I think the ursas should be renamed. Ursas are bears but your ursas look like wolves not bears. I dont know if thats on purpose or not but its bugging me.
typo: DimenisonHaven should probably be DimensionHaven
not sure if the dimension names are ever seen normally, but they show up in VoxelMap's new waypoint screen where you can choose what dimension to apply a waypoint to (well, only once they've been visited)
The ores from Eternal Isles takes a real long time to break to get the ore, even with Eternal Isles Pickaxes. Is this intentional ?
They can also be picked up by any tool. Obviously, Wooden and Stone are the slowest but can be mined. With Gold being the fastest out of the Vanilla Pickaxes.
It could be my imagination but the Lotto man barely or doesn't even move. I managed to capture him simply by pushing him into my base and he hasn't moved an inch since.
I could find crystalite ore in the Overworld - is this normal? Also the skeletalcowman, is so strong, that he makes the exploration in the Nether almost impossible. I could also find giant chunks of saphire and limonite ore, definetely too much. It also looks like that Amethyst ore is the only one in the overworld, which doesn't have a use, other than Amethyst Lamp.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/27/2014
Posts:
56
Minecraft:
Duzard
Member Details
Idea: It would be nice if you make something like an anti-spawner block (with a very hard crafting recipe, of course). It will prevent all the overworld Enernal Isles mobs from spawning in a specified area. These mobs are hardcore and challenging in the early game, but if you already have good armor and weapons, they are annoying.
So I'll ask here since the wiki doesn't talk about it. Is the armor progression changed like in Divine RPG? Like are the Minecraft armor extremely nerfed and there's a new armor progression? Also I pretty sure you know that by now but putting this here was a terrible idea, this should have been put in a new thread.
I could find crystalite ore in the Overworld - is this normal? Also the skeletalcowman, is so strong, that he makes the exploration in the Nether almost impossible. I could also find giant chunks of saphire and limonite ore, definetely too much. It also looks like that Amethyst ore is the only one in the overworld, which doesn't have a use, other than Amethyst Lamp.
Amethyst is not the only ore in the Overworld. According to what I've done, the ores in the overworld are: Amethyst, Jade (^_^), Limonite, Rosite, and Sapphire, with Sapphire being the strongest.
So I'll ask here since the wiki doesn't talk about it. Is the armor progression changed like in Divine RPG? Like are the Minecraft armor extremely nerfed and there's a new armor progression? Also I pretty sure you know that by now but putting this here was a terrible idea, this should have been put in a new thread.
Orespawn has an Armor Progression System: You use the Ultimate Armor to kill the 3rd strongest "Super-Boss", which is Mobzilla, and the you use the Mobzilla Scale Armor to kill the 2nd strongest "Super-Boss", which is The King. The mod creator will be adding in a Super Boss that is stronger than The King named The Queen. The Queen is the strongest mob in Orespawn. Probably the Royal Guardian Armor and Sword will be used to kill the 1st strongest "Super-Boss". Royal Guardian set is dropped off The King.
How is it a great idea? 99% of the stuff in this thread that span for over 1000 pages is DRPG content.
But whatever I guess.
DRPG should get another thread. This is exactly what I meant by it causing confusion by renaming this thread to Eternal Isles.nal Isles.
java.lang.IllegalArgumentException: ID is already registered: 3
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
not sure if the dimension names are ever seen normally, but they show up in VoxelMap's new waypoint screen where you can choose what dimension to apply a waypoint to (well, only once they've been visited)
EDIT: DimenisonPrecasia too heh
Exactly.
Should've just made a new thread.
yeah i'm getting the same error =(
can't run it with elemental creepers + kwastis bust monsters + ruins
And how can I build portals to the new dimensions? There is no information about them on the wiki.
They can also be picked up by any tool. Obviously, Wooden and Stone are the slowest but can be mined. With Gold being the fastest out of the Vanilla Pickaxes.
It could be my imagination but the Lotto man barely or doesn't even move. I managed to capture him simply by pushing him into my base and he hasn't moved an inch since.
Amethyst is not the only ore in the Overworld. According to what I've done, the ores in the overworld are: Amethyst, Jade (^_^), Limonite, Rosite, and Sapphire, with Sapphire being the strongest.
Xolova,
This conflicts the same way with Falling Meteors mod.
Also could you please make Biome IDs configurable. I think your defaults overlap with Twilight Forest and Biome ID space is getting scarce.
Thanks for releasing the Alpha to us!
Orespawn has an Armor Progression System: You use the Ultimate Armor to kill the 3rd strongest "Super-Boss", which is Mobzilla, and the you use the Mobzilla Scale Armor to kill the 2nd strongest "Super-Boss", which is The King. The mod creator will be adding in a Super Boss that is stronger than The King named The Queen. The Queen is the strongest mob in Orespawn. Probably the Royal Guardian Armor and Sword will be used to kill the 1st strongest "Super-Boss". Royal Guardian set is dropped off The King.