I know the modders here, who did good work, probably won't give a dang about what i'm about to say but I think he would have been better off staying with 1.7.10 or keeping a port back there even if it is a ancient, 3 year old version since that was where all the mods are at still.
Okay, so I have gotten 1.12 set up and have implemented the same mods than I did in my previous client on 1.8, including BoP, which is currently in Beta. I was wondering if it's going to function the same as the previous version, or will there be other stuff added later on? Would it be safe if I did a full-on playthrough of Survival in this state? I was planning to do a "Totally niche Minecraft series" (Sarcastically) based on BoP 1.12.
I have done a test an hour ago before posting. Everything seems to be working fine. Though, a bit irrelevant, WorldEdit appears to be somewhat errory whenever I use //set. Other than that, haven't been encountering anything else major with BoP at the moment.
I know, but I am curious if the tropics may get different parrots than the jungles or if some variation like that is planned.
I am one to like variation for variation's sake though. I actually was a bit disappointed when Jungle spiders were ripped out instead of just rebalanced or something for instance (I know they attempted a rebalance before abandoning the mob altogether, but hey, I still liked the idea of some dangerous spider variant in the jungles that ruins you day occasionally still it's their mod so they can do whatever they want with it and if I really wanted them I probably could just make them in MCcreator or something)
At least there's more mo critters alternatives these days.
The Meaning of Life, the Universe, and Everything.
I just wanted to throw some praise out there. Im usually one of the ones that harped on BOP all the time because of the clutter it left ect. I gotta say the changes made from 1.10.2 to 1.11.2 are simply amazing. Cleaned out alot of the clutter, changed alot of the biomes i think for the better, added back in nether Biomes. I think BOP is definately headed in a wonderful direction. Dont get me wrong im just one persons opinion and it may not even matter Much. I just wanted to say though things look fantastic in 1.11.2.
The Meaning of Life, the Universe, and Everything.
I'm talking about the settings for ore depth, patch size, spawn tries and so on that you can customize in the settings screen for a customized world in Vanilla minecraft, not neccessarily which ores can occur in which biomes. I haven't seen any settings regarding that and using the vanilla setting names as generator parameters doesn't seem to affect it.
Edited : i gave up .. i am not good at scripting so i am not sure what all i was doing wrong .. far as biome tweaker but nothing i typed in worked .. then with Realisitc Terrain Generation i went into each and every individual biome file and changed caves and ravines to 0 cause it stated set to 0 to disable ... and it did not get rid of them ... and Geographicraft crashes my game ... so i guess i am stuck with ravines and caves ... thank you for the suggestions though
it was the realistic i didn't do .... i tried playing on the biomes o plenty setting... i actually figured out my mistake just a few minutes ago and came to edit .. but yes i do have realistic terrain generator , biome tweaker and geograficalcraft installed .... it all works perfect now ... but yea ... thanks again for the help sadly i know the basics of the game .. but when i try out new mods i become a noodish failure and it will take me hours to figure out a simple process ...seriously though this happened to me when i installed BOP ... i kept playing on default world and wondered why none of the BOP biomes were loading ............................. so i really should have figured that out sooner .. thank you @robijnvogel and @lelek6 for the help ...
yea i know .. i was going through all measures that night trying to figure out where i was going wrong .. so i installed them all ... which was why my game crashed at one point .. i had to solve that issue by giving myself a bit more memory ... really i am slow at all this stuff ... after i got it to work i just didn't go in and delete any of them ... i probably need to clean out my mods folder sometime or i will probably bog my game so much i wont be able to play ... thing with this is i have so many mods .. i don't know what goes where ... so i just keep putting it off :/ .. i do know this makes it harder when i need help and i am sorry for this ... but usually when i do ask for help i end up getting myself confused but surprisingly enough it always ends good .. so i go by the if its not broke .. dont bother trying to fix it ... it works and i am too afraid to delete anything in fear i will only mess myself all up again ... beings my issue is solved i do appreciate all your patients with me and thank you for the help ...even though i took a weird turn from what you told me to do it did still end up working... when i have time i will definitely clean the files up some . don't need the horrible crashing again
Hi, I was wondering if you might be able to bring back the scrubland biome. I liked this one a lot because it resembles the terrain of Southern California and Italy, but for some reason it has been excluded in recent updates.
Is it possible for you to make the 1.11.2 version compatible with forge 1.11.2-220.127.116.118? Because i really wanna use it for my server but the forge version is 2228 and not the 2279 like it says and i cant run the old forge 2279 because no server host has that.
Was your intention to explain what FileZilla was or did i said something wrong?
I am using FileZilla too and it works perfectly for me. Just to say.
The former, I suspect. Your phrasing before mentioned "an FTP option" and then FileZilla as if it was something else. What the host can provide is an FTP server. That is the "back end" which exposes the files to an FTP client, such as FileZilla (or the Unix "ftp" command, or the built-in FTP clients of most web browsers). If the host doesn't offer FTP service, FileZilla and other clients can knock on their firewall 'till kingdom come, to no avail.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.