More Info: How to Install Mods
Need Help? Click here for more information on How to Install Mods.
Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
Poll: How are you enjoying the new Axe Augment: Decapitate?
Ended May 15, 2014
Poll: HOw is the Defiled Flame Residue Adjustment working out?
Ended May 15, 2014
Poll: What feature are you waiting for the most?
Ended May 15, 2014
[Other Media]
[Features]
[1] Adds Scythes, Reaping mechanics, Soul farming System, specialty items and equipment.
[2] Harken Scythes: Six Scythes can be Crafted, Enchanted, and allows Reaping of Souls.
[3] Soul Farming System: Use the Soul Altar and Soul Crucible to Enhance Items.
[4] Livingmetal Forging: Craft many Iron based weapons, armor and tools for special self repairing equipment.
[5] Soulweave Tailoring: Craft a new set of armor, providing benefits to Soul Feasting.
[6] Teleportation: Harness the power of souls with Amulets to teleport player back to their Resting Place.
[7] Resurrect: Allow the fallen to take your place, avoid death with the Talisman.
[8] Spectral Phase Generator and Glass: Soulsand blocks and glass crafted from Souls.
[9] Augments: Improve your weapons, armor and bows with unique abilities.
[10] Spectral Potions: Brew new throw-able potions for combat and personal use.
[11] Relics: Equip accessories which add a range of gameplay changing mechanics.
[12] Spectral Dye: Dye your leather and Soulweave armor to be invisible when worn.
[13] Harvest Moon Event: Let the Culling of the New moon begin!
[14] Future Content.
[15] Special Thanks
[~] Item ID's
Forge: Default Item Ids 24600-24654. Default Block ids 2650-2662. Changeable Config file included.
Special Supported Mods: Asgard Shield
[Downloads]
*If your updating, please delete your old Config Files*
Harken Scythe Revamp: Forge
1.5.2 Harken Scythe V2.1.6
Older Versions
1.5.1 Harken Scythe V2.1.2
1.4.7 Harken Scythe V2.0.1
[Install]
Requires: Forge API
Client:
1. Be sure Forge API is installed in your Minecraft.jar and Meta folder is deleted.
2. Place HarkenScythe.zip in your .minecraft/mods Folder
3. After first game load, feel free to tweak Item.IDs in your HarkenScythe.CFG file as needed. (found in .minecraft/config folder)
Server:
1. Be sure Forge API is installed in your Minecraft_Server.jar "DO NOT DELETE Meta Folder"
2. Place HarkenScythe.zip in your Minecraft_Server/mods Folder
3. After first game load, feel free to tweak Item.IDs in your HarkenScythe.CFG file as needed. (found in minecraft_Server/config folder) **Make sure Client and Server Configs are the same**
[1] Harken Scythe name is inspired by the Lady Blade, Harken from the Wild Arms Series. She used a deadly scythe which she reaped the guardians power.
This mod provides not only a new way to kill foes but to harvest their their deaths to create even better/ useful Equipment and Items in Minecraft.
[2] Harken Scythes: Six types of scythes can be crafted, enchanted and allows Reaping of souls.
[Reaping]
Example:
1 reed block = +0 Bonus Harvest.
2 reed blocks = +1 Bonus Harvest.
3 reed blocks = +2 Bonus Harvest.
Wheat yields x 2 harvested on full grown plants.
Scythes take 2 durability damage * adjusted durability damage based on Bonus Harvest.
Harvesting a full grown Reed (3 blocks), would cause 6 durability damage to the Scythe.
Harvesting a full grown Wheat (1 block). would cause 2 durability damage to the Scythe.
Damage: 2 1/2 Hearts
Golden Scythe
Durability: Same as Golden Sword.
Damage: 1 1/2 Hearts
Diamond Scythe
Durability: Same as Diamond Sword.
Damage: 3 Hearts
Livingmetal Scythe
Durability: Same as Iron Sword.
Damage: 2 1/2 Hearts
[3] Soul Farming System is the process of using two special types of Blocks and the raw souls from Reaped Enemies.
Soul Feasting: Provides Rank 2 potion effects for 1min 30secs.
Hungering Effect: Effects Player with Hunger rank 1 for 15secs.
Summon Altar Ability: Yes
Soul Feasting: Provides Rank 1 potion effects for 1min.
Hungering Effect: Effects Player with Hunger rank 1 for 15secs.
Summon Altar Ability: Yes
Feasting: Provides Rank 3 potion effects for 2mins.
Hungering Effect: Effects Player with Hunger rank 1 for 15secs.
Summon Altar Ability: Yes
[Soul Altar System] Here is the Gui and what can be currently crafted with the Soul Altar
[4] Livingmetal Forging, Craft many Iron based weapons, armor and tools for special self repairing equipment.
[Livingmetal Equipment]
[5]Soulweave Tailoring, Craft many Iron based weapons, armor and tools for special self repairing equipment.
[6] Teleport back to your resting place by harnessing the power souls with your amulet.
[7] Resurrect: Allow the fallen to take your place, avoid death with the Talisman.
Durability: 5 uses
[8] Spectral Phase Generator and Glass: Soulsand blocks and glass crafted from Souls.
Special Trait: Illusion at Night. Solid during the Day
Redstone Traits:
Powered + Day = Illusion
Powerd + Night = Solid
Spectral Phase Generator Traits: Powered
Spectral Phase Generator + Day = Illusion
Spectral Phase Generator + Redstone Powered = Solid
[Spectral Phase Generator] Powers Spectral glass and panes during the day
Used to power large areas with Spectral Glass and Panes during the Day.
*Spectral Phase generator needs power from Redstone and a Soulkeeper Installed to function.*
Spectral Phase Generator with out Soulkeeper Installed
Installing a Soulkeeper automatically adjusts how long the generator will run.
Soulkeeper Install: Right-Click Spectral Phase Generator with a Filled Soulkeeper in hand.
Soulkeeper Uninstall: Right-Click again to retrieve Soulkeeper back from Spectral Phase Generator.
Generator longevity: Full Soulkeeper (20 souls) installed allows generator to last about 8 - 10 days.
*Spectral Phase Generator only drains souls during Daytime, at night it powers down*
While Soulkeeper is installed and redstone power is on
After awhile, based on how full the installed Soulkeeper was, the generator will require a new install. Once all souls are consumed the generator will burn out its core.
Burned out Soulkeeper generator requires a new one
The total coverage the Spectral Phase Generator is a 30x30 cube.
*Coverage areas can merge with other Spectral Phase Generators in the area*
[9]Augments, Improve your weapons, armor and bows with unique abilities.
Ranks (3): 33/66/100% Chance on kill to harvest a soul from target upon death
Armor Augment: Vitality
Allows hunger bar as a second Health resource
Ranks (4): 5/10/15/20% Chance on Health damage to be converted to Hunger damage
Range Augment: Lich
Affects the target with Wither effect
Ranks (3): Applies Wither effect which lasts 5/10/15 seconds on target.
Allows player to claim skulls off of slayed mobs
Ranks (3): 33/66/100% Chance on kill to slice off the skull from target upon death
Bloodletting: causes bleed-able target to bleed when hit.
Ranks (3): 5/10/15% Chance on hit to heal wielder 1/2 heart of health.
[10]Spectral Potions, Brew new throw-able potions for combat and personal use.
*Rank lowers with every dye removal usage*
Combat Usage: 1 Use
-Able to ignite blocks (3x2x3) area with fire
-Ignites all targets that stand in fire
[Spectral Potion of Affliction] Spectral glass bottle filled with defiled flames
Combat Usage: 1 Use
-Affect all targets in the area with a random negative potion effect, additon effects based on Rank
-Effects last for 30sec
*<-- Defiled Flame --- Water --- Holy Water -->*
Effect while Standing:
-Take 20% less damage from All damage Sources
-Undead type Mobs take 1 damage every 3 seconds
Splash Behavior: Cancels out Defiled Flame Splash Residue
[Defiled Flame Splash Residue]
Effect while Standing:
-Take 20% more damage from All damage Sources
Splash Behavior: Cancels out Holy Water Splash Residue
[11]Relics, Equip accessories which add a range of gameplay changing mechanics.
[12]Spectral Dye, dye your leather and Soulweave armor to be invisible when worn.
*Can be used to repair damage Leather and Soulweave Armor*
Spectral Dyed Leather Armor:
Spectral Dyed Soulweave Armor:
[13] Harvest Moon Event: Let the Culling of the New moon begin!
[14] Future Content: As Minecraft continues to grow, so will Harken Scythe. New ideas are always bouncing around.
[Livingmetal Golems] Progress [0% Finished]: Animation of Livingmetal Blocks to walking giants.
[Soul Device] Progress [0% Finished]: Allows Soulkeepers to power machinery or other useful devices.
[Soul Collector] Progress [0% Finished]: Place in a graveyard to slowly acquire the souls of the wandering.
[15] Special thanks: A deep thank you to anyone that shows support!
[Change Log] -Current
04/26/13:
1.5.2 Harken Scythe v2.1.6 Released:Biomass Blocks, keeper texture adjustments
04/26/13:
1.5.1 Harken Scythe v2.1.2 Released: Asgard Shield, Spectral Miner Torch, and Harbinger update.
04/08/13:
1.5.1 Harken Scythe v2.1.0 Released: ReAnimate Update
-Added ReAnimate System
-Harbinger Changes
-Spectral Miner Changes
-New Item: Ectoplasm.
04/08/13:
1.5.1 Harken Scythe v2.0.6 Released: Lost Soul Spawn/ Despawn Patch.
04/5/13:
1.5.1 HarkenScythe v2.0.6 Released: Harvest Moon Event and Lunar Clock Update.
-Bug fix: Livingmetal Blocks now turn into Livingmetal Ingots x 9 Correctly.
Older
04/4/13:
1.5.1 HarkenScythe v2.0.5 Released: Spectral Dye and Spectral Miner Update.
03/27/13:
1.5.1 HarkenScythe v2.0.3 Released: Creep and Biomass Update
03/23/13:
1.5.1 HarkenScythe v2.0.2 Released: Livingmetal Update.
03/22/13:
1.5.1 HarkenScythe v2.0.1 Released: Updated for Minecraft 1.5.1
03/18/13:
1.5 HarkenScythe v2.0.1 Released: Updated for Minecraft 1.5
-Crucibles now render the correct amount of soul and blood.
-Souls now remember which mobs they used to be upon death.
-Talismans are creeper proof, they no longer trigger upon every explosion!!
[Legal Stuff]
*** Harken Scythe (and all future content) is protected by its Author- Jade Knightblazer. ***
Do not redistribute any form of this mod with other download links. Any shared links must be from the Official download addresses found on "http://www.minecraft.../#entry18560927". All unauthorized links will be reported!
Special Support to:...
What is coming with next Update? -Check here time to time for progress updates *Edited quite offen*
Updated: 4/15/13
Finished:
Working on: Revamp:
New Systems:
-Soul Feasting and Blood Drinking:
--General: Eat souls or drink blood from keepers to receive helpful(harmful) effects.
--HUD: Consumption Combo Gauge:
---General: Displays current consumed soul or blood amount and current potion rank.
---Potion Rank: Every 5 units yields +1 to potion rank, max rank is 4.
---Soul Display: Is found on the left side of the Potion Rank Number.
---Blood Display: Is found on the right side of the Potion Rank Number.
--Soul Feasting:
---Consumption: Player eats 1 unit of soul at a time from a keeper.
---Main Effect: Applies 1 random helpful or harmful potion effect on player.
---Side Effect: Applies Hunger rank 0 on player.
---Duration: Is based on +10secs per soul consumed.
--Blood Drinking:
---Consumption: Player drinks 2 units of blood at a time from a keeper.
---Main Effect: Applies Strength potion effect and heals 1/2 heart per blood consumed.
---Side Effect: Applies Hunger rank 0 on player.
---Duration: Is based on +5secs per blood consumed.
-Soul and Blood Attunements:
--General: Customizes Amulets and Talismans towards Soul or Blood usage and special perks.
--Attunement Costs:
---Soul Attuned: 20 Souls
---Blood Attuned: 40 Blood
--Appying Attunements:
---Crafting Table: Use Soul/Blood Keepers/Vessles + Amulet/ Talisman to Attune.
---Limit: Only non damaged items can be Attuned.
---Soul/Blood Altar: Place Amulet/Talisman into the Altar to Attune it.
---Limit: All items can be Attuned even if damaged.
--Attunement Perks:
---Talismans:
----Soul Attuned: Doubles soul cost, removes blood cost, and Health regen + Movement speed for 30sec.
----Blood Attuned: Double blood cost, removes soul cost, and Strength + Resistance for 30sec.
---Amulets:
----Soul Attuned: Doubles soul cost and removes blood cost.
----Blood Attuned: Double blood cost and removes soul cost.
-Creep and Biomass Farming:
--General: The process to grow Biomass for Equipment and Armor.
--Farming Steps:
--1. Craft a Bowl of Creep.
--2. Place creep onto a soulsand block,by right clicking the top surface of the soulsand, This creates a Creep Block.
--3. Till the Creep Block with a Glaive, by right clicking the top surface of the Creep Block.
--4. Craft a Biomass Seed.
--5. Biomass Seed now must be Germinated by placing it in the Blood Altar. Cost 10 Blood.
--6. Plant the Germinated Biomass Seed into the creep block, by right clicking the top surface of the Creep Block.
--7. Let the plant grow naturally or use a Bloodkeeper/Vessel to soak the ground with blood. Blood allows the plant to grow 5 times faster then normal for one growth stage.
--9. Harvest the plant like normal crops for Biomass Material and a Biomass Seed. Use a Scythe to gain bonus Biomass Harvest.
-ReAnimate System:
--General: This process the player to turn a soul into a Spectral Pet.
--Spectral Pets: Are like their living counterparts however they protect their master.
---Abilities: Heal: Right click with a Bloodkeeper/Vessel to heal your Spectral Pet. (Cost 1 unit of blood)
---Tame: Right click with a Creepball to tame a newly Risen Spectral Pet.
---Sit/Follow: A toggle while bare handed right click.
--Using the Necronomicon: to raise the dead Steps:
---1. Create a Soul of a creature by Reaping it with a scythe or killing with a Soulsteal Augmented weapon.
---2. Stand within 3 blocks of the soul/ souls (Multiple souls can be ReAnimated at a time).
---3. Right Click and hold with the Necronomicon in hand till it completes its casting. (Cost 10 units of blood per soul)
---4. Tame the Newly spawned Spectral Pet with a Creepball. (Right click) *Newly tamed pets are sitting, right click with open hand to make them stand*
---5. Feed the Spectral Pet blood if the player wished to extend the spawn life of the pet.
---6. Enjoy your new found companion.
New Achievements:
New Items:
-Essence Keeper: An empty Keeper ready to be filled with Souls or Blood.
-Essence Vessel: An empty vessel ready to be filled with Souls or Blood, Stores more then Keepers.
-Soul Vessel: Used to store 40 souls.
-Blood Vessel: Used to store 80 Blood.
-Book of Carnage: Used to create an Altar of Blood.
-Necronomicon: Used to Re-animated fallen souls.
-Necronomicon Page: A missing page to the Necronomicon, Collect 5 pages to craft the Necronomicon.
-Creepball: Crafted with Rotten Flesh x 4, Spider Eye x 4 and 1 Slimeball. Used to place creep on soulsand.
-Biomass Seed: Crafted with a Fermented Spider Eye and Nether wart. Must be Germinated in the Blood Altar.
-Germinated Biomass Seed: Plants Biomass on top of creep that has been blooded.
-Spectral Dye: Used to dye leather, Soulweave, and Bloodweave arm set invisible.
-Glaive:
--General: Used to draw blood from bleed-able targets.
--Basic Attack :Stab- Strike a target for minimal damage.
--Charge Attack: Impale- Thrust forward piercing all targets in front of player, causing the target(s) to bleed.
--Material Quality: Better the material used to craft, more blood is drawn from targets.
--Used to till Creep Blocks for Biomass farming. (Right Click).
New Armor:
-Bloodweave Armor Set: Armored crafted from Bloodweave Cloth.
-Protection: Little less then Leather
-Durability: Litte less then Leather
-Armor Piece Perks:
-- Blood Drinking:
---Rank Bonus: +1 potion rank per armor piece worn.
---Duration Bonus: + 5sec per armor piece worn.
-Full Armor Bonus:
--Blood Drinking:
---Added potion effect: Movement speed Rank 1, same duration as Strength effect.
---Health Heal: + 1/2 heart is restored while drinking.
-Biomass Equipment and Armor: crafted from Biomass.
-Stats: Same as Iron, slightly lower durability.
-Special: Repairs durability each time the Player gathers blood with a Keeper or Vessel.
-Repair Amount: Based on Blood Color that is collected.
--Red Blood: 2 durability.
--Green Blood: 4 durability.
--Purple Blood: 6 durability.
New Blocks:
-Blood Crucible:
--General: A required Cauldron type block that powers the Altar of Blood with stored Blood.
--Usage: Is filled with blood by right clicking with a Bloodkeeper in hand. 10 units at a time.
--On Break: This block spawns a Hemoglobin mob which is worth the amount of Blood the crucible had stored.
-Altar of Blood:
--General: A required blood to practice the arts of Blood work. Is powered by filled Blood Crucibles.
--Usage: enhances items that are placed inside. Costs Blood.
-Blood Splatter:
--General: Blood that has been drawn by a Glaive.
--Usage: Right click on Larger pools with a keeper to gather 1 unit of blood.
--Colors: Different colors of blood can be shed by different types of mobs.
-Bloodweave Cloth:
--General: Used to craft Bloodweave Armor Set.
--Crafted: Created at the Blood Altar for 10 blood + Wool.
-Creep Block:
--General: Used to nurture Biomass Plants.
--Crafted: Created by a Bowl of Creep with a Soulsand Block.
--Growth: This block can spread onto close by Soulsand Blocks.
-Biomass Plant:
--General: Used to grow Biomass.
--Growth: Only grows on Creep that has been Tilled and Blood-soaked.
New Augments:
-Exude:
--General: 4% Chance per rank to reduce poison/wither damage per tick by 100%
--Ranks: 4
-Hemorrhage:
--General: Applies Poison effect which lasts 5/10/15 seconds to Living bleed-able targets.
--Ranks: 3
-Afterlife:
--General: 10/20/30% on target death to create an Mob Egg of its type.
--Ranks: 3
-Enchanted Book:
--General: Random Augment is applied to a Book..
--Ranks: 1 - 4
New Mobs:
-Ectoplasm:
--General: Revengeful seeking souls out to attack the player.
--Spawns: From partly filled Soul Crucibles upon destruction.
--Special Purpose: These slimes contain the souls that was in Crucible, right click with a keeper in hand to collect it!!
-Hemoglobin:
--General: Revengeful seeking blood out to attack the player.
--Spawns: From partly filled Blood Crucibles upon destruction.
--Special Purpose: These slimes contain the blood that was in Crucible, right click with a keeper in hand to collect it!!
-Spectral Miner:
--General: A fallen miner in search of the cursed Diamond gemstone.
--Spawns: From Lost Souls
--Special Purpose: Theses miners can drop many random Miner related items and Spectral Dye.
--Specialties: Can only be damaged by a scythe or Soulsteal Augmented weapons.
---Spawns Ectoplasm as it takes damage. Ectoplasm is how to gain Soul loot.
New Soul Type:
-Lost Soul:
--General: Souls of fallen Miners.
--Spawns: Deep underground
--Special Purpose: Try to collect or ReAnimate me!!!!
Spectral Pet List:
-Spectral Chicken:
-Spectral Cow:
-Spectral Sheep:
-Spectral Bat:
-Spectral Pig:
-Spectral Wolf:
-Spectral Ocelot:
-Spectral Squid:
-Spectral Villager:
-Spectral Creeper:
-Spectral Zombie:
-Spectral PigZombie:
-Spectral Skeleton:
-Spectral Wither Skeleton:
-Spectral Witch:
-Spectral Spider:
-Spectral Cavespider:
-Spectral Silverfish:
-Spectral Enderman:
-Spectral Blaze:
-Spectral Ghast:
-Spectral SpectralMiner:
Adjustments:
-Souls:
--Have been changed from Items to Entities in the game, The player can collect souls with a Keeper.
--Stores the type of mob the soul was formed from, used with the ReAnimate System.
-Scythes:
--Reap Ability: Spawns soul entities upon target death.
---No longer deals damage to tamed pets, long as the pet is not attacking the player.
---No longer can acquire souls from child targets.
-Keepers/Vessels:
--General: Now show the current number of Souls or Blood on item hover.
--Function: Better control on filling. Partly filled Soul/Blood keepers are filled first, then Essence Keepers.
--Uses:
---Is used to fill Soul/Blood Crucibles. 5(soul)/10(blood) units at a time.
---Can be used in Soul Feasting and Blood Drinking.
-Books:
--General: Books are more difficult to create and require pre-gathering of Souls or Blood.
--Crafting Recipe: Has changed to include, a full Soul or Blood Keeper, a feather, a book, and a gold ingot.
-Crucibles:
--General: Are now filled by via Soul or Blood Keepers. 5(soul)/ 10(blood) Units at a time.
--On block destroyed: All Souls or Blood stored will seek revenge!! Be sure to collect them the correct way or risk loosing your hard earned resources for good, by right clicking with a Keeper in hand.
-Altars:
--Rendering: The old Enchantment book has been replaced with the new renders of "Book of Shadows" and "Book of Carnage".
-Augments:
--General: All Entities can now use Augments!!
--Bloodletting:
---General: 10/20/30% chance on hit to cause the mob to bleed amount of blood based on Rank.
--Blight:
--General: Old Lich Augment renamed to Blight.
-Amulets:
--General: All amulets can be attuned.
--Ethereal Amulet: Cost has been lowered and can work in all dimensions.
--Nether Amulet: Cost has been lowered and only works in the Nether.
---Teleporting: No longer teleports player back to Nether Portal. Now takes player back home.
-Soulweave Armor Set: Armored crafted from Soulweave Cloth.
-Protection: Little less then Leather
-Durability: Litte less then Leather
-Armor Piece Perks:
--Soul Feasting:
---Rank Bonus: +1 potion rank per armor piece worn.
---Duration Bonus: + 15sec per armor piece worn.
-Full Armor Bonus:
--Soul Feasting:
---Removes chance of Negative potion effects.
---Immunity: Player no longer takes damage from Potion of Harming.
-Livingmetal Equipment and Armor: crafted from Livingmetal Ingots.
-Stats: Same as Iron
-Special: Repairs durability each time the Player gathers souls with a Keeper or Vessel.
-Repair amount: Based on type of soul collected.
--Common Soul: 2 durability.
--Grieving Soul: 2 durability.
--Culled Soul: 10 durability.
--Wrathful Soul: 100 durability.
-Livingmetal Block: crafted from Livingmetal Ingot x 9.
-Special: Restores 1/2 heart to any living creature within 2 blocks per 3 seconds.
-Splash Residue:
--General: Now residue can spawn over light Snow blocks.
***** Small to due list for added content****
3. New Relic: Soul Hike: Allows player to double jump.
4. New Relic: Soul Loaf: Allows player to hover over Lava/Water for a limited time.
5. New Relic: Dominate: Allows player to Mine control a hostile target.
(more just not listed).
Downloading now~
I own one, and her name is Cuddlemuffins.
Something else I might do for soulsand, is to allow you to place the sand either into the Soul Crucible directly. Say... 10 soulsand for 5 souls. Or place the soulsand in the Soul Altar and transform it into soul/ or directly push the souls back into surround Soul Crucibles. Let me think about it.
Thanks for the idea Ora the Owlish!!!
First Add a new recipe to the Soul Altar. Sand + 5 Souls = Soulsand.
Then Soulsand + Furance = "Phantom Glass" or "Spectral Glass".
Lastly "Name from above ---^" can be crafted into planes.
This could be a new material that can be shared between Asgard Shield and this mod "Hint, the special ability of "Named Glass" will be the same as the Phantom set of Asgard Shield" (Meaning sadly, Phantom Shield and Giant sword will be removed from the ASAddon: Hallowed and placed in the ASAddon HarkenScythe.
Else the other ideas that are in the works is a way to extract souls from Soulsand with either a new Extractor Block (which would run on Soulkeepers for power), or directly placed into the Soul Crucible to be processed back to raw Souls (Sand will be destroyed). This idea is still being thought up however, not sure if I wish to allow players to collect souls from any other sources besides slaying enemies. I'll place a poll.
(The main conflicting part of soul sand is either a huge unbalance or thought into farming souls. And/Or its odd to consume souls to gain souls from Soulsand). If anyone has some suggestions let me know
Hmm, either its a Item.ID conflict on your side with another mod or... not sure @_@ lol. Everything that is needed is in the .zip Check Ids.
Interesting idea on the soul sand there. Simple and clean....
Anyway, I'm friends with Sky/ TCTN who reviewed your other Asgard shields mod, and he suggested I review this one earlier but then I just found it again and it looks amazing and it's going to happen right when I can download. It takes me to adf.ly page so maybe you're missing a letter in the URL there or something? :L
Check out my channel below if you want
edit: got it now, we all good
Can't wait to see the mod review you come up with
Current CFG file: http://www.mediafire...pn1dv9ztpjwsr88
Else, not sure about this one... You might want to unzip the KarkenScythe.zip, and allow Magic Launcher to inject the folder, not the zip. /shrug
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to C:\Users\Dan\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-14_16.01.06-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f2367c6b --------
Generated 10/14/12 4:01 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 132464320 bytes (126 MB) / 508166144 bytes (484 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.307 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
HarkenScythe_Core [HarkenScythe] (1.3.2mod_HarkenScythe_v1.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['ScorpioDan'/78, l='Mod Review World', x=-46.15, y=63.00, z=334.63]]
- World Mod Review World Entities: 0 total; []
- World Mod Review World Players: 0 total; []
- World Mod Review World Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.lang.NoClassDefFoundError: mod_AsgardShield/common/ASAddonConfig
at mod_HarkenScythe.common.ItemHSSoul.talismanActivate(ItemHSSoul.java:103)
at mod_HarkenScythe.common.EventHookContainerClassHarkenScythe.livingHurt(EventHookContainerClassHarkenScythe.java:26)
at net.minecraftforge.event.ASMEventHandler_3_EventHookContainerClassHarkenScythe_livingHurt_LivingHurtEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at og.d(EntityPlayer.java:1049)
at jw.a(EntityLiving.java:884)
at og.a(EntityPlayer.java:946)
at gu.a(EntityPlayerMP.java:392)
at nu.k(SourceFile:71)
at ld.d(SourceFile:81)
at kw.a(SourceFile:84)
at jw.bc(EntityLiving.java:1709)
at jw.d(EntityLiving.java:1536)
at nu.d(SourceFile:25)
at oa.d(SourceFile:61)
at jw.h_(EntityLiving.java:692)
at nu.h_(SourceFile:30)
at up.a(World.java:2077)
at gr.a(WorldServer.java:554)
at up.g(World.java:2040)
at up.h(World.java:1921)
at gr.h(WorldServer.java:452)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
Caused by: java.lang.ClassNotFoundException: mod_AsgardShield.common.ASAddonConfig
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 28 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 30 more
--- END ERROR REPORT 8484cccb ----------
Mod Review is up!
Mod is awesome I really love it. Can I be on the media highlight?
This mod is most definetly not a 1:1 copy, theirs doesn't have amulets and stuff
Yes, please!
I have big plans for Soulsand which is not a copy and paste, believe me
And Harken Scythe has been in development for about 2 months. And by no means this mod is based by Kirwis Death Scythe mod, only thing that seems we share is the Recipe lol.
I will suggest tho, anyone that hasn't tried Kirwis's Death scythe mod tho, give it a try. Neat mobs, and creation's.
Were you both on a server while playing or just Client? Forge had a few method changes with its newest update. Which swiss cheesed some coding. I'll get to work on this fix tonight.
Lastly, thank you for the mod highlights, they will be all posted on the OP tonight aswell. Great reviews.
Nah we were on single player it happened during my review
Did someone else make one?