Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
Poll: How are you enjoying the new Axe Augment: Decapitate?
Ended May 15, 2014
Poll: HOw is the Defiled Flame Residue Adjustment working out?
Ended May 15, 2014
Poll: What feature are you waiting for the most?
Ended May 15, 2014
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 3/2/13 1:03 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mod_HarkenScythe.common.mod_HarkenScythe
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:485)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_HarkenScythe.common.mod_HarkenScythe
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:228)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:173)
... 33 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_14, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 443473688 bytes (422 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
HarkenScythe_Core [HarkenScythe] (mod_HarkenScythe) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1808, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Lastly, what were you doing at the time of the crash?
Also did you simplely drop the .zip rile in your mods folder, or did you extract it?
Once I get home tonight from work i'll do an update. Thanks for posting
Yeah, not a good idea to p*ss off the zisteaneans unless you have a plan when you're hardcore, they mess you up pretty well. Same with the endarmangs. btw, did you know you can use slimes in a nearby swamp biome to charge up a soul shard incredibly fast, then just kill a few endermen and eventually merge your nearly full slime shard with the endermang/whatever else shard in the anvil to get a maximized one? It's how I managed to get a maxed angry zombie shard in my server world. sure it uses up more shards, but it's worth it, since some enemies are so rare it'll take you till armageddon to max it out otherwise.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
oh yes. i know mad zombies work I got one thats maxed out. Never tried to steal wisps though, i might need to try it tonight for sh*ts and giggles since I've got a node spewing them all over my base... that is... once I work out a world caching glitch which seems to originate from a few of chickenbone's mods.
but yeah, to grow your shards faster you can take a junk crystal, sap a single mob of the type you want, then use a junk mob you don't need (EG: slimes from a swamp, all those zombie spawners if you get lucky in the caves since they're 200 a pop) to charge up one quickly (not forgetting a level 5 soulstealer vilesword works like a charm as long as you can keep it from breaking, no problem with enchanting plus as you can repair enchanted gear using levels for a flat fee rather than using resources and levels on an anvil), then just merge the two with the mob you actually need to max it out. it only needs like 7 levels to merge them on the anvil too. I'm planning on trying it on iron golems to see if I can't make an iron grinder out of them. *Vechs Grin*
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
I am thinking a change to Livingmetal and Biomass.
Livingmetal: Repairs all currently equipped Items created from Livingmetal each time a player consumes a soul...
Biomass: Repairs all currently equipped Items created from Biomass each time player consumes blood....
(Also I may allow the armor to be repaired by crafting with a soul/blood keeper, maybe by using an altar... /shrug)
Rather then:
Livingmetal self generates over time long as its in the players inventory.
Biomass repairs while character stands in blood pools...
Anyone have a preference?
Figured out Tormented Armor and weapons will repair while consuming souls and blood.
Livingmetal and Biomass will function as they were planned.
Here are 3 basic outlines out what the Soulweave armor could look like. *Not colors, just basic design*
Option 1:
Option 2:
Option 3:
Then as for Bloodweave which armor style would you like to see?
Option 1:
Option 2:
Post your suggestion
@Chezz, you got it.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
I almost always think like that when it comes to certain aspects of games like I think the Master Sword from LoZ is made of a magical metal. I mean, how else can it harness the power to repel evil? Magical Metals are the only kind of metal that can harness sacred energies without breaking, shattering, disintegrating, or however else normal metal reacts when it conducts sacred energy.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
And bloodweave armor, again first option, second looks too simple monk style
Second for S-weave could roll if its just for taking a design... but third just makes me think steriotypical evil mage, so a no to that one...
For B-Weave I sorta tossed up cause the the texture is somewhat foggy for the first while the second is more solid but basic... So for the sake of nice details since the fogginess is probably just shading I took first.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
S2: 1
S3: 0
B1: 4
B2: 1
I'll keep this poster poll going for 1 more day. -Thank you for posting your thoughts!!!
@CreeperWool: Yes for the 1.1.4 Version of Harken Scythe. No to the Revamp 2.0.0