Can I make a suggestion for the config file? I'd like to be able to control what items you make the bulk of the spaceship out of. We play with IC2, GregTech, and Buildcraft so it'd be interesting and more accurate if say the hull had to be made out of titanium blocks or something like that. Barring that, maybe a flag to disable the spaceship requirement so all you need is the nav systems block and then we could build whatever ship we like around it. Or perhaps something similar to the air scrubber mechanic where you have to have an enclosed space for a structure to act as a ship?
Also, it'd be nice if we could control the structure of the ship but I'm not sure how well that would work. My first idea would be if there was a way to specify an MCEdit schematic it had to match, maybe with an option to specify block ID surrogates. So for instance if you have a glass block in the schematic, you'd actually need a reinforced glass block in the world.
Rollback Post to RevisionRollBack
- Snowsongwolf
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
Also, I think I found a bug. I added MMMM to the DireWolf20 pack in FTB and when I went to the moon, there was no corresponding spaceship. The location was on a large ice lake which may have had something to do with it. Also I was close to spawn so I wonder if spawn protection played a role? I was in creative at the time and I'm Op so it lets me build in the protected zone.
Rollback Post to RevisionRollBack
- Snowsongwolf
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
Once you updated this mod to 1.4.7 i was very happy because i really like this mod over galactic craft but the fact that you can fly this rocket is cool, but your moon and its physics are better. If you were to ever make a "Majikguy's Marvellous Mars Mod" i would definitely use it too!
So i ran into a very weird bug when i recently created a new minecraft world. i was exploring my minecraft world when i came across a taiga with aC:\Users\Jacob\AppData\Roaming\.minecraft\screenshots large patch of moonstone covering it. I have a picture here.
hello.. through a combination of a hardwire install of modforge and TMI i can get this mod working on my computer, however i can not get any of the recipes/crafting. i have to spawn them via TMI any way of fixing this?
So I got a pretty nasty crash. Tried scrubbing a fairly large area (tried to make a biodome, diameter 45, walls 5 high with a dome another 7 high to the top) and it took many many scrubbers to try to scrub it, adding a few at a time. The client freezes for a while and then crashes with a stack overflow error when I try to activate them. The server is, thankfully, unaffected. I'd be lynched if I'd just killed our community server testing this lol.
Rollback Post to RevisionRollBack
- Snowsongwolf
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
Ok, my problem I thought was I was putting in the crafting recipie for the complex machinery wrong, but what really happend is it's just not there. For some reason it deleted the code for crafting complex machinery, or it's not doing it.These mods are installed:
-Majikguy's Marvelous Moon Mod (Obviously)
-IC2
-Millenaire More Villages Mod
The Atomic Science Mod is also installed but it was already having this problem before that mod. Any suggestions before I force Update ?
NOTICE!
I have released a hotfix, and it should have corrected most of the bugs, mainly the falling-into-the-ground glitch and the ice-crashing-the-game bug!
Please redownload the new version and enjoy!
Do I have permission to downgrade this for Mc 1.2.5 for my own purposes (Just for my 1.2.5 minecraft) because I dont feel like upgrading all my mods
I'm just wondering when this mod will be compatible with Minecraft 1.5? I had just downloaded and was enjoying this mod a lot, but then once I updated to 1.5 the game crashes when I try to load with the mod in my mods folder. I updated to the new forge as well and that works fine, but the mod causes a crash. Thanks!
Hi my name is Timothy and i am interested in this mod. I would really like to include it within my mod-pack. Please email me at [email protected] or through my Youtube channel Timbyrn3
This is a really good mod, but when I tried deleting it from my minecraft mods folder and starting my minecraft up, it says it is shutting down internal server.
This is a really good mod, but when I tried deleting it from my minecraft mods folder and starting my minecraft up, it says it is shutting down internal server.
Your version of forge is mostlikely not compatable with you version of minecraft.
ill re state that, minecraft forge for 1.4.7 will not work with minecraft 1.5
I really enjoy this mod it adds a new way to build.
but i read your future additions that you will make, if you do add moon mobs can you add in a feature that allows people to disable them from the config file, that way we can have mobs on overworld and not on the moon if we like.
reason i say this is well i personally would not like mobs on the moon because it hurts my brain on how they are alive lol.
second reason is because of the pressure in some rooms and not others the server or cpu if you running on your desktop has a big enough load to be constantly thinking about and thats fine and relistically can not be avoided, so best not to add to it.
as for the other things that you would add you have my support.
some bugs i have found.
overworld mobs stay alive on the moons surface.
some items that are made from glass say a lamp from red power floats off. (solution i added the block id's to the list) i believe there is away of using item id e.g NEI uses this, as block id's can change for different reasons due to mod id conflicts or updates ect.
so have a talk with codechicken i am sure he will help you out if you get stuck.
some lag spikes here and there due to high demand on cpu for calculating vacume blocks vs air blocks, some optimisation could come in handy.
Map Generation is fine for the most part, but i got some really interesting squares and cube shaped terrian on many different gens.
Some Maps have allot of ice more then to be expected on a moon's surface. << small thing but it would look nice with more rocks then ice.
Suggestions.
some cable for redstone signals that can work on the moons surface you could have a tile as normal redstone wires do then a block with a little sprite with some bolts to show that its attached to a heavy block. (this maybe a multi-block cable of 4 "1 block with bolts into some heavy stone 2 free cables 1 block for example")
buttons and levers that can work in the vaccume. "you could use a normal lever and button with a different sprite that has some bolts to show that it is secure to a heavy stone"
Special glass that protects Solar Radiation as well as been strong. "i currently use Orange tinted glass" it would be nice to have a nice tinted glass from your mod that has some iron in it maybe a grid pattern to give it the look of been strong or just on the outside.
your rain problem i have noticed that you may have writen a command that disables rain "just a guess" why not use a desert biome as a template as it does not rain in the desert, coz i am sure you have used a biome as a template as the mini map shows everything green like flat plains or something.
Review of this mod.
Fun Factor 10/10
Concept 10/10
bugs 6/10 "as there was no major problems just small things"
Textures 10/10
Map Generation 6/10
Keep up the good work mate and thanks for the fun.
PS, i can't wait for trying a new version.
I really enjoy this mod it adds a new way to build.
but i read your future additions that you will make, if you do add moon mobs can you add in a feature that allows people to disable them from the config file, that way we can have mobs on overworld and not on the moon if we like.
reason i say this is well i personally would not like mobs on the moon because it hurts my brain on how they are alive lol.
second reason is because of the pressure in some rooms and not others the server or cpu if you running on your desktop has a big enough load to be constantly thinking about and thats fine and relistically can not be avoided, so best not to add to it.
as for the other things that you would add you have my support.
some bugs i have found.
overworld mobs stay alive on the moons surface.
some items that are made from glass say a lamp from red power floats off. (solution i added the block id's to the list) i believe there is away of using item id e.g NEI uses this, as block id's can change for different reasons due to mod id conflicts or updates ect.
so have a talk with codechicken i am sure he will help you out if you get stuck.
some lag spikes here and there due to high demand on cpu for calculating vacume blocks vs air blocks, some optimisation could come in handy.
Map Generation is fine for the most part, but i got some really interesting squares and cube shaped terrian on many different gens.
Some Maps have allot of ice more then to be expected on a moon's surface. << small thing but it would look nice with more rocks then ice.
Suggestions.
some cable for redstone signals that can work on the moons surface you could have a tile as normal redstone wires do then a block with a little sprite with some bolts to show that its attached to a heavy block. (this maybe a multi-block cable of 4 "1 block with bolts into some heavy stone 2 free cables 1 block for example")
buttons and levers that can work in the vaccume. "you could use a normal lever and button with a different sprite that has some bolts to show that it is secure to a heavy stone"
Special glass that protects Solar Radiation as well as been strong. "i currently use Orange tinted glass" it would be nice to have a nice tinted glass from your mod that has some iron in it maybe a grid pattern to give it the look of been strong or just on the outside.
your rain problem i have noticed that you may have writen a command that disables rain "just a guess" why not use a desert biome as a template as it does not rain in the desert, coz i am sure you have used a biome as a template as the mini map shows everything green like flat plains or something.
Review of this mod.
Fun Factor 10/10
Concept 10/10
bugs 6/10 "as there was no major problems just small things"
Textures 10/10
Map Generation 6/10
Keep up the good work mate and thanks for the fun.
PS, i can't wait for trying a new version.
Two bugs you missed:
1: It rains
2:The clouds are under the bedrock (not a problem, just weird).
This is a really good mod. Update to 1.5 before everybody loses intrest.
I don't see a recipe for the gear part, could someone show me?
Also, it'd be nice if we could control the structure of the ship but I'm not sure how well that would work. My first idea would be if there was a way to specify an MCEdit schematic it had to match, maybe with an option to specify block ID surrogates. So for instance if you have a glass block in the schematic, you'd actually need a reinforced glass block in the world.
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
-Majikguy's Marvelous Moon Mod (Obviously)
-IC2
-Millenaire More Villages Mod
The Atomic Science Mod is also installed but it was already having this problem before that mod. Any suggestions before I force Update ?
Your version of forge is mostlikely not compatable with you version of minecraft.
ill re state that, minecraft forge for 1.4.7 will not work with minecraft 1.5
Hope that helped
but i read your future additions that you will make, if you do add moon mobs can you add in a feature that allows people to disable them from the config file, that way we can have mobs on overworld and not on the moon if we like.
reason i say this is well i personally would not like mobs on the moon because it hurts my brain on how they are alive lol.
second reason is because of the pressure in some rooms and not others the server or cpu if you running on your desktop has a big enough load to be constantly thinking about and thats fine and relistically can not be avoided, so best not to add to it.
as for the other things that you would add you have my support.
some bugs i have found.
overworld mobs stay alive on the moons surface.
some items that are made from glass say a lamp from red power floats off. (solution i added the block id's to the list) i believe there is away of using item id e.g NEI uses this, as block id's can change for different reasons due to mod id conflicts or updates ect.
so have a talk with codechicken i am sure he will help you out if you get stuck.
some lag spikes here and there due to high demand on cpu for calculating vacume blocks vs air blocks, some optimisation could come in handy.
Map Generation is fine for the most part, but i got some really interesting squares and cube shaped terrian on many different gens.
Some Maps have allot of ice more then to be expected on a moon's surface. << small thing but it would look nice with more rocks then ice.
Suggestions.
some cable for redstone signals that can work on the moons surface you could have a tile as normal redstone wires do then a block with a little sprite with some bolts to show that its attached to a heavy block. (this maybe a multi-block cable of 4 "1 block with bolts into some heavy stone 2 free cables 1 block for example")
buttons and levers that can work in the vaccume. "you could use a normal lever and button with a different sprite that has some bolts to show that it is secure to a heavy stone"
Special glass that protects Solar Radiation as well as been strong. "i currently use Orange tinted glass" it would be nice to have a nice tinted glass from your mod that has some iron in it maybe a grid pattern to give it the look of been strong or just on the outside.
your rain problem i have noticed that you may have writen a command that disables rain "just a guess" why not use a desert biome as a template as it does not rain in the desert, coz i am sure you have used a biome as a template as the mini map shows everything green like flat plains or something.
Review of this mod.
Fun Factor 10/10
Concept 10/10
bugs 6/10 "as there was no major problems just small things"
Textures 10/10
Map Generation 6/10
Keep up the good work mate and thanks for the fun.
PS, i can't wait for trying a new version.
Two bugs you missed:
1: It rains
2:The clouds are under the bedrock (not a problem, just weird).
This is a really good mod. Update to 1.5 before everybody loses intrest.