I'm having a problem with this mod. I love it and everything, but for me it causes memory leaking. I had about 5 mods on my Minecraft and tested out each one and when I took this one out the memory leaking stopped.
I'm having a problem with this mod. I love it and everything, but for me it causes memory leaking. I had about 5 mods on my Minecraft and tested out each one and when I took this one out the memory leaking stopped.
What are you calling a memory leak? the ram usage climbing? If you wait a minute you will see it drop back down after it hits a point. I just ran minecraft for 30 minutes with 40 drowning witches, and there was no leaking memory, using nothing but forge and damage indicators. There is talk of a memory leak in optifine, or possibly a problem with texture packs, so if you qualify for one of these, perhaps this is where you should look. Also, even if you change skins repeatedly, or cycle through a large number of them, the old skin will always be removed from memory to conserve as much as possible with the texture and memory requirement issues of the new system.
Well, I can't find this so I figured I'd ask... Portraits by default seem huge, so how can I change the GUI scale of the portrait?
I know it can be done, but for the life of me can't seem to find it in-game... it doesn't seem to be listed when you hit period to bring up that menu, and though I tried to manually change Gui_Scale in DamageIndicatorsMod.cfg, that didn't do anything in-game so I set it back to the default 0.75.
But for example, at 4:05 in the first Spotlight by BebopVox, it shows a GUI Scale option, which I totally don't see. I'll note that we're playing on 1.4.7 for FTB, in case version has anything to do with it. In which case I'd like to know if it's possible to scale down the portrait at all in 1.4.7.
Well, I can't find this so I figured I'd ask... Portraits by default seem huge, so how can I change the GUI scale of the portrait?
I know it can be done, but for the life of me can't seem to find it in-game... it doesn't seem to be listed when you hit period to bring up that menu, and though I tried to manually change Gui_Scale in DamageIndicatorsMod.cfg, that didn't do anything in-game so I set it back to the default 0.75.
But for example, at 4:05 in the first Spotlight by BebopVox, it shows a GUI Scale option, which I totally don't see. I'll note that we're playing on 1.4.7 for FTB, in case version has anything to do with it. In which case I'd like to know if it's possible to scale down the portrait at all in 1.4.7.
Yep, this should work. I only seen this bug once before by someone else, and the only thing i could think that could cause this is the skin.cfg failed to load properly.
Changing skins should load the cfg of the other skin. If this works, but changing back to the other skin causes this same thing to occur, let me know. It might just require the skin.cfg to attempt to reload on each skin change.
Help
Press period, hit advanced, and you can scale the size of the mob here.
Did you remove the meta-inf folder before dropping in the contents of forge? forge has it's own meta-inf, do not remove it.
Isn't that 1.2.5? There no 1.2.5 version of damage indicators
People really should read the OP...
Did you read who i was responding to? I added a link to the 1.4.7 bukkit plugin.
Press period("." Full stop is what some call it), press change skin.
Thanks, Will be looking back often for some news
Are you using the newest version? If so, you need to know multimc is very buggy, and this is usually the cause.
What are you calling a memory leak? the ram usage climbing? If you wait a minute you will see it drop back down after it hits a point. I just ran minecraft for 30 minutes with 40 drowning witches, and there was no leaking memory, using nothing but forge and damage indicators. There is talk of a memory leak in optifine, or possibly a problem with texture packs, so if you qualify for one of these, perhaps this is where you should look. Also, even if you change skins repeatedly, or cycle through a large number of them, the old skin will always be removed from memory to conserve as much as possible with the texture and memory requirement issues of the new system.
I know it can be done, but for the life of me can't seem to find it in-game... it doesn't seem to be listed when you hit period to bring up that menu, and though I tried to manually change Gui_Scale in DamageIndicatorsMod.cfg, that didn't do anything in-game so I set it back to the default 0.75.
But for example, at 4:05 in the first Spotlight by BebopVox, it shows a GUI Scale option, which I totally don't see. I'll note that we're playing on 1.4.7 for FTB, in case version has anything to do with it. In which case I'd like to know if it's possible to scale down the portrait at all in 1.4.7.
FTB probably has a old version of this mod.
Developer for the new and improved DivineRPG.
Try pressing period and changing the skin.
Developer for the new and improved DivineRPG.
Yep, this should work. I only seen this bug once before by someone else, and the only thing i could think that could cause this is the skin.cfg failed to load properly.
Changing skins should load the cfg of the other skin. If this works, but changing back to the other skin causes this same thing to occur, let me know. It might just require the skin.cfg to attempt to reload on each skin change.