Im on Mac OSX 10.6.8 and Minecraft Forge isn't reading DivineRPG.jar (or whatever it's called) in the mods folder ): also it crashes when I have NEI installed when I open a world ): WHats wrong?
Okay, the problem is probably a incomplete download. Download divineRPG with the mirror 2 download.
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:223)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:141)
at java.util.zip.ZipInputStream.read(ZipInputStream.java:154)
at java.util.zip.ZipInputStream.closeEntry(ZipInputStream.java:100)
at java.util.zip.ZipInputStream.getNextEntry(ZipInputStream.java:78)
at codechicken.core.ClassDiscoverer.readFromZipFile(ClassDiscoverer.java:102)
at codechicken.core.ClassDiscoverer.findClasspathMods(ClassDiscoverer.java:85)
at codechicken.core.ClassDiscoverer.findClasses(ClassDiscoverer.java:41)
at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:691)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:90)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 424542208 bytes (404 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:223)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:141)
at java.util.zip.ZipInputStream.read(ZipInputStream.java:154)
at java.util.zip.ZipInputStream.closeEntry(ZipInputStream.java:100)
at java.util.zip.ZipInputStream.getNextEntry(ZipInputStream.java:78)
at codechicken.core.ClassDiscoverer.readFromZipFile(ClassDiscoverer.java:102)
at codechicken.core.ClassDiscoverer.findClasspathMods(ClassDiscoverer.java:85)
at codechicken.core.ClassDiscoverer.findClasses(ClassDiscoverer.java:41)
at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:691)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:90)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 424542208 bytes (404 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:223)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:141)
at java.util.zip.ZipInputStream.read(ZipInputStream.java:154)
at java.util.zip.ZipInputStream.closeEntry(ZipInputStream.java:100)
at java.util.zip.ZipInputStream.getNextEntry(ZipInputStream.java:78)
at codechicken.core.ClassDiscoverer.readFromZipFile(ClassDiscoverer.java:102)
at codechicken.core.ClassDiscoverer.findClasspathMods(ClassDiscoverer.java:85)
at codechicken.core.ClassDiscoverer.findClasses(ClassDiscoverer.java:41)
at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:691)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:90)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 424542208 bytes (404 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Oh and I don't think the crash is a DivineRPG problem.
Oh and I don't think the crash is a DivineRPG problem.
yessir, it is not a divine rpg problem..its a note enough items problem (so i believe)....did you install it right?
Not enough items and core chicken mod .JAR should be in a folder called "coremods" in ur mc folder....I think that is how it should be for mac cuz its the same for windows :/
yessir, it is not a divine rpg problem..its a note enough items problem (so i believe)....did you install it right?
Not enough items and core chicken mod .JAR should be in a folder called "coremods" in ur mc folder....I think that is how it should be for mac cuz its the same for windows :/
If you read the crash report closely you will see that he did.
yessir, it is not a divine rpg problem..its a note enough items problem (so i believe)....did you install it right?
Not enough items and core chicken mod .JAR should be in a folder called "coremods" in ur mc folder....I think that is how it should be for mac cuz its the same for windows :/
It's a bad download problem, the mod file is incomplete and forge errors because the data stops halfway through loading.
Granted Forge now has support for 4k Block IDs...
but WHY does this mod consume so many? Perhaps you should metadata a few of them for the future, especially if you plan on running a tandem with other mods, and you have worlds already made, at which point moving say Redpower's block IDs is quite impossible (Major breakage)
And reassigning all the block IDs that Divine RPG uses is quite a bit.
If you metadata all the similar ones using damage values (Old trick from Industrialcraft) when the blocks do not need that data for anything will save IDs, and make rearranging your mod to play nice with others, quite less painful.
As for me, I sadly went with throwing the mod out, but it is something to consider if you get a lot of block ID conflict reports in the future.
Rollback Post to RevisionRollBack
Ad fly eh? Always being sabotaged here, NoScript and AdBlock makes surfing safer.
Granted Forge now has support for 4k Block IDs...
but WHY does this mod consume so many? Perhaps you should metadata a few of them for the future, especially if you plan on running a tandem with other mods, and you have worlds already made, at which point moving say Redpower's block IDs is quite impossible (Major breakage)
And reassigning all the block IDs that Divine RPG uses is quite a bit.
If you metadata all the similar ones using damage values (Old trick from Industrialcraft) when the blocks do not need that data for anything will save IDs, and make rearranging your mod to play nice with others, quite less painful.
As for me, I sadly went with throwing the mod out, but it is something to consider if you get a lot of block ID conflict reports in the future.
I found some type of flying creature with rainbow particle effects underground, At first it wasnt attacking then i hit it and it started to attack, after a few hits with my halite bow it started to flee, I got close to it and then it wouldnt attack me anymore... Wtf was it ? O.o
you guys have seen captain sparklez right? he carried over his files to get new ores in old places, can someone please tell me how to do that? I downloaded the divine rpg mod but I have to walk so far away from my home in the nether or overworld to get arlemite/rupees and I only have 1 or 2 bloodgems/netherite ore from 5 trips into the nether, SOME PLEASE TELL ME HOW?!?!?!?!?!?!
So, I'm running DRPG with Mo' Creatures in 1.4.7 smoothly already, and I wanted to add Metallurgy2 into the mix for a LAN-Let's Play I'm doing with a buddy but it just blackscreens. I tried with just DRPG and Metallurgy, but still blackscreened; I'm guessing due to ID conflicts. Has anyone else gotten DRPG and Metallurgy to work in conjunction? If so, how and what did you change? If not, modders, do you guys have any idea how to do that? This mod brought me back into playing Minecraft after I hadn't played in months, so thanks for making it interesting again guys, you did great work. Now I'm just trying to add a few more inbetween things so there isn't as much dead time between finding stuff.
So, I'm running DRPG with Mo' Creatures in 1.4.7 smoothly already, and I wanted to add Metallurgy2 into the mix for a LAN-Let's Play I'm doing with a buddy but it just blackscreens. I tried with just DRPG and Metallurgy, but still blackscreened; I'm guessing due to ID conflicts. Has anyone else gotten DRPG and Metallurgy to work in conjunction? If so, how and what did you change? If not, modders, do you guys have any idea how to do that? This mod brought me back into playing Minecraft after I hadn't played in months, so thanks for making it interesting again guys, you did great work. Now I'm just trying to add a few more inbetween things so there isn't as much dead time between finding stuff.
The error report will tell you which Ids are conflicting, if none are conflicting in singleplayer, send all of your .cfg files to your friend and have him use those.
Okay, the problem is probably a incomplete download. Download divineRPG with the mirror 2 download.
Developer for the new and improved DivineRPG.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 1/22/13 9:15 PM
Description: Code Chicken Core
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:223)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:141)
at java.util.zip.ZipInputStream.read(ZipInputStream.java:154)
at java.util.zip.ZipInputStream.closeEntry(ZipInputStream.java:100)
at java.util.zip.ZipInputStream.getNextEntry(ZipInputStream.java:78)
at codechicken.core.ClassDiscoverer.readFromZipFile(ClassDiscoverer.java:102)
at codechicken.core.ClassDiscoverer.findClasspathMods(ClassDiscoverer.java:85)
at codechicken.core.ClassDiscoverer.findClasses(ClassDiscoverer.java:41)
at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:691)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:296)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:123)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:90)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:59)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at cf.b(MemoryConnection.java:80)
at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 424542208 bytes (404 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
don't click this link...
^
|
|
Developer for the new and improved DivineRPG.
don't click this link...
Yeah this has been a reported problem before.
Oh and I don't think the crash is a DivineRPG problem.
Developer for the new and improved DivineRPG.
yessir, it is not a divine rpg problem..its a note enough items problem (so i believe)....did you install it right?
Not enough items and core chicken mod .JAR should be in a folder called "coremods" in ur mc folder....I think that is how it should be for mac cuz its the same for windows :/
Check out my 1.8 Modlist! It was popular at one point 1.8 mods!
If you read the crash report closely you will see that he did.
Developer for the new and improved DivineRPG.
It's a bad download problem, the mod file is incomplete and forge errors because the data stops halfway through loading.
I all ready told him to redownload with the mirror. (No offence).
Developer for the new and improved DivineRPG.
1. At what exact y level do "the Eyes" spawn the most?
2. Which mobs will drop arlemite?
3. Which y level do arlemite ores spawn the most?
don't click this link...
Hold the right click down till they come.
Lol so i'm assuming DivineRPG is working.
Developer for the new and improved DivineRPG.
To all these questions, there is a search feature built into this topic, try searching those questions.
but WHY does this mod consume so many? Perhaps you should metadata a few of them for the future, especially if you plan on running a tandem with other mods, and you have worlds already made, at which point moving say Redpower's block IDs is quite impossible (Major breakage)
And reassigning all the block IDs that Divine RPG uses is quite a bit.
If you metadata all the similar ones using damage values (Old trick from Industrialcraft) when the blocks do not need that data for anything will save IDs, and make rearranging your mod to play nice with others, quite less painful.
As for me, I sadly went with throwing the mod out, but it is something to consider if you get a lot of block ID conflict reports in the future.
You know you can fix those right?
Developer for the new and improved DivineRPG.
better than u hahah
1. Realmite sucks.
2. Enchant your armor.
The error report will tell you which Ids are conflicting, if none are conflicting in singleplayer, send all of your .cfg files to your friend and have him use those.