Hello! I have a world that I created initially as an Amplified World, then I turned it into a default one [I really like tall snowy mountains, so just for that]. Now I want to change it to a Biomes O' Plenty like world, but I what should I type in the generator's name (I'm using NBTExplorer). Should I write: biomeso'plenty, biomes o' plenty, Biomes O' Plenty? (What way should I type the world type name??) Thanks in advance for your response!
Build 1.11-6.0.0.2113:
GirafiStudios:
Fixed some achievements not working Re-implemented some achievements
that have been commented out for a while Slight cleanup of
AchievementEventHandler
Build 1.11-6.0.0.2112:
Adubbz: Updated to Forge 2176 (Sigh)
Build 1.11-6.0.0.2111:
Adubbz: Updated to Forge 2173
You posted that inline before, but it's not obvious from the picture what the problem is. If you're just referring to how loamy dirt (with or without grass on top) is darker in color than regular dirt, that's probably intentional rather than a bug.
Hi, I know it's late to post it,but I will post it '-'
I have a idea for a biome.
Name:Cloudy Fields
Característics:It is a biome that has a dark brown earth with dark trees.In this biome is always raining.The sky is very cloud,with an special color: dark grey.
Heat:In this biome, the heat is cold, with 0.3.
Precipitation:Rain
Rarity:1
Curiosity:If the biome is located near a bay,the water is with an dark blue color.
You posted that inline before, but it's not obvious from the picture what the problem is. If you're just referring to how loamy dirt (with or without grass on top) is darker in color than regular dirt, that's probably intentional rather than a bug.
Well, the greenish blocksides for the loamy grass seem a bit dubious.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Well, the greenish blocksides for the loamy grass seem a bit dubious.
Ah, okay. Now I understand what the bug is - I hadn't recognized that those were loamy dirt blocks in your image rather than regular/vanilla dirt blocks, which implies that somehow the grass color for the biome is being applied to the entire side texture instead of just the overlay for the grass near the top of the side texture. I seem to recall seeing a similar mismatch when using BDCraft textures, but I stopped using BoP because its Nether biomes confuse GT5u (see https://github.com/Blood-Asp/GT5-Unofficial/issues/726).
BoP build 2089 for MC 1.10.2 seems to be free of this issue, and it also offers options to disable BoP grasses when starting a new world. IDK exactly when the issue was fixed, or when the extra options were added, though.
Ah, okay. Now I understand what the bug is - I hadn't recognized that those were loamy dirt blocks in your image rather than regular/vanilla dirt blocks, which implies that somehow the grass color for the biome is being applied to the entire side texture instead of just the overlay for the grass near the top of the side texture. I seem to recall seeing a similar mismatch when using BDCraft textures, but I stopped using BoP because its Nether biomes confuse GT5u (see https://github.com/Blood-Asp/GT5-Unofficial/issues/726).
BoP build 2089 for MC 1.10.2 seems to be free of this issue, and it also offers options to disable BoP grasses when starting a new world. IDK exactly when the issue was fixed, or when the extra options were added, though.
Versions 1.8, 1.9, 1.10 doesn't have this issue as i think, only version 1.7.10. And builds for 1.7.10 stopped releasing.
That's why i asked if there a way to disable them (new grass blocks). do you know the latest build that doesn't have those new grass blocks?
Versions 1.8, 1.9, 1.10 doesn't have this issue as i think, only version 1.7.10. And builds for 1.7.10 stopped releasing.
That's why i asked if there a way to disable them (new grass blocks). do you know the latest build that doesn't have those new grass blocks?
I don't see a way to disable them in 1.7.10. Looking at the GitHub history for BlockBOPNewGrass, it seems to have been added Aug 8 2014, so you'd need a build older than that, and the CurseForge files don't seem to go back that far. https://github.com/Glitchfiend/BiomesOPlenty/releases has some files old enough to lack the new grass blocks, but you might run into compatibility issues running a mod that old with more recent versions of other mods or even Forge.
Any fix for buckets? They for some reason appear in different tab in the menu, not under BOP menu. Also, regardless of changing images for those buckets I cant update their textures in the game, and just for them. For all other items I managed make a skin, but skins for buckets are not loading for some reason.
What version of Minecraft? Because 1.8+ have changed it so Forge provides the bucket textures now.
We at Dokucraft TSC have a mod patch for your mod. We would like to know if you could mention our patch on your forum page or your website. Thank you for your cooperation. Link:https://www.dokucraft.co.uk/mod-support/biomes-o-plenty
Yeah, I am playing the new FTB Infitiy lite and the nether is so bland without BOP nether biomes. Hopefully they will get them add back in soon.
1.7.10 please
Huh? It's been available for 1.7.10 for a while. Just scroll down to where it shows "Minecraft 1.7" at https://minecraft.curseforge.com/projects/biomes-o-plenty
Hello! I have a world that I created initially as an Amplified World, then I turned it into a default one [I really like tall snowy mountains, so just for that]. Now I want to change it to a Biomes O' Plenty like world, but I what should I type in the generator's name (I'm using NBTExplorer). Should I write: biomeso'plenty, biomes o' plenty, Biomes O' Plenty? (What way should I type the world type name??) Thanks in advance for your response!
Minecraft Fan! And modder wanna be!
Hello again, @RodrigoTaipe93
Thanks, bro! You are awesome!
Minecraft Fan! And modder wanna be!
This mod now has a problem when the author adds the new types of grass, for a long time, he didn't fix it yet.
I'm using version 1.7.10, I don't know about the newest versions.
Do anyone has the same problem?
Thank you!
Keep up the great work guys!
Is there a way to remove the other grass types? Like loamy grass, they are bugged with version 1.7.10...
How are they bugged?
Hey just a quick biome idea- hotsprings.
It could be found in cold biomes and maybe it has a dead tree or maybe even cherry tree.
See this : http://i.imgur.com/t4bubCc.png
You posted that inline before, but it's not obvious from the picture what the problem is. If you're just referring to how loamy dirt (with or without grass on top) is darker in color than regular dirt, that's probably intentional rather than a bug.
Hi, I know it's late to post it,but I will post it '-'
I have a idea for a biome.
Name:Cloudy Fields
Característics:It is a biome that has a dark brown earth with dark trees.In this biome is always raining.The sky is very cloud,with an special color: dark grey.
Heat:In this biome, the heat is cold, with 0.3.
Precipitation:Rain
Rarity:1
Curiosity:If the biome is located near a bay,the water is with an dark blue color.
So, it's this.Sorry for my bad english.Bye!
Well, the greenish blocksides for the loamy grass seem a bit dubious.
Ah, okay. Now I understand what the bug is - I hadn't recognized that those were loamy dirt blocks in your image rather than regular/vanilla dirt blocks, which implies that somehow the grass color for the biome is being applied to the entire side texture instead of just the overlay for the grass near the top of the side texture. I seem to recall seeing a similar mismatch when using BDCraft textures, but I stopped using BoP because its Nether biomes confuse GT5u (see https://github.com/Blood-Asp/GT5-Unofficial/issues/726).
BoP build 2089 for MC 1.10.2 seems to be free of this issue, and it also offers options to disable BoP grasses when starting a new world. IDK exactly when the issue was fixed, or when the extra options were added, though.
Versions 1.8, 1.9, 1.10 doesn't have this issue as i think, only version 1.7.10. And builds for 1.7.10 stopped releasing.
That's why i asked if there a way to disable them (new grass blocks). do you know the latest build that doesn't have those new grass blocks?
I don't see a way to disable them in 1.7.10. Looking at the GitHub history for BlockBOPNewGrass, it seems to have been added Aug 8 2014, so you'd need a build older than that, and the CurseForge files don't seem to go back that far. https://github.com/Glitchfiend/BiomesOPlenty/releases has some files old enough to lack the new grass blocks, but you might run into compatibility issues running a mod that old with more recent versions of other mods or even Forge.
What version of Minecraft? Because 1.8+ have changed it so Forge provides the bucket textures now.
We at Dokucraft TSC have a mod patch for your mod. We would like to know if you could mention our patch on your forum page or your website. Thank you for your cooperation. Link:https://www.dokucraft.co.uk/mod-support/biomes-o-plenty
-Happy Christmas,
Dokucraft TSC