Or you could make a lava blade trap.(I used the portal gun mod and buildcraft, but those arent really needed, you could build a lava blade trap but youd have to build it a bit differently from mine, redirecting the water elsewhere instead of to the middle, and you wouldn't have the luxury of BC pipes automatically taking their drops to chests.)
Although Lava Blades arent as efficienct on Cave Crawlers and Rotaticks, they are good on the Drammies, Eyeball things and the Caveclopses
Or you could make a lava blade trap.(I used the portal gun mod and buildcraft, but those arent really needed, you could build a lava blade trap but youd have to build it a bit differently from mine, redirecting the water elsewhere instead of to the middle, and you wouldn't have the luxury of BC pipes automatically taking their drops to chests.)
Although Lava Blades arent as efficiency on Cave Crawlers and Rotaticks, they are good on the Drammies, Eyeball things and the Caveclopses
Speaking of Buildcraft and Divine Rpg, I dont know if Buildcraft would even fit in with my RPG themselves pack! Don't you think Tech and RPG kind of don't fit?
Speaking of Buildcraft and Divine Rpg, I dont know if Buildcraft would even fit in with my RPG themselves pack! Don't you think Tech and RPG kind of don't fit?
I guess it would fit if you were aiming for a Industrial vs Fantasy theme, if that were the case alot of machine mods like IC2, BC, etc. would fit, but if its just a RPG style pack that doesnt really have any techy stuff in it, then no it wouldnt fit.
this topic almost has 1000+ posts... there was also a large amount of posts that have been deleted.. thats crazy... also the dimension names have changed again!!? haha
I guess it would fit if you were aiming for a Industrial vs Fantasy theme, if that were the case alot of machine mods like IC2, BC, etc. would fit, but if its just a RPG style pack that doesnt really have any techy stuff in it, then no it wouldnt fit.
Fantasy and Tech... that actually sounds interesting now that you put it that way. It would be fun to go into a dimensional dungeon with Augite armor, or perhaps creating a water mill with your Kraken Armor and such!
Fantasy and Tech... that actually sounds interesting now that you put it that way. It would be fun to go into a dimensional dungeon with Augite armor, or perhaps creating a water mill with your Kraken Armor and such!
Or fly around Dravite with a jetpack. Or in my case an Advanced Nanochestplate.
Both of these things seem effective, but seem to require even more work. But I'll look into that perhaps. I'm also refraining from using any other mods like portal gun mod and buildcraft because I feel DivineRPG offers me everything I need so that I don't really need any extra mods. I like bulk mods and this one offers me alot.
And I seem to be having a slight spawning issue. I started my base in a large Taiga \ Ice Plains biome. (The Nearest Jungle to me is about 750 blocks away and the closest Desert is about 670 blocks away) I noticed that the Eye and Dramcryx and other normal DivineRPG Monsters don't spawn in those 3 biomes. Even at the lowest level at night. In my Taiga base, I get vanilla monsters as well as Frost and Glacons only. I did managed to find a Swampland but nothing from DivineRPG spawns there. I seem to get those creatures in a Plains biome. Which the closest one to me is well over 4000+ blocks away. So what I did was use Mob spawn controls to get the others to spawn normally in those biomes but they spawn above ground too so I removed it because well, without Rupe Armor or higher I'm getting slaughtered Lol
I thought they are suppose to spawn below ground period ? Why for me it seems the Plains are the only biome they pop up at ? I feel I got a bad seed and should start over but I've done so much. And I feel that starting over in 1.6.2 would be best for me since Realmite armor seems crappier than Gold, which to me makes no sense.
Curious to see what other traps and what not y'all made for the monsters. And what would be the best way to deal with the Wildfires ?
As I stated, those mods arent needed, all you really need is some building blocks, a good pickaxe, some lava, a few slabs and signs, then you can make a lava blade mob grinder, no portal gun or buildcraft needed, I just use them because I like those mods, and they just made it easier for me.
1.6.2 update is so close to release! I've been checking every hour for it, I'm so excited!... Oh... that's all.
How do you know is going to be released soon? o.o It's been a while now, they said soon, but soon does not mean the same day, it could take up to next month.
this topic almost has 1000+ posts... there was also a large amount of posts that have been deleted.. thats crazy... also the dimension names have changed again!!? haha
How do you know is going to be released soon? o.o It's been a while now, they said soon, but soon does not mean the same day, it could take up to next month.
It's true that I don't know for sure but I still have faith that his tweet about his dev giving him an ETA date box of 7-14 days since Aug 4 will hold true.
It's true that I don't know for sure but I still have faith that his tweet about his dev giving him an ETA date box of 7-14 days since Aug 4 will hold true.
But that eta was delayed, as mentioned by a developer.
But that eta was delayed, as mentioned by a developer.
Ah yes the ETA was delayed because a team of... 6 people can't do what many people during modjam made in under 96 hours. They are struggling with making single-biome dimensions (in which they already have the world-gen for)...
I find it rather funny seeing as I did a dimension's world gen that is easily as complex as the dravite-mythril dimensions combined within 12 hours...
Or you could make a lava blade trap.(I used the portal gun mod and buildcraft, but those arent really needed, you could build a lava blade trap but youd have to build it a bit differently from mine, redirecting the water elsewhere instead of to the middle, and you wouldn't have the luxury of BC pipes automatically taking their drops to chests.)
Although Lava Blades arent as efficienct on Cave Crawlers and Rotaticks, they are good on the Drammies, Eyeball things and the Caveclopses
Think I will be on here often? Haha no.
I guess it would fit if you were aiming for a Industrial vs Fantasy theme, if that were the case alot of machine mods like IC2, BC, etc. would fit, but if its just a RPG style pack that doesnt really have any techy stuff in it, then no it wouldnt fit.
Think I will be on here often? Haha no.
However it was told by a dev the eta was going to be delayed, so it might not be for a while.
Or fly around Dravite with a jetpack. Or in my case an Advanced Nanochestplate.
Think I will be on here often? Haha no.
Both of these things seem effective, but seem to require even more work. But I'll look into that perhaps. I'm also refraining from using any other mods like portal gun mod and buildcraft because I feel DivineRPG offers me everything I need so that I don't really need any extra mods. I like bulk mods and this one offers me alot.
And I seem to be having a slight spawning issue. I started my base in a large Taiga \ Ice Plains biome. (The Nearest Jungle to me is about 750 blocks away and the closest Desert is about 670 blocks away) I noticed that the Eye and Dramcryx and other normal DivineRPG Monsters don't spawn in those 3 biomes. Even at the lowest level at night. In my Taiga base, I get vanilla monsters as well as Frost and Glacons only. I did managed to find a Swampland but nothing from DivineRPG spawns there. I seem to get those creatures in a Plains biome. Which the closest one to me is well over 4000+ blocks away. So what I did was use Mob spawn controls to get the others to spawn normally in those biomes but they spawn above ground too so I removed it because well, without Rupe Armor or higher I'm getting slaughtered Lol
I thought they are suppose to spawn below ground period ? Why for me it seems the Plains are the only biome they pop up at ? I feel I got a bad seed and should start over but I've done so much. And I feel that starting over in 1.6.2 would be best for me since Realmite armor seems crappier than Gold, which to me makes no sense.
Curious to see what other traps and what not y'all made for the monsters. And what would be the best way to deal with the Wildfires ?
As I stated, those mods arent needed, all you really need is some building blocks, a good pickaxe, some lava, a few slabs and signs, then you can make a lava blade mob grinder, no portal gun or buildcraft needed, I just use them because I like those mods, and they just made it easier for me.
Think I will be on here often? Haha no.
How do you know is going to be released soon? o.o It's been a while now, they said soon, but soon does not mean the same day, it could take up to next month.
950 pages... That's 19000 posts.
It's true that I don't know for sure but I still have faith that his tweet about his dev giving him an ETA date box of 7-14 days since Aug 4 will hold true.
But that eta was delayed, as mentioned by a developer.
Well I guess it's back to good ole multiplayer horror games until Divine RPG finally gets its 1.6.2 release.
Ah yes the ETA was delayed because a team of... 6 people can't do what many people during modjam made in under 96 hours. They are struggling with making single-biome dimensions (in which they already have the world-gen for)...
I find it rather funny seeing as I did a dimension's world gen that is easily as complex as the dravite-mythril dimensions combined within 12 hours...
- Developer
(1 Sec ago)
And where did you read that?