 1.7.2 Minecraft version) Mutant Creatures 1.4.5, Too Many Items, Elemental Guns and AnimationAPI 1.2.1 along with the Damage Indicators mod. I tried using the auto installer and installed the mod manually, but none of those options worked. I pressed the period on my keyboard to try different options, but that didn't work either. I also tried resetting my Minecraft files (Backed up the saved worlds) then I started the launcher, installing Forge and the other mods, but that still didn't work either. The thing that partially worked was going back to the 3.1.0 version, but none of the up-to-date skins were installed. What do you think the issue is? Is it my computer? Or the mod, itself. Thanks.
I've noticed a constant problem with the mod. Well, at least it's a problem for me. Everytime I look at a mob with this mod installed, it severly lags my game only for my FPS to go back to normal if I look away from a mob. This makes it hard to fight even a zombie. I'm using the current 1.6.4 version.
The OP is the opening post; you can find it on page 1, post 1. Generally, all the information you need is found in this post that is routinely updated and edited. As for your second part; each spoiler has a description in the OP; scroll down to "Note to Modpacks". If you are creating a modpack you should really get used to these terms and respect the mod authors enough to read what they wrote before asking to include their hard work and time into your compilation.
Hmn, something I did (by accident) hid the DamageIndicator mod. I can still access its menu using the period/fullstop key, but whenever I close this window the preview disappears. My item's damage indicators also disappeared (so both the holographic at the top and the items at the bottom left).
I get massive chunk ticking (that I don't think has to do with DI), lag and then complete stall. But other than the default game issues with playing sound events, this seemed the only thing to stand out so I thought I'd report it.
Does anyone know what the mob types are? I mean the little icon in the lower right of the mob portrait. I'm pretty sure I know what the Helmet, Green Paw, Red Skull, and the Spider is, but I can't figure out what the red paw is. Help? Thanks.
The Meaning of Life, the Universe, and Everything.
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loving this, helpful
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"If...if that bullet could also kill a player in the real world...and if you didn't shoot them, you or someone you love would be killed...could you still pull the trigger? " Kirito-Kirigaya Kazuto
This mod is probably the best mod I have used with Waila. Its beautifully working well with Wailia, and if gamechanger mods arent your thing, and you only want simple old namers and health, this is PERFECT, im saying PERFECT for you.
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 21/08/14 13:09
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at cpw.mods.fml.client.FMLClientHandler.getCurrentLanguage(FMLClientHandler.java:595)
at cpw.mods.fml.common.FMLCommonHandler.getCurrentLanguage(FMLCommonHandler.java:520)
at cpw.mods.fml.common.registry.LanguageRegistry.getStringLocalization(LanguageRegistry.java:59)
at DamageIndicatorsMod.rendering.DIWordParticles.<init>(DIWordParticles.java:27)
at DamageIndicatorsMod.core.DIEventBus.updateHealth(DIEventBus.java:124)
at DamageIndicatorsMod.core.DIEventBus.livingEvent(DIEventBus.java:298)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_7_DIEventBus_livingEvent_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:274)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1557)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1957)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:917)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(SourceFile:207)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.client.FMLClientHandler.getCurrentLanguage(FMLClientHandler.java:595)
at cpw.mods.fml.common.FMLCommonHandler.getCurrentLanguage(FMLCommonHandler.java:520)
at cpw.mods.fml.common.registry.LanguageRegistry.getStringLocalization(LanguageRegistry.java:59)
at DamageIndicatorsMod.rendering.DIWordParticles.<init>(DIWordParticles.java:27)
at DamageIndicatorsMod.core.DIEventBus.updateHealth(DIEventBus.java:124)
at DamageIndicatorsMod.core.DIEventBus.livingEvent(DIEventBus.java:298)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_7_DIEventBus_livingEvent_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:274)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1557)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
-- Entity being ticked --
Details:
Entity Type: EnderDragon (net.minecraft.entity.boss.EntityDragon)
Entity ID: 19753
Entity Name: Phase 2
Entity's Exact location: 233,00, -125,98, 246,00
Entity's Block location: World: (233,-126,246), Chunk: (at 9,-8,6 in 14,15; contains blocks 224,0,240 to 239,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0,00, 0,00, 0,00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1836)
I always crash when using this mod :/ Any help would be appreciated!
First, only install this mod and check to see if you have the latest version of forge installed. Then add each of your other mods one by one until it crashes again.
reply ASAP...
Thanks, MrDylano
This would be nice. Some servers disallow this mod for PvP, but the mobs are still useful to see.
Where is the "Note to Modpacks" and the OP???
Where is the "Note to Modpacks" and the OP???
The OP is the opening post; you can find it on page 1, post 1. Generally, all the information you need is found in this post that is routinely updated and edited. As for your second part; each spoiler has a description in the OP; scroll down to "Note to Modpacks". If you are creating a modpack you should really get used to these terms and respect the mod authors enough to read what they wrote before asking to include their hard work and time into your compilation.
Any idea how to bring it back?
I get massive chunk ticking (that I don't think has to do with DI), lag and then complete stall. But other than the default game issues with playing sound events, this seemed the only thing to stand out so I thought I'd report it.
Minin' dat
stonecoal.THIS MOD IS GREAT this is one the most usful mods in my books
First, only install this mod and check to see if you have the latest version of forge installed. Then add each of your other mods one by one until it crashes again.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)