1.11
Biomes
Blocks
Food
Realism
Magic
Biome weights (among other things) can be altered using the setup here: https://github.com/Glitchfiend/BiomesOPlenty/wiki/Configuring-Biomes
Some of the stuff there did change in 1.9, haven't gotten to updating it yet, but the weights should work the same in both 1.8.9 and 1.9
A very impressive mod!
I have to say, I would really like to know if this is possible too. Any word from the BO'P team???
This is one of my all time favourite mods (I can hardly play without it) but I'm wondering why so much awesome stuff has been removed over the years? The current version feels less like a mod and more like how I think default Minecraft ideally should feel. It's like what Faithful 32x is to texture packs.
I felt like the mod was too bloated before, and removed certain things. Some things haven't been readded yet, like Nether biomes and a few other things, but yeah.
My goal has always been to make the mod fit in well with vanilla, but I don't think it necessarily doesn't feel like a mod. It's just less bloated, and I'm happy with the current state of it.
Bloated?
I think that depends. When used as part of a modpack, with many other mods that add in other dimensions then yes I can see the older versions would have seemed bloated. But for me the downside is the removal of the Promised Lands has also completely removed the appeal of this mod as a stand alone mod since it no longer has any goals...it's just something I use to make my worlds much prettier to look at without losing the Minecraft feel.
It's still your call of course and still an absolutely fantastic mod either way.
I don't mean for this to come out rude or anything, but you seemed to have removed all the unique biomes. But... you kept like 30 biomes that all have 1-3 more biomes that are exactly like it. My favorite biome was the Pasture, and I am still confused on why it was removed. But biomes like Deciduous Forests, Brushlands, and Dead Forests all seem to have the same premise, just like the Shrublands, Land of Lakes, Steppe, and Tundra? It just seems to be lacking a lot, just because all of the biomes are so similar.
Also, in any 1.7.2 builds, are pastures present? Or is it only 1.6.4?
yeah, literally removed all of them. not like the mystic grove, ominous woods, crag, and so on are still in the mod. the pasture looked horrible within minecraft, and the barley drops were overpowered. not to mention, planted crops like that are more of a manmade thing. it felt weird having it as a naturally generating "biome."
also, just for future reference, the decidious forest doesn't even exist anymore (along with some other biomes that i just didn't like anymore), so i'd suggest trying the latest 1.9/1.8.9 version and seeing how the biomes have changed if you haven't already.
i create this mod for myself first and foremost, and if i'm not happy with the biomes or other content, i'm either going to change it until i'm happy with it, or if i can't find a way to improve it, i'll just remove it. that's not to say i don't take community input at all (seeing as i readded the hot springs in 1.8.9), but i know what i want to do with my own mod.
Hello guys,
Does the config file format somehow let us add some Thaumcraft Magical Forest features to the Mystic Grove biome by any chance?
If so could someone share an example of that please?
Thanks.
Also, question regarding this:
In that case, are there any plans to make the code for the other abandoned biomes available at some point so others can make a spinoff mod (and maintain it on their own)? I don't mean to suggest this should be done, am just asking if that's even a remote possibility since it looks like the best of both worlds off the top of my head. (?)
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Man, if Mystic Grove, Ominous Woods and Crags gets removed I might just cry... That's my community input. Decidous forests were never a favourite of mine though - they looked nothing like the name suggested and looked too similar to eucalyptus forests..
And Geethebluesky - I like the idea. Sounds like a great compromise.
Let me tell you this, the 1.7.10 version is a pain in the neck to find. It took me a while to recall that curseforge is a thing, but it kicked my behind trying to find other ways.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
Not being rude my friend, but how is it a "Pain in the neck" to find?! It's right there big and bold on the front page in the OP
No, I meant the ones you did remove seemed to have unique values themselves, I didn't mean it like that at all. I just meant to say a lot of the biomes are really similar, so it's hard to find any that really stand out of the crowd, you know? I realize the mystic grove, ominous woods, and crag biomes are really unique and cool biomes, I was just getting my opinion out there. Again, sorry if my other post came out rude in any way.
There are so many downloads & updates that there are only 1.9 & 1.8 versions, every 1.7 version was pushed out the window because of the copious amount of newer options.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
I never found that site on my way towards finding the download. Maybe I was exaggerating with the 'Pain in the neck' remark, nevertheless that doesn't give you people full reason to attempt to humiliate me, & unfortunately for you it isn't working like you're hoping. If you want to talk about someone in a derogatory manner, go to Youtube or Reddit.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
I just updated the mod on the curse forge client and now it doesn't run; the mod keeps crashing the game
https://www.dropbox.com/s/9gtla4zu3fz5pjn/BOP Crashlog 4-23-16.txt?dl=0
The same (BoP is the only mod) :
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 23.04.16 21:52
Description: Exception preparing structure feature
java.lang.AbstractMethodError: biomesoplenty.common.world.layer.GenLayerBiomeBOP.nextInt(I)I
at biomesoplenty.api.enums.BOPClimates.getRandomLandBiome(BOPClimates.java:51)
at biomesoplenty.common.world.layer.GenLayerBiomeBOP.func_75904_a(GenLayerBiomeBOP.java:71)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at biomesoplenty.common.world.layer.GenLayerBiomeEdgeBOP.func_75904_a(GenLayerBiomeEdgeBOP.java:31)
at biomesoplenty.common.world.layer.GenLayerSubBiomesBOP.func_75904_a(GenLayerSubBiomesBOP.java:32)
at biomesoplenty.common.world.layer.GenLayerBiomeIslands.func_75904_a(GenLayerBiomeIslands.java:33)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at biomesoplenty.common.world.layer.GenLayerRaggedEdges.func_75904_a(GenLayerRaggedEdges.java:27)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at biomesoplenty.common.world.layer.GenLayerShoreBOP.func_75904_a(GenLayerShoreBOP.java:33)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at net.minecraft.world.gen.layer.GenLayerSmooth.func_75904_a(SourceFile:15)
at biomesoplenty.common.world.layer.GenLayerRiverMixBOP.func_75904_a(GenLayerRiverMixBOP.java:41)
at net.minecraft.world.biome.BiomeProvider.func_180630_a(BiomeProvider.java:177)
at net.minecraft.world.gen.structure.MapGenStronghold.func_189104_c(MapGenStronghold.java:150)
at net.minecraft.world.gen.structure.MapGenStronghold.func_75047_a(MapGenStronghold.java:108)
at net.minecraft.world.gen.structure.MapGenStructure.func_180701_a(MapGenStructure.java:37)
at net.minecraft.world.gen.MapGenBase.func_186125_a(SourceFile:27)
at biomesoplenty.common.world.ChunkProviderGenerateBOP.func_180514_a(ChunkProviderGenerateBOP.java:610)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:49)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:301)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:121)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:96)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:295)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:105)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:119)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at biomesoplenty.api.enums.BOPClimates.getRandomLandBiome(BOPClimates.java:51)
at biomesoplenty.common.world.layer.GenLayerBiomeBOP.func_75904_a(GenLayerBiomeBOP.java:71)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at biomesoplenty.common.world.layer.GenLayerBiomeEdgeBOP.func_75904_a(GenLayerBiomeEdgeBOP.java:31)
at biomesoplenty.common.world.layer.GenLayerSubBiomesBOP.func_75904_a(GenLayerSubBiomesBOP.java:32)
at biomesoplenty.common.world.layer.GenLayerBiomeIslands.func_75904_a(GenLayerBiomeIslands.java:33)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at biomesoplenty.common.world.layer.GenLayerRaggedEdges.func_75904_a(GenLayerRaggedEdges.java:27)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at biomesoplenty.common.world.layer.GenLayerShoreBOP.func_75904_a(GenLayerShoreBOP.java:33)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at net.minecraft.world.gen.layer.GenLayerZoom.func_75904_a(SourceFile:19)
at net.minecraft.world.gen.layer.GenLayerSmooth.func_75904_a(SourceFile:15)
at biomesoplenty.common.world.layer.GenLayerRiverMixBOP.func_75904_a(GenLayerRiverMixBOP.java:41)
at net.minecraft.world.biome.BiomeProvider.func_180630_a(BiomeProvider.java:177)
at net.minecraft.world.gen.structure.MapGenStronghold.func_189104_c(MapGenStronghold.java:150)
at net.minecraft.world.gen.structure.MapGenStronghold.func_75047_a(MapGenStronghold.java:108)
-- Feature being prepared --
Details:
Is feature chunk: ~~ERROR~~ AbstractMethodError: biomesoplenty.common.world.layer.GenLayerBiomeBOP.nextInt(I)I
Chunk location: -12,-18
Chunk pos hash: -73014444044
Structure type: net.minecraft.world.gen.structure.MapGenStronghold
Stacktrace:
at net.minecraft.world.gen.structure.MapGenStructure.func_180701_a(MapGenStructure.java:37)
at net.minecraft.world.gen.MapGenBase.func_186125_a(SourceFile:27)
at biomesoplenty.common.world.ChunkProviderGenerateBOP.func_180514_a(ChunkProviderGenerateBOP.java:610)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:49)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:301)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:121)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:96)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:295)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:105)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:119)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 382089368 bytes (364 MB) / 955670528 bytes (911 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 22
FML: MCP 9.23 Powered by Forge 12.16.0.1865 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1865-1.9.jar)
UCHIJAA Forge{12.16.0.1865} [Minecraft Forge] (forge-1.9-12.16.0.1865-1.9.jar)
UCHIJAA BiomesOPlenty{4.0.2.2016} [Biomes O' Plenty] (BiomesOPlenty-1.9-4.0.2.2016-universal.jar)
Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Should be fixed in the latest build (2018)
You still can, set the biome id if the biome you wish to disable to -1. It's this way to make it clear that the biome id is no longer used if you choose the option (unlike in past, where the id would still be occupied but the biome wouldn't generate).
If you wish to change the weights for a certain biome see https://github.com/Glitchfiend/BiomesOPlenty/wiki/Configuring-Biomes