i wouldnt do a survival, because i will be messing with the ID's untill they're fixed So no, you cant...
OK! Then i will just take screenshots of all my chests, and replace the items that are wrong Did you fix the armor dont working?
EDIT: Ok, so i have now played on the new Beta, and i dont even see why you realeased this Beta. I cant even find any fixed bugs like the protection not working, and the ranged weapons not working. Also, every sword, every one (that has the word "sword" in its name) is missing, and some other weapons like the corrupted maul.
I dont want to make you think that "i hate the mod and those who work on it", i really dont. But i am saying, take the time to make good version of the mod before realising anything. It will save you time so you can work on the mod, and it will cause less frustration among us players.
Hi guys!
Oooo... Nice update. Anyway, I'm here to talk about something else. This is one of the best mods EVER, and I'm serious. It's got tons of features, and is a total conversion mod: coherent theme,complete content, nice and professional ... However, there are things that can be improved. Like most pesky people, I'm going to start on the models. I personnally like these mod, whoever made them. I just find that some non HD textured mobs fit in less well. Eventually, even the models can be done again, more carefully. Let it be a slow conversion to more time taking models. I can see that you are obviously making so many mobs, it's hard to put amazing textures and models for every single one, but they can be slowly converted to more detailed modelled, textured, and general more time taking models ...
Most people come to a mod that has been out for ages just to report bugs or mostly crashes.
But you my friend, look at the bright side of things.
Really nice to have that for change instead of crashes and bug reports
Hi guys!
Oooo... Nice update. Anyway, I'm here to talk about something else. This is one of the best mods EVER, and I'm serious. It's got tons of features, and is a total conversion mod: coherent theme,complete content, nice and professional ... However, there are things that can be improved. Like most pesky people, I'm going to start on the models. I personnally like these mod, whoever made them. I just find that some non HD textured mobs fit in less well. Eventually, even the models can be done again, more carefully. Let it be a slow conversion to more time taking models. I can see that you are obviously making so many mobs, it's hard to put amazing textures and models for every single one, but they can be slowly converted to more detailed modelled, textured, and general more time taking models ...
I personally believe that when adressing the issue with the models you have to be really careful as to not break the "minecrafty" feel of the mobs, I mean, if you compare a pig and a horse in current versions of minecraft it seems like they don't come from the same game.
I would rather prefer if they added horses as they were before the remodelling done in mo'creatures (maybe some people remember how they were back in the days), sure they look great and are full of detail but that is not what minecraft is all about. A mob in minecraft should be reduced to it's simplest possible form, I mean, creeper model was just a test with the pig model and they turned into the simbol of the game. My point is that a mob doesn't have to be detailed to be iconic and cool.
Now this looks like a proper mod! For once, a mod that sees the big picture and doesnt just focus on crafting. if its all its cracked up to be, I can see this mod becoming the backbone of support for those other mods which played on their own amounts to cheating. Im still stuck with 1.2.5 for the time being but I hope that by the time Redpower is updated, DivineRPG will be free of bugs.
Redpower did update, it just changed the name to Project Red
Most of the divine rpg weapons and tools in my game are either missing completely or have the wrong crafting recipe. For example the recipe that should make a rupee sword makes a divine shickaxe, and the slime sword is missing completely. The items that are missing do show up with IDs in the config, so what I was wondering is if this is an issue with the beta, or if it is some sort of strange interaction with one of the few other mods I have installed. Is everyone else experiencing this? Makes it kinda hard to beta test the mod when so many of the items including most of the intro tier weapons are missing heheh.
I tried removing everything except NEI and the minimap and re-generating the cfg, but most of the weapons and tools are still missing. Is anyone else experiencing this? What version of forge is this supposed to run on?
Most of the divine rpg weapons and tools in my game are either missing completely or have the wrong crafting recipe. For example the recipe that should make a rupee sword makes a divine shickaxe, and the slime sword is missing completely. The items that are missing do show up with IDs in the config, so what I was wondering is if this is an issue with the beta, or if it is some sort of strange interaction with one of the few other mods I have installed. Is everyone else experiencing this? Makes it kinda hard to beta test the mod when so many of the items including most of the intro tier weapons are missing heheh.
No, DivineRPG is conflicting with its self. This will be (mostly) fixed with the next version.
No, DivineRPG is conflicting with its self. This will be (mostly) fixed with the next version.
Thanks for the reply, can't wait for the next version! Would it be helpful to provide a list of all the missing and incorrect recipes and items, possibly posted to the known issues page? Or have you guys already got them nailed down.
Thanks for the reply, can't wait for the next version! Would it be helpful to provide a list of all the missing and incorrect recipes and items, possibly posted to the known issues page? Or have you guys already got them nailed down.
I would wait until the next version, but yes that would be helpful
Most of the divine rpg weapons and tools in my game are either missing completely or have the wrong crafting recipe. For example the recipe that should make a rupee sword makes a divine shickaxe, and the slime sword is missing completely. The items that are missing do show up with IDs in the config, so what I was wondering is if this is an issue with the beta, or if it is some sort of strange interaction with one of the few other mods I have installed. Is everyone else experiencing this? Makes it kinda hard to beta test the mod when so many of the items including most of the intro tier weapons are missing heheh.
Hey i keep getting this bug can someone diagnose this and maybe if its a big bug for the developers to fix it?
java.lang.IllegalArgumentException: Duplicate id: Extractor
at net.minecraft.tileentity.TileEntity.func_70306_a(TileEntity.java:56)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:265)
at ic2.core.IC2.modsLoaded(IC2.java:1344)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.tileentity.TileEntity.func_70306_a(TileEntity.java:56)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:265)
at ic2.core.IC2.modsLoaded(IC2.java:1344)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Hey i keep getting this bug can someone diagnose this and maybe if its a big bug for the developers to fix it?
java.lang.IllegalArgumentException: Duplicate id: Extractor
at net.minecraft.tileentity.TileEntity.func_70306_a(TileEntity.java:56)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:265)
at ic2.core.IC2.modsLoaded(IC2.java:1344)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.tileentity.TileEntity.func_70306_a(TileEntity.java:56)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:265)
at ic2.core.IC2.modsLoaded(IC2.java:1344)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
I'm no expert on crash logs, but it looks like you are running it with IC2. This version of the mod is still in beta and they are not going to try to fix conflicts with other mods until they have the internal issues fixed. Try removing IC2 and running it again.
Good sign
OK! Then i will just take screenshots of all my chests, and replace the items that are wrong Did you fix the armor dont working?
EDIT: Ok, so i have now played on the new Beta, and i dont even see why you realeased this Beta. I cant even find any fixed bugs like the protection not working, and the ranged weapons not working. Also, every sword, every one (that has the word "sword" in its name) is missing, and some other weapons like the corrupted maul.
I dont want to make you think that "i hate the mod and those who work on it", i really dont. But i am saying, take the time to make good version of the mod before realising anything. It will save you time so you can work on the mod, and it will cause less frustration among us players.
Most people come to a mod that has been out for ages just to report bugs or mostly crashes.
But you my friend, look at the bright side of things.
Really nice to have that for change instead of crashes and bug reports
I personally believe that when adressing the issue with the models you have to be really careful as to not break the "minecrafty" feel of the mobs, I mean, if you compare a pig and a horse in current versions of minecraft it seems like they don't come from the same game.
I would rather prefer if they added horses as they were before the remodelling done in mo'creatures (maybe some people remember how they were back in the days), sure they look great and are full of detail but that is not what minecraft is all about. A mob in minecraft should be reduced to it's simplest possible form, I mean, creeper model was just a test with the pig model and they turned into the simbol of the game. My point is that a mob doesn't have to be detailed to be iconic and cool.
Redpower did update, it just changed the name to Project Red
Bad news: That's cause it won't load, something about conflicting id's, well I looked in the folder and it said:
#Blocks
181: imsmblock11 from IMSM - dreamgrass from divinerpg
183: imsmblock13 from IMSM - dreamdirt from divinerpg
Suggested Ranges: 701-2255 (1555 IDs), 2268-3000 (733 IDs), 3146-3867 (722 IDs)
can someone tell me how to fix this?
You need to change the ID for DivineRPG blocks.
Go to the DivineRPG config and try to find the ID 183 and 181 and change it to 701 and 702
or use
http://www.minecraftforum.net/topic/1928632-164smpforge-idfix-and-idfix-minus-mods-for-resolving-id-conflicts/
I got it working, thanks so much!!!
No prob,
Was wondering which method you used? 1st or 2nd
No, DivineRPG is conflicting with its self. This will be (mostly) fixed with the next version.
Developer for the new and improved DivineRPG.
Thanks for the reply, can't wait for the next version! Would it be helpful to provide a list of all the missing and incorrect recipes and items, possibly posted to the known issues page? Or have you guys already got them nailed down.
I would wait until the next version, but yes that would be helpful
Developer for the new and improved DivineRPG.
Hopefully it fixed the ghost IDs.
2nd, couldn't find the ID's
at net.minecraft.tileentity.TileEntity.func_70306_a(TileEntity.java:56)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:265)
at ic2.core.IC2.modsLoaded(IC2.java:1344)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.tileentity.TileEntity.func_70306_a(TileEntity.java:56)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:265)
at ic2.core.IC2.modsLoaded(IC2.java:1344)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
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I'm no expert on crash logs, but it looks like you are running it with IC2. This version of the mod is still in beta and they are not going to try to fix conflicts with other mods until they have the internal issues fixed. Try removing IC2 and running it again.
Not unless we make it compatible.
Developer for the new and improved DivineRPG.