The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2016
Posts:
138
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Minecraft:
goinghyperion14
Xbox:
GoingHyperion14
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well i did give up on changing lycanites mobs, AoA unused content doesn't exist in the files anymore, but if i can put lycanites mobs anywhere else maybe the desktop and swap the files around, then it won't be too hard, might work only on the new textures for a few of the mobs.
well i did give up on changing lycanites mobs, AoA unused content doesn't exist in the files anymore, but if i can put lycanites mobs anywhere else maybe the desktop and swap the files around, then it won't be too hard, might work only on the new textures for a few of the mobs.
Or try to datamine earlier versions of the mod, i'm having all of them up to 1.0.1 for 1.7.2.
Poppularmmos and GamingWithJen made a video where they fought Vinocorne. And they called the melee immune flowers hunter mobs. #CringeHard
When ever i see someone playing with the mod and they have no idea how the mobs, special weapons, etc work, I get so annoyed.
Especially when they think it's that the mod is broken or something and then they're like "This mod is stupid". Then I'm thinking to myself "No sir, The mod isn't stupid, you're just doing it wrong."
The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2016
Posts:
138
Location:
Unknown
Minecraft:
goinghyperion14
Xbox:
GoingHyperion14
Member Details
i might have a slim chance to get the lycanites mobs 1.10 content in 1.7.10, but before it was like it was strapped to a bomb and it was no longer installed, simple texture and animation swaps isn't that hard, especially using programs like winrar to get that into the old versions, i could try a similar method for AoA to get goldface in the game, but a texture swap isn't as fun as a whole new mob on its own from scrapped content, maybe i can also get the upcoming mobs and bosses in the game with a similar method, but it might be more difficult since some don't have sounds or music for the bosses, but i might be able to use some other mobs sounds and other things the upcoming mobs will need as placeholders until AoA updates, the most difficult might be the transformer imposter due to the fact it has a car mode and robot mode, especially since i don't know how to animate, i could try to get animations from other mobs such as a cyclops or mechamaton, maybe a headless hunter or slimer, the moving of the wheels might be near impossible to do though.
i might have a slim chance to get the lycanites mobs 1.10 content in 1.7.10, but before it was like it was strapped to a bomb and it was no longer installed, simple texture and animation swaps isn't that hard, especially using programs like winrar to get that into the old versions, i could try a similar method for AoA to get goldface in the game, but a texture swap isn't as fun as a whole new mob on its own from scrapped content, maybe i can also get the upcoming mobs and bosses in the game with a similar method, but it might be more difficult since some don't have sounds or music for the bosses, but i might be able to use some other mobs sounds and other things the upcoming mobs will need as placeholders until AoA updates, the most difficult might be the transformer imposter due to the fact it has a car mode and robot mode, especially since i don't know how to animate, i could try to get animations from other mobs such as a cyclops or mechamaton, maybe a headless hunter or slimer, the moving of the wheels might be near impossible to do though.
Adding new mobs from scrapped content isn't that easy.
Sure, simple texture swaps are easy, heck you could even do that with a resource pack.
But hacking a mob back into the game requires coding knowledge.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2016
Posts:
138
Location:
Unknown
Minecraft:
goinghyperion14
Xbox:
GoingHyperion14
Member Details
i can probably use AI and sounds from a mob in the game to get some of the upcoming mobs in the game, besides most of the mobs use the same AI, and some even use the same sounds, the animation part will be hard to near impossible unless i can use a different mobs animation and fix it up to work with an upcoming mob, i have seen people do it before, even having tutorials on youtube to show how to do things like that, and also the health on the mobs might be hard to figure out, but not too difficult, most mobs do use similar animations, but the transformer mimic in car form i might only get as a thing like the automaton colors, lycanites mobs i can simply swap textures and animations around to get the new versions of mobs in the game, AoA won't be easy though.
well i did give up on changing lycanites mobs, AoA unused content doesn't exist in the files anymore, but if i can put lycanites mobs anywhere else maybe the desktop and swap the files around, then it won't be too hard, might work only on the new textures for a few of the mobs.
Or try to datamine earlier versions of the mod, i'm having all of them up to 1.0.1 for 1.7.2.
Poppularmmos and GamingWithJen made a video where they fought Vinocorne. And they called the melee immune flowers hunter mobs. #CringeHard
To take the test, check out
https://minecraftnoobtest.com/test.php
dosent work keep geting this message
The game crashed whilst initializing game
Error: java.lang.IllegalArgumentException: Failed to register dimension for id 10, One is already registered
Edit AoA config, and change dimension IDs to something else.
where do i change it
In the AoA config.
guys, does anyone know if Inventory pets works with AoA?
Works, no known conflitcts.
that was cringey two swords crossed is the hunter symbol, while a sword with a slash through it is melee immune
Cant....get....this......stupid......ATLAUNCHER SERVER TO WORRRRRRK *slams keyboard in face*
When ever i see someone playing with the mod and they have no idea how the mobs, special weapons, etc work, I get so annoyed.
Especially when they think it's that the mod is broken or something and then they're like "This mod is stupid". Then I'm thinking to myself "No sir, The mod isn't stupid, you're just doing it wrong."
PK Love
UMM OKAY
When everything you care about will change
i might have a slim chance to get the lycanites mobs 1.10 content in 1.7.10, but before it was like it was strapped to a bomb and it was no longer installed, simple texture and animation swaps isn't that hard, especially using programs like winrar to get that into the old versions, i could try a similar method for AoA to get goldface in the game, but a texture swap isn't as fun as a whole new mob on its own from scrapped content, maybe i can also get the upcoming mobs and bosses in the game with a similar method, but it might be more difficult since some don't have sounds or music for the bosses, but i might be able to use some other mobs sounds and other things the upcoming mobs will need as placeholders until AoA updates, the most difficult might be the transformer imposter due to the fact it has a car mode and robot mode, especially since i don't know how to animate, i could try to get animations from other mobs such as a cyclops or mechamaton, maybe a headless hunter or slimer, the moving of the wheels might be near impossible to do though.
i don't know why, but the clouds from Inventory Pets aren't spawning? Do u know if i need to do something for it to work?
Adding new mobs from scrapped content isn't that easy.
Sure, simple texture swaps are easy, heck you could even do that with a resource pack.
But hacking a mob back into the game requires coding knowledge.
I am an administrator on the Advent of Ascension Wiki.
On the wiki, i want to add Klokwerks boss music...How do i exactly i do that?
I remember figuring that out ages ago and thinking it was weird too
PK Love
Well, first you need a wiki account....I think you can use your forum account to edit the wiki.
Next, you have to go into the snapshot's files and acquire the file 'MusicKlokwerk.ogg'.
Then upload it to the wiki.
I am an administrator on the Advent of Ascension Wiki.
i can probably use AI and sounds from a mob in the game to get some of the upcoming mobs in the game, besides most of the mobs use the same AI, and some even use the same sounds, the animation part will be hard to near impossible unless i can use a different mobs animation and fix it up to work with an upcoming mob, i have seen people do it before, even having tutorials on youtube to show how to do things like that, and also the health on the mobs might be hard to figure out, but not too difficult, most mobs do use similar animations, but the transformer mimic in car form i might only get as a thing like the automaton colors, lycanites mobs i can simply swap textures and animations around to get the new versions of mobs in the game, AoA won't be easy though.