1.7.10
Mobs
Forge
SMP
Combat
Biomes
NPCs
Armor
Weapons
Magic
Multiplayer
Items
EDIT: It seems that it's going to be fixed in version 1.2.5...
Yes, and the defence values on the old wiki are in % points.
I think the problem was minecrafts base armor system were the max damage reduct on any mobs was 80%. So no matter what armor you wear vs lets say cave cyclops 20 heart damage. the max damage reduct 80% making it into always being 4 hearts no matter what armor you were wearing. maybe that was the cause of it? hopefully it is fixed in 1.2.5. corse i dont really mind the damage the way it is now sence i can kill up to 3 of any bosses on hard at the same time without even trying much with potions. I am a little disappointed to see twilight armor go, mainly because the ammount of time it took to farm the boss souls made it worth it. unlike now killing the boss once and you wont have to ever kill it agian. maybe they will buff the twilight bosses and maybe give them 5-10x more hp and 20% more damage to make it so its not so easy to get halite. or at least make them drop ore instead so you need to farm them abit more. could also make it so the crafting recipes for all halite needs different tokens that you need to combind with ores to craft them. and make the ores a 100% drop chance and have each token have like a 30% drop chance or something so you accually have to work for the final set. Also it is weird that iceika and arcana are new yet they are both befor dravite in difficulty. and their items are weaker then dravite also. so arcana is pretty much useless because the arcana using gear is so weak. and there is no arcana using gear for each of the 5 dimensions. Still tho this still is the BEST mod for minecraft right now by FAR. and they work hard to give out new stuff in updates and they update fast too.
Check out my 1.8 Modlist! It was popular at one point 1.8 mods!
Thanks, that wasn't actually the problem however, the problem was that our other coder (blued00r) had no idea how ISpecialArmor worked and did all of the armours incorrectly, when I fixed them I forgot that the max damage they can take is damage x25 not damage so any damage over 2 will break the armours completely.
When it comes to grinding the bosses, most people did not like the system we had (we didn't either!) and we hope that we can make our bosses moer fun and more difficult for those who wish it in the future. (Hard mode abilities maybe?)
Where does the wraith or paratiku reside (biome/dimension).
What is the internal name of the "azurite cadillion" I want to use another mod with this but MSC requires the internal name (ex. Ice Man, energycadillion, DivineRPG.enderspider,...)
Do the NPC Mobs spawn in through the normal spawn code or do they appear a different way (captainmerik, datticon)?
it says the file can harm my computer, then i click keep but it still doesnt work.
well its awsome that you guys take the time to work on things and improve the gameplay.
i just felt its a little weird that going through the dimensions up to the last take Alot of mining and time. and then you can now just kill the bosses in 30 secs and get the max gear. corse im a old rpg fan of epic boss fights with each taking different planning and each lasting 5-30min a fight. I would love to see new abilitys and massivly increased hp sence they are now kill it once and your done. Also as i said earlyer in posts, dimension bosses being able to be infinitly spawned as long as you farm the mats. were the watcher and anciant are mine loads of very limited ores. and it taking about 100 fights to even come close to getting the divine set and weapon + angelic. corse iv only got 1 bluefire stone drop in 112 fights that iv done. and i like to fight them in a 50x50x50 room. so they have room to do what they do. also watcher cant seem to shoot down or even close to it. I think ghasts can so its weird. GJ on the mod tho you crushed aether for my first choice for my main mod. hopefully you add some sort of tamable mob like aether has to be able to move around in the dimensions beter. so ya dont always have to carry angelic with you. not that i could even craft 1 piece of it with my 1 bluefire drop lol. also not a fan of using not enough items for other then seeing craft recipes.
Yes all bosses are summoned and none spawn naturally.
The paratiku is spawned from an egg bought from zelus and is a pet, and the wraith is spawned with the ghostbane and also acts like a pet. (For a limited time)
Cadillion, it is the same for both dravite and azurite.
Yeah, all npcs and dungeons mobs spawn with normal spawn code (as of 1.2.4)
We actually added six pet mobs, the hell pig and moon wolf spawn naturally, while the fyracryx, paratiku, golem of rejuvenation, and the siemer are bought from zelus and are spawned in with their eggs.
Are you trying to open the file? Because that's the error you get when you try to run it as an executable.
thanks i think i got it now. ive been trying to download it for so long.
(I did have to edit some block IDs due to conflicts with other mods, but I wouldnt think that would cause this.)
The Dravite Dimension has Cauldrons and Brewing Stands everywhere.
The Azurite Dimension has End Portal Frams and Brewing Stands everywhere.
The Uvite Dimension has Dragon Eggs and Brewing Stands everywhere.
The Mythril Dimension has Activated Redstone Lamps and Brewing Stands everywhere.
The Augite Dimension has Oak Wood Slabs and Brewing Stands everywhere.
The Iceika Dimension Causes me to get kicked out of my world and unable to re-enter.
The Arcana Dimension Doesnt have any issues other then extremely bad FPS.
Think I will be on here often? Haha no.
You edited the IDs in our config to IDs used by vanilla blocks, so they override ours.
First, the most recent version of forge is for 1.4.7, use forge version 6.5.0.471 - 6.5.0.489 only.
Make sure your download was exactly 30.579 MB (check in the properties of the file)
We are patching this is 1.2.5 and making it a 100% drop. (It's currently close to 1% right now)
the drop chance is just extremly bad right now. seems like a 1% drop chance if that. couple posts back he said in 1.2.5 its being changed to 100% so it will basicly take 12 kills to get enough for angelic armor. at least i think angelic takes 12.
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Bren\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-06_12.07.53-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 34fa030c --------
Full report at:
C:\Users\Bren\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-06_12.07.53-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/6/13 12:07 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 295484592 bytes (281 MB) / 469958656 bytes (448 MB) up to 477233152 bytes (455 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_A3 17 mods loaded, 17 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
BetterFurnaces [Better Furnaces] ([1.4.6]BetterFurnacesV2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
arcaneAscension [Arcane Ascension] (Arcane Ascension PR4.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-1.5.7-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
CEHigherEnchanting [CE Higher Enchanting] (CraftAndEnchant(2.8b_1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
CraftAndEnchant [Craft And Enchant] (CraftAndEnchant(2.8b_1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
MultiPageChest [Multi Page Chest] (multiPageChest_1.2.2_Universal.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_superMultiTool [mod_superMultiTool] (SuperMultiTool.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c(1).zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_TooManyItems [mod_TooManyItems] (TooManyItems2013_01_05_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 7560D GL version 4.2.11750 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 4095 is already occupied by xolova.blued00r.divinerpg.blocks.BlockXolovonStone@5c8155f2 when adding cubex2.mods.multipagechest.BlockMultiPageChest@2f31b250
at amq.<init>(Block.java:324)
at akb.<init>(BlockContainer.java:11)
at cubex2.mods.multipagechest.BlockMultiPageChest.<init>(BlockMultiPageChest.java:31)
at cubex2.mods.multipagechest.MultiPageChest.load(MultiPageChest.java:58)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 20308f24 ----------
So yeah, give me a hand here, I have the correct forge, I use the magic launcher....What do I need to do?
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1