The first thing I noticed was that you're using an out of date EE3. The most up to date version is pre1d, try updating that, I also suggest going back through all of your mods and check to make sure you're using the most up to date version, because sometimes the crash can be caused by something as little as an out of date mod. Also check each mods thread to see if it has a list of incompatible mods.
This mod Is rly awesome, but i have one little thing.
can you possibly make it easier to find rupee and arlemite? because its literaly impossible for me and my friend to get to the first dimension cause we cant find this stuff anywhere.
I have to agree with some of these people, Arlemite and rupee are really rare. To find them, i suggest a branch mine at level 7 or 9 or 11, it's where your most likely to find them. But I don't understand why everybody hates cyclops. They are probably one of the best mobs to have spawn in your house. The other options are those desert crawlers (in a desert) frosts or glacons (snow biome) Jungle Dramtrix (i have no idea how you spell it) and jungle spiders in a jungle. Of all, i would prefer the cyclops. Or go in a forest biome, you should be safe there.
So, I have the latest version of Forge (6.4.0.396). But it doesn't work - and the only two mods I'm installing is Forge and DivineRPG. Now, I'm using MCPatcher, but I don't think that is the problem...
What version of Forge should I be using for this mod? Because I don't think "compatible" version always means "most recent".
EDIT: Crash Report
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.06.47-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ba3281f7 --------
Full report at:
/Users/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.06.47-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/26/12 9:06 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 467992984 bytes (446 MB) / 534708224 bytes (509 MB) up to 2138767360 bytes (2039 MB)
JVM Flags: 2 total; -Xmx2048M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-8.0.61, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Soartex Fanver 2.1.8
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 6a11088 ----------
So, I have the latest version of Forge (6.4.0.396). But it doesn't work - and the only two mods I'm installing is Forge and DivineRPG. Now, I'm using MCPatcher, but I don't think that is the problem...
What version of Forge should I be using for this mod? Because I don't think "compatible" version always means "most recent".
MC Patcher is actually a problem, you should use Optifine and I'm using version 6.4.0.395 of Forge.
MC Patcher is actually a problem, you should use Optifine and I'm using version 6.4.0.395 of Forge.
I do use Optifine, but I like getting a mod like this "up and running" before adding accessories. And how exactly is it a problem? Rename the .jar to .zip, and it does the same thing, but doesn't open straight to Java.
Error Report using .395:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/andrewmcgann96/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.37.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 9b4c14d7 --------
Full report at:
/Users/andrewmcgann96/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.37.45-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/26/12 9:37 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 467640800 bytes (445 MB) / 534708224 bytes (509 MB) up to 2138767360 bytes (2039 MB)
JVM Flags: 2 total; -Xmx2048M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-8.0.61, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Soartex Fanver 2.1.8
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 97a479af ----------
Never use MCpatcher. Period, the mod will NOT work with it, it is the problem. Just live with it.
Well last time I explicitly followed instructions on how do do it without MCPatcher and port a mod through "mods", minecraft exploded, more or less. And last update (1.14, 1.15, or somewhere there), it worked (it's back a few pages if you don't believe it). I'm just waiting for SoartexFanver's Mod component, where I can just import mods without MCPatcher and it works. It's basically non-MCPatcher modding, with an MCPatcher setup. Or I can impatiently wait for API, which is set for January, but could be pushed back. Can you tell I actually like this mod? Let me try again, but minecraft may explode when I follow instructions.
And unless I'm doing something horribly wrong, my mac cannot open minecraft.jar, which the cryptic forge installation instructions seem to indicate.
What all drops can you get from the mobs by neutral source damage? Like if a Cyclops drowns will it ever drop Blood Gems? There are very few things specifically noted as rare drops on the wiki and those usually can only be obtained if they're killed by the player. (Absolutely epic traps may ensue!)
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
I finally decided that I'll install this mod. However, since people seem to have a problem with cyclops spawning, I'll wait until version 1.2 to install it.
Wow. I mean, wow. This is an extremely awesome mod. Such an new experience, just to play in the overworld, I cant wait to see what lies in store. So far, I've ventured to the nether and was so happy to see mobs that weren't there before. One of my favorite features is the shard drops from mobs of certain types. That's very RPG-like
Okay so as I've said, I love this mod. But, there is quite a lot left to be desired when it come to the documentation. Your website looks great, but not everything is updated and some of the assets that are linked, don't really say much. All great RPG's tell the players the benefits of their shiny new upgrades. You should too
Great mod, documentation needs work, but I can't wait to venture into the first twilight dimension! The END is near and then off to new lands!
Send me a PM if you'd like some help updating the info on your website, also I could bolster the information that you have on the individual item pages. Ex: Pickaxes - annotating a percentage of speed in comparison to diamond on each toolset's page would help people understand the true benefits.
This mod Is rly awesome, but i have one little thing.
can you possibly make it easier to find rupee and arlemite? because its literaly impossible for me and my friend to get to the first dimension cause we cant find this stuff anywhere.
I'm having the same problem, and I'm trying to get some answers here. So far, I haven't been able to get much other than "if you use proper mining techniques you can get up to 10 rupee per hour". And I just spent like 2 hours using the most optimal mining technique I can think of; digging a 1x2 tunnel at Y=5 (just above bedrock) with 1x1 5 block deep offshoots using an arlemite pickaxe with Efficiency IV. In that 2 hours, I got 1 Rupee ore. And a Rupee bar as a drop from The Eyes.
[snip]
And unless I'm doing something horribly wrong, my mac [snip]
I'm gonna stop you right there. There's your problem. You're on a Mac. Macs don't play well with Minecraft. Out of the two Mac owners I know, neither of them are able to get Minecraft to work at all, haven't been able to since Beta 1.7.3
I suggest partitioning your hard drive into a dual install with whatever Mac OS you have on one side and Windows 7 on the other. I'm running on a Windows Vista, and I've never had a problem with Minecraft except for mod conflicts.
I finally decided that I'll install this mod. However, since people seem to have a problem with cyclops spawning, I'll wait until version 1.2 to install it.
Honestly, they shouldn't be that much of a problem. They're 5 meters tall, and therefore they can only spawn in your house if the roof is higher than 5 blocks. I make each floor of my house 4 blocks high.
Using a diamond pickaxe, seeing as diamond is pretty much useless in this mod for much other than tools, dig a staricase down to level seven. There start a main shaft going in two directions from your staircase. Every four blocks from that main shaft, dig a one by two block mining tunnel as far as you feel willing to walk back from. If you run into water or lava blocking your route, go back to the main shaft and start a new one by two tunnel. Obviously as you dig this tunnel, you will encounter ore. Grab what you want.
The mistake people make is in digging 'more' than a one by two tunnel, not using high end tools, not digging at level 7, and trying to move around or otherwise deal with lava. Once you've thoroughly dug out level seven you can do something similar five levels higher and get almost as good results. When doing that second level, for best results make sure to align your mining shafts so that they are between the shafts below, not directly above.
Apparently I'm just unlucky, 'cause this is precisely how I've been doing it - with enchanted Realmite tools, no less - and I've been getting Arlemite and Rupees at a rate of about two per hour.
I'm really excited about all of this new content; the fact that I haven't really gotten to experience any of it yet because my first six hours in-game have been spent branch-mining... doesn't thrill me.
Rollback Post to RevisionRollBack
"The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else."
-Umberto Eco, from Travels in Hyperreality
The first thing I noticed was that you're using an out of date EE3. The most up to date version is pre1d, try updating that, I also suggest going back through all of your mods and check to make sure you're using the most up to date version, because sometimes the crash can be caused by something as little as an out of date mod. Also check each mods thread to see if it has a list of incompatible mods.
can you possibly make it easier to find rupee and arlemite? because its literaly impossible for me and my friend to get to the first dimension cause we cant find this stuff anywhere.
The main download is universal.
What version of Forge should I be using for this mod? Because I don't think "compatible" version always means "most recent".
EDIT: Crash Report
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.06.47-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ba3281f7 --------
Full report at:
/Users/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.06.47-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/26/12 9:06 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 467992984 bytes (446 MB) / 534708224 bytes (509 MB) up to 2138767360 bytes (2039 MB)
JVM Flags: 2 total; -Xmx2048M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-8.0.61, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Soartex Fanver 2.1.8
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 6a11088 ----------
MC Patcher is actually a problem, you should use Optifine and I'm using version 6.4.0.395 of Forge.
I do use Optifine, but I like getting a mod like this "up and running" before adding accessories. And how exactly is it a problem? Rename the .jar to .zip, and it does the same thing, but doesn't open straight to Java.
Error Report using .395:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/andrewmcgann96/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.37.45-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 9b4c14d7 --------
Full report at:
/Users/andrewmcgann96/Library/Application Support/minecraft/crash-reports/crash-2012-11-26_21.37.45-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/26/12 9:37 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Mac OS X (x86_64) version 10.8.2
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 467640800 bytes (445 MB) / 534708224 bytes (509 MB) up to 2138767360 bytes (2039 MB)
JVM Flags: 2 total; -Xmx2048M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-8.0.61, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Soartex Fanver 2.1.8
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 97a479af ----------
what do you mean by that? just if everyone has it itll work or what?
Well last time I explicitly followed instructions on how do do it without MCPatcher and port a mod through "mods", minecraft exploded, more or less. And last update (1.14, 1.15, or somewhere there), it worked (it's back a few pages if you don't believe it). I'm just waiting for SoartexFanver's Mod component, where I can just import mods without MCPatcher and it works. It's basically non-MCPatcher modding, with an MCPatcher setup. Or I can impatiently wait for API, which is set for January, but could be pushed back. Can you tell I actually like this mod? Let me try again, but minecraft may explode when I follow instructions.
And unless I'm doing something horribly wrong, my mac cannot open minecraft.jar, which the cryptic forge installation instructions seem to indicate.
If regular is Vanilla then what flavor is your Minecraft?
He meant that the file you download will work for the server and client.
The iron armour gives more defense than realmite, rupee and arlemite. Is this as intended?
how exactly?
Okay so as I've said, I love this mod. But, there is quite a lot left to be desired when it come to the documentation. Your website looks great, but not everything is updated and some of the assets that are linked, don't really say much. All great RPG's tell the players the benefits of their shiny new upgrades. You should too
Great mod, documentation needs work, but I can't wait to venture into the first twilight dimension! The END is near and then off to new lands!
Send me a PM if you'd like some help updating the info on your website, also I could bolster the information that you have on the individual item pages. Ex: Pickaxes - annotating a percentage of speed in comparison to diamond on each toolset's page would help people understand the true benefits.
I'm having the same problem, and I'm trying to get some answers here. So far, I haven't been able to get much other than "if you use proper mining techniques you can get up to 10 rupee per hour". And I just spent like 2 hours using the most optimal mining technique I can think of; digging a 1x2 tunnel at Y=5 (just above bedrock) with 1x1 5 block deep offshoots using an arlemite pickaxe with Efficiency IV. In that 2 hours, I got 1 Rupee ore. And a Rupee bar as a drop from The Eyes.
I'm gonna stop you right there. There's your problem. You're on a Mac. Macs don't play well with Minecraft. Out of the two Mac owners I know, neither of them are able to get Minecraft to work at all, haven't been able to since Beta 1.7.3
I suggest partitioning your hard drive into a dual install with whatever Mac OS you have on one side and Windows 7 on the other. I'm running on a Windows Vista, and I've never had a problem with Minecraft except for mod conflicts.
Honestly, they shouldn't be that much of a problem. They're 5 meters tall, and therefore they can only spawn in your house if the roof is higher than 5 blocks. I make each floor of my house 4 blocks high.
Apparently I'm just unlucky, 'cause this is precisely how I've been doing it - with enchanted Realmite tools, no less - and I've been getting Arlemite and Rupees at a rate of about two per hour.
I'm really excited about all of this new content; the fact that I haven't really gotten to experience any of it yet because my first six hours in-game have been spent branch-mining... doesn't thrill me.
-Umberto Eco, from Travels in Hyperreality