This sounds funny - in addition the biome could be very colorful - not only fuzzy and full of fur but yeah idk possibly a lot of colors...Gay pride biome lol
lol thanks for listening to my idea. For that i give u LOLZ
Are you using a launcher other than the normal Vanilla launcher? If so the launcher might be the problem as some don'T work with the mod-folder but will also not work with manual injection of the files.
Also: BoP recently changed from "ModLoader" to "Forge" so if you don'T have Forge it won'T work also if you have Forge AND ModLoader installed it won'T work as well since ModLoader AND Forge don'T work together so their mods don't either.
Read:
yes i do have the latest version of forge and thats it, i know that much. and another launcher? tad confused on that. but that might be the problem because i tried another random mod to see if it would work and that worked fine. to Manually pujt the folders i would have to go into the .jar folder correct?
If you use the launcher that came with minecraft you are using the Vanilla Launcher. there are custom Launchers out there such as Magic Launcher, Feed the Beast and SKMClauncher. There might even be more but those are the only 3 I know.
What about saving your .minecraftfolder elsewhere - delet it and start your launcher with "Force update" active and get a fresh minecraft.jar (you can copy your saved worlds back into the new .minecraft folder later). Save a copy of that fresh jar somewhere.
Then install the latest Forge version. Run minecraft. If it works close it again and add BoP by putting the zip-file into your mods-folder. Run minecraft. if it crashes remove it from the zip folder and delete the jar (just in case) and copy the save fresh jar in. Then unzip the mod-file and open your minecraft.jar with your desired archiver and move the files inside the unzipped bop-folder into the jar by dragging and dropping. let the archiver repack the jar and then close it. Then run minecraft. if it still crashes post a crashlog in this topic.
Please note that Bop biomes will only generate in NEW worlds. Old worlds won't generate any new biomes. at least that was the last thing I knew - might have been changed but in case you consider BoP not working because you don'T see any new biomes in your old worlds that could be the issue
Well I thought your idea was pretty unique and comical - actually that is something this mod needs - a comical biome with a psychedelic touch xD
yea i tried all that before, nothing seems to work and i figured you were talking about the FTB loader. i probably have to get that dont i? and here is the crash report
--- BEGIN ERROR REPORT 162a99a0 --------
Full report at:
C:\Users\Jesse\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-20_15.36.26-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/20/13 3:36 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_23, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 383148104 bytes (365 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.17.534 Minecraft Forge 6.6.0.503 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty [Biomes O' Plenty] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4250 GL version 3.2.9751 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cpw.mods.fml.common.registry.GameRegistry.addRecipe(Lur;[Ljava/lang/Object;)V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.registry.GameRegistry.addRecipe(Lur;[Ljava/lang/Object;)V
at tdwp_ftw.biomesop.mod_BiomesOPlenty.load(mod_BiomesOPlenty.java:1287)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more
--- END ERROR REPORT cbabf5a6 ----------
Alright. So, here's my idea: a mediterranean biome. Rolling hills with a mixture of tall grass and the short, dead grass from the mesa biome. Could possibly have a new type of tree - maybe cedar, or even olive. Maybe the occasional pocket of surface stone, also.
The Biome you should add is the "Paradise" biome. Giant floating islands with no hostile mobs, lots of water springs, and slopes around the edges connecting it to the mainlands. That would be the awesome-est (is that even a word?) biome ever.
Another one, if I am allowed to suggest two, is the urban biome. It has giant iron skyscrapers and apartment buildings. In the apartments, NPCs spawn.
Rollback Post to RevisionRollBack
Oh, oh. No more buttered scones for me, mater. I'm off to play the grand piano. Pardon me while I fly my aeroplane.
Are seeds compatible with this mod, or do they generate in a way that isn't seed compatible? If it is seed compatible, can you add a separate BOP Seeds post? I'm always looking for the best seeds, and I just don't really like using a randomly generated seed.
Rollback Post to RevisionRollBack
Oh, oh. No more buttered scones for me, mater. I'm off to play the grand piano. Pardon me while I fly my aeroplane.
Congrats on 100 pages, I've been silently stalking the progress of this mod for some time, lol.
I have a biome idea: Punalu'u, or more specifically Punalu'u Black Sand Beach(Hawaii):
What would Punalu'u look like?
An Island biome or a biome that can only border an ocean biome, with big black sand beaches (using a new block, "Black Sand") that border bright green hilly fields. The fields would have palm trees, a lot of grass and BO'P Daisies. The water would be crystal blue, and the sky would be also.
Maybe the player could even put 4 black sand into a crafting bench to make "Black Sandstone" and/or smelt it for black-frosted glass xD.
Just got another idea.
The "Error" biome. It has various Hellish elements, including Netherrack lit with fire, Ghasts, Nether Fortresses, and other elements from thee scariest biomes in this mod, such as elements from the Deadlands biome.
Rollback Post to RevisionRollBack
Oh, oh. No more buttered scones for me, mater. I'm off to play the grand piano. Pardon me while I fly my aeroplane.
I was able to install this mod over an existing world on my server after a little trial and error.
First, I used MCEdit to Prune a copy of the world down to just the vital bits I wanted to keep. Then I generated a new world using the mod. I logged in and wandered around to places not on my old map. Then while the world was offline, I copied all the files in the Resources folder of the old world to the new one.
I had some conflict with other mods, which I resolved by editing the config file for this mod. I am running:
Forge
Equivalent Exchange 3
Industrial Craft 2
PedPower 2 pr6
Code Chicken Core
Immibis Core
Ender Storage
NEI
Iron Chests
BuildCraft
TubeStuff
RailCraft
Also, I had to change the name of the zip file in the Mods folder to zBiomes... so that it was last in alphabetical order and thus loaded last. When it loaded in alpha order the config file didn't seem to be honored and it would attempt to use conflicting block IDs.
The only issue I have is the usual result of world merging, which is that the chunks I transferred have different biomes and terrain than the surrounding chunks, resulting in hard edges that never completely soften. Since I don't have Bukkit installed, I can't use WorldEdit to smooth the edges either. A small price to pay for being able to use my old world!
First of all, let me just say that this is my favorite mod EVER! Anyway, though, after updating to 1.4.7, the BoP biomes don't seem to be generating. I've flown around for the better part of 90 minutes with the biomes set at normal size, and I've yet to see them. Any help?
This is now my favorite mod, Thank you so much this must have taken ages to make.
I love the Mystic Grove, It is so beautiful at night, though I thought I was safe because of the glowing flowers, but then got slaughtered by a gang of witches. Well done my friend, well done.
First of all, let me just say that this is my favorite mod EVER! Anyway, though, after updating to 1.4.7, the BoP biomes don't seem to be generating. I've flown around for the better part of 90 minutes with the biomes set at normal size, and I've yet to see them. Any help?
Maybe your FML of ModLoader is broken. Try reinstalling the one of those you have. I am having trouble installing FML on 1.4.7, so I downgraded to 1.4.6.
Rollback Post to RevisionRollBack
Oh, oh. No more buttered scones for me, mater. I'm off to play the grand piano. Pardon me while I fly my aeroplane.
Is there a way to disable the 2 teleport items if we don't want them? I already have Crystal Wing and other mods that we prefer, and I don't want people testing these out and crashing in the nether.
The fungi/mushrooms growing in this region have a black/purple-like dotted colored cap perched on a curved charcoal-gray stem. The grass is a sickly grey and the giant mushrooms produce poisonous effects when touched by the player. (think of huge poisonous cactuses)
A rare biome; coming across it is like a natural hazard awaiting you. Zombies, spiders (rumor has it even living fungi) are the main occupants of this dangerous biome. Stay wary of them; avoid being knocked into the poisonous fungi! The land may be generally flat with an occasional crater beneath a mushroom. There are also Ensnarers which are semi-common to find in the biome. Rarely, you might come across a small pool of purple-like water. THIS IS TOXIC! Fall in and you'll be taking Poison damage. (But you can use a bucket on it to get a Bucket of Toxicated Water).
The giant mushrooms contain roots that grow on the cover of grass and reach out from the base of the stem covering at least 1 - 3 blocks from the base. These stems are poisonous but if chopped can be used as an active ingredient to concoct potions of poison (including splash potions as-well).
This biome is centered completely around toxin and poison. There are of course a few plants that hate your guts and want you to die. These are called the Ensnarers(a short, flat plant that will close up when trodded on) it viciously feeds off your health slowly. The only way to escape is to rapidly break one of it's sides to get out; the plant will die and you'll have a chance of getting Seeds of Ensnaring which lets you grow an Ensnarer in your own terrain. (Careful though!)
Many thanks and appreciation for reading this idea.
Very bad illustrations ahead, you've been warned
Summarised:
Poisonous Fungi,
Life-threatening plants,
Toxicated water,
But of course - with the right tools in hand, you can use these to your advantage!
Ah thanks, not sure how I missed that. Need to lurk more I guess. That's too bad though. I wonder if it's possible for forge to add the ability to add biomes to the end or nether and if not maybe we'll get lucky and there'll be something in the official mod api that lets us do that.
Anyways congratulations on the 100 pages and looking forward to the next update.
lol thanks for listening to my idea. For that i give u
yes i do have the latest version of forge and thats it, i know that much. and another launcher? tad confused on that. but that might be the problem because i tried another random mod to see if it would work and that worked fine. to Manually pujt the folders i would have to go into the .jar folder correct?
No... Definitely nothing like your idea, mate.
yea i tried all that before, nothing seems to work and i figured you were talking about the FTB loader. i probably have to get that dont i? and here is the crash report
--- BEGIN ERROR REPORT 162a99a0 --------
Full report at:
C:\Users\Jesse\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-20_15.36.26-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/20/13 3:36 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_23, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 383148104 bytes (365 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.17.534 Minecraft Forge 6.6.0.503 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty [Biomes O' Plenty] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4250 GL version 3.2.9751 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cpw.mods.fml.common.registry.GameRegistry.addRecipe(Lur;[Ljava/lang/Object;)V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.registry.GameRegistry.addRecipe(Lur;[Ljava/lang/Object;)V
at tdwp_ftw.biomesop.mod_BiomesOPlenty.load(mod_BiomesOPlenty.java:1287)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more
--- END ERROR REPORT cbabf5a6 ----------
Another one, if I am allowed to suggest two, is the urban biome. It has giant iron skyscrapers and apartment buildings. In the apartments, NPCs spawn.
I have a biome idea: Punalu'u, or more specifically Punalu'u Black Sand Beach (Hawaii):
What would Punalu'u look like?
An Island biome or a biome that can only border an ocean biome, with big black sand beaches (using a new block, "Black Sand") that border bright green hilly fields. The fields would have palm trees, a lot of grass and BO'P Daisies. The water would be crystal blue, and the sky would be also.
Maybe the player could even put 4 black sand into a crafting bench to make "Black Sandstone" and/or smelt it for black-frosted glass xD.
~
Some Info and pictures
The "Error" biome. It has various Hellish elements, including Netherrack lit with fire, Ghasts, Nether Fortresses, and other elements from thee scariest biomes in this mod, such as elements from the Deadlands biome.
I was able to install this mod over an existing world on my server after a little trial and error.
First, I used MCEdit to Prune a copy of the world down to just the vital bits I wanted to keep. Then I generated a new world using the mod. I logged in and wandered around to places not on my old map. Then while the world was offline, I copied all the files in the Resources folder of the old world to the new one.
I had some conflict with other mods, which I resolved by editing the config file for this mod. I am running:
Forge
Equivalent Exchange 3
Industrial Craft 2
PedPower 2 pr6
Code Chicken Core
Immibis Core
Ender Storage
NEI
Iron Chests
BuildCraft
TubeStuff
RailCraft
Also, I had to change the name of the zip file in the Mods folder to zBiomes... so that it was last in alphabetical order and thus loaded last. When it loaded in alpha order the config file didn't seem to be honored and it would attempt to use conflicting block IDs.
The only issue I have is the usual result of world merging, which is that the chunks I transferred have different biomes and terrain than the surrounding chunks, resulting in hard edges that never completely soften. Since I don't have Bukkit installed, I can't use WorldEdit to smooth the edges either. A small price to pay for being able to use my old world!
I love the Mystic Grove, It is so beautiful at night, though I thought I was safe because of the glowing flowers, but then got slaughtered by a gang of witches. Well done my friend, well done.
Maybe your FML of ModLoader is broken. Try reinstalling the one of those you have. I am having trouble installing FML on 1.4.7, so I downgraded to 1.4.6.
Thanks!
Toxic Wasteland
The fungi/mushrooms growing in this region have a black/purple-like dotted colored cap perched on a curved charcoal-gray stem. The grass is a sickly grey and the giant mushrooms produce poisonous effects when touched by the player. (think of huge poisonous cactuses)
A rare biome; coming across it is like a natural hazard awaiting you.
Zombies, spiders (rumor has it even living fungi) are the main occupants of this dangerous biome. Stay wary of them; avoid being knocked into the poisonous fungi! The land may be generally flat with an occasional crater beneath a mushroom. There are also Ensnarers which are semi-common to find in the biome. Rarely, you might come across a small pool of purple-like water. THIS IS TOXIC! Fall in and you'll be taking Poison damage.
(But you can use a bucket on it to get a Bucket of Toxicated Water).
The giant mushrooms contain roots that grow on the cover of grass and reach out from the base of the stem covering at least 1 - 3 blocks from the base. These stems are poisonous but if chopped can be used as an active ingredient to concoct potions of poison (including splash potions as-well).
This biome is centered completely around toxin and poison. There are of course a few plants that hate your guts and want you to die. These are called the Ensnarers (a short, flat plant that will close up when trodded on) it viciously feeds off your health slowly. The only way to escape is to rapidly break one of it's sides to get out; the plant will die and you'll have a chance of getting Seeds of Ensnaring which lets you grow an Ensnarer in your own terrain. (Careful though!)
Many thanks and appreciation for reading this idea.
Summarised:
Poisonous Fungi,
Life-threatening plants,
Toxicated water,
But of course - with the right tools in hand, you can use these to your advantage!
just Adds rice fields into the game
Ah thanks, not sure how I missed that. Need to lurk more I guess. That's too bad though. I wonder if it's possible for forge to add the ability to add biomes to the end or nether and if not maybe we'll get lucky and there'll be something in the official mod api that lets us do that.
Anyways congratulations on the 100 pages and looking forward to the next update.
1. We can't help you without some kind of crash report.
2. Sounds like an ID issue. (I once managed to hose my configs so bad, my trees had nuclear reactor chambers for leaves lol)
GENERATION 9001: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment