I'm starting to think the glistening pixons are the way to get to the Haven from the Overworld, think about it, they're bright green, which represents the Haven in a way, and most of the time, I see them in mountain biomes, which were where the portals used to be, I haven't gotten any realmstones from them, maybe once your infusion reaches a certain level... Hmm...
If I'm wrong, either its dropped by something else, or it really is currently unobtainable in the overworld, we shall see...
Oh yeah, I now prefer the realmstone way of getting to dimensions, Idk why, it just feels more... adventure-like I guess, while exploring the world, you may have a chance of finding those fancy realmstones...
I'm starting to think the glistening pixons are the way to get to the Haven from the Overworld, think about it, they're bright green, which represents the Haven in a way, and most of the time, I see them in mountain biomes, which were where the portals used to be, I haven't gotten any realmstones from them, maybe once your infusion reaches a certain level... Hmm...
If I'm wrong, either its dropped by something else, or it really is currently unobtainable in the overworld, we shall see...
Oh yeah, I now prefer the realmstone way of getting to dimensions, Idk why, it just feels more... adventure-like I guess, while exploring the world, you may have a chance of finding those fancy realmstones...
Actually, if you go to other dimensions, you'll find pixons of other colors. Those will give you access to the other mods on the infusion table. Good guess though, and yeah, I prefer the realmstones too!
Things i think about the mod right know: Tribute System, Heat System and constantly changing name it's a pain in the ass. Almost all the newbies going to ask for something, they express the bad of the new systems. Xolova you need to reconsider doing good the things, not only harder.
Things i think about the mod right know: Tribute System, Heat System and constantly changing name it's a pain in the ass. Almost all the newbies going to ask for something, they express the bad of the new systems. Xolova you need to reconsider doing good the things, not only harder.
The mod's name is still Nevermine, the 2.0 update is called "Advent of Ascension", and about the heat system, jumping into a pool of lava, then getting out immediately, surprisingly helps to keep you warm (Only jump in if you have full health)
The mod's name is still Nevermine, the 2.0 update is called "Advent of Ascension", and about the heat system, jumping into a pool of lava, then getting out immediately, surprisingly helps to keep you warm (Only jump in if you have full health)
Wen you go to see mod's filename: it's AoA, when you go to config file: it's AoA. So what are you talking about? True the name isn't change in logic part (code).
To warming system: it's a ****, it drink tea because I loved it, not because my stomach going to warm up. (Read al least the 5 last pages of comments.)
Am I missing a reply that has a confirmation that something isn't wrong we are limited to half slabs over every surface? Carpet apparently works too, but it has to be over EVERYTHING?
Am I missing a reply that has a confirmation that something isn't wrong we are limited to half slabs over every surface? Carpet apparently works too, but it has to be over EVERYTHING?
If you want to prevent mobs from spawning in your house without slabs/carpets, you could always download extra utilities, it adds in a chandelier, when placed, prevents any mob from spawning in 16x16 radius, there is also an upgraded version called the Magnum Torch, which, when placed, will prevent mobs from spawning in a 64x64 radius, but its incredibly expensive. (Requires multiple chandeliers to craft the Magnum Torch)
You have to craft it. I omitted crafting recipies, would take up too much space. I added some things to make it more clear. (me typing now) doesnt show crafting recipe on wiki or NEI
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
In case the developer see this: a review in spanish for the new mod (I gonna take like a new mod since now).
Improve for the new mod:
Since the realmstone system, Terrestrial should have a drop: lunalus realmstone, not creation a portal on death.
Teasink should have a sutomatization system for water.
Hunter skills should have improved to FIRST unblock all overworld and nether mobs (low levels), later dimensions monster
If you don't going to implement disable for temperature, have to do fix for sources of heat and for losing heat system (boring system anyway).
Tribute bars it's okay but right now almost useless (only for the gods and one boost for night, with the heat system sucks).
Skills are really ungrateful, it's a beta system! COMMON.
You realize I won't take you seriously when you act like a child?
Your points are completely empty mostly anyway. The terrestrial will drop it's own portal because it's unique. I don't know why you would suggest a downgrade. Your hunter point is beyond illogical, because due to the fact there isn't really a tier system, it falters. Furthermore, if you unlocked Overworld and Nether structural mobs first, then some of the highest & most difficult hunter mobs (Pincher, Living Fungi, Nethengeic Beast) would be unlocked first - That's not a good idea. You work up to things, not work downwards.
On temperature: I made the system MUCH easier to use in 2.0.1. It drops 4x slower than it did before but goes up at the same speed. I also added multiple new heat sources that are easily obtainable. It's become less of a challenge than food at this point. If you think it's too hard still, I think you better go play a game that just hands things to you on a silver platter and doesn't require any work, because then it isn't for you.
Tribute: This one you actually make 0 sense on. You've complained Tribute makes the game too hard. You've complained that you can only get 1 buff. Both of these are completely wrong. Tribute can't make the game harder, it's impossible. It doesn't add any difficulty to anything, it just adds new possible BUFFS that you can get. If anything, it makes it easier. You can also get all 4 buffs if you plan your night right.
Skills: Skills are ungrateful? I'm not sure what that even means, but I'll assume you are saying there is no reward. That makes 0 sense. Let's go through them, shall we?
Infusion: Grants you some very powerful new enchantments. Sounds like a reward to me.
Augury: Increased max Creation, Soul Stream, other buffs. Sounds like a huge reward to me.
Runation: Ability to use new staves, that's pretty rewarding.
Creation: Ability to spawn more powerful minions with special abilities, sounds very helpful to me.
Foraging: Free item drops when mining. The drops become very rewarding at higher levels.
Hunter: The ability to access new drops, items and fight new things. Once again, rewarding.
Due to the fact that most of your points make 0 sense and aren't cohesive with even each other, coupled with the fact that you don't actually even know what you're talking about it terms of how the mod works, I find it very hard to take you seriously.
Am I missing a reply that has a confirmation that something isn't wrong we are limited to half slabs over every surface? Carpet apparently works too, but it has to be over EVERYTHING?
If you want to prevent mobs from spawning in your house without slabs/carpets, you could always download extra utilities, it adds in a chandelier, when placed, prevents any mob from spawning in 16x16 radius, there is also an upgraded version called the Magnum Torch, which, when placed, will prevent mobs from spawning in a 64x64 radius, but its incredibly expensive. (Requires multiple chandeliers to craft the Magnum Torch)
I'm actually looking into adding some sort of house protection. I might do something along the lines of this. I'll patch with the Haven Realmstone as soon as there is a big enough need to patch.
Hey sorry about my rant yesterday I have been in severe pain ... I am very grateful for your mod I have a few suggestions if you would be interested.
::In regards to temperature
All things fire based should produce heat. - I know making it mod friendly would be difficult so I mean vanilla minecraft and mod added lights and furnaces would be a great start for that. Maybe if you wanted to go further you would could add a wall thermometer which would gauge the amount of heat in a location. You should add items "long underwear sets for people and add a armor GUI called Under Garments and Over Garments" I like the idea of added survival but the way it is now even if there is armor perks is not well fleshed out."
::In regards to to everything else::
You should make a mini mod that will make hostile mobs not spawn called warding stones. This should also have an affect on other mods mobs as well.
Hey sorry about my rant yesterday I have been in severe pain ... I am very grateful for your mod I have a few suggestions if you would be interested.
::In regards to temperature
All things fire based should produce heat. - I know making it mod friendly would be difficult so I mean vanilla minecraft and mod added lights and furnaces would be a great start for that. Maybe if you wanted to go further you would could add a wall thermometer which would gauge the amount of heat in a location. You should add items "long underwear sets for people and add a armor GUI called Under Garments and Over Garments" I like the idea of added survival but the way it is now even if there is armor perks is not well fleshed out."
::In regards to to everything else::
You should make a mini mod that will make hostile mobs not spawn called warding stones. This should also have an affect on other mods mobs as well.
"mod added lights and furnaces would be a great start for that."
The problem here, in code there is nothing in another mod that will dictate "heat". It's not a built in function, because furnaces don't affect temperature. I manually have to add a check for the physical blocks.
There will be more ways to warm you up over time, for now though it really isn't a problem. I've tested it extensively with some friends on a server and we had no problem with the old thermal system, and certainly have no problems with the new one.
"::In regards to to everything else::"
I won't be making a second mod, that's for sure. I might add a block that prevents mob spawns, I might make it so plains/forest mobs only spawn if they are above dirt, stone or grass. That way plains/forests will be a totally safe place to build houses.
If you want to prevent mobs from spawning in your house without slabs/carpets, you could always download extra utilities, it adds in a chandelier, when placed, prevents any mob from spawning in 16x16 radius, there is also an upgraded version called the Magnum Torch, which, when placed, will prevent mobs from spawning in a 64x64 radius, but its incredibly expensive. (Requires multiple chandeliers to craft the Magnum Torch)
I believe that wouldn't work since I already tried that with another mod (a mod that added customs creature) and they would still spawn.
If someone does try it with Nevermine pleae feel free to quote me so I know it works.
-------------------------------------------------
-------------------------------------------------
Okay posting this for anyone else that have a serious issue against Clowns aka Clowns-Haters.
Open the Nevermine mod jar, go to assets/nevermine and open sounds.json in a text editor.
Search for "ClownLiving1" , you will find 2 entries.
Highlight both since we are gonna replace then with,
and then save and confirm the change to the archive!
If you find them to be still very loud, change the value "0.5" to "0.3" but don't go to low or you will lose immersion.
They are meant to be loud and annoying since they are CLOWNS!
I'm starting to think the glistening pixons are the way to get to the Haven from the Overworld, think about it, they're bright green, which represents the Haven in a way, and most of the time, I see them in mountain biomes, which were where the portals used to be, I haven't gotten any realmstones from them, maybe once your infusion reaches a certain level... Hmm...
If I'm wrong, either its dropped by something else, or it really is currently unobtainable in the overworld, we shall see...
Oh yeah, I now prefer the realmstone way of getting to dimensions, Idk why, it just feels more... adventure-like I guess, while exploring the world, you may have a chance of finding those fancy realmstones...
Please, call Me Cruuk.
Actually, if you go to other dimensions, you'll find pixons of other colors. Those will give you access to the other mods on the infusion table. Good guess though, and yeah, I prefer the realmstones too!
Things i think about the mod right know: Tribute System, Heat System and constantly changing name it's a pain in the ass. Almost all the newbies going to ask for something, they express the bad of the new systems. Xolova you need to reconsider doing good the things, not only harder.
The mod's name is still Nevermine, the 2.0 update is called "Advent of Ascension", and about the heat system, jumping into a pool of lava, then getting out immediately, surprisingly helps to keep you warm (Only jump in if you have full health)
Please, call Me Cruuk.
Wen you go to see mod's filename: it's AoA, when you go to config file: it's AoA. So what are you talking about? True the name isn't change in logic part (code).
To warming system: it's a ****, it drink tea because I loved it, not because my stomach going to warm up. (Read al least the 5 last pages of comments.)
mess around with the configs a little bit, set both thermal bar values to 0 and 0, should work till gets fixed
Haven realmstone confirmed as unobtainable without voliants, iromine realmstone can drop off dweller
Upon a dream, upon a star
That you may not be lonely, wherever you are
May my prayers reach you
So the mystery is solved (for now)
I guess we wait for a 20.2 version now....
Please, call Me Cruuk.
Am I missing a reply that has a confirmation that something isn't wrong we are limited to half slabs over every surface? Carpet apparently works too, but it has to be over EVERYTHING?
If you want to prevent mobs from spawning in your house without slabs/carpets, you could always download extra utilities, it adds in a chandelier, when placed, prevents any mob from spawning in 16x16 radius, there is also an upgraded version called the Magnum Torch, which, when placed, will prevent mobs from spawning in a 64x64 radius, but its incredibly expensive. (Requires multiple chandeliers to craft the Magnum Torch)
Please, call Me Cruuk.
In case the developer see this: a review in spanish for the new mod (I gonna take like a new mod since now).
Improve for the new mod:
Since the realmstone system, Terrestrial should have a drop: lunalus realmstone, not creation a portal on death.
Teasink should have a sutomatization system for water.
Hunter skills should have improved to FIRST unblock all overworld and nether mobs (low levels), later dimensions monster
If you don't going to implement disable for temperature, have to do fix for sources of heat and for losing heat system (boring system anyway).
Tribute bars it's okay but right now almost useless (only for the gods and one boost for night, with the heat system sucks).
Skills are really ungrateful, it's a beta system! COMMON.
Carpets can prevent mob spawn?
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
I dont understand. where from i'll get new mod?
Check out my mod! http://goo.gl/rQeCGb
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
...
yeah im sorry i forgot the crafting recipe was in NEI but i cant open the table to do anything with it?
i put a active redstone signal into a heat lamp and it doesnt help me whatsoever! i keep dieing from not being warm...
Check out my mod! http://goo.gl/rQeCGb
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
You realize I won't take you seriously when you act like a child?
Your points are completely empty mostly anyway. The terrestrial will drop it's own portal because it's unique. I don't know why you would suggest a downgrade. Your hunter point is beyond illogical, because due to the fact there isn't really a tier system, it falters. Furthermore, if you unlocked Overworld and Nether structural mobs first, then some of the highest & most difficult hunter mobs (Pincher, Living Fungi, Nethengeic Beast) would be unlocked first - That's not a good idea. You work up to things, not work downwards.
On temperature: I made the system MUCH easier to use in 2.0.1. It drops 4x slower than it did before but goes up at the same speed. I also added multiple new heat sources that are easily obtainable. It's become less of a challenge than food at this point. If you think it's too hard still, I think you better go play a game that just hands things to you on a silver platter and doesn't require any work, because then it isn't for you.
Tribute: This one you actually make 0 sense on. You've complained Tribute makes the game too hard. You've complained that you can only get 1 buff. Both of these are completely wrong. Tribute can't make the game harder, it's impossible. It doesn't add any difficulty to anything, it just adds new possible BUFFS that you can get. If anything, it makes it easier. You can also get all 4 buffs if you plan your night right.
Skills: Skills are ungrateful? I'm not sure what that even means, but I'll assume you are saying there is no reward. That makes 0 sense. Let's go through them, shall we?
Infusion: Grants you some very powerful new enchantments. Sounds like a reward to me.
Augury: Increased max Creation, Soul Stream, other buffs. Sounds like a huge reward to me.
Runation: Ability to use new staves, that's pretty rewarding.
Creation: Ability to spawn more powerful minions with special abilities, sounds very helpful to me.
Foraging: Free item drops when mining. The drops become very rewarding at higher levels.
Hunter: The ability to access new drops, items and fight new things. Once again, rewarding.
Due to the fact that most of your points make 0 sense and aren't cohesive with even each other, coupled with the fact that you don't actually even know what you're talking about it terms of how the mod works, I find it very hard to take you seriously.
I'm actually looking into adding some sort of house protection. I might do something along the lines of this. I'll patch with the Haven Realmstone as soon as there is a big enough need to patch.
Hey sorry about my rant yesterday I have been in severe pain ... I am very grateful for your mod I have a few suggestions if you would be interested.
::In regards to temperature
All things fire based should produce heat. - I know making it mod friendly would be difficult so I mean vanilla minecraft and mod added lights and furnaces would be a great start for that. Maybe if you wanted to go further you would could add a wall thermometer which would gauge the amount of heat in a location. You should add items "long underwear sets for people and add a armor GUI called Under Garments and Over Garments" I like the idea of added survival but the way it is now even if there is armor perks is not well fleshed out."
::In regards to to everything else::
You should make a mini mod that will make hostile mobs not spawn called warding stones. This should also have an affect on other mods mobs as well.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
"mod added lights and furnaces would be a great start for that."
The problem here, in code there is nothing in another mod that will dictate "heat". It's not a built in function, because furnaces don't affect temperature. I manually have to add a check for the physical blocks.
There will be more ways to warm you up over time, for now though it really isn't a problem. I've tested it extensively with some friends on a server and we had no problem with the old thermal system, and certainly have no problems with the new one.
"::In regards to to everything else::"
I won't be making a second mod, that's for sure. I might add a block that prevents mob spawns, I might make it so plains/forest mobs only spawn if they are above dirt, stone or grass. That way plains/forests will be a totally safe place to build houses.
I believe that wouldn't work since I already tried that with another mod (a mod that added customs creature) and they would still spawn.
If someone does try it with Nevermine pleae feel free to quote me so I know it works.
-------------------------------------------------
-------------------------------------------------
Okay posting this for anyone else that have a serious issue against Clowns aka Clowns-Haters.
Open the Nevermine mod jar, go to assets/nevermine and open sounds.json in a text editor.
Search for "ClownLiving1" , you will find 2 entries.
Highlight both since we are gonna replace then with,
"ClownLiving1": {"category": "hostile", "sounds": [{"name": "ClownLiving1","volume": 0.5,"stream": false}]},
"ClownLiving2": {"category": "hostile", "sounds": [{"name": "ClownLiving2","volume": 0.5,"stream": false}]},
and then save and confirm the change to the archive!
If you find them to be still very loud, change the value "0.5" to "0.3" but don't go to low or you will lose immersion.
They are meant to be loud and annoying since they are CLOWNS!
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?