1.Can U Add Ruins Or Dungeons in the mod so u can find the bone charms and runes!(or put them in the default dungeons)
2.Can u make so u can dual wield like in the actuall game.
3.Have a new gamemode option called "Story Mode" so u can play the game's story.(its just an idea.if its too hard or too much coding to make it happen i understand.)
4.when u make the runes for example blink make the animation to show the distance u can teleport.and have a button so u can go to a menu to select the weapon or ability in your second hand.(basicly when u get a rune u right click it and u earn the ability.And for bone charms you can press a different key to access a bone charm menu to keep your bone charms or activate them.so there is three slots to put in three bone charms.(or you can just add 3 new armor slots to put them.)
5.GREAT MOD IT AWESOME YOU'RE AWESOME
(its just ideas.if its too hard or too much coding to make it happen i understand But try to get some of this in plz! )
1.Can U Add Ruins Or Dungeons in the mod so u can find the bone charms and runes!(or put them in the default dungeons)
2.Can u make so u can dual wield like in the actuall game.
3.Have a new gamemode option called "Story Mode" so u can play the game's story.(its just an idea.if its too hard or too much coding to make it happen i understand.)
4.when u make the runes for example blink make the animation to show the distance u can teleport.and have a button so u can go to a menu to select the weapon or ability in your second hand.(basicly when u get a rune u right click it and u earn the ability.And for bone charms you can press a different key to access a bone charm menu to keep your bone charms or activate them.so there is three slots to put in three bone charms.(or you can just add 3 new armor slots to put them.)
5.GREAT MOD IT AWESOME YOU'RE AWESOME
(its just ideas.if its too hard or too much coding to make it happen i understand But try to get some of this in plz! )
1. That's exactly what I'm going to do with them. Originally I wanted the runes to can be found in outsider shrines, and the charms in the normal dungeon chests, but for dungeon editing there would be base classes that I need to edit.. The shrines will follow next update!
2. Nope. I don't wanna make dual-wielding. It would change Minecraft too much, you couldn't play it with this mod installed. Yeah, you could toggle it with a command, but actually that's not what I wanted to do with this mod
3.First I need someone who takes care of the Map for about 7 Years to reconstruct in minecraft, if that's done I'll add it!
4. Something like that is planned, that you can really equip whalebone charms, but I don't know when that's finished.. and the animation would be very hard to do, as there is just a "OnItemRightClick" and no "OnItemReleaseRightClick" , if you know what I mean..
5. Thanks, I really like you guys put some ideas down!
Will see how much I can add!
Quote from hi9580 »
mod idea : corvo's sword should be able to assinate mobs , it would glow like its enchanted if you're not sight of the mobs on you screen , hiting them while they can't see you is a insta-kill . i first saw this on the minecraft tf2 servers (ip: 1.mctf2.com) , where the spy's sword would do this
that's going to take weeks if not months to code
So there is actually a code for that, interesting! Didn't knew that mobs don't note you when you are at their back. I'll try to figure out the code next time! Thanks for the idea
This mod is pretty cool dude. Will probably use it for my map that I'm making, it's going to be all the areas from the actual game in Minecraft lol. Gonna be making a texture pack for it as well
Very Good work dude, i like your Mod...but there is something i will like to know....Can i play it in Multiplayer ??...It will be fun to play Assassins PVP with friends, or maybe do some Arena....is just an idea...XD
Wow, awesome! Again thanks for the review!
actually really funny they compaired it to the far cry 3 mod, i'd say that one is much bigger and much more popular..
Thanks for showing me
If you wnat to add the heart, maybe you could make it like a diamond detector, and change the rune recepie for like something with a diamond block, so more or less the heart will be used as a rune seeker (more or less)
Hope i gave you a good idea, if you need any thing else contact me i got other ideas, im a dishonored fan
yeah, that's exactly what it'll so, besides talking about the place you are in and some things like that, just like in dishonored
Here's another mod review If you could add it to the topic that'd be awesome
Awesome mod, really excited for when it's done <3
Hehe, actually I'm also excited for when it's finished.. but that will take its time You will be linked in the main post as well, but now I'm not at my desktop, so I guess you'll need to wait till tomorrow
This mod is pretty cool dude. Will probably use it for my map that I'm making, it's going to be all the areas from the actual game in Minecraft lol. Gonna be making a texture pack for it as well
wow, that's a big project! tell me when it's done!
Very Good work dude, i like your Mod...but there is something i will like to know....Can i play it in Multiplayer ??...It will be fun to play Assassins PVP with friends, or maybe do some Arena....is just an idea...XD
Nope, you can not. But I'm thinking about to add it..
I tried
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Christian\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-20_10.38.54-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 6e07d7f3 --------
Generated 20/10/12 10:38 AM
cpw.mods.fml.common.LoaderException: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:177)
at net.minecraft.client.Minecraft.a(Minecraft.java:450)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:375)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:31)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:549)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
... 4 more
--- END ERROR REPORT 371c7a2b ----------
so first, sure you installed it like I said? Maybe watch the video how to do it, many seem to have some problems with it.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
The Mod is written with Risugami's ModLoader. I know that forge is way better, but I learned to code with modloader, so no idea how to do it.. Actually I don't know if there are any code changes, never did anything with forge ^-^
But seems like it, if the mod doesn't work with it. Just if somebody knows, could he shortly explain what's forge about, and what's the difference? Would really like to give everyone the experience of assassinating creepers
The Mod is written with Risugami's ModLoader. I know that forge is way better, but I learned to code with modloader, so no idea how to do it.. Actually I don't know if there are any code changes, never did anything with forge ^-^
But seems like it, if the mod doesn't work with it. Just if somebody knows, could he shortly explain what's forge about, and what's the difference? Would really like to give everyone the experience of assassinating creepers
Yeah, saw that yesterday! Also some websites in other languages 'reviewed' it! But still thanks for contacting me!
I think i can help you out there, contact: senpaisubaraki
He knows how to mod basic for forge, should be quite easy, Only took about an hour to help someone with forge.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I wrote something about dual wielding some pages ago.. I don't like it
Why there should be one? Is there a problem with the right-click?
The pistol is supposed to be a short range weapon. For long distances, you will be able to use the crossbow when its added
Yeah, will make a custom class for the sword!
Will be hard to do.. but would be nice
Yup, like I said, I'm trying to do some more like whirlwind, slow time and so on..
2.Can u make so u can dual wield like in the actuall game.
3.Have a new gamemode option called "Story Mode" so u can play the game's story.(its just an idea.if its too hard or too much coding to make it happen i understand.)
4.when u make the runes for example blink make the animation to show the distance u can teleport.and have a button so u can go to a menu to select the weapon or ability in your second hand.(basicly when u get a rune u right click it and u earn the ability.And for bone charms you can press a different key to access a bone charm menu to keep your bone charms or activate them.so there is three slots to put in three bone charms.(or you can just add 3 new armor slots to put them.)
5.GREAT MOD IT AWESOME YOU'RE AWESOME
(its just ideas.if its too hard or too much coding to make it happen i understand But try to get some of this in plz! )
Will link them both soon!
1. That's exactly what I'm going to do with them. Originally I wanted the runes to can be found in outsider shrines, and the charms in the normal dungeon chests, but for dungeon editing there would be base classes that I need to edit.. The shrines will follow next update!
2. Nope. I don't wanna make dual-wielding. It would change Minecraft too much, you couldn't play it with this mod installed. Yeah, you could toggle it with a command, but actually that's not what I wanted to do with this mod
3.First I need someone who takes care of the Map for about 7 Years to reconstruct in minecraft, if that's done I'll add it!
4. Something like that is planned, that you can really equip whalebone charms, but I don't know when that's finished.. and the animation would be very hard to do, as there is just a "OnItemRightClick" and no "OnItemReleaseRightClick" , if you know what I mean..
5. Thanks, I really like you guys put some ideas down!
Will see how much I can add!
So there is actually a code for that, interesting! Didn't knew that mobs don't note you when you are at their back. I'll try to figure out the code next time! Thanks for the idea
No problem bro, also thanks for reviewing! Will link it soon
Greets,
Swuu
Here's another mod review If you could add it to the topic that'd be awesome
Awesome mod, really excited for when it's done <3
Wow, awesome! Again thanks for the review!
actually really funny they compaired it to the far cry 3 mod, i'd say that one is much bigger and much more popular..
Thanks for showing me
Well, if you would like to, do it! Will create a 'maps' area in the man post soon, there I'll link it if you give me the link
'The multiplayer thing' ? If you just mean multiplayer support, yeah, will see if I can add it
yeah, that's exactly what it'll so, besides talking about the place you are in and some things like that, just like in dishonored
Hehe, actually I'm also excited for when it's finished.. but that will take its time You will be linked in the main post as well, but now I'm not at my desktop, so I guess you'll need to wait till tomorrow
wow, that's a big project! tell me when it's done!
Yeah, some ppl told me they would do one
Thanks man! I guess I'll l ink it, seems like some people still having problems with installing this.
Nope, you can not. But I'm thinking about to add it..
-Removed-
so first, sure you installed it like I said? Maybe watch the video how to do it, many seem to have some problems with it.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
But seems like it, if the mod doesn't work with it. Just if somebody knows, could he shortly explain what's forge about, and what's the difference? Would really like to give everyone the experience of assassinating creepers
Yeah, saw that yesterday! Also some websites in other languages 'reviewed' it! But still thanks for contacting me!
I think i can help you out there, contact: senpaisubaraki
He knows how to mod basic for forge, should be quite easy, Only took about an hour to help someone with forge.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Thanks, I'm on it!
I wrote something about dual wielding some pages ago.. I don't like it
Why there should be one? Is there a problem with the right-click?
The pistol is supposed to be a short range weapon. For long distances, you will be able to use the crossbow when its added
Yeah, will make a custom class for the sword!
Will be hard to do.. but would be nice
Yup, like I said, I'm trying to do some more like whirlwind, slow time and so on..
Thanks, I'm going to get him banned.