1.11
Biomes
Blocks
Food
Realism
Magic
From changelog:
I'd like to disable the crag biome, because I don't like its over-the-top-extreme terrain and because there is no use whatsoever for crag stone. (It's not even much better than dirt as a building material. It's like building with blue clay.) But I understand from the wiki that I'm supposed to do this in biomegen.cfg, and none of the 1.10.2 builds create that file. (I just updated to build 2086.) The implication is that they don't use it either, and in any case I don't know what it should look like internally.
Is this something that's not implemented in 1.10.2 yet?
The 1.10.2 version generates a file called biome_ids.json. Looking at the GitHub source, I think it might be possible to disable certain biomes by setting their ids to -1 in that file. I haven't tried it, though, so I'm not 100% certain.
Humph. Two weeks later, it's now fallen down off the first page of the forum section, without a single reply or other response.
Humph. More than two weeks later, it's now fallen off the first page of the forum section, without a single reply or other response.
Awesome mod, this is one of my favorite mods, but what happened to the promised land?
According to http://biomesoplenty.wikia.com/wiki/Promised_Land it was removed back in the 1.7.2 version due to lag. I haven't played the older versions of BoP, so I don't really have any nostalgia for it. However, I am still hoping the Nether biomes get re-added.
Linked in that very complaint, as well as my quoted post, as "reported here".
ETA: Thanks -- and that did get it answered, even if it's not the answer I was hoping for.
Flowering Oak Leaves texture appears broken when you lay them down in creative or find them threw the world all i see is a white block looks really weird in a tree.
That is a known bug when using "Fast" graphics mode.
https://github.com/Glitchfiend/BiomesOPlenty/issues/696
sorry
The Ebony Leaves show up in inventory as a pink block. However, when I place it somewhere it does show up as it should.
There is any chance for a resourcepack for this mod with a conquest reforge look?
You can edit the textures yourself if you have the time, you just need to place the texture files in your resource pack under assets/biomesoplenty/textures/blocks etc, and you need to make sure they are named the same as the textures in BoP that you want to replace.
I use a 128x texture pack so I just copied the textures for the trees and changed the hue a bit to make them match, then renamed them and placed them in the correct folders.
My apologies if I'm missing something. But after seeing this gorgeous preview, I have spent way too much time looking through this thread in order to find out whether or not this actually came to fruition, and if so, if said option is compatible with Minecraft 1.7.10.
I definitely love the mod, though, with or without these trees.
it would be great if it was for 1.7.10 as well but from what I remember all future updates as of a couple of months ago are no longer 1.7.10 supported, hence why we don't have the hot springs in 1.7.10 either. believe me, my modpack cries for this stuff but is held back due to other mods that are no longer updated or no counterparts created for more recent versions.
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I'm using BOP with the Hard Core Ender Expansion mod and also did not find any amethyst ore or celestial crystals in the end. I added them using a script with the COFHCore mod. This will add rare pockets of between 1 to 3 ores per group for the amethyst ore and more common larger amounts of the celestial crystals (average of 6 crystals per group).
{
"ender_amythyst_ore": {
"template": "uniform",
"block": [
{"name": "BiomesOPlenty:gemOre", "weight":50},
{"name": "minecraft:end_stone", "weight":50}
],
"material": "minecraft:end_stone",
"clusterSize": 3,
"numClusters": 30,
"minHeight": 0,
"maxHeight": 256,
"retrogen": "false",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "whitelist",
"dimensions": [
1
]
},
"celestial_crystal": {
"template": "uniform",
"block": [
{"name": "BiomesOPlenty:crystal", "weight":40},
{"name": "minecraft:end_stone", "weight":60}
],
"material": "minecraft:end_stone",
"clusterSize": 10,
"numClusters": 32,
"minHeight": 0,
"maxHeight": 256,
"retrogen": "false",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "whitelist",
"dimensions": [
1
]
}
}
The script would go here: minecraft > config > cofh > world > BOP_blocks_END.json
Specs[/b]: minecraft 1.7.10, Forge 1614, BiomesOPlenty-1.7.10-2.1.0.1548, HardcoreEnderExpansion MC-1.7.10 v1.8.4[/i]
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Am I the only one who thinks that Biomes O' Plenty and Dr.Zhark's Mo' Creatures mod goes well together.
Okay, not having any luck searching this due to all the relevant search terms being extremely common in MC discussions in general:
Is there a config in BoP 2.1.0.2027 on MC 1.7.10 that allows the disabling of using all or some biomes added by other mods when generating the Overworld? Some that are not meant to be part of the overworld are being used, and I would like to turn them off. Specifically the Mining World biome from Aroma1997's Dimensional World mod and the alien biomes from Advanced Rocketry, that I have noticed so far.