hey i got a bug report: this mod crashes when i put in lots o mobs with it and its realy a tough desicion wich i should choose divinr rpg or lots o mobs there both amazing mods plz fix the bug if ya want a crash report here it is (also it only crashes when i try to make or go in a single player world and says shutting down internal server):
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 10/6/13 8:43 PM
Description: Unexpected error
java.lang.NullPointerException
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1965)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-216,64,252), Chunk: (at 8,4,12 in -14,15; contains blocks -224,0,240 to -209,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 28 game time, 28 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2310)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:861)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 407796736 bytes (388 MB) / 569901056 bytes (543 MB) up to 954728448 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.8.886 Minecraft Forge 9.11.0.886 6 mods loaded, 6 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.8.886} [Forge Mod Loader] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.0.886} [Minecraft Forge] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DivineRPG{1.4.0 Beta!} [Divine RPG] ([1.6.4][Beta V5]DivineRPG.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lom{102.0.4} [LotsOMobs] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dna{2.1} [dna] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.0.886
LWJGL: 2.9.0
OpenGL: GeForce GTX 680M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
hey i got a bug report: this mod crashes when i put in lots o mobs with it and its realy a tough desicion wich i should choose divinr rpg or lots o mobs there both amazing mods plz fix the bug if ya want a crash report here it is (also it only crashes when i try to make or go in a single player world and says shutting down internal server):
1. Crash reports in spoiler tags please!
[code] like this: [spoiler] CRASH REPORT HERE [/spoiler] [/code]
That way it will be hidden when it's not toggled, so the thread remains nice to read
Also by using code tags within the spoiler tags! Then it's even easier to read, so do it like this:
[code][spoiler] [code] CRASH REPORT HERE [/code] [/spoiler][/code]
Example:
[spoiler] [code]---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 10/6/13 8:43 PM
Description: Unexpected error
java.lang.NullPointerException
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1965)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-216,64,252), Chunk: (at 8,4,12 in -14,15; contains blocks -224,0,240 to -209,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 28 game time, 28 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2310)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:861)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 407796736 bytes (388 MB) / 569901056 bytes (543 MB) up to 954728448 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.8.886 Minecraft Forge 9.11.0.886 6 mods loaded, 6 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.8.886} [Forge Mod Loader] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.0.886} [Minecraft Forge] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DivineRPG{1.4.0 Beta!} [Divine RPG] ([1.6.4][Beta V5]DivineRPG.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lom{102.0.4} [LotsOMobs] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dna{2.1} [dna] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.0.886
LWJGL: 2.9.0
OpenGL: GeForce GTX 680M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used[/code] [/spoiler]
Ain't that much cleaner?
2.
The divine rpg mod is in UNSTABLE beta.
I would recommend that you play with the other mod for now and check back here for a stable release later
And (another) one last thing, you said that whoever (sorry forgot who) was giving you guys suggestions for a more RPG style mod, with a storyline and all that, and when you said that that was TOO RPG for Minecraft... Well, the name of this mod IS DivineRPG... So I don't think that it's possible to go too RPG
It can't have been me who said that it's too RPG, as I'm the one pushing for adding RPG elements into this crap
This mod is a content mod with no RP in it, therefore it's not even close to being and RPG mod.
The RPG part of the name is just a random addition to the name without purpose, it's quite misleading and I would like to change that.
As for the rest, I totally agree with you about the grinding part.
And for the dimensions well it's a good point but making it happen without it being boring gameplay won't be easy.
Currently I'm working on a in-between solution for them, but it's currently failing horribly so it will take a while before I can show off any impressive solutions
I was about to correct your bad grammar, but then I read the rest of the post. Anyway... My opinion is that you shouldn't remove them, just mix them up some more like Nothing010 said, with the colors reflecting on the mobs, armor, tools, landscape, etc. And one more thing... As far as grinding constantly (or mining all the ore, which is an even BIGGER nightmare) I think that it would be worthwhile to implement a *cough cough better* system for getting fragments, because who really enjoys grinding that much? Seriously. And (another) one last thing, you said that whoever (sorry forgot who) was giving you guys suggestions for a more RPG style mod, with a storyline and all that, and when you said that that was TOO RPG for Minecraft... Well, the name of this mod IS DivineRPG... So I don't think that it's possible to go too RPG on something that's named "DivineRPG" in the first place. Just something to consider. Yeah...
The same reason that we have a thousand posts.
NO! THE HATS! THEY'RE COMING!!!
EDIT: Excuse me while I go click cookies to calm down...
The RPG style guy was me.
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
I'm gonna put up a thread soon. I don't like preemptive hype that never gets anywhere, however, so I'm gonna get some coding done first, or at least try.
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
Hmm, myself and a friend is trying to setup a server with this mod, but we can´t seem to find the old 1.4.7 release of DivineRPG anywhere.. To my understanding of the first post the new beta doesn´t support SMP right?
How do we go about making a server then?!?
The FTB launcher has the old files.
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
It was working fine an hour ago but then randomly minecraft started lagging a lot so i restarted minecraft and now minecraft crashes.
For the solution of the above:
Ok for people who have this problem you need to go to your .minecraft and delete all the files inside the stats folder, beware this resets ALL achievement data, but hey minecraft doesn't crash anymore! please fix this bug.
Also my second thing was why does a full set of leather armor give more protection then a full set of iron armor?
Leather gives: 3.5 armor points
Iron gives: 3 armor points is this a glitch or just something that was forgotten?
Also a suggestion can you make another config file something like "DivineRPG main.cfg" to edit other things like ore rarity, average mob health (how much damage a sword does), ect.
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
Ok. First off, DRPG adds a new "iron" armor thingy not too confident on it though. I think it edits the craftable one and makes it have less "armor bars"(shirts).
Ok. First off, DRPG adds a new "iron" armor thingy not too confident on it though. I think it edits the craftable one and makes it have less "armor bars"(shirts).
Divinerpg edits default armor data. They just forgot to do leather, I guess.
Rollback Post to RevisionRollBack
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
Divinerpg edits default armor data. They just forgot to do leather, I guess.
We never "forgot" anything. We decided that leather is rarer in the game and thus, not worth nerfing lower then leather. You can find iron faster then cows in most cases when you create a world.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 10/6/13 8:43 PM
Description: Unexpected error
java.lang.NullPointerException
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1965)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-216,64,252), Chunk: (at 8,4,12 in -14,15; contains blocks -224,0,240 to -209,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 28 game time, 28 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2310)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:861)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_40, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 407796736 bytes (388 MB) / 569901056 bytes (543 MB) up to 954728448 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.8.886 Minecraft Forge 9.11.0.886 6 mods loaded, 6 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.8.886} [Forge Mod Loader] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.0.886} [Minecraft Forge] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DivineRPG{1.4.0 Beta!} [Divine RPG] ([1.6.4][Beta V5]DivineRPG.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lom{102.0.4} [LotsOMobs] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dna{2.1} [dna] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.0.886
LWJGL: 2.9.0
OpenGL: GeForce GTX 680M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
I can't give you a link that doesn't exist.
Developer for the new and improved DivineRPG.
1. Crash reports in spoiler tags please!
[code] like this: [spoiler] CRASH REPORT HERE [/spoiler] [/code]
That way it will be hidden when it's not toggled, so the thread remains nice to read
Also by using code tags within the spoiler tags! Then it's even easier to read, so do it like this:
[code][spoiler] [code] CRASH REPORT HERE [/code] [/spoiler][/code]
Example:
[spoiler] [code]---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 10/6/13 8:43 PM Description: Unexpected error java.lang.NullPointerException at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952) at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1965) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:908) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:952) at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]] Chunk stats: MultiplayerChunkCache: 5 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (-216,64,252), Chunk: (at 8,4,12 in -14,15; contains blocks -224,0,240 to -209,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 28 game time, 28 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 1 total; [EntityClientPlayerMP['--session'/439, l='MpServer', x=-221.50, y=63.62, z=247.50]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440) at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2310) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:861) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_40, Oracle Corporation Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 407796736 bytes (388 MB) / 569901056 bytes (543 MB) up to 954728448 bytes (910 MB) JVM Flags: 1 total; -Xmx1G AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v8.11 FML v6.4.8.886 Minecraft Forge 9.11.0.886 6 mods loaded, 6 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{6.4.8.886} [Forge Mod Loader] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{9.11.0.886} [Minecraft Forge] (minecraftforge-9.11.0.886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DivineRPG{1.4.0 Beta!} [Divine RPG] ([1.6.4][Beta V5]DivineRPG.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available lom{102.0.4} [LotsOMobs] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available dna{2.1} [dna] (LotsOMobs_102.0.5 (2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Launched Version: 1.6.4-Forge9.11.0.886 LWJGL: 2.9.0 OpenGL: GeForce GTX 680M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Pack: Default Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used[/code] [/spoiler]
Ain't that much cleaner?
2.
The divine rpg mod is in UNSTABLE beta.
I would recommend that you play with the other mod for now and check back here for a stable release later
It can't have been me who said that it's too RPG, as I'm the one pushing for adding RPG elements into this crap
This mod is a content mod with no RP in it, therefore it's not even close to being and RPG mod.
The RPG part of the name is just a random addition to the name without purpose, it's quite misleading and I would like to change that.
As for the rest, I totally agree with you about the grinding part.
And for the dimensions well it's a good point but making it happen without it being boring gameplay won't be easy.
Currently I'm working on a in-between solution for them, but it's currently failing horribly so it will take a while before I can show off any impressive solutions
The RPG style guy was me.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
That was an AMAZING idea, i support it fully.
sorry for the english im from argentina
I'm gonna put up a thread soon. I don't like preemptive hype that never gets anywhere, however, so I'm gonna get some coding done first, or at least try.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
Developer for the new and improved DivineRPG.
The part where BETA is a semi-stable and valid release that requires feedback from the community. Not a broken mess of a development release.
I agree. It's more of a "pre-alpha" but I was making a point.
Developer for the new and improved DivineRPG.
Let's just agree that the point is:
Guyz.. don't use this, it's not ready for play testing yet and much less so for server hosting
The FTB launcher has the old files.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
It was working fine an hour ago but then randomly minecraft started lagging a lot so i restarted minecraft and now minecraft crashes.For the solution of the above:
Ok for people who have this problem you need to go to your .minecraft and delete all the files inside the stats folder, beware this resets ALL achievement data, but hey minecraft doesn't crash anymore! please fix this bug.
Also my second thing was why does a full set of leather armor give more protection then a full set of iron armor?
Leather gives: 3.5 armor points
Iron gives: 3 armor points is this a glitch or just something that was forgotten?
Also a suggestion can you make another config file something like "DivineRPG main.cfg" to edit other things like ore rarity, average mob health (how much damage a sword does), ect.
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
Divinerpg edits default armor data. They just forgot to do leather, I guess.
Normally I would put an advertisement for a game that doesn't exist or a stupid sign telling you you've got a virus.
Not today.
If you are a citizen of the United States, or anyone who is involved in any way with the United States, I urge you to watch this video. Your government has a serious problem.
https://www.youtube.com/watch?v=5EZe3nLaEsk
We never "forgot" anything. We decided that leather is rarer in the game and thus, not worth nerfing lower then leather. You can find iron faster then cows in most cases when you create a world.