Woah, 100 pages, look at that! I told you guys I'd be giving you something special, so here it is:
Good luck to those who enter! If you have any questions, feel free to post them. And don't forget to share this with your friends, family, co-workers, and anyone who is a fan of Minecraft!
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Also, I've released a new update, and started using version numbers! This is version 0.4.0 (40th update).
- Removed the Mutant and Undead Spider.
- Changed the Grasslands to be more like the old Swamps from Beta 1.7.3 and below.
- Tweaked the Mangrove a bit, and added mangrove logs/planks/etc.
- Changed the sky color of the Tropics to be a bit nicer.
- Changed the grass generation in the Prairie, so it now has tall, medium, and short grass.
- Changed the palm tree leaf texture, and used the old one for mangrove leaves.
- Fixed hardcoded mob IDs.
- Probably some other minor stuff that I can't remember off the top of my head.
I have a great idea for a fantasy biome, a Crystal Forest, with light and dark blue trees, grass and water, and some kind of crystal block or small and giant glowing mushrooms and glowing flowers with a blue-greenish color, and the caves in the biome made of ice or some kind of new crystal block, it'd look awesome.
Just to clarify, the voting will take place separately from here. I was going to have it so people would just vote up posts on here, but then some posts will go unnoticed, and it wouldn't be fair to those entering late. So I'll compile a multiple choice form on Google Docs or something where you guys can vote afterwards.
I personally would love to see an oceanic biome, with coral reefs, new mobs, seaweed and colorful undersea plants, and none of that nasty patchy dirt sea floor, i want beautiful white sand, maybe with some stone and occasional clay.and fruequent natural underwater arches filled with coral, and wildlife. it would also be awesome if a sort of sunken pirate was added, with a mob spawner that spawned sharks, along with a chest that has some nice pirate loot. i know we already have ocean biomes, but they really need to be revamped. so this is my entry, i hope for the sake of minecraft i win, because lord knows we need new oceans! your an amazingly talented coder might i add! Biomes p' plenty looks absouluty amazing.
Is the newest release still backcompatible with 1.4.6, or does it require the 1.4.7 FORGE making it for 1.4.7 only?
Yes, you can use it with 1.4.6, and probably even 1.4.5. I'm actually still using 1.4.6 to compile, because I'm lazy, and there's really no need to change it to 1.4.7, as it was just a minor bugfix release.
A biome based on the "Avatar Hallelujah Mountains" on the southern China, where the Jade Forest and the Valey of Four Winds areas from the mists of pandaria wow expansion are also based. A basic flat land with lots of grass, bushes and ocasional trees, with mountains that are not climbable, thin and high, like sticks, with trees and bushes on the top. And it would be nice if there is a lot of little rivers and lakes around and many villages, because chinese people like to reproducing a lot.
This is a pretty mundane idea compared to some of the biomes already in the mod, but I think inland Mushroom biomes would be cool. Just as rare as vanilla Mushroom islands, but not required to be surrounded by ocean biomes.
That'd be extremely complicated to write generation code for. It's something I know how to do, but it's not worth all the time and effort for something that only appears in one biome.
Terrain Control uses a pretty simple .bob/.bo2 text file format to define building/trees/anything made of blocks, that can be placed during world generation. If you manage to use the same format, people can exchange those, and making a windmill like that becomes a breeze. There's even an editor with some capabilities, see this thread for the editor and some ready-made objects: http://www.minecraftforum.net/topic/316945-phoenixterrainmod-bob-sharing-thread/
This is a pretty mundane idea compared to some of the biomes already in the mod, but I think inland Mushroom biomes would be cool. Just as rare as vanilla Mushroom islands, but not required to be surrounded by ocean biomes.
I was considering doing that anyway, and the contest is more about new biomes rather than changes to existing ones. Post again with a different idea, please.
There's also a .schematic to code converter thing, but it's not as fine-tuned as doing the generation code by hand. Either way, I'm not getting doing any new structures for a while. I want to get all of the biomes to be perfect and stable, with the rest of the plants and whatnot that I plan on adding before I add anything outside of biomes/decorative stuff.
Why is it now Forge only? If I remember correctly it was Modloader last time
Because Forge allows me to do a lot more. Gamax92 ported the entire mod to Forge earlier this month, and while some things haven't been ported over yet, like the custom hill/shore generation, the benefits from it are well worth it (Unlimited texture slots, multiplayer support, etc.).
I think a Pando-inspired biome would be a striking addition! A thick forest populated by a new tree, aspens- a sort of variant birch, tallish with golden-yellow leaves- and a few scattered vanilla birch trees as well (or maybe just birch trees with a yellow foliage shader, if there's a way to get around the birch shader). The grass would be light yellowish-green.
Good luck to those who enter! If you have any questions, feel free to post them. And don't forget to share this with your friends, family, co-workers, and anyone who is a fan of Minecraft!
--------------------------------------------
Also, I've released a new update, and started using version numbers! This is version 0.4.0 (40th update).
- Removed the Mutant and Undead Spider.
- Changed the Grasslands to be more like the old Swamps from Beta 1.7.3 and below.
- Tweaked the Mangrove a bit, and added mangrove logs/planks/etc.
- Changed the sky color of the Tropics to be a bit nicer.
- Changed the grass generation in the Prairie, so it now has tall, medium, and short grass.
- Changed the palm tree leaf texture, and used the old one for mangrove leaves.
- Fixed hardcoded mob IDs.
- Probably some other minor stuff that I can't remember off the top of my head.
If you include this, Thanks! (Please Vote!)
Hope you like the idea guys (Please Vote!!)
Great looking mod, will be trying. Can anyone tell me if patching with mcpatcher causes any issues? I just can't stand the default water =P.
I kinda just want to load up some maps hah, anyone want to share their good ones?
Sure!
Yes, you can use it with 1.4.6, and probably even 1.4.5. I'm actually still using 1.4.6 to compile, because I'm lazy, and there's really no need to change it to 1.4.7, as it was just a minor bugfix release.
Maybe a name for this Biome: Needle Range Biome
Terrain Control uses a pretty simple .bob/.bo2 text file format to define building/trees/anything made of blocks, that can be placed during world generation. If you manage to use the same format, people can exchange those, and making a windmill like that becomes a breeze. There's even an editor with some capabilities, see this thread for the editor and some ready-made objects: http://www.minecraftforum.net/topic/316945-phoenixterrainmod-bob-sharing-thread/
Also some people are sharing .bo2 files in that bukkit thread: http://dev.bukkit.org/server-mods/terrain-control/forum/43735-downloads-user-created-worlds-biomes-and-objects/#posts
Red rocky terrain, with the occasional birch/oak grove.
If I'm not mistaken we already have a canyon biome.Scratch that.
I was considering doing that anyway, and the contest is more about new biomes rather than changes to existing ones. Post again with a different idea, please.
There's also a .schematic to code converter thing, but it's not as fine-tuned as doing the generation code by hand. Either way, I'm not getting doing any new structures for a while. I want to get all of the biomes to be perfect and stable, with the rest of the plants and whatnot that I plan on adding before I add anything outside of biomes/decorative stuff.
I removed it a while back, as it didn't really look that nice. If his idea wins though, I'll be sure to make it a lot nicer.
Because Forge allows me to do a lot more. Gamax92 ported the entire mod to Forge earlier this month, and while some things haven't been ported over yet, like the custom hill/shore generation, the benefits from it are well worth it (Unlimited texture slots, multiplayer support, etc.).