The Meaning of Life, the Universe, and Everything.
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Somewhere
Join Date:
11/29/2012
Posts:
619
Location:
Australia
Minecraft:
The_SlayerMC
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Alright! time for some new updates/pictures!
Pictures:
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Well, I'm thinking that i should have a day every week that i update you guys on what's been happening with the progress. I think that i will make that day every Tuesday or Wednesday. I may post a series of questions throughout the week and if they're not answered then i'll post the in the weekly update! The updates (up to now) there are all of the mobs (if i counted correctly) in the game again almost every single mob works completely right, some have a few bugs to squash, The dimensions are almost ready (besides Vethea, that needs a re-code by the team) and a few more items/blocks need to do what they need to do and we should be good! Haha....
So far i have one question and that is:
What do you guys think the cyclopes's should drop and how many of that item will it drop?
Also, if you want regular updates, check out my new twitter!: https://twitter.com/TheSlayerMC Following would be appreciated!
Well, I'm thinking that i should have a day every week that i update you guys on what's been happening with the progress. I think that i will make that day every Tuesday or Wednesday. I may post a series of questions throughout the week and if they're not answered then i'll post the in the weekly update! The updates (up to now) there are all of the mobs (if i counted correctly) in the game again almost every single mob works completely right, some have a few bugs to squash, The dimensions are almost ready (besides Vethea, that needs a re-code by the team) and a few more items/blocks need to do what they need to do and we should be good! Haha....
So far i have one question and that is:
What do you guys think the cyclopes's should drop and how many of that item will it drop?
Also, if you want regular updates, check out my new twitter!: https://twitter.com/TheSlayerMC Following would be appreciated!
Well guys, here is a question for you! Instead of gold, what do you think the cyclopses should drop?! Also, if you have any ideas for the mod, im willing to take some?
Maybe Arlemite? Nothing really new, I know, but Arlemite is kinda hard to get, unless you use some mining strategies.
Also, I was playing on my server with my friends, and awhile ago, we fought the Watcher. The Watcher Fight, with 3 people, is REALLY easy. We never needed to use our Massivences or anything. We barely got hit. Might I suggest making his aim a little better? Half the time his shots were 10 blocks off.
Well guys, here is a question for you! Instead of gold, what do you think the cyclopses should drop?! Also, if you have any ideas for the mod, im willing to take some?
Add Forge Biome Dictionary support to DRGP monster spawning for the Overworld, so it will work with Biomes O Plenty and other biomes mods without any editing or having to run Mob Spawn Control.
It is compatible? If you are talking about the rainbour mass spawning issue then either disable the customspawner in the mod options or get MobSpawnControls and disable Rainbours.
I did not change the biome ids, but I did have to change the dimension id for 6 cause abyss dimension was conflicting with it. So I took out B.F mod and it seems to be working fine. much rather have Divine than B.F. thanks for the reply though.
Well, I'm thinking that i should have a day every week that i update you guys on what's been happening with the progress. I think that i will make that day every Tuesday or Wednesday. I may post a series of questions throughout the week and if they're not answered then i'll post the in the weekly update! The updates (up to now) there are all of the mobs (if i counted correctly) in the game again almost every single mob works completely right, some have a few bugs to squash, The dimensions are almost ready (besides Vethea, that needs a re-code by the team) and a few more items/blocks need to do what they need to do and we should be good! Haha....
So far i have one question and that is:
What do you guys think the cyclopes's should drop and how many of that item will it drop?
Also, if you want regular updates, check out my new twitter!: https://twitter.com/TheSlayerMC Following would be appreciated!
Well, me and my friends have pretty much beaten DivineRPG. We all have full Halite Tier stuff, and we're planning a last Battle Royale in Augite. Every. Boss. At once.
So, yeah, the mod's much easier with multiple people. By much easier, I mean VERY easy. We tore through the mod in less then a week or 2, and half the time we were doing other things, such as building our oversized house or tinkering with other mods. Honestly, I feel the mod should get a buff in terms of difficulty. Vethea's honestly the most difficult part about this mod. Not saying I hate the mod, I actually love it, but a buff in terms of overall difficulty would be nice.
The cyclops. I'm not sure what he should drop but that golden pickaxe for the caveclops has got to go.
Looking at the pictures. I hate to say it but the first three twilight worlds still look somewhat the same-ish. But I'm not knocking nothing off from that too much.
My question: How's things are going as far as re-balancing?
Yeah.. thats because i have 30 - 50 FPS but when i take a screen shot its takes a bunch away.. And also i have a bad computer! haha
I'm pretty sure the cause is that we start using more complex and sometimes poorly efficient generation techniques the further into the worlds you go. We begin 256 terrain gen in the mythril mountains and in vethea (2x as much processing need).
(It probably isn't due to your computer though. ;))
Pictures:
Information:
Well, I'm thinking that i should have a day every week that i update you guys on what's been happening with the progress. I think that i will make that day every Tuesday or Wednesday. I may post a series of questions throughout the week and if they're not answered then i'll post the in the weekly update! The updates (up to now) there are all of the mobs (if i counted correctly) in the game again almost every single mob works completely right, some have a few bugs to squash, The dimensions are almost ready (besides Vethea, that needs a re-code by the team) and a few more items/blocks need to do what they need to do and we should be good! Haha....
So far i have one question and that is:
What do you guys think the cyclopes's should drop and how many of that item will it drop?
Also, if you want regular updates, check out my new twitter!: https://twitter.com/TheSlayerMC Following would be appreciated!
That would actually be a quite fun drop to get, and to use hmm
Or maybe a unique staff.
Nice.
Developer for the new and improved DivineRPG.
Maybe Arlemite? Nothing really new, I know, but Arlemite is kinda hard to get, unless you use some mining strategies.
Also, I was playing on my server with my friends, and awhile ago, we fought the Watcher. The Watcher Fight, with 3 people, is REALLY easy. We never needed to use our Massivences or anything. We barely got hit. Might I suggest making his aim a little better? Half the time his shots were 10 blocks off.
l
Add Forge Biome Dictionary support to DRGP monster spawning for the Overworld, so it will work with Biomes O Plenty and other biomes mods without any editing or having to run Mob Spawn Control.
It is compatible? If you are talking about the rainbour mass spawning issue then either disable the customspawner in the mod options or get MobSpawnControls and disable Rainbours.
Think I will be on here often? Haha no.
I did not change the biome ids, but I did have to change the dimension id for 6 cause abyss dimension was conflicting with it. So I took out B.F mod and it seems to be working fine. much rather have Divine than B.F. thanks for the reply though.
So, yeah, the mod's much easier with multiple people. By much easier, I mean VERY easy. We tore through the mod in less then a week or 2, and half the time we were doing other things, such as building our oversized house or tinkering with other mods. Honestly, I feel the mod should get a buff in terms of difficulty. Vethea's honestly the most difficult part about this mod. Not saying I hate the mod, I actually love it, but a buff in terms of overall difficulty would be nice.
l
Looking at the pictures. I hate to say it but the first three twilight worlds still look somewhat the same-ish. But I'm not knocking nothing off from that too much.
My question: How's things are going as far as re-balancing?
1.6.2? YAAAY!
LOL I noticed that too. Guess that just adds on to each of their difficulties.
Once again, another person makes an account just to make an Emote Spammy post on this thread. Figures...
Think I will be on here often? Haha no.
Yeah.. thats because i have 30 - 50 FPS but when i take a screen shot its takes a bunch away.. And also i have a bad computer! haha
I'm pretty sure the cause is that we start using more complex and sometimes poorly efficient generation techniques the further into the worlds you go. We begin 256 terrain gen in the mythril mountains and in vethea (2x as much processing need).
(It probably isn't due to your computer though. ;))