Ok guys, I have found one bug(not actually a bug) when playing in SSP. If you change your colors multiple times with a colored locked gun, when you escape out of the menu, you will get Color Set spam. There is a reason for this. Everytime you change your color, a packet gets sent to the server, the server tells you the color was set, this was done so that the server can make sure it is an acceptable color and not the client, and so the message 'color set' is honest, and doesn't mean, 'packet sent, probably set'. A side effect of this is that when the gui is opened, the game is paused in SSP, meaning that the client will not display the messages it recieved from the integrated server until after the menu is closed. Not a big deal, just letting you guys know it is not really a bug, just the way minecraft behaves.
Now it is impossible for a painted block to become painted(painted painted block), preventing all bugs relating to this entirely. Break any stuck painted blocks you currently have and they will turn into stone for you to remove normally, or just get deleted entirely(depending on block type).
The locked paintgun gui now shows you which color is currently selected with a selection box.
The Gun Mode now works correctly in other dimensions.
Many hitbox's corrected.
Edit: Oh and manual color setting via command line is now removed, it is no longer needed with the new paint gun gui, and conflicts with the new color locking system.
Now it is impossible for a painted block to become painted(painted painted block), preventing all bugs relating to this entirely. Break any stuck painted blocks you currently have and they will turn into stone for you to remove normally, or just get deleted entirely(depending on block type).
The locked paintgun gui now shows you which color is currently selected with a selection box.
The Gun Mode now works correctly in other dimensions.
Many hitbox's corrected.
Edit: Oh and manual color setting via command line is now removed, it is no longer needed with the new paint gun gui, and conflicts with the new color locking system.
Are you back to tweaking and polishing again? Are you going to add icons for the new workbench?
Thanks, I can never remember all the little things I fix come release time.
The armor isn't displaying right in picture frames. Also, think you could use the block filters on the armor? To strip the original color before adding the new color?
Edit: Doesn't matter too much if that is too much to ask.
The armor isn't displaying right in picture frames. Also, think you could use the block filters on the armor? To strip the original color before adding the new color?
Edit: Doesn't matter too much if that is too much to ask.
I see, I didn't realize the picture frame renders the entity version, not the inventory version. It's fixed now(in the next release), but because of this, the icons are smaller now, which I didn't like too much, but otherwise it wouldn't fit inside the frame
The armor currently uses a hack, I trick the game into thinking the armor is leather, so it paints it normally, unfortunately, this also means I can't tell it what texture to use. I could use a physical texture file, which should replace the texture on my armors, that have their color stripped, but this would not be inherently compatible with all texture packs. Another solution would be to apply my filter to the actual texture file of the armor, but this would strip the armor color of all vanilla armors.
Long story short, It is not viable unless I add my own armor renderer when equipped, which is a bit involved. I meant for the armor painting to be a quick addon feature, but going as far as you say would make it worthy of being a mod of it's own.
I see, I didn't realize the picture frame renders the entity version, not the inventory version. It's fixed now(in the next release), but because of this, the icons are smaller now, which I didn't like too much, but otherwise it wouldn't fit inside the frame
Also Added in the next release:
Yes those are rotating icons representing tools on the workbench
hey i installed forge on the server and the mod and it actaully lets me grab the item (usually it disconects) but i cant use it i right click, the particle effect comes up but the item dissapears and nothing gets painted!
hey i installed forge on the server and the mod and it actaully lets me grab the item (usually it disconects) but i cant use it i right click, the particle effect comes up but the item dissapears and nothing gets painted!
Any help? first time installing a mod on a server
Do the server and client have the same configs?
Modded servers usually need to share their config with the clients, cause this stuff happens when the ID's don't match.
Also: dont give yourself a notebook, make it, I don't remember if it was hidden from nei on the upcoming release, or the last release, but spawning it in will leave it lacking critical information.
Hotfix to remove the color notebook from NEI, due to it crashing clients. You must craft the item for it to get the required information to function correctly.
New rendering for the painters workbench also in this release.
Hotfix to remove the color notebook from NEI, due to it crashing clients. You must craft the item for it to get the required information to function correctly.
New rendering for the painters workbench also in this release.
Very cool
You can't see it in the picture, but the mini paint guns and notebooks rotate when thrown on the ground and when in a picture frame
You can't see it in the picture, but the mini paint guns and notebooks rotate when thrown on the ground and when in a picture frame
Yeah, the placed tables have a true rotation rate, but the ones in your hand or on the ground use a fixed rotation counter, what this means is, the more that is on the ground, the faster they spin . The next update i will use a static rotation counter, so they will all spin at the same rate, it will also reduce calculations per tick when there are tons on the ground
Modded servers usually need to share their config with the clients, cause this stuff happens when the ID's don't match.
Also: dont give yourself a notebook, make it, I don't remember if it was hidden from nei on the upcoming release, or the last release, but spawning it in will leave it lacking critical information.
Well i installed it just like i installed the mod on the client... am i doing anything wrong?
Now it is impossible for a painted block to become painted(painted painted block), preventing all bugs relating to this entirely. Break any stuck painted blocks you currently have and they will turn into stone for you to remove normally, or just get deleted entirely(depending on block type).
The locked paintgun gui now shows you which color is currently selected with a selection box.
The Gun Mode now works correctly in other dimensions.
Many hitbox's corrected.
Edit: Oh and manual color setting via command line is now removed, it is no longer needed with the new paint gun gui, and conflicts with the new color locking system.
Are you back to tweaking and polishing again? Are you going to add icons for the new workbench?
Sweet!
Many things moved server side involving colors to protect against modded clients.
Various bugs and left over features cleaned up.
Workbench now has a custom render for all of it's display types.
I noticed you fixed the armor spin animation when it is on the ground too
Thanks, I can never remember all the little things I fix come release time.
The armor isn't displaying right in picture frames. Also, think you could use the block filters on the armor? To strip the original color before adding the new color?
Edit: Doesn't matter too much if that is too much to ask.
I see, I didn't realize the picture frame renders the entity version, not the inventory version. It's fixed now(in the next release), but because of this, the icons are smaller now, which I didn't like too much, but otherwise it wouldn't fit inside the frame
The armor currently uses a hack, I trick the game into thinking the armor is leather, so it paints it normally, unfortunately, this also means I can't tell it what texture to use. I could use a physical texture file, which should replace the texture on my armors, that have their color stripped, but this would not be inherently compatible with all texture packs. Another solution would be to apply my filter to the actual texture file of the armor, but this would strip the armor color of all vanilla armors.
Long story short, It is not viable unless I add my own armor renderer when equipped, which is a bit involved. I meant for the armor painting to be a quick addon feature, but going as far as you say would make it worthy of being a mod of it's own.
Also Added in the next release:
Yes those are rotating icons representing tools on the workbench
Those look amazing
Any help? first time installing a mod on a server
Do the server and client have the same configs?
Modded servers usually need to share their config with the clients, cause this stuff happens when the ID's don't match.
Also: dont give yourself a notebook, make it, I don't remember if it was hidden from nei on the upcoming release, or the last release, but spawning it in will leave it lacking critical information.
Hotfix to remove the color notebook from NEI, due to it crashing clients. You must craft the item for it to get the required information to function correctly.
New rendering for the painters workbench also in this release.
Very cool
You can't see it in the picture, but the mini paint guns and notebooks rotate when thrown on the ground and when in a picture frame
Yeah, the placed tables have a true rotation rate, but the ones in your hand or on the ground use a fixed rotation counter, what this means is, the more that is on the ground, the faster they spin . The next update i will use a static rotation counter, so they will all spin at the same rate, it will also reduce calculations per tick when there are tons on the ground
Well i installed it just like i installed the mod on the client... am i doing anything wrong?