Have you thought about using metadata for some of the blocks? Or, storing the block type in a field in the NBT of a tile-entity for a block.
You have 17 different ore blocks using 17 different IDs. You could easily just create two block types, "OreA" and "OreB" and squeeze all of them (and future ores) into them. 32 blocks in 2 IDs.
Hello DivineRPG players, this is an important notice to keep you informed of recent events.
A few weeks back, hologuardian and I had suspected our third developer, blued00r to be stealing donation funds for his own person gain, such as buying games on steam or new phones.
About 2 weeks ago, we changed the account in which donations are sent to, very quickly results became evident that blued00r had been stealing. You may have noticed he stopped posting around here, this is because he was immediately kicked from the team for his actions. His actions also included deciding not to work and attempting to steal code from other mods to pass it off as his own.
Last night, blued00r thought he would be smart and attempt to hack the Youtube account, however I can assure you that we will keep you informed, likely we will create a new Youtube account. Please note, MC DivineRPG is NOT our Youtube account anymore.
Please note, hologuardian and I are the only ones who will release updates from this point on. Only posts by me on the forum are going to be official updates.
I will keep everybody informed on how this goes from this point onward, as hologuardian and I strive to deliver you the best mod we can.
In creative inventory, there are a lot of excessive wooden door icons. But when I place some of these extra ones, I get doors from the Dungeon of Arcana or a Steel Door. Am I the only person who has this issue?
If not, can the next update have different door icons for each door?
I have looked in the forum but couldnt see my issue anywhere. I just downloaded and everything seems okay and loads fine, HOWEVER, it seems that the mobs are spawning in with invisabliity?! I cannot see them at all. I see the "trail" of them but not the actual mobs. Is this a glitch or is something wrong that needs to be addressed?
I am running NEI and DivineRPG that is all. I have the most recent Forge and everything. Thanks!
Hello DivineRPG players, this is an important notice to keep you informed of recent events.
A few weeks back, hologuardian and I had suspected our third developer, blued00r to be stealing donation funds for his own person gain, such as buying games on steam or new phones.
About 2 weeks ago, we changed the account in which donations are sent to, very quickly results became evident that blued00r had been stealing. You may have noticed he stopped posting around here, this is because he was immediately kicked from the team for his actions. His actions also included deciding not to work and attempting to steal code from other mods to pass it off as his own.
Last night, blued00r thought he would be smart and attempt to hack the Youtube account, however I can assure you that we will keep you informed, likely we will create a new Youtube account. Please note, MC DivineRPG is NOT our Youtube account anymore.
Please note, hologuardian and I are the only ones who will release updates from this point on. Only posts by me on the forum are going to be official updates.
I will keep everybody informed on how this goes from this point onward, as hologuardian and I strive to deliver you the best mod we can.
Ouch. Scumbag blued00r Are you going to look for another dev, or are you going to continue working with just the two of you?
didint work... i deleted the Config folder, and launched mc...i checked if they are still weird looking and they where. I checked the .minecraft folder and the Config file is back...each time i do it, the config file i back after launching and the ores are still messed up.. any idea ?
It is natural for the config files to regenerate, the purpose of deleting them is to "refresh" them, so they can generate new numbers. Since you are still having trouble, this is where you will have to actually open the configuration files and start putting new "IDs" next to the conflicting ores. If you are confused which numbers are okay to put and which aren't, I'll post a very helpful blurb that someone posted way earlier in this thread, detailing all the acceptable IDs.
Hope that helps. That is as much help as I can provide you at the moment, if you still have conflicts, you will have to read up more on the workings of the mods that are conflicting and see if anyone else had the same issues.
I'm about to craft some bedrock for a chestplate, should I wait for the update? Will it be easier or harder to craft after the update?
Oh I'm sorry to hear about blued00r
Also here is a bug/thingy:
The item Bedrock Maul (sword), takes 5 pieces of bedrock to make, and has 19 damage and infinite use.
The item Fury Maul (sword) takes 5 pieces of bedrock AND 4 pieces of diamond ore to make, and has only 14 damage and infinite use.
So the weapon that is far worse takes more items to craft Though it might be good to switch the crafting recipy for them or something :3
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Marco/Library/Application Support/minecraft/crash-reports/crash-2013-01-08_12.08.50-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT b7a649b1 --------
Full report at:
/Users/Marco/Library/Application Support/minecraft/crash-reports/crash-2013-01-08_12.08.50-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/8/13 12:08 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 960179976 bytes (915 MB) / 1065025536 bytes (1015 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DRPG.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5670 OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@605df3c5 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@382f3bf0
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 89609ab5 ----------
I have the last version of forge and the last versione of DivineRPG but when I launch, it crashes. Help
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Marco/Library/Application Support/minecraft/crash-reports/crash-2013-01-08_12.08.50-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT b7a649b1 --------
Full report at:
/Users/Marco/Library/Application Support/minecraft/crash-reports/crash-2013-01-08_12.08.50-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/8/13 12:08 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 960179976 bytes (915 MB) / 1065025536 bytes (1015 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DRPG.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5670 OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@605df3c5 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@382f3bf0
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 89609ab5 ----------
I have the last version of forge and the last versione of DivineRPG but when I launch, it crashes. Help
Delete your config folder in .minecraft, and it should work.
Please put Crash Reports in spoilers.
Figured id say this but a good mod to use this along with is the damage indicators mod, as it lets you see how much HP these divinerpg mobs have so you will know when you are about to kill them.
Figured id say this but a good mod to use this along with is the damage indicators mod, as it lets you see how much HP these divinerpg mobs have so you will know when you are about to kill them.
ya i posted that couple pages back, it really works well and gives it a more rpg feel.
Time: 1/7/13 5:42 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@18241b10 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@6a6cc3d1
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 402019720 bytes (383 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (Divine RPGcraft 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2828, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Time: 1/7/13 5:42 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@18241b10 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@6a6cc3d1
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 402019720 bytes (383 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (Divine RPGcraft 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2828, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
One, blued00r is no longer a developer for DivineRPG.
Two, delete your config.
holo, xolo, whoever will answer, I have a question I feel I should know but am not sure about. before I spend 30 mins. changing block ids, will divinerpg and metallurgy 2 work together? if there is some other problem other than the block ids, I don't want to waste my time trying to get these 2 awesome mods to work together. thanks!
holo, xolo, whoever will answer, I have a question I feel I should know but am not sure about. before I spend 30 mins. changing block ids, will divinerpg and metallurgy 2 work together? if there is some other problem other than the block ids, I don't want to waste my time trying to get these 2 awesome mods to work together. thanks!
Probably, I think they do. If not it's only like 1 ID.
This mod is still my favorite mod by a landslide, but one more thing could be done to make it better. This would probably take a lot of work, and that work may already be in progress, but since the dimensions are named, (dravite hills, mythril mountains, etc.) why not make the dimension actually represent the name? with the exception of uvite islands I think, you can get rid of the islands and change it depending on the name. make the dravite dimension have hills, the azurite dimension a blue forest, the mythril dimension a large mountain chain, and idk what to do with augite. a sinkhole perhaps?
Probably, I think they do. If not it's only like 1 ID.
Thanks! I noticed the whale drowning thing too.... kind of weird. anyway, i'll go spend the next couple of hours mining. this should be fun, maybe i'll make a lets play on youtube
How do I install this for smp?
Info:
-I am on a mac running a vanilla server
-I have installed forge on it
-When I drop divine rpg.jar into mods it comes up with a whole list of world id mismatches
-What do I do?How do I install this for smp?
Info:
-I am on a mac running a vanilla server
-I have installed forge on it
-When I drop divine rpg.jar into mods it comes up with a whole list of world id mismatches
-What do I do?
You have 17 different ore blocks using 17 different IDs. You could easily just create two block types, "OreA" and "OreB" and squeeze all of them (and future ores) into them. 32 blocks in 2 IDs.
A few weeks back, hologuardian and I had suspected our third developer, blued00r to be stealing donation funds for his own person gain, such as buying games on steam or new phones.
About 2 weeks ago, we changed the account in which donations are sent to, very quickly results became evident that blued00r had been stealing. You may have noticed he stopped posting around here, this is because he was immediately kicked from the team for his actions. His actions also included deciding not to work and attempting to steal code from other mods to pass it off as his own.
Last night, blued00r thought he would be smart and attempt to hack the Youtube account, however I can assure you that we will keep you informed, likely we will create a new Youtube account. Please note, MC DivineRPG is NOT our Youtube account anymore.
Please note, hologuardian and I are the only ones who will release updates from this point on. Only posts by me on the forum are going to be official updates.
I will keep everybody informed on how this goes from this point onward, as hologuardian and I strive to deliver you the best mod we can.
In creative inventory, there are a lot of excessive wooden door icons. But when I place some of these extra ones, I get doors from the Dungeon of Arcana or a Steel Door. Am I the only person who has this issue?
If not, can the next update have different door icons for each door?
I am running NEI and DivineRPG that is all. I have the most recent Forge and everything. Thanks!
Ouch. Scumbag blued00r Are you going to look for another dev, or are you going to continue working with just the two of you?
I bet they will keep it that way, you can't trust anyone these days.
It is natural for the config files to regenerate, the purpose of deleting them is to "refresh" them, so they can generate new numbers. Since you are still having trouble, this is where you will have to actually open the configuration files and start putting new "IDs" next to the conflicting ores. If you are confused which numbers are okay to put and which aren't, I'll post a very helpful blurb that someone posted way earlier in this thread, detailing all the acceptable IDs.
Biggest Unused Ranges
----------------------
800-899
1700-1899
2700-3799
9400-11000
14001-18999
22000-23999
Biomes
-------
(24-30) DivineRPG
(32-59) ExtraBiomes
*(71-76) Forgotten Nature* move to 61-66
(70-87) Twilight Forest
Dimension
----------
*5,6,7,8,9,10,11 DivineRPG* move 7 to 12
7 Twilight Forest
*I:options.providerId=9* move to 20
Blocks (WorldGen)
------------------
146-185 Forgotten Nature
*200-214 Forgotten Nature* move to 225
*189-203 DivineRPG* move 200 to 209
200 ThaumCraft
210-216 RedPower
218,219 DivineRPG
220,221 XyCraft
224 RailCraft
228 DivineRPG
243 Chicken Chunks
245-247 IC2
248 Factorization
249,250 Forestry
251,252 ExtraBiomes
254,255 BuildCraft
Blocks (Other)
---------------
500-518 BuildCraft
*404-752 DivineRPG* move to 2400-2752
580 Omnitools
600-630 IC2
*600-603 WildCaves* move to 670-673
645 Advanced Machines
650 Advanced Solar Panel / Compact Solar Panel
665 IC2NuclearControl
680-689 Modular Forcefield System
700-703 GregTech
750-766 RedPower
850,852 EE3
*900-951 AtmosMobs* move to 1900-1951
901-907 Steves Carts
925-950 Forestry
960-964 ExtraBees
975 Iron Chests
1000,1001 Factorization
1030-1033 MystCraft
1050-1059 RailCraft
1100-1102 Portal Gun
*1100,1101 Logistics Pipes* move to 1150,1151
1140 Gravity Gun
1200 Ender Storage
1225-1228 ComputerCraft
1229 (MindCrack) MiscPeripherals
1252 Wireless Redstone
1275-1283 MystCraft
1300-1323 ExtraBiomes
1375-1381 XyCraft
1475,1476,1478 Soul Shards
1500-1522 Twilight Forest
*1515-1521 Millenaire* move to 1530-1536
1555 Obsidian Plates
1600-1619 ThaumCraft
2001-2009 Thermal Expansion
*2671 (Direwolf20) MiscPeripherals* recommend using Id 1229 from mindcrack
3800-3818 BuildCraft
3996-3999 RopesPlus
4000-4002 ComputerCraft
4027,4042-4049 Additional Pipes
*4032-4055,4063,4064,4066-4072,4075-4095 DivineRPG* move to 20##
4050-4061 BuildCraft
4068,4066,4064,4072 BuildCraft
Items
------
*4097-5500 DivineRPG* move to 14097-15500
5001-5086 RedPower
6001 Omnitools
6101-6107,6150-6156 Wireless Redstone
6865-6900 Logistics Pipes
7237 Ender Storage
7500-7552 RailCraft
8075-8081 Soul Shards
8500,8510,8520,8530,8525 ExtraBees
8535-8537,8541-8543,8545-8550,8570,8571,8580 ExtraBees
9000-9002 Factorization
9005-9013 Factorization
9015-9047 Factorization
9285-9393 Mo' Creatures
11106-11147 Modular Forcefield System
12870-12872 ExtraBiomes
13000-13181 Forestry
13200+ Portal Gun
13400+ Portal Gun
14000 Forestry
19000,19001,19150-19153 BuildCraft
19501-19508 Iron Chests
*20000-20025 Forgotten Nature* move to 20500-20525
20001-20006 Thermal Expansion
21000-21058 GregTech
24000-24020 XyCraft
24600-24626 XyCraft
25000-25036 ThaumCraft
25744+ Millenaire
26454 MiscPeripherals
*27000-27005 EE3* move to 28000-28005
27000-27068 Twilight Forest
29741-29743 Steves Carts
29775 Advanced Machines
29822-30000 IC2
30100 Advanced Solar Panel / Compact Solar Panel
30120-30131 IC2NuclearControl
30217-30224 GraviSuite
31543 PetBat
31722-31726 Additional Pipes
31728-31743 RopesPlus
*31743 DivineRPG* move to 30743
Hope that helps. That is as much help as I can provide you at the moment, if you still have conflicts, you will have to read up more on the workings of the mods that are conflicting and see if anyone else had the same issues.
Oh I'm sorry to hear about blued00r
Also here is a bug/thingy:
The item Bedrock Maul (sword), takes 5 pieces of bedrock to make, and has 19 damage and infinite use.
The item Fury Maul (sword) takes 5 pieces of bedrock AND 4 pieces of diamond ore to make, and has only 14 damage and infinite use.
So the weapon that is far worse takes more items to craft Though it might be good to switch the crafting recipy for them or something :3
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Marco/Library/Application Support/minecraft/crash-reports/crash-2013-01-08_12.08.50-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT b7a649b1 --------
Full report at:
/Users/Marco/Library/Application Support/minecraft/crash-reports/crash-2013-01-08_12.08.50-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/8/13 12:08 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 960179976 bytes (915 MB) / 1065025536 bytes (1015 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DRPG.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5670 OpenGL Engine GL version 2.1 ATI-1.6.36, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@605df3c5 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@382f3bf0
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 89609ab5 ----------
I have the last version of forge and the last versione of DivineRPG but when I launch, it crashes. Help
Delete your config folder in .minecraft, and it should work.
Please put Crash Reports in spoilers.
Think I will be on here often? Haha no.
ya i posted that couple pages back, it really works well and gives it a more rpg feel.
lol XD XD
now i know they go to a better place after i put them out of their misery at least XD
Also, blued00r, can you figure out if this is just an id crash, or something more?
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 1/7/13 5:42 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@18241b10 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@6a6cc3d1
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 402019720 bytes (383 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (Divine RPGcraft 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2828, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
One, blued00r is no longer a developer for DivineRPG.
Two, delete your config.
Very strange that they spawn on land.
And I will fix the whale drowning thing for 1.2.5
Probably, I think they do. If not it's only like 1 ID.
Thanks! I noticed the whale drowning thing too.... kind of weird. anyway, i'll go spend the next couple of hours mining. this should be fun, maybe i'll make a lets play on youtube
Info:
-I am on a mac running a vanilla server
-I have installed forge on it
-When I drop divine rpg.jar into mods it comes up with a whole list of world id mismatches
-What do I do?How do I install this for smp?
Info:
-I am on a mac running a vanilla server
-I have installed forge on it
-When I drop divine rpg.jar into mods it comes up with a whole list of world id mismatches
-What do I do?