I would like to point out that changing DRPG's config IDs doesn't always help. In one case, changing the IDs made the dimensions load random objects. Like redstone blocks, gates and even crops like carrots and wheat.
Not all IDs are on the file it seems either (Or I could be mistaken).
So for some people with ID issues, you may want to double check them. I find it best to not change DRPGs IDs as it seems to cause another host of problems.
If the two dimensions could be working and some mobs attack fixed. I think it would be mostly playable. I still vote on a playable 1.6.4 version before the 1.7.X Version.
---- Minecraft Crash Report ----
// Sorry
Time: 06.03.14 16:08
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ExceptionInInitializerError
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ExceptionInInitializerError
at net.divinerpg.helper.proxy.CommonProxyDivineRPG.init(CommonProxyDivineRPG.java:36)
at net.divinerpg.DivineRPG.init(DivineRPG.java:100)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
... 10 more
Caused by: java.lang.RuntimeException: Duplicate stat id: "Unknown stat" and "achievement.eyeOfEvil" at id 5242937
at net.minecraft.stats.StatBase.func_75971_g(SourceFile:32)
at net.minecraft.stats.Achievement.func_75985_c(SourceFile:51)
at net.divinerpg.helper.AchievementPageDivineRPG.<clinit>(AchievementPageDivineRPG.java:25)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 57385832 bytes (54 MB) / 288882688 bytes (275 MB) up to 477102080 bytes (455 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_D1 22 mods loaded, 22 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.9.0.8} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
divinerpg{1.3.0.5 Beta!} [DivineRPG] ([1.6.4][Beta V6.1]DivineRPG.zip) Unloaded->Constructed->Pre-initialized->Errored
bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
FloatingRuins{Forge 1.6.4.r02} [FloatingRuins] ([1.6.4]FloatingRuins.Forge.1.6.4.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized
EnergyManipulator{1.1.8} [Energy Manipulator] (EnergyManipulatorMod1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized
MapWriter{2.0} [MapWriter] (mapwriter-1.6.4-2.0.17.zip) Unloaded->Constructed->Pre-initialized->Initialized
ClaySpawn{1.5} [Pam's Clay Spawn] (Pam's Clay Spawn 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
GetAllTheSeeds{1.6} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4 v1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
MushroomSpawn{1.3} [Pam's Huge Mushroom Spawn] (Pam's Huge Mushroom Spawn 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
MelonSpawn{1.5} [Pam's Melon Spawn] (Pam's Melon Spawn 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
SimpleRecipes{1.9} [Pam's Simple Recipes] (Pam's Simple Recipes 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
Uncrafter{1.7.3} [Uncrafter] (uncrafter_1.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
Yup, just a common bug.
To fix it delete the stats folder in .minecraft
But it's going to completely delete all your achievements in your minecraft world.
OBVIOUSLY your gonna have some problems, i think you exceeded the 200 mob limit. i think...
(sick pack though)
Honestly, this is the only mod I am having problems with as I put a lot of work into compiling this pack! haha I had assumed that it was just because of the giant size and the multitude of shtuff DRPG added.
I didn't know there was a mob limit, though. That's good to know.
By "any" do you mean the Overworld and Nether also?
I guess "any" was pretty broad..
DRPG mobs do spawn in the overworld.. However, they do not spawn in ANY other dimension.
Actually I'm in Iceika and there are nether mobs everywhere. Also, Thaumcraft Wisps. Strange. There is SOME form of vanilla mobs in all of the DRPG dimensions.
@TheSlayerMC (Or any other form of DivineRPG coder/helper)
I am currently creating this huge modpack (called Infinity), and when I am using DivineRPG, there are huge amounts of lag upon loading new chunks. It seems to be whenever I am in a loaded chunk it is fine, but whenever I load a chunk, it takes 20 seconds for anything to respond. Is there a way to fix this? Thanks!
So,from what i have understood in DRPG2 you will be able to transform in the mob you killed, which will somehow boost your skills. Am i right? Also will 1.4 be the last update for DRPG, and i also remember, that in one post was said that 2 dimensions are worked on. So there will be 2 new dimensions in DRPG2?
Edit :
Are the things that Hologuardian posted in the unofficial wiki about 1.4 reaveal actually worked on.Oh, and please nerf angelic armor.For example : it uses 10-20 arcana every second while you fly.
this mod is definitely big and has a lot of potential. But save for a couple things, the dimensions and mobs seem quite recycled at points. If you were to make more diversity in them in a future update then I would totally download it.
@TheSlayerMC (Or any other form of DivineRPG coder/helper) I am currently creating this huge modpack (called Infinity), and when I am using DivineRPG, there are huge amounts of lag upon loading new chunks. It seems to be whenever I am in a loaded chunk it is fine, but whenever I load a chunk, it takes 20 seconds for anything to respond. Is there a way to fix this? Thanks
@TheSlayerMC (Or any other form of DivineRPG coder/helper) I am currently creating this huge modpack (called Infinity), and when I am using DivineRPG, there are huge amounts of lag upon loading new chunks. It seems to be whenever I am in a loaded chunk it is fine, but whenever I load a chunk, it takes 20 seconds for anything to respond. Is there a way to fix this? Thanks
I have 8GB of DDR3 RAM, a 1.5TB Hard Drive, a GeForce NVIDIA Video Graphics Card, 17"5 inch screen, Windows 8 Operating System, Intel Core i7 processor 2.8 GigaHertz with 3.5 GigaHertz Turbo Boost Processor, Inspiron Dell Laptop.
I think that is pretty good enough to run DivineRPG with 20 mods (about to add 100 more, but these are the core ones). Also when I had 120 mods and 20 mods installed, there was the same amount of lag upon loading chunks. What could be causing this, and is there a work-around?
Also can you fix the bugs associated with 1.6.4 as well as fixing bugs associated with 1.7.2? For example, Vethean armour and swords only do 4 damage, which was a bug in 1.4.7, etc. I would like to know this though AFTER the lag issue is fixed. Thank you.
I have 8GB of DDR3 RAM, a 1.5TB Hard Drive, a GeForce NVIDIA Video Graphics Card, 17"5 inch screen, Windows 8 Operating System, Intel Core i7 processor 2.8 GigaHertz with 3.5 GigaHertz Turbo Boost Processor, Inspiron Dell Laptop.
I think that is pretty good enough to run DivineRPG with 20 mods (about to add 100 more, but these are the core ones). Also when I had 120 mods and 20 mods installed, there was the same amount of lag upon loading chunks. What could be causing this, and is there a work-around?
Also can you fix the bugs associated with 1.6.4 as well as fixing bugs associated with 1.7.2? For example, Vethean armour and swords only do 4 damage, which was a bug in 1.4.7, etc. I would like to know this though AFTER the lag issue is fixed. Thank you.
I have 8GB of DDR3 RAM, a 1.5TB Hard Drive, a GeForce NVIDIA Video Graphics Card, 17"5 inch screen, Windows 8 Operating System, Intel Core i7 processor 2.8 GigaHertz with 3.5 GigaHertz Turbo Boost Processor, Inspiron Dell Laptop.
I think that is pretty good enough to run DivineRPG with 20 mods (about to add 100 more, but these are the core ones). Also when I had 120 mods and 20 mods installed, there was the same amount of lag upon loading chunks. What could be causing this, and is there a work-around?
Also can you fix the bugs associated with 1.6.4 as well as fixing bugs associated with 1.7.2? For example, Vethean armour and swords only do 4 damage, which was a bug in 1.4.7, etc. I would like to know this though AFTER the lag issue is fixed. Thank you.
Do you, by chance, have Mo' Creatures? Cuz that's a nice computer(although specs on the graphics card would explain more)
What's in your modpack?
I have 8GB of DDR3 RAM, a 1.5TB Hard Drive, a GeForce NVIDIA Video Graphics Card, 17"5 inch screen, Windows 8 Operating System, Intel Core i7 processor 2.8 GigaHertz with 3.5 GigaHertz Turbo Boost Processor, Inspiron Dell Laptop.
Could be that Java (Minecraft) is simply running low on memory. Check out this post for more information regarding that. That "Might" solve your issue.
The graphics for all we know could be pretty crappy. I know it sounds odd but Minecraft (Java) requires a bit more than you think and loading it with Mods is no exception. Try also using Optifine. That's all I can say about that man. That is a tad strange. Good luck !
Not all IDs are on the file it seems either (Or I could be mistaken).
So for some people with ID issues, you may want to double check them. I find it best to not change DRPGs IDs as it seems to cause another host of problems.
If the two dimensions could be working and some mobs attack fixed. I think it would be mostly playable. I still vote on a playable 1.6.4 version before the 1.7.X Version.
It will be what ever stable forge version is released when we release the mod.
Developer for the new and improved DivineRPG.
To fix it delete the stats folder in .minecraft
But it's going to completely delete all your achievements in your minecraft world.
Archimedes Ships
Armor Smelter
Armor Status
Autoutils
Backpack
Balkons Weapon Mod
Battle Towers
Better Breeds
Better Furnaces
Bibliocraft
Biomes O' Plenty
bspkrsCore
Buffed Tools Mod
Code Chicken Core
Crystal Wing
Damage Indicators
Divine RPG
Dummy Core
Dungeon Pack
Dynamic Lights
Enchanting Plus
Ender Storage
Extended Enchant
Floating Ruins
FML API
Grave Stone
Grimoire of Gaia
Hats
Hat Stands
Haunted
iChunUtil
Inventory Tweaks
Flesh to Leather
Minecraft Comes Alive
More Health Enhanced
More Swords
Morph
Natura
Nether Ores
Not Enough Items
Pam's Harvest Craft
Pam's Temperate Plants
Pam's Weee! Flowers
Pet Bat
Potion Pack
Power Crystal Core
Randomite Ore
Ran Craft Peng
Ruins
Statues
Status Effects HUD
Thaum Craft
Tree Capitator
Tropic Craft
Twilight Forest
Village Taverns
Waila
Zans Minimap
OBVIOUSLY your gonna have some problems, i think you exceeded the 200 mob limit. i think...
(sick pack though)
By "any" do you mean the Overworld and Nether also?
Developer for the new and improved DivineRPG.
Owner of the Decoysoft mod
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2488195-decoydragons-mod-wip
2017 Skypro suiter. Owner of Rogue the Dutch AD.
https://twitter.com/MadMareCreation
http://rogueofamegakure.deviantart.com/
http://www.furaffinity.net/user/rogueofamegakure/
Because you need to update DivineRPG
Developer for the new and improved DivineRPG.
Honestly, this is the only mod I am having problems with as I put a lot of work into compiling this pack! haha I had assumed that it was just because of the giant size and the multitude of shtuff DRPG added.
I didn't know there was a mob limit, though. That's good to know.
I guess "any" was pretty broad..
DRPG mobs do spawn in the overworld.. However, they do not spawn in ANY other dimension.
Actually I'm in Iceika and there are nether mobs everywhere. Also, Thaumcraft Wisps. Strange. There is SOME form of vanilla mobs in all of the DRPG dimensions.
There was an update?
@TheSlayerMC (Or any other form of DivineRPG coder/helper)
I am currently creating this huge modpack (called Infinity), and when I am using DivineRPG, there are huge amounts of lag upon loading new chunks. It seems to be whenever I am in a loaded chunk it is fine, but whenever I load a chunk, it takes 20 seconds for anything to respond. Is there a way to fix this? Thanks!
Owner of the Decoysoft mod
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2488195-decoydragons-mod-wip
2017 Skypro suiter. Owner of Rogue the Dutch AD.
https://twitter.com/MadMareCreation
http://rogueofamegakure.deviantart.com/
http://www.furaffinity.net/user/rogueofamegakure/
Edit :
Are the things that Hologuardian posted in the unofficial wiki about 1.4 reaveal actually worked on.Oh, and please nerf angelic armor.For example : it uses 10-20 arcana every second while you fly.
I stood still for about a minute, and when I tried to move, my console told me it had nearly 50k packets to process
I kind of need an explanation here
because that is ridiculous
I am currently creating this huge modpack (called Infinity), and when I am using DivineRPG, there are huge amounts of lag upon loading new chunks. It seems to be whenever I am in a loaded chunk it is fine, but whenever I load a chunk, it takes 20 seconds for anything to respond. Is there a way to fix this? Thanks
Depends on your definition of "good".
I have 8GB of DDR3 RAM, a 1.5TB Hard Drive, a GeForce NVIDIA Video Graphics Card, 17"5 inch screen, Windows 8 Operating System, Intel Core i7 processor 2.8 GigaHertz with 3.5 GigaHertz Turbo Boost Processor, Inspiron Dell Laptop.
I think that is pretty good enough to run DivineRPG with 20 mods (about to add 100 more, but these are the core ones). Also when I had 120 mods and 20 mods installed, there was the same amount of lag upon loading chunks. What could be causing this, and is there a work-around?
Also can you fix the bugs associated with 1.6.4 as well as fixing bugs associated with 1.7.2? For example, Vethean armour and swords only do 4 damage, which was a bug in 1.4.7, etc. I would like to know this though AFTER the lag issue is fixed. Thank you.
OOOH, GRAPHICS CARD BUDDIES!! (nerdy high five)
Do you, by chance, have Mo' Creatures? Cuz that's a nice computer(although specs on the graphics card would explain more)
What's in your modpack?
Owner of the Decoysoft mod
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2488195-decoydragons-mod-wip
2017 Skypro suiter. Owner of Rogue the Dutch AD.
https://twitter.com/MadMareCreation
http://rogueofamegakure.deviantart.com/
http://www.furaffinity.net/user/rogueofamegakure/
Could be that Java (Minecraft) is simply running low on memory. Check out this post for more information regarding that. That "Might" solve your issue.
The graphics for all we know could be pretty crappy. I know it sounds odd but Minecraft (Java) requires a bit more than you think and loading it with Mods is no exception. Try also using Optifine. That's all I can say about that man. That is a tad strange. Good luck !