Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
Poll: How are you enjoying the new Axe Augment: Decapitate?
Ended May 15, 2014
Poll: HOw is the Defiled Flame Residue Adjustment working out?
Ended May 15, 2014
Poll: What feature are you waiting for the most?
Ended May 15, 2014
1. how do i dispel the ghost people without fire/lava
ps i think the enderman spirt versions are bugged i keep crashing when i light him on fire/ have him in my world
If your talking about the Evil Spectral Miner: He can only be damaged by a scythe of any item with the Soulsteal Augment.
Not sure with the issue of the Spectral Version of the Enderman, I'll check it out.
i tamed him and kinda lit him on fire in order to try killing him
by putting a bloody meat(any type except rotten flesh) with a slime ball,you get fake blood~
why? to troll people(again....,yes I'm a troller~~trololo
I'm just a wanderer.....
But how do you keep the spectral wither skeletons from dying?
and please don't remove the part where you can tame the Wither skeletons on the next update also if you wan't to know how to code golems you could ask Fathertoast he is the one who create utility golems mod.
// I let you down. Sorry
Time: 5/18/13 7:19 AM
Description: Ticking entity
java.lang.ArrayIndexOutOfBoundsException: 2660
at mod_HarkenScythe.common.EntityHSSpectralEnderman.func_70636_d(EntityHSSpectralEnderman.java:491)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:858)
at mod_HarkenScythe.common.EntityHSSpectralEnderman.func_70071_h_(EntityHSSpectralEnderman.java:203)
at net.minecraft.world.World.func_72866_a(World.java:2337)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2299)
at net.minecraft.world.World.func_72939_s(World.java:2145)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mod_HarkenScythe.common.EntityHSSpectralEnderman.func_70636_d(EntityHSSpectralEnderman.java:491)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:858)
at mod_HarkenScythe.common.EntityHSSpectralEnderman.func_70071_h_(EntityHSSpectralEnderman.java:203)
at net.minecraft.world.World.func_72866_a(World.java:2337)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2299)
-- Entity being ticked --
Details:
Entity Type: HarkenScythe_Core.SpectralEnderman (mod_HarkenScythe.common.EntityHSSpectralEnderman)
Entity ID: 12
Entity Name: Spectral Enderman
Entity's Exact location: -816.67, 4.00, 829.90
Entity's Block location: World: (-817,4,829), Chunk: (at 15,0,13 in -52,51; contains blocks -832,0,816 to -817,255,831), Region: (-2,1; contains chunks -64,32 to -33,63, blocks -1024,0,512 to -513,255,1023)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2145)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: mod spotlight
All players: 1 total; [EntityPlayerMP['Beezzer'/44, l='mod spotlight', x=-809.85, y=5.83, z=832.95]]
Chunk stats: ServerChunkCache: 667 Drop: 0
Level seed: 2305372865155083888
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options: 2;7,2x3,2;1;village
Level spawn location: World: (-874,4,832), Chunk: (at 6,0,0 in -55,52; contains blocks -880,0,832 to -865,255,847), Region: (-2,1; contains chunks -64,32 to -33,63, blocks -1024,0,512 to -513,255,1023)
Level time: 121274 game time, 633507 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 58884 (now: false), thunder time: 13487 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 386552536 bytes (368 MB) / 656080896 bytes (625 MB) up to 954466304 bytes (910 MB)
JVM Flags: 3 total; -XX:MaxPermSize=128M -Xms512m -Xmx1024m
AABB Pool Size: 500 (28000 bytes; 0 MB) allocated, 234 (13104 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.5.689 Minecraft Forge 7.8.0.689 12 mods loaded, 12 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.5.689} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.0.689} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.8.6.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.5.2.12} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HarkenScythe_Core{2.1.6} [HarkenScythe] (1.5.2HarkenScythe_v2.1.6Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.6.5.1} [Damage Indicators] ([1.5.2]DamageIndicators v2.6.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ReiMinimap{v3.3_05 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.2.6} [ChickenChunks] (ChickenChunks 1.3.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{55.1.1} [Immibis Core] (immibis-core-55.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 64 (3584 bytes; 0 MB) allocated, 27 (1512 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Beezzer'/44, l='mod spotlight', x=-809.85, y=5.83, z=832.95]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I'm just a wanderer.....
You feed Spectral Pets blood from your Blood Keeper/vessel. This keeps them alive and healthy.
Golems are on the way since I finished the Biomass Block, pretty much they will be personal body guards.
Looking into it, Thanks! I don't believe it was because of fire, instead maybe it tried to pick up a block it shouldn't of. I finished recoding its block picking, so that error should no longer be an issue.
mod spotlight is done
Few things to note tho:
All Spectral Pets protect their masters much like Wolves. It is a way to have an undead army.
Spectral Pets are sit/follow togglable with the Shift Right Click.
Spectral Pets (Skeleton, Miner, Zombie, Pig Zombie, Witches) can be given items to Buff them up or even given a torch to light areas for you while exploring caves.
Augment Vitality: It is 5% per rank to convert damage to your food rather then health. You had 1 Rank 5 Vitality on your helmet = 20% chance.
Wearing a max rank on all four pieces of gear will yield you 80%.
You miss one Augment: Exude. Which has a chance to negate all poison or wither damage the player takes. Once again its better with more ranks on all your armor. (Wither boss is much more simple).
I think lastly, Evil Spectral Miners spawn in the world as a Lost Soul: Which get angered if a player tries to collect it with an Essence keeper or Vessel. (Spawns Evil Spectral Miner).
However, if the player ReAnimates this Lost Soul, they will gain a very powerful Spectral Miner Pet. Which is very advance from the rest (The Witch is close).
-Able to be given Armor.
-Able to be given a Sword type weapons (For Melee class + leap ability)
-Able to be given a Bow type Weapons (For Range class + inf Arrows)
-Able to be given a Torch to carry and light up dark area's for its master (Walking light, no placing of torches).
- Livingmetal Blocks Provide a healing aura (up to 2 blocks from source) to recover 1/2 per few secs. Great for Health Pads.
Lastly, Amulets and Talismans can be Attuned by using blood or souls to remove the other resource requirement.
Example:
Normal Amulet: Soul Cost: 5, Blood Cost: 10.
Soul Attuned Amulet: Soul Cost: 10, Blood Cost: Removed.
Blood Attuned Amulet: Soul Cost: Removed, Block Cost: 20.
Over all, don't worry about it. You have done a fine job of this Mod Spotlight, and it will be posted on the OP. Once again, thank you very much
P.s: Care to make a Spotlight for Both Asgard Shield and Chainz? Both needed a well crafted update Spotlights.
* suspicious looking eyes*
strange...
And will you be working on the Golems now or later?
And could you explain how we can get more creep ball?
And how do i get Biomass?
Sorry for these many questions your mod is really interesting and awesome!
creep ball:craft them..?
biomass:2nd post.....
I'm just a wanderer.....
I'm just a wanderer.....
Please watch the new video posted on the OP, it shows pretty much everything!
Be sure after Taming, you Shift Right Click on them to toggle Sit/Follow. At first taming Spectral Pets will be sitting.
if I remember correctly,the bone scythe can drop double amount of soul....so use it when new moon and great profit...
I'm just a wanderer.....