I'd like to request that the potion effect display timer is hidden if the value is over 10 minutes. With my custom mobs I'll add effects but I'll make them last 10 hours. (There is no forever option, so I just set it super high)
the faces of the sheeps turns transparent the same happends to the bodies of the cows and the spider. the skeletons and the zombies colors are right .
how can i load a photo? i am new here.
I really love this mod, but i found a small bug, when a sword enchanted with Sharpness 127, it doesn't display the correct amount of damage given (around 200-300). Also what does that r=gk whatever in your signature stand for?
I really love this mod, but i found a small bug, when a sword enchanted with Sharpness 127, it doesn't display the correct amount of damage given (around 200-300). Also what does that r=gk whatever in your signature stand for?
Damage Indicators max out at 99 damage. 200-300 damage is ridiculously high for almost anything. I may add support for numbers higher than 99 one day, but this is a niche request at best.
It is limited to 99 due to filtering I apply.
I generate a font file based on the current font file, and apply filters when set to do so in the config. Adding numbers going from 0-99 to 0-999 would increase the overhead of this process 10 fold, and would require a completely different method entirely(probably using the built in font renderer), but this would add some disadvantages, like less(if any) filtering options.
the faces of the sheeps turns transparent the same happends to the bodies of the cows and the spider. the skeletons and the zombies colors are right .
how can i load a photo? i am new here.
imageshack.us
After uploading it tells yu what to paste into forum posts.
Here it is. This is normal? the colors worked for me before. This pictures have the rei minimap mod. When i play with out mods its the same. (sorry for the english)
Very Strange, I have never seen that. I will look around to see why this is happening to you, but as I do, make sure your video card drivers are updated, and may I ask you what it is, if you know?
Pop offs are completely redone. They are now Full Bright(not affected by lighting), they pop off lower on the mob and closer to eye level, and they are ALWAYS on top, even if they are inside a block, you can still see it.
Color and alpha forced to normal when rendering portraits, so hopefully graphical glitches mentioned will no longer happen(still couldn't recreate it).
Love your mod. However, with newer updates of this mod, I can no longer use it. It installs fine on the server side; however, the client side always crashes stating that the mod cannot generate its own font or something. Hopefully you can help me with this- as it may also be bacause I use both McPatcher and Optifine.
java.lang.RuntimeException: mod_DamageIndicators failed while building it's font file.
at DamageIndicators.ClientProxy.buildFontFile(ClientProxy.java:317)
at DamageIndicators.ClientProxy.RegisterRenders(ClientProxy.java:207)
at DamageIndicatorsServer.DamageIndicatorsMod.load(DamageIndicatorsMod.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2afd9f11 ----------
BY the way, how do you put something in SPOILER tags?
EDITED: Nevermind, it seems that if i Deleted the CONFIG file, it works! Sorry!
Love your mod. However, with newer updates of this mod, I can no longer use it. It installs fine on the server side; however, the client side always crashes stating that the mod cannot generate its own font or something. Hopefully you can help me with this- as it may also be bacause I use both McPatcher and Optifine.
java.lang.RuntimeException: mod_DamageIndicators failed while building it's font file.
at DamageIndicators.ClientProxy.buildFontFile(ClientProxy.java:317)
at DamageIndicators.ClientProxy.RegisterRenders(ClientProxy.java:207)
at DamageIndicatorsServer.DamageIndicatorsMod.load(DamageIndicatorsMod.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2afd9f11 ----------
BY the way, how do you put something in SPOILER tags?
EDITED: Nevermind, it seems that if i Deleted the CONFIG file, it works! Sorry!
Thanks, I meant to mention this, thank you for noticing I forgot! I had to rework some things, and I had to change the config up a bit.
I seem to have found a bug, whenever I point my cursor at a pokemon (from the pixelmon mod) the pokemon instantly dies and to initiate a battle with a pokemon it's crucial to point your cursor at it. I would just disable this mod but it is amazing, I hate to bother you with such a petty bug but if you could look into it I would appreciate it!
I seem to have found a bug, whenever I point my cursor at a pokemon (from the pixelmon mod) the pokemon instantly dies and to initiate a battle with a pokemon it's crucial to point your cursor at it. I would just disable this mod but it is amazing, I hate to bother you with such a petty bug but if you could look into it I would appreciate it!
o.O wow, that is a new one xD I'll look into it, this is a strange one.
Edit... wow, looks like this mod crashes with everything, even NEI... I am working on it...
Edit: Hmm, i think this is some kind of anticheat. I am going to have to add an exception for this mod, since it updates its own health, when I try to do it, I think the mod thinks you are cheating, and kills your pokemon.
Various Mod mobs added to the defaults, so please, delete your /config/DIAdvancedCompatibility folder after updating, so more mobs will be properly adjusted for the preview window.
This update addresses mostly performance tweaks, both CPU and Bandwith related.
Mods that add a very large amount of mobs would produce a very high number of packet updates, causing server lag, and sometimes growing memory usage in severe cases on clients. There problems are now fixed and will reduce the number of packet updates sent substantially, none will ever be sent unless there is a player within the packet range set in the config(20 blocks default), and none will ever be sent until the mob has a status effect or health drops below max.
Edit: The damage that pops off sometimes when you approach a mob is just the mod correcting the health information. Since the mod no longer uses datawatchers as other mods do not expect another mod to use them, it was necessary for me to instead watch health changes, and to deliver mob health to the clients. This process will cause the initial correction sometimes to be detected as a health change.
oh alright
Datawatcher's dropped for a more compatible method. Should not run into problems with mods that use datawatchers for their own use.
i dont know how to insert photos.
P.S: I love this mod
Hmm, I don't know, I can not recreate this?
Do you mean when the mob takes damage it turns red? This is intended.
how can i load a photo? i am new here.
don't click this link...
Damage Indicators max out at 99 damage. 200-300 damage is ridiculously high for almost anything. I may add support for numbers higher than 99 one day, but this is a niche request at best.
It is limited to 99 due to filtering I apply.
I generate a font file based on the current font file, and apply filters when set to do so in the config. Adding numbers going from 0-99 to 0-999 would increase the overhead of this process 10 fold, and would require a completely different method entirely(probably using the built in font renderer), but this would add some disadvantages, like less(if any) filtering options.
imageshack.us
After uploading it tells yu what to paste into forum posts.
Very Strange, I have never seen that. I will look around to see why this is happening to you, but as I do, make sure your video card drivers are updated, and may I ask you what it is, if you know?
Pop offs are completely redone. They are now Full Bright(not affected by lighting), they pop off lower on the mob and closer to eye level, and they are ALWAYS on top, even if they are inside a block, you can still see it.
Color and alpha forced to normal when rendering portraits, so hopefully graphical glitches mentioned will no longer happen(still couldn't recreate it).
Thanks alot!
Developer for the new and improved DivineRPG.
java.lang.RuntimeException: mod_DamageIndicators failed while building it's font file.
at DamageIndicators.ClientProxy.buildFontFile(ClientProxy.java:317)
at DamageIndicators.ClientProxy.RegisterRenders(ClientProxy.java:207)
at DamageIndicatorsServer.DamageIndicatorsMod.load(DamageIndicatorsMod.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2afd9f11 ----------
BY the way, how do you put something in SPOILER tags?
EDITED: Nevermind, it seems that if i Deleted the CONFIG file, it works! Sorry!
Thanks, I meant to mention this, thank you for noticing I forgot! I had to rework some things, and I had to change the config up a bit.
o.O wow, that is a new one xD I'll look into it, this is a strange one.
Edit... wow, looks like this mod crashes with everything, even NEI... I am working on it...
Edit: Hmm, i think this is some kind of anticheat. I am going to have to add an exception for this mod, since it updates its own health, when I try to do it, I think the mod thinks you are cheating, and kills your pokemon.
Various Mod mobs added to the defaults, so please, delete your /config/DIAdvancedCompatibility folder after updating, so more mobs will be properly adjusted for the preview window.
This update addresses mostly performance tweaks, both CPU and Bandwith related.
Mods that add a very large amount of mobs would produce a very high number of packet updates, causing server lag, and sometimes growing memory usage in severe cases on clients. There problems are now fixed and will reduce the number of packet updates sent substantially, none will ever be sent unless there is a player within the packet range set in the config(20 blocks default), and none will ever be sent until the mob has a status effect or health drops below max.
Edit: The damage that pops off sometimes when you approach a mob is just the mod correcting the health information. Since the mod no longer uses datawatchers as other mods do not expect another mod to use them, it was necessary for me to instead watch health changes, and to deliver mob health to the clients. This process will cause the initial correction sometimes to be detected as a health change.