but you do know that you can use the recipes without the grinder, right?
Dang....I had completely forgotten about that. I guess I don't really need the soul shards mod anymore anyways since the author of it has made it useless by trying to "balance" it. Thanks.
Sorry about the delay, between work and Youtube I haven't had a lot of time for modding. Luckily it was just a couple lines of code that had changed in forge that needed to be updated.
As usual I haven't been able to do a thorough test, though this is a straight port to the latest Minecraft, so everything 'should' be fine.
I just tried to load up this mod with the FTB 1.5.2 beta pack and got this error:
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: barodas/hostileDrops/grinder/TileGrinder
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: barodas/hostileDrops/grinder/TileGrinder
at barodas.hostileDrops.grinder.Grinder.init(Grinder.java:17)
at barodas.hostileDrops.HostileDrops.PreInit(HostileDrops.java:116)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 5 more
Caused by: java.lang.ClassNotFoundException: barodas.hostileDrops.grinder.TileGrinder
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 32 more
Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file barodas/hostileDrops/grinder/TileGrinder
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 34 more
Love the mod! Hope to see it back up and running soon!
Alright guys I've updated the mod and disabled the Grinder. I spent the morning trying to figure it out and couldn't get it to work. I haven't got time to keep at it right now, so I thought I would get a working version out.
This version uses the old recipes from before the Grinder.
I also added a second recipe for Soul Tears that uses 2 Soul Sand in a crafting grid. This is a less efficient version than the Furnace recipe, but will offer an alternative for people that want to use this and the Soul Shards mod together.
Alright guys I've updated the mod and disabled the Grinder. I spent the morning trying to figure it out and couldn't get it to work. I haven't got time to keep at it right now, so I thought I would get a working version out.
This version uses the old recipes from before the Grinder.
I also added a second recipe for Soul Tears that uses 2 Soul Sand in a crafting grid. This is a less efficient version than the Furnace recipe, but will offer an alternative for people that want to use this and the Soul Shards mod together.
thx, the previous v1.2.2 does not work and crashed even with only forge installed
Alright guys I've updated the mod and disabled the Grinder. I spent the morning trying to figure it out and couldn't get it to work. I haven't got time to keep at it right now, so I thought I would get a working version out.
This version uses the old recipes from before the Grinder.
I also added a second recipe for Soul Tears that uses 2 Soul Sand in a crafting grid. This is a less efficient version than the Furnace recipe, but will offer an alternative for people that want to use this and the Soul Shards mod together.
I like most of the recipes, but I think maybe the blaze rob recipe should use gunpowder and/or coal, because just smelting gold doesn't make that much sense.
Rollback Post to RevisionRollBack
AKA Arctenik on some websites (or Zatnik, but I'm not the only Zatnik out there)
I like most of the recipes, but I think maybe the blaze rob recipe should use gunpowder and/or coal, because just smelting gold doesn't make that much sense.
It kind of does use coal, in that you have to smelt the gold rod to turn it into a blaze rod.
It kind of does use coal, in that you have to smelt the gold rod to turn it into a blaze rod.
I like that gold Idea, but I think it should have coal in the crafting recipe, along with a lava bucket, Like Phobophobe's Easy items mod kinda does it, but it uses iron rod instead of gold, and you craft the rod with 3 iron nuggets.(9th of iron ingot) because using lava bucket makes a bit more sense than smelting, for it to be a nether item.
when you add the grinder back, can you please change it so that cooking ground chicken gives you cooked ground chicken instead of making your chicken whole again?
The smelting of Leathery Material seems to produce 334:1 (ie Leather with damage set to 1) instead of 334 .. making it incompatible with any crafting recipes.
The smelting of Leathery Material seems to produce 334:1 (ie Leather with damage set to 1) instead of 334 .. making it incompatible with any crafting recipes.
Good catch!
Updated to 1.3.1, Leathery Material smelts into usable Leather now. Thanks NoobBait =).
I've noticed the mod is reacting strangely with Railcraft. Any time on of the new items (like mutton, or golden rods) should be created, it instead spawns a Railcraft item. Anyone else having this problem?
Dang....I had completely forgotten about that. I guess I don't really need the soul shards mod anymore anyways since the author of it has made it useless by trying to "balance" it. Thanks.
Sorry about the delay, between work and Youtube I haven't had a lot of time for modding. Luckily it was just a couple lines of code that had changed in forge that needed to be updated.
As usual I haven't been able to do a thorough test, though this is a straight port to the latest Minecraft, so everything 'should' be fine.
Check out my Youtube Channel: http://www.youtube.com/user/Barodas22
Love the mod! Hope to see it back up and running soon!
This version uses the old recipes from before the Grinder.
I also added a second recipe for Soul Tears that uses 2 Soul Sand in a crafting grid. This is a less efficient version than the Furnace recipe, but will offer an alternative for people that want to use this and the Soul Shards mod together.
Check out my Youtube Channel: http://www.youtube.com/user/Barodas22
thx, the previous v1.2.2 does not work and crashed even with only forge installed
Thank you for the update!
AKA Arctenik on some websites (or Zatnik, but I'm not the only Zatnik out there)
My texture pack on Planet Minecraft
It kind of does use coal, in that you have to smelt the gold rod to turn it into a blaze rod.
Check out my Youtube Channel: http://www.youtube.com/user/Barodas22
Hope you guys enjoy and sorry for the long delay
As usual I've tested as much as I can but there could still be problems. Let me know and I'll get them fixed up ASAP.
Check out my Youtube Channel: http://www.youtube.com/user/Barodas22
Most recipes have make sense and schould have been included in vanilla imo.
Thanks for this awesome mod.
PS: Have some diamonds, good sir.
Thanks for keeping it up to date.
One bug tho ..
The smelting of Leathery Material seems to produce 334:1 (ie Leather with damage set to 1) instead of 334 .. making it incompatible with any crafting recipes.
Thanks
Good catch!
Updated to 1.3.1, Leathery Material smelts into usable Leather now. Thanks NoobBait =).
Check out my Youtube Channel: http://www.youtube.com/user/Barodas22