My realmite ingots Disapeared when I re-installed MC. So I backed up my world save, I re-installed everything with the new version of forge (I bet its the problem) and when I went back into it all my realmite disapeared?? I know it isn't the mods fault because I still have my highly enchanted Rupee Rapier.
EDIT: I just had a great idea that I hope you take into consideraton. It would be a bit of work, but maybe add another level system. Like the enchantment one but seperate. Say every level you go up your max health increases by half a heart? I think that would be a great idea.
EDIT 2: Ok, now the overworld and cave mobs bore me... Should I go defeat the Ender dragon before I defeat the first DivineRPG boss????
EDIT 3: What is better, Realmite armor or Diamond armor? Also is there a way to repair the Rupee Rapier without Rupees?
definetily kill the dragon first, much easier. realmite is better than diamond, and no, you have to use rupees
K, Thanks, I have enchanted the crap out of my Diamond stuff so that when I do have to fight the first DivineRPG Boss I will be right. A cyclops now only does half a heart of damage to me. Also is there a mob I can kill that drops Rupees? Or do I have to mine them?
I have no idea about the full tekkit package, I have heard of people running it with IndustrialCraft, but I can confirm that it is compatible with the following mods:
Millenaire 3.3
Mo'Creatures 4.3.1
Backpacks 1.5.4
Petbat 1.4.4
TF2 Teleporter 1.4.5 (needed to change item ID in config)
Balkon's Weaponmod
Running this with Forge 6.4, we do run into crashes every now and again, but for the most part everything runs well and is playable.
I have no idea about the full tekkit package, I have heard of people running it with IndustrialCraft, but I can confirm that it is compatible with the following mods:
Millenaire 3.3
Mo'Creatures 4.3.1
Backpacks 1.5.4
Petbat 1.4.4
TF2 Teleporter 1.4.5 (needed to change item ID in config)
Balkon's Weaponmod
Running this with Forge 6.4, we do run into crashes every now and again, but for the most part everything runs well and is playable.
Hope that helps you somewhat
when i downloaded tekkit, it set my jar back to 1.2.5
K, Thanks, I have enchanted the crap out of my Diamond stuff so that when I do have to fight the first DivineRPG Boss I will be right. A cyclops now only does half a heart of damage to me. Also is there a mob I can kill that drops Rupees? Or do I have to mine them?
there are a few mobs that do drop them, but they are extremely rare. in the 1.2 update they will always drop them
Question of my own. So my brother and I are playing the mod via a server I host, everything runs smoothly for the most part, my brother lags out occasionally but that's due to Millenaire and the AI.
Recently I made my own base (airship) in the sky, and on top I built portals to dimensions we've already entered (Nether, Dravite, Azurite, Uvite). Keep in mind that we've already made portals to these dimensions in a separate area far underneath the ground at our original base.
I log off for a bit and leave server running, when I come back my brother tells me that he entered the portal on top of the Air Ship, it ported him to a different location and all was good. However, when he ported back to the overworld, it created a new portal underneath the Airship (on the ground) and then it started to lag up really bad, and not an internet lag but a computer lag. It continued like this through several disconnects and the like. I restarted the server, and everything has gone smooth for both of us (however we haven't fiddled in the Uvite dimension either).
I'm assuming that making a portal above Y 128 is a no then? As it seems that it likes to recreate itself back below that point.
can not wait for a wiki as i have no idea how to get some items even with the NEI mod and getting to other dimensions is something i have no idea how to do.
What I want is to try out the NPCs and the factions as they fight against each other like a real RPG game for this sweet mod. I am pacient and ready to try out the mod on my minecraft just I need to find out how to use this mod with The Herobrine Mod soo it will be like Herobrine is attacking me and other NPCs or use MCedit to make Herobrine as a boss character for his empire I am building. If you watch Herobrine on Youtube it shows Notch killing Herobrine when he was still alive in a cave.
I know you guys are taking time on the wiki and everything but don't tell us you going to release it in two days then a week later its still not out, i'm sorry but it is really frustrating.
I have another question. I have tried putting the DivineRPG.jar into my mods folder but it still refuses to work. Is it a problem with the forge that I am using which is 6.4.1.43? Please respond quickly.
I have another question. I have tried putting the DivineRPG.jar into my mods folder but it still refuses to work. Is it a problem with the forge that I am using which is 6.4.1.43? Please respond quickly.
the mod was designed for forge 6.3, so maybe 6.4 doesn't work.
What I want is to try out the NPCs and the factions as they fight against each other like a real RPG game for this sweet mod. I am pacient and ready to try out the mod on my minecraft just I need to find out how to use this mod with The Herobrine Mod soo it will be like Herobrine is attacking me and other NPCs or use MCedit to make Herobrine as a boss character for his empire I am building. If you watch Herobrine on Youtube it shows Notch killing Herobrine when he was still alive in a cave.
you like NPC don't you? well, there won't be any factions of NPC's, just a few mercenaries, NOT two tribes against each other.
definetily kill the dragon first, much easier. realmite is better than diamond, and no, you have to use rupees
I have no idea about the full tekkit package, I have heard of people running it with IndustrialCraft, but I can confirm that it is compatible with the following mods:
Millenaire 3.3
Mo'Creatures 4.3.1
Backpacks 1.5.4
Petbat 1.4.4
TF2 Teleporter 1.4.5 (needed to change item ID in config)
Balkon's Weaponmod
Running this with Forge 6.4, we do run into crashes every now and again, but for the most part everything runs well and is playable.
Hope that helps you somewhat
I don't think tekkit is updated to 1.4.5 yet
there are a few mobs that do drop them, but they are extremely rare. in the 1.2 update they will always drop them
No.
Want real chalenge and cool mods? My mods:
Amazing Minecraft Mods
†GnR† Slash - Can one man truly make a difference?
Recently I made my own base (airship) in the sky, and on top I built portals to dimensions we've already entered (Nether, Dravite, Azurite, Uvite). Keep in mind that we've already made portals to these dimensions in a separate area far underneath the ground at our original base.
I log off for a bit and leave server running, when I come back my brother tells me that he entered the portal on top of the Air Ship, it ported him to a different location and all was good. However, when he ported back to the overworld, it created a new portal underneath the Airship (on the ground) and then it started to lag up really bad, and not an internet lag but a computer lag. It continued like this through several disconnects and the like. I restarted the server, and everything has gone smooth for both of us (however we haven't fiddled in the Uvite dimension either).
I'm assuming that making a portal above Y 128 is a no then? As it seems that it likes to recreate itself back below that point.
The version of the mod.
YAY for eventually wikis
Excellent mod by the way
the mod was designed for forge 6.3, so maybe 6.4 doesn't work.
you like NPC don't you? well, there won't be any factions of NPC's, just a few mercenaries, NOT two tribes against each other.