1.7.10
Mobs
Forge
SMP
Combat
Biomes
NPCs
Armor
Weapons
Magic
Multiplayer
Items
Best place is when y= 11 thru 7
Build dimension gate, go in, everything is fine but a bit laggy due to map generation, trying to turn around to see and the portal sent me back though, twice this has happened (maybe I should step away from the portal before looking around) once above ground another in a cave but it sends me into another portal I didn't create somewhere else in the world, I cant walk back though it, I try to dismantle it and rebuild but no matter what I do the gate wont light again, after a min or so the gate vanishes like it was never there leaving me stuck in the ground untill I spam jump out. Kind of weird but I am just testing the mod alone, nothing else is installed but DivineRPG. Map generation is working good though and the Dimensions look really good.
EDIT: I went into creative and tested out each sword added by this mod. The only enchantable ones are the Bluefire Sword, Scorching Sword, Donator Sword, Bedrock Sword, and Slime Sword.
rupee also enchants, and inferno
Can you list the other mods and ill see if its possible for compatibility
By Design
I'm afraid to say that this happens to me too, even with the nether portal, sadly i have no idea how to fix it, i can be a lag issue of making the map try and see if you can step out of the portal, also if you right click on the clock it will send you to the overworld if you are not in the overworld
thanks found my first Arlemite
And when balkon's weapon mod is updated to 1.4.2 I'm going to install that.
Can i have a crash log? Those mods are compatible you just need to edit the config to allow different block ids
NEVER have I EVER got two Nether Portals to link up to the same Portal... It always generates a new Portal and the wiki says it generated a new gate if the originating gate is further than 125 which is totally false.
I just move forward and I'm good, as long as I move away from the portal I can renter it and be sent back to the original portal.
FOUND THE ARTIFACT!!!
I can't say this with enough enthusiasm but when people tell you to read the error logs, Read every freaking line for all mods you have listed in your mods folder to see if any lines contain a mod name/item.
In my error log
java.lang.ClassCastException: java.lang.Byte cannot be cast to java.lang.Integer
at lt.c(SourceFile:91)
at ky.b(SourceFile:21)
at ky.c(SourceFile:44)
at oh.c(SourceFile:33)
at infestation.creature.EntityGuineaPig.c(EntityGuineaPig.java:146)
at ln.j_(EntityLiving.java:767)
at xe.a(World.java:2145)
at xe.g(World.java:2108)
at xe.h(World.java:1989)
at net.minecraft.client.Minecraft.l(Minecraft.java:1820)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d94aa88e ----------
at infestation.creature.EntityGuineaPig.c(EntityGuineaPig.java:146)
INFESTATION......
infestation-0.2.5 is a mod, Contains some placeable blocks but no map generation items. It simply is just a media streaming device. I really enjoy using it on my server to stream drum and bass for my neighbours but for single player mode it's not needed. I just removed it after testing all mods..... AFTER.... lol
Everything runs great. I did have to remove mo' creatures because I think the entities where causing a ton of lag. Won't need mo creatures anyway bc DivineRPG has a cool selection of mobs. ^.^
So all the mods that I listed besides Infestation work with DivineRPG, If anyone else is having problems with their mods and they are the same ones as mine, Check the mod version and forge version, UPDATE and you should be fine.
Industrial Craft 2
Buildcraft (when its updated)
Additional Pipes
Twilight Forest
Mo' Creatures
Rei Minimap
Too Many Items
Extra Bees & Foresty (if I can make them compatible with the other mods. I have never used the two)
Ironchests
Railcraft
Wireless redstone
Pam's Combined Mod
Steve's carts (if I can make it work)
Forge
Better World Generator OR ExtraBiomesXL
Divine RPG
Tropicraft
I realize I will have to mess with the block ids (with the exception of several the mod makers have stated cannot be changed) but the dimension ids have always seemed to cause me issues. so as per my original question have the compatibility issues between other dimension mods (portal mods) been resolved on this end?
You told me to change ID's before and i don't know how.
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Tyler77\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-06_15.44.51-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT dd989038 --------
Generated 11/6/12 3:44 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.6.0_24, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
- Memory: 561859704 bytes (535 MB) / 656343040 bytes (625 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_Arrows [mod_Arrows] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG - Coder - blued00r from d00rcraft.com, Art Director - Xolova, Modeler - Holo from d00rcraft.com] (DivineRPG.jar) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.4.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.2a.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: Intel(R) G45/G43 Express Chipset GL version 2.1.0 - Build 8.15.10.2302, Intel
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 233 is already occupied by xolova.blued00r.divinerpg.blocks.BlockNetheriteOre@756095fc when adding TF2.Teleporter.common.BlockTF2TeleporterBlue@18170f98
at alf.(Block.java:292)
at aiq.(BlockContainer.java:7)
at TF2.Teleporter.common.BlockTF2Teleporter.(BlockTF2Teleporter.java:25)
at TF2.Teleporter.common.BlockTF2TeleporterBlue.(BlockTF2TeleporterBlue.java:10)
at TF2.Teleporter.common.TF2TeleporterMod.load(TF2TeleporterMod.java:118)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1725da1b ----------
This mod works fine with twilight forest i don't see why it wouldn't work, anyway most of those mods have been proven to work, maybe with some work but they work well together
Awesome thanks so much!
Open up the main minecraft folder and enter /config folder. In there, there is a file that you can edit the block ids for you can choose which one to edit but i suggest you edit TF2 because its a lot less in that mod
Okay, so you said to change 233 and 234, correct? So: blockIDblue=233
blockIDred=234 , I just change them to random numbers?
Um... something in the 700's would be nice seeing as that wouldn't conflict with DivineRPG at all
YAY it works. Thanks a bunch man!