Does anybody know what version of this mod is compatible with MC 1.4.6?
This has been asked numerous times today...and to answer your question ------v
v------------------------------------------------------------------------------- [1.4.5][FORGE][SMP]DIVINERPG - 7 NEW DIMENSIONS, 65 NEW MOBS/BOSSES, HUNDREDS OF ITEMS/BLOCKS [DUNGEON OF ARCANA TRAILER RELEASED]
Does anybody know what version of this mod is compatible with MC 1.4.6?
There is a title bar. Read it. Notice how it does NOT say 1.4.6. Perhaps this mod hasn't updated to 1.4.6 yet?
Also, blue, do you think ExtrabiomesXL compatability could come sometime in the future? As is, your mobs don't spawn in their biomes, which is sad. Their biomes make great places to build houses, but it tends to get rid of the threat the underground is supposed to pose.
There is a title bar. Read it. Notice how it does NOT say 1.4.6. Perhaps this mod hasn't updated to 1.4.6 yet?
Also, blue, do you think ExtrabiomesXL compatability could come sometime in the future? As is, your mobs don't spawn in their biomes, which is sad. Their biomes make great places to build houses, but it tends to get rid of the threat the underground is supposed to pose.
Possibly, if I mange to get to compatibility before release sure.
Possibly, if I mange to get to compatibility before release sure.
Thanks. EBXL is one of the biggest biome adding mods, and tend to blot out all but vanilla rivers and oceans usually. Therefor it usually is tough to find your mobs (my local river has a branch of my stripmine under it, and it is the only place I can fight the dark version of Xolova's avatar.
This has been asked numerous times today...and to answer your question ------v
v------------------------------------------------------------------------------- [1.4.5][FORGE][SMP]DIVINERPG - 7 NEW DIMENSIONS, 65 NEW MOBS/BOSSES, HUNDREDS OF ITEMS/BLOCKS [DUNGEON OF ARCANA TRAILER RELEASED]
Make sure you are using forge 6.3.X if not then copy your config files from the server to client.
The DivineRPG.cfg in the config folder and to all clients that are going to play on that server.
so i found the cfg file,i run minecraft server and still nothing,can't place any blocks or move items.
do i need to place the cfg file in a specific place?
so i found the cfg file,i run minecraft server and still nothing,can't place any blocks or move items.
do i need to place the cfg file in a specific place?
Did you replace those on your client. Copy the configs from server to client.
Question for the mod creators: in your eyes, how much does Divine rpg add in terms of content to the base game? This feels like it added on another game on top of my game, and I'd be willing to donate the price of a full game. You give us a lot of your time, patience and skill, I think at the very least I should give you all a good Christmas dinner. You deserve it.
Hey there! I included this mod in my Top 5 Mods of 2012 video!
There should be an annotation that will bring the viewer directly to this mod.
To help share this video, @OP, would you mind embedding it in the OP? Thanks
Question for the mod creators: in your eyes, how much does Divine rpg add in terms of content to the base game? This feels like it added on another game on top of my game, and I'd be willing to donate the price of a full game. You give us a lot of your time, patience and skill, I think at the very least I should give you all a good Christmas dinner. You deserve it.
You are really generous my friend, I've never seen a man like you on the mods forum before.
Can someone tell me how to resolve ID conflicts with other mods? I think I should use the ID resolved mod but I don't knowhow it works. If anyone could give me instructions it'll be appreciated.
Edit: Is this mod compatible with the Twilight Forrest? If it is ignore the above.
Can someone tell me how to resolve ID conflicts with other mods? I think I should use the ID resolved mod but I don't knowhow it works. If anyone could give me instructions it'll be appreciated.
Edit: Is this mod compatible with the Twilight Forrest? If it is ignore the above.
It should be. If not, go into the config folder that's in the .minecraft and open up either the twilight forest one ore divinerpg one and you'll see a bunch of item/block names with numbers next to them. Change the number to something that's free. It's good to compare the config files (look at them at the same time and see which ones are being used. If it doesn't work and you get another conflict, change the number specified until it works. It'd be easier to change the twilight forest ids since there's less stuff to scan through
This has been asked numerous times today...and to answer your question ------v
v-------------------------------------------------------------------------------
[1.4.5][FORGE][SMP]DIVINERPG - 7 NEW DIMENSIONS, 65 NEW MOBS/BOSSES, HUNDREDS OF ITEMS/BLOCKS [DUNGEON OF ARCANA TRAILER RELEASED]
Make sure you are using forge 6.3.X if not then copy your config files from the server to client.
There is a title bar. Read it. Notice how it does NOT say 1.4.6. Perhaps this mod hasn't updated to 1.4.6 yet?
Also, blue, do you think ExtrabiomesXL compatability could come sometime in the future? As is, your mobs don't spawn in their biomes, which is sad. Their biomes make great places to build houses, but it tends to get rid of the threat the underground is supposed to pose.
Possibly, if I mange to get to compatibility before release sure.
Thanks. EBXL is one of the biggest biome adding mods, and tend to blot out all but vanilla rivers and oceans usually. Therefor it usually is tough to find your mobs (my local river has a branch of my stripmine under it, and it is the only place I can fight the dark version of Xolova's avatar.
We are trying to finish up the wiki for the release of 1.2.
Thankfully not much broke going to 1.4.6, just MAJOR class reorganizing. Be prepared to CTRL-SHIFT-I a sh$%ton (If that is your Import fix shortcut)
its CTRL-SHIFT-O and yup, but we are still adding in features, and fixes some bugs that pop up
which config files and which client? :\
The DivineRPG.cfg in the config folder and to all clients that are going to play on that server.
so i found the cfg file,i run minecraft server and still nothing,can't place any blocks or move items.
do i need to place the cfg file in a specific place?
Did you replace those on your client. Copy the configs from server to client.
I can't wait!
Neither can we
There should be an annotation that will bring the viewer directly to this mod.
To help share this video, @OP, would you mind embedding it in the OP? Thanks
-ScorpioDan
You are really generous my friend, I've never seen a man like you on the mods forum before.
Edit: Is this mod compatible with the Twilight Forrest? If it is ignore the above.
It should be. If not, go into the config folder that's in the .minecraft and open up either the twilight forest one ore divinerpg one and you'll see a bunch of item/block names with numbers next to them. Change the number to something that's free. It's good to compare the config files (look at them at the same time and see which ones are being used. If it doesn't work and you get another conflict, change the number specified until it works. It'd be easier to change the twilight forest ids since there's less stuff to scan through