Kror applies an instant damage effect near you, he's supposed to kill you in seconds probably
Also, AOA has a damage limit.
AoA damage limit does not apply to other mod's armors. The damage limit can be turned off, so you could easily use orespawn weapons, or any other modded weapons, like TLSYEN.
Rollback Post to RevisionRollBack
I only play QUALITY mods like Orespawn and Lucky Blocks. No AoA, Betweenlands, Twilight Forest, or LOTR. (Sarcasm is so fun when it offends people)
hey i play this mod alongside millenaire and monsters keep killing the villagers is there a way to stop monsters from killing npcs via config? i dont want to get rid of any mod thank you
I did a test with the nevermine mobs vs Orespawn mobs
Sea viper and sea dragon VS corallus
Corallus blew up a hole and beat them up from there on out.
Smash vs basilisk
I had to pull them to each other when the basilisk threw smash, smash basically won since he had the fall damage advantage.
King BamBamBam vs Jumpy bug
Jumpy bug won since he can spam minions more oftenly.
But by far, king shroomus was pretty OP compared to them
Since he has projectiles that debuff and ignore damage immunity for the most time, he could kill things like nightmare, jumpy bug, and even emperor scorpion
For the jumpy bug fight, he sat in a single area and shot the jumpy bug primarily
The emperor scorpion one was time consuming, it took around 20 minutes for shroomus to kill the emperor scorpion
The nightmare was alot shorter, king shroomus sat in a single area like before and shot him to death.
And just for the lulz
I spawned a nightfly, threw a potion with a ton of good level IV buffs, spawned a nightmare and watched it fight. The nightfly won
I spawned 4 C.R.E.E.P's, both had the OP level IV buffs, and spawned mobzilla, it was going intense until mobzilla was flung several feet away and the game started to lag like hell.
And just for the lolz, I also tried to see what would happen if I pitted two Smashes against each other. After they lost around 200 or so health, one suddenly floored it and smacked the other across the desert, clear out of my render distance.
Then using the Infernal Infusion from Witchery, I made one start attacking itself. Let's just say the evolved Vanilla mobs aren't the only things inhabiting the moon anymore.
And just for the lolz, I also tried to see what would happen if I pitted two Smashes against each other. After they lost around 200 or so health, one suddenly floored it and smacked the other across the desert, clear out of my render distance.
Then using the Infernal Infusion from Witchery, I made one start attacking itself. Let's just say the evolved Vanilla mobs aren't the only things inhabiting the moon anymore.
How do you get them to hit themselves?
Sounds like alot of fun making thing beat them self to death like they are confused Pokemon
I did a test with the nevermine mobs vs Orespawn mobs
Sea viper and sea dragon VS corallus
Corallus blew up a hole and beat them up from there on out.
Smash vs basilisk
I had to pull them to each other when the basilisk threw smash, smash basically won since he had the fall damage advantage.
King BamBamBam vs Jumpy bug
Jumpy bug won since he can spam minions more oftenly.
But by far, king shroomus was pretty OP compared to them
Since he has projectiles that debuff and ignore damage immunity for the most time, he could kill things like nightmare, jumpy bug, and even emperor scorpion
For the jumpy bug fight, he sat in a single area and shot the jumpy bug primarily
The emperor scorpion one was time consuming, it took around 20 minutes for shroomus to kill the emperor scorpion
The nightmare was alot shorter, king shroomus sat in a single area like before and shot him to death.
And just for the lulz
I spawned a nightfly, threw a potion with a ton of good level IV buffs, spawned a nightmare and watched it fight. The nightfly won
I spawned 4 C.R.E.E.P's, both had the OP level IV buffs, and spawned mobzilla, it was going intense until mobzilla was flung several feet away and the game started to lag like hell.
get mutant creatures and pit mutant creeper against creep. you'll see how silly the mutant creepers powers embarrass creep.
A must is king vs Graw. however, Mobzilla can kill basically any boss from AoA with ease. (except cotton candor, who slowly floats away in shame)
I did a test with the nevermine mobs vs Orespawn mobs
Sea viper and sea dragon VS corallus
Corallus blew up a hole and beat them up from there on out.
Smash vs basilisk
I had to pull them to each other when the basilisk threw smash, smash basically won since he had the fall damage advantage.
King BamBamBam vs Jumpy bug
Jumpy bug won since he can spam minions more oftenly.
But by far, king shroomus was pretty OP compared to them
Since he has projectiles that debuff and ignore damage immunity for the most time, he could kill things like nightmare, jumpy bug, and even emperor scorpion
For the jumpy bug fight, he sat in a single area and shot the jumpy bug primarily
The emperor scorpion one was time consuming, it took around 20 minutes for shroomus to kill the emperor scorpion
The nightmare was alot shorter, king shroomus sat in a single area like before and shot him to death.
And just for the lulz
I spawned a nightfly, threw a potion with a ton of good level IV buffs, spawned a nightmare and watched it fight. The nightfly won
I spawned 4 C.R.E.E.P's, both had the OP level IV buffs, and spawned mobzilla, it was going intense until mobzilla was flung several feet away and the game started to lag like hell.
okay i love this mod and i love the new skill system but i really think that the amount of exp to level up skills is really annoying i mean 10 stacks of empowered essence to level up one time in augury is a little bit extreme...
How do you get them to hit themselves?
Sounds like alot of fun making thing beat them self to death like they are confused Pokemon
In the Witchery mod, performing an Infernal Infusion will give you certain perks and abilities used with a Witch's Hand (so long as you keep your Infusion meter up anyway). In that one's case, Zombies will ignore you and you can shift-click a mob to give t to gain control (provided that the mob is not registered as a boss by Vanilla mechanics which none of the AoA mobs are, and you don't have control of too many already).
Clicking a mob normally with the hand will make the controlled mobs start attacking whatever you just clicked even including themselves which is pretty funny (Creepers will just explode). You can also shift right-click the ground to make them walk to it, shift-click a controlled Vanilla mob to "absorb" it and gain a right-click ability with the hand that uses Infusion power.
I can't guarantee it'll work with all the mobs in this mod with their AI, though (a Scrubby, for instance, went absolutely nuts and started dancing around like it was on eight cups of sugar when I told it to attack itself).
AoA bosses are better than Orespawn bosses. The gear is better too.
Based on the quality of the bosses, i'd agree on that part
The gear part is agreeable too. You can get the more enchants mod and give a deep bow power V, Quickrdraw I and infinity I to make a bow much better than the ultimate bow.
How do you summon Nevermine mobs again? is it like /summon .nevermine mob
It's:
/summon nevermine.(Name of mob, no spaces between name, capital sensitive)
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Thanks, that Arrow to the head is perfect for C.R.E.E.P. or maybe a sewer slime dimension's boss song
Arrow to the Head could be the Necromancers song
when I try, it says unable to summon
I only play QUALITY mods like Orespawn and Lucky Blocks. No AoA, Betweenlands, Twilight Forest, or LOTR. (Sarcasm is so fun when it offends people)
AoA damage limit does not apply to other mod's armors. The damage limit can be turned off, so you could easily use orespawn weapons, or any other modded weapons, like TLSYEN.
I only play QUALITY mods like Orespawn and Lucky Blocks. No AoA, Betweenlands, Twilight Forest, or LOTR. (Sarcasm is so fun when it offends people)
hey i play this mod alongside millenaire and monsters keep killing the villagers is there a way to stop monsters from killing npcs via config? i dont want to get rid of any mod thank you
I did a test with the nevermine mobs vs Orespawn mobs
Sea viper and sea dragon VS corallus
Corallus blew up a hole and beat them up from there on out.
Smash vs basilisk
I had to pull them to each other when the basilisk threw smash, smash basically won since he had the fall damage advantage.
King BamBamBam vs Jumpy bug
Jumpy bug won since he can spam minions more oftenly.
But by far, king shroomus was pretty OP compared to them
Since he has projectiles that debuff and ignore damage immunity for the most time, he could kill things like nightmare, jumpy bug, and even emperor scorpion
For the jumpy bug fight, he sat in a single area and shot the jumpy bug primarily
The emperor scorpion one was time consuming, it took around 20 minutes for shroomus to kill the emperor scorpion
The nightmare was alot shorter, king shroomus sat in a single area like before and shot him to death.
And just for the lulz
I spawned a nightfly, threw a potion with a ton of good level IV buffs, spawned a nightmare and watched it fight. The nightfly won
I spawned 4 C.R.E.E.P's, both had the OP level IV buffs, and spawned mobzilla, it was going intense until mobzilla was flung several feet away and the game started to lag like hell.
Kitten in a box for only 10.99!
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4 CREEPs = Instant war zone
And just for the lolz, I also tried to see what would happen if I pitted two Smashes against each other. After they lost around 200 or so health, one suddenly floored it and smacked the other across the desert, clear out of my render distance.
Then using the Infernal Infusion from Witchery, I made one start attacking itself. Let's just say the evolved Vanilla mobs aren't the only things inhabiting the moon anymore.
How do you get them to hit themselves?
Sounds like alot of fun making thing beat them self to death like they are confused Pokemon
PK Love
get mutant creatures and pit mutant creeper against creep. you'll see how silly the mutant creepers powers embarrass creep.
A must is king vs Graw. however, Mobzilla can kill basically any boss from AoA with ease. (except cotton candor, who slowly floats away in shame)
I only play QUALITY mods like Orespawn and Lucky Blocks. No AoA, Betweenlands, Twilight Forest, or LOTR. (Sarcasm is so fun when it offends people)
Destructor beats all (Except Queen I guess?)
Please, call Me Cruuk.
true
ima test that out.
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AoA bosses are better than Orespawn bosses. The gear is better too.
okay i love this mod and i love the new skill system but i really think that the amount of exp to level up skills is really annoying i mean 10 stacks of empowered essence to level up one time in augury is a little bit extreme...
In the Witchery mod, performing an Infernal Infusion will give you certain perks and abilities used with a Witch's Hand (so long as you keep your Infusion meter up anyway). In that one's case, Zombies will ignore you and you can shift-click a mob to give t to gain control (provided that the mob is not registered as a boss by Vanilla mechanics which none of the AoA mobs are, and you don't have control of too many already).
Clicking a mob normally with the hand will make the controlled mobs start attacking whatever you just clicked even including themselves which is pretty funny (Creepers will just explode). You can also shift right-click the ground to make them walk to it, shift-click a controlled Vanilla mob to "absorb" it and gain a right-click ability with the hand that uses Infusion power.
I can't guarantee it'll work with all the mobs in this mod with their AI, though (a Scrubby, for instance, went absolutely nuts and started dancing around like it was on eight cups of sugar when I told it to attack itself).
Based on the quality of the bosses, i'd agree on that part
The gear part is agreeable too. You can get the more enchants mod and give a deep bow power V, Quickrdraw I and infinity I to make a bow much better than the ultimate bow.
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I can't make them attack
I would have to install the chocolate quest mod to make him fight other mobs naturally, but it would make the game lag at certain periods.
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TBH that's really not the best song for necromancer. I can only imagine a kind of dramatic orchestra would fit better.
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