Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
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Bloodkeeper max storage is 40
Soul Vessel max storage is 40
Blood Vessel max storage is 80.
It takes double amount of blood then souls, due to how easy it is to gather blood.
Have to remember Soul is 100% on a death. Blood can be acquired while the mob is living
Working on Altar Attunements, then Amulet Attunement craftng/altar.
After that its to apply the special perks for attuned said items, and have to readjust the talisman res code I finished last night to work with the new system.
I am shooting for tomorrow... even tho I totally forgot this month had only 28 days... not my 30 or 31 which I thought I had.... lol
I might have to cut out the armor and special items if I cut this so short....
Not sure if it would be worth playing if all you had was Augments, Amulets, Talimans to spend your soul/blood on....
Been focusing on finishing helpful items before I start on random structures and dimension. Some day...
So I was playing around and came up with this...
Soul Attunement costs: 20 souls
Blood Attunement castos: 40 blood.
You can reAttune items by placing Blood with a Soul Attuned Item to get a new Blood Attuned Item. Same costs as above.
You can reAttune items by placing soul with a Blood Attuned Item to get a new Soul Attuned Item. Same costs as above.
I am setting the price sorta high for now to see what feedback comes, I believe the special perks you get off set the price.
Edit: Also, since your adding Zelda content to the Asgard Shield mod and your adding more compatibility between this mod and the Asgard Shield mod, how about you add a special and insanely rare soul and mob that only appear in graveyards? Yes, I'm talking about the ghosts that hate everything, Poes. You could even add their leader, Jalhalla, as a boss. You could make it so that you can summon him with a specific number Poe's Souls. I'll get back to you on how many you need when I find out how many Poes make up Jalhalla.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
However, I may got more in depth and make the actual poe Time will only tell.
Last icing on the cake for Attunements... Just finished Altars applying the Attunement to items. I gave them the ability to Attune even slightly damage items.
Crafting Table: Will be used for applying attunements to non-damaged items, and with the ability to reAttune.
Altars: Will be used for applying attunements to all items even if damaged, and the ability to reAttune.
Just gives an extra incentive to use the Altars
So how does the glaive work? you swing it to hit stuff then charge it to do the charge attack to hit stuff in a line for a bit and make them bleed out? Since the glaive is kinda spear like could you make it hit from like a block or two more away so you can use it for "poking" creepers in the face without them blowing up? and did you make sure that when you "charge" you don't end up hurting yourself cause you're not invulnerable to running into them and taking melee range damage too? cause when it comes to charging at stuff I hate having that happen (charging at their face and hitting them but they instantly hit you cause you run into that perpetual hitbox which is their hands).
wait... so are you saying that souls always fly out when you kill them with the scythe or do you still have to reap them? or do they actually always always fly out now?
and you know, I just played a mod called legend craft and there was this neat mechanic with a medallion type item that you could charge up then craft with any sword (never tried it with any other tool since none of the others could block) and it gave it a special move. Do you think you could make some special augmentations like those that use relics to enhance weapons with special moves (like charging with a sword, or reaping with a battle axe)? it worked on anything too, since I now have a vilesword from soul shards mod with this epic teleportation move thanks to it. XD
btw, can you turn down the soulsand leavening slightly if it's still in? since I'm always going broke when trying to manufacture soulsand from my excess souls. lol
something like 10 sounds legit, since it's only like 5 for soulweave and living metal in this version and those have more "practical" uses rather than soulsand which was just for slowing stuff down or making spectral glass for bottle of holy water or fire which I don't even throw (i just use for residues for base "homezone" defense since they're expensive to manufacture on top of the cost of enchanting the flames/water. and note that this is me complaining even if everyone is dropping souls from my soulsteal 3, which means it has to be annoying.)
edit: I just got another brainwave. I'm being cheesy here but hear me out. you know how bodies can transfer and make trace amounts of electrical energy from nerves firing off and stuff? (I did a science experiment one time and we had like 30 people in a circle and holding hands with someone holding a lightbulb actually made it turn on ) could you make a manufactureable redstone source using blood and lets say... bonemeal? bonemeal + 5 blood for a redstone dust? :3 that would be deliciously useful to some to get a nice trickle of redstone for machines and stuff. Even it's not a hard resource to get to, I just like stuff to be made in a way incase of emergency.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
Basic attacks poke, Impale (Charged Attack) hits all mobs in a straight line forward. Range is increased by a 2 Blocks I believe. I removed the dash to the impale due to the (You touch mob, you get hurt deal).
Only by impaling do mobs bleed on the ground, Also based on the quality of the material used to craft the Glaive increases the chance large pools of blood will form on the ground.
Bleedletting Augment allows all standard attacks to enable the bleed effect. (Small percentage when hit).
Scythes have a 100% of causing the mobs soul to form upon its death, only if the target is killed by a Reap attack.
Soulsteal Augment allows all standard attacks to enable the soul drops. (Small percentage when hit).
Relics in general are for that purpose. To add new abilities with situations. (Double jump, water/lava run, heal while in blood, ect). Only difference is it costs Soul or Blood to use meaning you must carry the relic and a keeper/vessel in you inventory.
Augments served their purpose for buffing up weapons and gear (No need to craft into it).
Give a day and you will be able to test the stuff out
Speak for yourself! I'd rather have a barebones to test the current enabled content and be able to tell him what to add/change/etc. Then wait for a few more items and stil have to do that. Barebones is better. :B
Ok then! I didn't know there was a mob in this mod that was inspired by the poe. Anyway, can't wait for the update!
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
So you're the "constant trickle of fun things to test" rather than the patient "gimme a big chunk to play with while you make another heap of stuff to test" type huh? yeah, I knew i shoulda said "IMO" rather than "we" given your excitement. My apologies.
Standard range or the impale stabbystab range? and yeah, I thought that'd be a problem. you could throw on some kind of invulnerability to it when dashing but I figured that'd be a pain in the ass just for showyness, since you can just sprint attack anyway.
and ok, I thought i was being "over particular". I was just clarifying since I get really antsy sometimes when stuff isn't really specific... probably another problem stemming of my "selective OCD". >_>
and yeah, thats true with the augs and relics... So was it that souls give random effects based on volume absorbed while blood gives strength based on volume drunk? that in itself is fun if I got nothing to use them for if you early release without armors and other enchantables. Cause strength + sharpness 5 sword = murder time fun time. >=D
edit: you know, you should make an NEI plugin so the recipes through the altars can be shown... just as an auxiliary addition. :3 and if necronomicon is only makeable through pages found in chests, I'm gonna be in for a painful time since I hate exploring massive tracts of land just for certain things... can they be made as random drops from some kinda necromancer mob that spawns zombies and stuff on you or purchaseables from special library villagers too?
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
Most magic based mobs focus on a lot of exploration, so he's really just following suit. Thaumcraft, Ars Magica, Harken Scythe... etc. All focus on hunting and adventuring to get your power. it's not so bad either depending on other mods you have that make travelling easier on you.
Also patience is subjective. He's been working on this update for a while now. I'd rather get my hands on something soon at this point and get a world going with the base content, which I can use as updates come in, than wait a little longer and have to start from scratch then.
You want patience? Have you ever tried the indie sandbox called Project Zomboid? If you've been following that at all, waiting for that update, as I've been doing... now *that's* patience. Lmfao. So many months ._.
Funny you mentioned Thaumcraft. I use that mod.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
oi oi oi, not need to get defensive, thats my job (based on what people tell me). >_>
but to entertain you:
Thaumcraft I can live with because knowledge frags for now are optional, angry zombies spawn anywhere, nodes are just generally everywhere and I usually just find the nearest plains like biome with a silverwood tree pure node around and sit under that, and if theres some barrows nearby spitting crap into my aura so be it, I'll just strike down those wisps like I always do.
Ars magicka never played it, but if it's hunting is the type that forces you to find dungeons count me out.
with this, well, we'll see, if it comes down to it I'll have to get a jetpack and some well enchanted boots of the travelers out then sometime...
Subjective? Perhaps. I just like being able to give a wide amount of feedback rather than in pieces. Given that this is in dev, yeah, why not, I'll take it in bites if i gotta just to get the ball rolling then we can get the big more spaced out updates later when everything is situated. Like variety of new armor loadouts in one update, a handful of relics in another, a mob update maybe, or even a decorative but useful doodads update (with my "spirit pine" as Jade called it). who knows.
Project zomboid? i just looked it up and tried the tech demo some months ago but died so many times it wasn't funny, so lost interest.
That would be quiet something... I'm more worried if they get infernal during a new moon though cause of the armor ignoring b*tches ignoring my talismans all the time. But we've been constantly assured thats fixed so, we'll see. But I don't use those infernal mobs, i know they're strong but they're the "occasionally unfair" powerful. Like i hate mobs that take my stuff or just give you status effects cause you can. I much prefer variety mobs that work together or have dodgeable but powerful skills or tricks. Like the harbringers actually. Cause i find them fun when I beat them up and then they turn invisible and start endermaning my ass all over the lawn. lol.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.