Not sure if I'm describing the same issue, but (at least on servers) mobs that leave trails (such as Flamewalkers) sometimes leave behind glitched blocks where the block appears to be fire, but glitches you if you walk into it and right clicking it turns it into whatever block it was supposed to be before.
Yes, that's what I was referring to. I've also seen it happen with giant slugs and bosses' "block deletion" anti-cheat.
P.S. What makes the demonic armor and weapons not show up in the game? The code seems (from my limited knowledge) to be implemented. Back in 1.1, they showed up, so what changed?
Something I've noticed is that mobs tend to continuously jump whenever they're in any grass/foliage in a dimension (stuff like the grass and stuff in Lelyetia, the different Iro grass, etc.). This could be because they're registering it as a solid block, and are trying to jump on the grass/foliage to no avail.
Also (not sure if this has been fixed yet on your end), certain projectiles like bullets cannot go through grass/foliage or other blocks the player is able to walk through.
Just had one of my beta-testers claim that while he usually only gets 50-70fps while running Xolova's AoA 2.4.B, he's getting 100-120fps on my beta, with a noticeable increase in fluidity and no more log-in screen freezing.
Where exactly is this line located? I compared DemonBow.class and VoidBow.class, and the only lines that mention registration are exactly the same.
For the most part, registration is not handled in the actual classes. The registration, if I recall correctly, is located in NevermineGR.class. If you go there and look through the registration list,you'll see that those items are missing.
I think that the bow and destroyer guns do have an instance in the Weaponizer.class, and if you were somehow able to register them, they would be fully functional.
Another bug that I found is that boss statues face the wrong direction when placed; they face to the left if you're facing East/West, but right if you're facing North/South. They also instantly break if hit with a fist but only drop if a pickaxe is used.
The Meaning of Life, the Universe, and Everything.
So. Which version is the better running version in respect to performance, 2.4 or 2.5 snapshot. Kind of got a heavy modpack in the works, and after it gets distributed, it will rarely be updated. So far not seeing much difference, but it would save me some play testing if the snapshot fixes more than it breaks later on.