Can someone help me with a run down of how to get this mod implemented through multimc? I've added it nearly every way I can think of and I just can't seem to get it right. I'm an uber noob, it seems, at all of this mod stuffs.
Can someone help me with a run down of how to get this mod implemented through multimc? I've added it nearly every way I can think of and I just can't seem to get it right. I'm an uber noob, it seems, at all of this mod stuffs.
Make sure you unzip the file first and add the resources to the .minecraft folder and then open the mods folder and grab the divineRPG.zip and make multiMC load that zip
Make sure you unzip the file first and add the resources to the .minecraft folder and then open the mods folder and grab the divineRPG.zip and make multiMC load that zip
Do I add the whole folder "resources" to the .minecraft folder or take the "Newsound" folder out and stick it in there? I've been messing mods up all day and I want to get things right. I'm very sorry for such basic and likely stupid questions.
Do I add the whole folder "resources" to the .minecraft folder or take the "Newsound" folder out and stick it in there? I've been messing mods up all day and I want to get things right. I'm very sorry for such basic and likely stupid questions.
Just drop the whole resources folder in your .minecraft folder
Yay! It worked... now to try and keep it from crashing every time I see a cyclopes o.o I think someone else has already stated this issue. I've saved an error report.
I can get the mod itself downloaded but i cant download forge modloader and minecraft forge. can someone please tell me how?
I had the toughest time with this all day today. The easiest way I've found is to download multimc. It will download and install MCForge for you if you tell it to.
tutorial
For this one, you need to take apart divinerpg and put the resource file in your .minecraft
Then use MultiMC to install the rest of the mod.
Small question: do you seriously have to kill "The Watcher" to get your first Divine Shards? I saw that the "Ancient Entity" drops them and is supposed to be the first boss you down, but we have no idea where we spawn him.
Yay! It worked... now to try and keep it from crashing every time I see a cyclopes o.o I think someone else has already stated this issue. I've saved an error report.
Looks very interesting. I'm hoping a server download will be made available in the future, so I can add it to the Forge mod server I maintain for my group of friends.
Looks very interesting. I'm hoping a server download will be made available in the future, so I can add it to the Forge mod server I maintain for my group of friends.
A server version will be available soon, as soon as we get all the bugs fixed
I'll have to speak to mystcraft in order to give compatability
As someone very familiar with MystCraft, I can state confidently that future versions (when it is no longer a .jar mod) it will be compatible with your mod as long as you use Forge's dimension hooks.
I need some help with installing the mod, and if I should install forge or whatever. There might have been a guide on the OP, but I didn't catch it, so can someone reply to this post with a tutorial?
Edit : Alright, I found the instructions on the read-me. You guys should eventually add installation instructions soon on the original post, though.
I need some help with installing the mod, and if I should install forge or whatever. There might have been a guide on the OP, but I didn't catch it, so can someone reply to this post with a tutorial?
Edit : Alright, I found the instructions on the read-me. You guys should eventually add installation instructions soon on the original post, though.
We will be updating the OP asap because we are doing the wiki and fixing bugs as fast as I can.
Hum, working around the village, I don't mind having cyclops spawning around - I already got used to their harmless hoar. However, the Iron Golems don't. In fact, they attack cyclops on sight, and sometimes, they even win. Sometimes.
Now, without the golems, the zombies raids are a problem. Cyclops don't attack zombies, but kill Iron Golems who does. Is there any way to make Iron Golems not attack Cyclops, or is this intentional?
This mod is excellent!.. Except all the lava I've encountered is black. It looks like blurry obsidian or something. I've installed the mod correctly and I'm only using Recipe Book and Treecapitator alongside DivineRPG. Any suggestions as to what the problem could be?
Make sure you unzip the file first and add the resources to the .minecraft folder and then open the mods folder and grab the divineRPG.zip and make multiMC load that zip
Do I add the whole folder "resources" to the .minecraft folder or take the "Newsound" folder out and stick it in there? I've been messing mods up all day and I want to get things right. I'm very sorry for such basic and likely stupid questions.
Just drop the whole resources folder in your .minecraft folder
http://paste.ubuntu.com/1280328/
I had the toughest time with this all day today. The easiest way I've found is to download multimc. It will download and install MCForge for you if you tell it to.
tutorial
For this one, you need to take apart divinerpg and put the resource file in your .minecraft
Then use MultiMC to install the rest of the mod.
[INFO] [ForgeModLoader] Unloading dimension 5
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension 0 (Legit) (axv@2339aad8)
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension 9 (Legit) (axv@2339aad8)
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension 8 (Legit) (axv@2339aad8)
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension 7 (Legit) (axv@2339aad8)
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension 6 (Legit) (axv@2339aad8)
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension 5 (Legit) (axv@2339aad8)
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension 1 (Legit) (axv@2339aad8)
2012-10-14 19:50:55 [INFO] [ForgeModLoader] Loading dimension -1 (Legit) (axv@2339aad8)
2012-10-14 19:50:58 [INFO] [STDOUT] Error in class 'CodecJOrbis'
2012-10-14 19:50:58 [INFO] [STDOUT] Unable to acquire inputstream in method 'initialize'.
2012-10-14 19:50:58 [INFO] [STDOUT] ERROR MESSAGE:
2012-10-14 19:50:58 [INFO] [STDOUT] C:\Users\Carissa\Desktop\multimc\instances\test\.minecraft\resources\newsound\mob\RPG\Cyclops.ogg
put the resource folder in that .minecraft
A changelog will be included from now on.
A server version will be available soon, as soon as we get all the bugs fixed
Excellent! I know myself and a handful of others who will be very excited about this. Also:
As someone very familiar with MystCraft, I can state confidently that future versions (when it is no longer a .jar mod) it will be compatible with your mod as long as you use Forge's dimension hooks.
Edit : Alright, I found the instructions on the read-me. You guys should eventually add installation instructions soon on the original post, though.
We will be updating the OP asap because we are doing the wiki and fixing bugs as fast as I can.
Now, without the golems, the zombies raids are a problem. Cyclops don't attack zombies, but kill Iron Golems who does. Is there any way to make Iron Golems not attack Cyclops, or is this intentional?
Also, I fully support:
EDIT: Never mind. It's tar. Derp. LOL