when I load up minecraft with the divine rpg I just downloaded it is on forge 9.11.1.116 with NEI and codechickencore yet when I load up minecraft after the mojang part iit says idconlicts has been written in the idconflicts directory when I checked my files there were no such file.and when the idconflicts screen comes up I cant do anything except close minecraft please help
when I load up minecraft with the divine rpg I just downloaded it is on forge 9.11.1.116 with NEI and codechickencore yet when I load up minecraft after the mojang part iit says idconlicts has been written in the idconflicts directory when I checked my files there were no such file.and when the idconflicts screen comes up I cant do anything except close minecraft please help
There are no mobs spawning in any of the dimensions except for a few vanilla mobs.
What can i do about this or is this just a bug in general (I'm using a few other mods aswell)
I know that slayer named it wrong, but it still seems like this guy has an old 1.6.2 version
Not because of the version code but because of the error he has which was fixed in 1.6.4
aused by: java.lang.IllegalArgumentException: Slot 549 is already occupied by net.divinerpg.block.ModGlass@5b546fb7 when adding net.divinerpg.block.ModGlass@4728639
at net.minecraft.block.Block.<init>(Block.java:349)
at net.divinerpg.block.BlockBase.<init>(BlockBase.java:23)
at net.divinerpg.block.ModGlass.<init>(ModGlass.java:15)
at net.divinerpg.helper.block.OverworldBlockHelper.<clinit>(OverworldBlockHelper.java:77)
Stop lying. Instead of saying a lie, just say you don't know because there are clearly mods that work with divine rpg, as I am using a few.
Why do you say hes lying? The mod isnt built for proper play yet, which kinda rules out compatibility with everything considering you cant even enter then nether, so no he isnt lying.
Because he's saying no mods are compatible with Divine RPG. Which is a straight up lie.
To be fair, he's making a general statement about the fact that its a beta and may not be comparable. I think. Also, it's ok if he is wrong. He's only human.
this doesn't have to do with the mod but I just want to know what is the divine rpg teamspeak connection?someone must have edited it so we cant see it it would be great if u could answer
this doesn't have to do with the mod but I just want to know what is the divine rpg teamspeak connection?someone must have edited it so we cant see it it would be great if u could answer
Because he's saying no mods are compatible with Divine RPG. Which is a straight up lie.
As I said, the list of compatible mods for this beta/snapshot is:
None. This is NOT meant to be used with other mods.
That's the statement from our part
I Remember that xolva posted a pic of new bosses and weapons etc. I Cant see any of em . Why?
Unless we has stated in a release post that it's been added, then it's probably not in the beta and may or may not be added to the mod at a later date.
the nether and some of the bosses crash my game it probly happens to everyone but please fix it when you can. -potatoes out!
Nether is fixed in the code and should not crash anymore because of the entity up
If the bosses are from Vethea then it's understandable as Vethea is closed, as for the rest they should at least spawn.
Although I doubt that they would work, and if they also crash well I wouldn't be surprised.
I'll check out the bosses and add them to the bug list
Nether is fixed in the code and should not crash anymore because of the entity up
If the bosses are from Vethea then it's understandable as Vethea is closed, as for the rest they should at least spawn.
Although I doubt that they would work, and if they also crash well I wouldn't be surprised.
I'll check out the bosses and add them to the bug list
Thanks! I had the same problem too, thanks so much for fixing it! :DI think you might of fixed this mob from crashing but I don't know so... I'll just say it.
I tried to spawn the Undead Miner from creative, but it did the Entity World Tick crash. Please fix it! Thanks.
Hey, there is a problem causing minecraft to crash. after wearing angelic armor, the achievement you get causes the game to immediately crash. i figured out a temporary fix to this, go into .minecraft and delete the 'stats' folder. this bug makes it so you can't wear angelic armor. if this could be fixed that would be great! thanks.
Go to .minecraft/config/ to fix ID conflicts.
Wait for the update, then come back.
Go to the download in the OP. You will see. In Slayer's post about this update he said he named it wrong on accident.
Developer for the new and improved DivineRPG.
Not because of the version code but because of the error he has which was fixed in 1.6.4
Well, It's ID-conflict?
aused by: java.lang.IllegalArgumentException: Slot 549 is already occupied by net.divinerpg.block.ModGlass@5b546fb7 when adding net.divinerpg.block.ModGlass@4728639
at net.minecraft.block.Block.<init>(Block.java:349)
at net.divinerpg.block.BlockBase.<init>(BlockBase.java:23)
at net.divinerpg.block.ModGlass.<init>(ModGlass.java:15)
at net.divinerpg.helper.block.OverworldBlockHelper.<clinit>(OverworldBlockHelper.java:77)
they are found inside .minecraft/configs
If that doesn't work change the conflicting ID in the config file.
Stop lying. Instead of saying a lie, just say you don't know because there are clearly mods that work with divine rpg, as I am using a few.
Why do you say hes lying? The mod isnt built for proper play yet, which kinda rules out compatibility with everything considering you cant even enter then nether, so no he isnt lying.
To be fair, he's making a general statement about the fact that its a beta and may not be comparable. I think. Also, it's ok if he is wrong. He's only human.
It's still in testing.
Because you should wait for a stable release.
Developer for the new and improved DivineRPG.
As I said, the list of compatible mods for this beta/snapshot is:
None. This is NOT meant to be used with other mods.
That's the statement from our part
Unless we has stated in a release post that it's been added, then it's probably not in the beta and may or may not be added to the mod at a later date.
Nether is fixed in the code and should not crash anymore because of the entity up
If the bosses are from Vethea then it's understandable as Vethea is closed, as for the rest they should at least spawn.
Although I doubt that they would work, and if they also crash well I wouldn't be surprised.
I'll check out the bosses and add them to the bug list
I tried to spawn the Undead Miner from creative, but it did the Entity World Tick crash. Please fix it! Thanks.
~ Fudgney aka HyperBORGH
Well, it is a beta that's more of a pre-pre-alpha, soo... LolB Xolva isn't really coding anymore with this, FYI.