Seeing that it hasn't been posted here yet, I'd figure I'd say that a snapshot for AoA in 1.12 has been released. Note that the snapshot is just a testing snapshot and is not considered to be a beta. It only includes weapons and armor. The idea is to get feedback on some of the (currently not final) changes.
Maybe my dreams of AoA without the skills system will finally be realized lol.
The skills are in the snapshot, sorry. And the new dev doesn't plan on removing skills, in fact, he added two incomplete ones in the snapshot. The good news for you is there will be a button in the future which you can press to hide the skill GUI. The effects will still be there, but you won't have the GUI in the way. And if you dislike skills that much, you could download 1.1 from the wiki. That's the last version without skills, but it has a lot of bugs that were fixed afterwards and is missing a lot of content.
Wow, I haven't checked on this mod in about a year and I'm amazed. A year ago I kinda lost hope for this mod, along with DRPG and JItL, and pretty much quit Minecraft. Now that AoA, DRPG, and JItL (and even Aether II!) will all be updated to 1.12.2, it feels wrong not to play with these mods.
Wow, I haven't checked on this mod in about a year and I'm amazed. A year ago I kinda lost hope for this mod, along with DRPG and JItL, and pretty much quit Minecraft. Now that AoA, DRPG, and JItL (and even Aether II!) will all be updated to 1.12.2, it feels wrong not to play with these mods.
Yeah, quite a lot has happened throughout the last 4-5 months for the mod, which is great. Basically, a new dev has officially taken over as the dev of AoA, if you didn't know that already (Their name is Scimiguy). They've made new versions of the mod in 1.7.10, fixing hundreds of bugs and officially adding Shyrelands into the game.
If you're wondering why it seems so quiet here, the discord server sort of replaced this thread as the main hub of discussing AoA stuff.
tbh, no one knows the release date. It will be bringing aoa to 1.12, replacing robbery and hermitism with something else and adding in various other things
This snapshot changes a lot to balance things, some armors have protection changes, and some weapons got damage changes. A modding api is present in this snapshot too.
I really wish the mentioned dimensions on the "Mentioned Features" part of the wiki would become part of this mod at least at some point. I can imagine them working out really well!
I really wish the mentioned dimensions on the "Mentioned Features" part of the wiki would become part of this mod at least at some point. I can imagine them working out really well!
I think most of them are confirmed to be canceled at this point.
Basically, most of them are just a name and a concept - nothing else is planned for them. Since most of these concepts are in xol's head, scimi would not be able to recreate them. If he made the dimensions, they would be entirely his own creations, which would be better to have their own name.
I almost forgot this thing exists. Can anyone update me on what's happened?
Lemme post this recap again.
Around December 2017, Xol announced that it was very likely that the mod wouldn't update anymore, and also announced that he's been making 2 games of his own.
In April 2018, someone named "Scimiguy" started making their own unofficial updates in an attempt to fix the mod's problems. These "Tslat" versions fixed a bunch of stuff and were liked by the community.
Scimiguy (Scimi for short) tried contacting Xolova at the time but didn't hear anything back.
Around the same time, Scimi created an unofficial discord server for discussion around the mod and the versions he's made for it, as Scimi wanted to port the mod to 1.12 as well.
On May 23rd, one of Xolova's friends joined the server, talked to Scimi about stuff... Then Xolova himself joined the discord server.
They had a private conversation, but basically Xolova has given full permission to Scimi to continue the mod. Giving him the source code and everything.
In terms of the current state of the mod, basically every bug that used to exist in the mod has been fixed, and the Shyrelands is officially released.
Now, Scimi's current plan is to update the mod for 1.12, and after that, begin adding new content to the mod.
(The snapshot is out, but it's only weapons and armor for now)
Seeing that it hasn't been posted here yet, I'd figure I'd say that a snapshot for AoA in 1.12 has been released. Note that the snapshot is just a testing snapshot and is not considered to be a beta. It only includes weapons and armor. The idea is to get feedback on some of the (currently not final) changes.
Download:
http://tslat.net/Hosting/Tslat-AoA/aoa3-SNAPSHOT-4.jar
Maybe my dreams of AoA without the skills system will finally be realized lol.
The skills are in the snapshot, sorry. And the new dev doesn't plan on removing skills, in fact, he added two incomplete ones in the snapshot. The good news for you is there will be a button in the future which you can press to hide the skill GUI. The effects will still be there, but you won't have the GUI in the way. And if you dislike skills that much, you could download 1.1 from the wiki. That's the last version without skills, but it has a lot of bugs that were fixed afterwards and is missing a lot of content.
Wow, I haven't checked on this mod in about a year and I'm amazed. A year ago I kinda lost hope for this mod, along with DRPG and JItL, and pretty much quit Minecraft. Now that AoA, DRPG, and JItL (and even Aether II!) will all be updated to 1.12.2, it feels wrong not to play with these mods.
DivineRPG: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2455655-divinerpg-8-new-dimensions-115-new-mobs-bosses
Advent of Ascension: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills
Journey Into the Light: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2518954-journey-into-the-light-v-1-1-1_1-dimensions-mobs
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2274016-essence-of-the-gods-v1-0-0-minecraft-1-8-79k?page=2
Yeah, quite a lot has happened throughout the last 4-5 months for the mod, which is great. Basically, a new dev has officially taken over as the dev of AoA, if you didn't know that already (Their name is Scimiguy). They've made new versions of the mod in 1.7.10, fixing hundreds of bugs and officially adding Shyrelands into the game.
If you're wondering why it seems so quiet here, the discord server sort of replaced this thread as the main hub of discussing AoA stuff.
Please, call Me Cruuk.
Sorry if it's already somewhere in the comments, but could you give me the discord link?
Edit: Nevermind, I was just lazy, I found it.
DivineRPG: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2455655-divinerpg-8-new-dimensions-115-new-mobs-bosses
Advent of Ascension: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills
Journey Into the Light: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2518954-journey-into-the-light-v-1-1-1_1-dimensions-mobs
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2274016-essence-of-the-gods-v1-0-0-minecraft-1-8-79k?page=2
Hi guys! Everybody knows, when will be the update? And whats new wil be in it?
tbh, no one knows the release date. It will be bringing aoa to 1.12, replacing robbery and hermitism with something else and adding in various other things
Join the discord for info about the 1.12 update: https://discord.gg/DNYqNNq
DivineRPG: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2455655-divinerpg-8-new-dimensions-115-new-mobs-bosses
Advent of Ascension: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-aoa-21-new-dimensions-330-mobs-27-bosses-skills
Journey Into the Light: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2518954-journey-into-the-light-v-1-1-1_1-dimensions-mobs
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2274016-essence-of-the-gods-v1-0-0-minecraft-1-8-79k?page=2
Sadly i tried nevermine 2 and essence of the gods in 1.7.10 and it crashes upon startup
They're both being updated to 1.12 anyways so just be patient and wait.
Ok,thaks very much
But what happen to divine rpg is dead?
being revived by nicosaurus
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
A new snapshot for 1.12 was released recently:
https://tslat.net/Hosting/Tslat-AoA/aoa3-SNAPSHOT-5.jar
This snapshot changes a lot to balance things, some armors have protection changes, and some weapons got damage changes. A modding api is present in this snapshot too.
this gonna be released on curse once its done being updated?
I think that might be scimiguy's plan.
I really wish the mentioned dimensions on the "Mentioned Features" part of the wiki would become part of this mod at least at some point. I can imagine them working out really well!
https://adventofascension.gamepedia.com/Mentioned_features
To take the test, check out
https://minecraftnoobtest.com/test.php
I think most of them are confirmed to be canceled at this point.
Basically, most of them are just a name and a concept - nothing else is planned for them. Since most of these concepts are in xol's head, scimi would not be able to recreate them. If he made the dimensions, they would be entirely his own creations, which would be better to have their own name.
I almost forgot this thing exists. Can anyone update me on what's happened?
Lemme post this recap again.
Around December 2017, Xol announced that it was very likely that the mod wouldn't update anymore, and also announced that he's been making 2 games of his own.
In April 2018, someone named "Scimiguy" started making their own unofficial updates in an attempt to fix the mod's problems. These "Tslat" versions fixed a bunch of stuff and were liked by the community.
Scimiguy (Scimi for short) tried contacting Xolova at the time but didn't hear anything back.
Around the same time, Scimi created an unofficial discord server for discussion around the mod and the versions he's made for it, as Scimi wanted to port the mod to 1.12 as well.
On May 23rd, one of Xolova's friends joined the server, talked to Scimi about stuff... Then Xolova himself joined the discord server.
They had a private conversation, but basically Xolova has given full permission to Scimi to continue the mod. Giving him the source code and everything.
In terms of the current state of the mod, basically every bug that used to exist in the mod has been fixed, and the Shyrelands is officially released.
Now, Scimi's current plan is to update the mod for 1.12, and after that, begin adding new content to the mod.
(The snapshot is out, but it's only weapons and armor for now)
Please, call Me Cruuk.