Not sure if I'm describing the same issue, but (at least on servers) mobs that leave trails (such as Flamewalkers) sometimes leave behind glitched blocks where the block appears to be fire, but glitches you if you walk into it and right clicking it turns it into whatever block it was supposed to be before.
Yes, that's what I was referring to. I've also seen it happen with giant slugs and bosses' "block deletion" anti-cheat.
P.S. What makes the demonic armor and weapons not show up in the game? The code seems (from my limited knowledge) to be implemented. Back in 1.1, they showed up, so what changed?
P.S. What makes the demonic armor and weapons not show up in the game? The code seems (from my limited knowledge) to be implemented. Back in 1.1, they showed up, so what changed?
Their not registered in the current version. (meaning that they lack the one line of the code that registers them in-game).
They don't seem to have any intended use yet anyway, they're just sitting there..
I'm going to flesh out the content of a lot of the existing stuff and fix some balancing stuff after bug fixing, so that might come with it - we'll see
I still have no word from Xol. =/ Not sure whether I should just go ahead and release the beta or not
DiamondWalker - The Demon bow is a bit different, he's talking about the armor.
Something I've noticed is that mobs tend to continuously jump whenever they're in any grass/foliage in a dimension (stuff like the grass and stuff in Lelyetia, the different Iro grass, etc.). This could be because they're registering it as a solid block, and are trying to jump on the grass/foliage to no avail.
Also (not sure if this has been fixed yet on your end), certain projectiles like bullets cannot go through grass/foliage or other blocks the player is able to walk through.
Just had one of my beta-testers claim that while he usually only gets 50-70fps while running Xolova's AoA 2.4.B, he's getting 100-120fps on my beta, with a noticeable increase in fluidity and no more log-in screen freezing.
Where exactly is this line located? I compared DemonBow.class and VoidBow.class, and the only lines that mention registration are exactly the same.
For the most part, registration is not handled in the actual classes. The registration, if I recall correctly, is located in NevermineGR.class. If you go there and look through the registration list,you'll see that those items are missing.
I think that the bow and destroyer guns do have an instance in the Weaponizer.class, and if you were somehow able to register them, they would be fully functional.
Another bug that I found is that boss statues face the wrong direction when placed; they face to the left if you're facing East/West, but right if you're facing North/South. They also instantly break if hit with a fist but only drop if a pickaxe is used.
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So. Which version is the better running version in respect to performance, 2.4 or 2.5 snapshot. Kind of got a heavy modpack in the works, and after it gets distributed, it will rarely be updated. So far not seeing much difference, but it would save me some play testing if the snapshot fixes more than it breaks later on.
My re-write is significantly better running than Xol's.
Unfortunately it's not quite released yet - but I'm thinking I'll do release 1 tomorrow maybe
I'm seeing increases of 20-60fps depending on your pc, and significant server performance improvements.
As for Xol's releases - there's not a whole lot of differences, but if you're not planning on updating, then go with 2.4.B, there's too many broken things in 2.5 snapshot
Yes, that's what I was referring to. I've also seen it happen with giant slugs and bosses' "block deletion" anti-cheat.
P.S. What makes the demonic armor and weapons not show up in the game? The code seems (from my limited knowledge) to be implemented. Back in 1.1, they showed up, so what changed?
Their not registered in the current version. (meaning that they lack the one line of the code that registers them in-game).
I am an administrator on the Advent of Ascension Wiki.
Where exactly is this line located? I compared DemonBow.class and VoidBow.class, and the only lines that mention registration are exactly the same.
They don't seem to have any intended use yet anyway, they're just sitting there..
I'm going to flesh out the content of a lot of the existing stuff and fix some balancing stuff after bug fixing, so that might come with it - we'll see
I still have no word from Xol. =/ Not sure whether I should just go ahead and release the beta or not
DiamondWalker - The Demon bow is a bit different, he's talking about the armor.
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Something I've noticed is that mobs tend to continuously jump whenever they're in any grass/foliage in a dimension (stuff like the grass and stuff in Lelyetia, the different Iro grass, etc.). This could be because they're registering it as a solid block, and are trying to jump on the grass/foliage to no avail.
Also (not sure if this has been fixed yet on your end), certain projectiles like bullets cannot go through grass/foliage or other blocks the player is able to walk through.
Have you tried messaging him yet?
Please, call Me Cruuk.
I've messaged him 2 months ago, and have had more messages since then
I've had zero responses of any kind
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
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yeah he an't coming back he got too busy with real life, frustated with 1.9+ and newer eulas (twitter) look it up if it's still there
Just had one of my beta-testers claim that while he usually only gets 50-70fps while running Xolova's AoA 2.4.B, he's getting 100-120fps on my beta, with a noticeable increase in fluidity and no more log-in screen freezing.
Impressive results already!
Developer of Advent of Ascension
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Please consider supporting my development on Patreon. You might even get some little goodies in return
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All staves in survival mode make the player freeze;experience lag when used.
It could just be me, but I've found Lelyetia to have constant lag spikes, but the other dimensions don't have them quite as often, if at all.
PK Love
@Xolova
For the most part, registration is not handled in the actual classes. The registration, if I recall correctly, is located in NevermineGR.class. If you go there and look through the registration list,you'll see that those items are missing.
I think that the bow and destroyer guns do have an instance in the Weaponizer.class, and if you were somehow able to register them, they would be fully functional.
I am an administrator on the Advent of Ascension Wiki.
The code for its effects were also never added - so it's basically just a standard set of armor at the moment.
On another note -
Given that Xolova isn't responding to anything at all, I'm contemplating just releasing it, and withdrawing it if he requests some other time.
Thoughts?
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One more note: in the 2.5 snapshot, Xolova made the mod's glass Silk Touchable.
I am an administrator on the Advent of Ascension Wiki.
I think it's fine. Worst thing that could happen is, as you said, him asking for the link to be taken down.
Please, call Me Cruuk.
Another bug that I found is that boss statues face the wrong direction when placed; they face to the left if you're facing East/West, but right if you're facing North/South. They also instantly break if hit with a fist but only drop if a pickaxe is used.
If you're inside the inventory of a rune pouch, you can move the rune pouch from inside it.
You can also drop it.
Doesn't really make sense.
PK Love
So. Which version is the better running version in respect to performance, 2.4 or 2.5 snapshot. Kind of got a heavy modpack in the works, and after it gets distributed, it will rarely be updated. So far not seeing much difference, but it would save me some play testing if the snapshot fixes more than it breaks later on.
My re-write is significantly better running than Xol's.
Unfortunately it's not quite released yet - but I'm thinking I'll do release 1 tomorrow maybe
I'm seeing increases of 20-60fps depending on your pc, and significant server performance improvements.
As for Xol's releases - there's not a whole lot of differences, but if you're not planning on updating, then go with 2.4.B, there's too many broken things in 2.5 snapshot
Developer of Advent of Ascension
Come chat with us in the official Discord server!
Please consider supporting my development on Patreon. You might even get some little goodies in return
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I can wait for a better release before releasing. I've still got some recipe tweaking to figure out.