I say Hermetism should stay. Coins are easy to get, but I think the shrine that gives us the coins could only give us silver, gold, and lunaver since those are uncommon or really difficult to get in the first place or maybe the shrine can also act like the coin trader since they despawn and also are rare to see.
By the way, can someone fill me in on something? I've been wondering what's the whole story behind Xolova and DivineRPG. I've heard bits and pieces like stealing code, making knock-off mods, etc. What's the complete story?
the new update has a problem with the morph mod by ichun. When I use the two mods together I can acquire morphs just fine but I leave the world then when I come back all of my morphs are gone. happens with 1.1.2
I normally post suggestions in the discord channel, however for this extra-long one I'm posting it here.
It's obvious the tribute effects will have to be reworked, as some big changes have happened to the potion effects in the more recent Minecraft versions. Strength now adds a set amount of damage instead of increasing damage by a certain percent (+3 damage), haste can also increase attack speed by 10% per tier. Regeneration and Resistance seem to be unchanged... But my point still stands.
I've talked about how powerful the effects are, but I've come to realize that if you nerf them, then it becomes useless to please the gods at daytime in the overworld. But on the other hand, make them too strong and the dimensions become easy. If the tribute effects should still be strong post-1.12, then I propose a rework to the way tribute effects work in dimensions.
By default, if a player enters a dimension owned by a god, they won't get any effects, and the tribute bar would show a faint, transparent version of the color correlating to the god who owns said dimension, so that newer players know which dimension is owned by who without having to please them or look it up on the wiki.
Essentially, to get a tribute effect in a dimension, you would have to please a god in the Overworld to get the effect for that god's dimensions. However, while the effect would still only last through the night in the Overworld, in the dimensions, the boost would last for an hour (maybe more?).
For example, if I pleased Luxon in the Overworld, I'd get a boost for all of Luxon's dimensions for an hour.
The boost would work on a global timer, spanning all dimensions. If I pleased Luxon, but waited 10 minutes to go to the Haven, as soon as I enter the Haven there would be 50 minutes left. If I spent 20 minutes in the Haven, came back out and went to Shyrelands, there would be 30 minutes left. If I logged out at 25 minutes left and logged back in, there would still be 25 minutes left. (This would also be the case for multiplayer if possible, that player's "timer" would just stop as soon as they logged out)
By the way, if the player pleases Luxon for example, and they already have a Luxon boost active for the dimensions, the timer simply resets back to full.
This is where the tribute bar comes into play, instead of just giving a potion effect for an hour, it would work like it currently does, except the tribute bar would act as a visual indicator of the timer. The normal color would be overlayed on top of the aforementioned faint, transparent color, and as time passes, the normal color will slowly go down, indicating how much time there is before the effect runs out.
If there are 30 minutes left, half the bar would be the full color while the other half would be the faint, transparent version.
This visual timer could even be used in the Overworld. By default, the tribute bar is gray like it is now, unless a god is pleased of course.
Once the effect "activates" both the normal and faint/transparent colors act as visual indicators. (The normal version would still be on top of the faint/transparent version)
The normal version would act as an indicator for how long the effect lasts in the overworld, and the faint/transparent version would act as an indicator for the "dimensional boost", AKA how long the effect lasts in the dimensions, so that the player doesn't have to go to a dimension to see how long they have left for the timer.
If the player pleases multiple gods in 1 day, say Luxon and Selyan, both boosts would activate for their respective dimensions.
(Clarification: Even if you please both Luxon and Selyan, you would still only get the Luxon boost in Luxon's dimensions, and Selyan's boost in Selyan's dimensions, not both at the same time not counting the Overworld (And Everland??))
The timers would also stay the same for both, if I get the Selyan and Luxon boost, wait 10 minutes and enter the Haven, there would be 50 minutes left. If I spent 20 minutes in the Haven, then went to Mysterium, the Selyan boost would be at 30 minutes.
If the player pleases all 4 gods in 1 day, the dimensional boost would last for 2 hours instead of 1.
Also, the "approval" messages would be changed so that newer players know that they got a boost in the dimension owned by the god they pleased. Something like:
"Luxon twinkles in approval, you have now received a boost in Luxon's dimensions for 1 hour." Something like that at least...
Anyway, I believe this new system can act as an incentive for the player to please gods even once they're past the earlygame. To be honest, other than Erebon's effect (and MAYBE Pluton's effect), the effects become kind of useless past earlygame in the Overworld. This allows the effects to still be strong but not undermine the difficulty of the dimensions, but instead act as a temporary boost for players to work towards to give themselves an advantage in the dimensions.
Of course, some dimensions would not be affected by this new system, mainly Immortallis and Ancient Cavern. (Though they would still have the faint/transparent colors to show who owns them of course).
For once Labricon eventually releases... There should be a way to get the Krasaun boost there besides pleasing him in the overworld, as that's not easy to do.
Also, I've suggested this in the discord before, but a potion effect should be created for AoA to emulate the old strength effect (NOT as op of course), as having something like Strength X to try and emulate it post-1.12 just seems dumb to me.
Speaking of reworks... I think the way to please the gods should get changed around as well. Some like Luxon are really easy to please if you have essences, and some like Pluton are really hard if you're not training Foraging, Logging, and/or Extraction. Even if you are, good luck.
Luxon: Make essences fill up less of the meter, breeding animals should also fill it up as well (creating life?), and if possible using splash potions of healing on other players and mobs should fill it up. Doesn't harvesting Pixons fill it up as well? Can't remember...
Erebon: Seems fine as it is? I was thinking that killing regular hostile would give a tiny bit less tribute, but killing animals and Villagers/NPCs would give more. Killing Smash and Corallus would give more than that.
Selyan: Also seems fine as it is? Sometimes I think it takes quite a lot of harvesting to please Selyan but then I remember the massive gardens people make.
Pluton: Mining certain ores would give tribute (Like it used to). Coal, Iron, Limonite, Redstone, Runium, and Lapis would not give tribute, while all the others would.
Basically, the rarer the ore, the more tribute it gives. (And if possible, it should be impossible to get infinite tribute by mining ores like Sapphire ore, place it back down, then mine it again, over and over).
EDIT: As Silencer suggested, instead of getting the tribute from mining ore, you only get the tribute after you smelt the ore. (At least for the ones that require smelting)
Stuff like diamonds already give you tribute when you mine it, and the same goes for any ore mined by auto-smelting items like Ormanyte. But if you use Silk touch all of them will require smelting...
As for ore from other mods... Just make it give a really small amount of tribute, or none at all.
Trading with overworld NPCs should also give Pluton tribute, but make it so that after trading with 1 NPC a certain amount of times (6-8?), that NPC stops giving tribute.
I'm terrible at coding, so I'll just say that I'm not sure if this could work code-wise. Hopefully it could?