1.11
Biomes
Blocks
Food
Realism
Magic
Though then again... someone could argue that the giant flowers of the Garden biomes should spawn elsewhere as well in the world... (this statement was me thinking out loud), but I would disagree to that.
Well anyway, there's my two cents, but it's your call in the end. Either way, I'm gonna keep using BoP cause man oh man do I like exploring these biomes.
Redownload Biomes O Plenty. And everything will work out.
Follow these instructions:
1. Open Minecraft and click the 'Singleplayer'
2. Go to 'Create New World'
3. Go to 'More World Options'
4. Change the World Type to 'Biomes O' Plenty'
5. Create your World
6. Profit $$$
There is another way but that involves the configs files, but the way I typed above is much easier in my opinion, heh.
Agreed, this doesn't match the behavior I expect from vanilla regeneration. The HP regen I see while in a hot spring with full hunger appears to be the normal food-based HP regen, not any faster than if I were to step out of the spring at the same condition.
There's no config for the conflicting biome id (id 39, savanna plateau).
And why does hot spring water placed by me (via bucket or source blocks) give me a regeneration buff that doesn't do anything?
You can already do this by going into your Mo Creatures configs and editing what spawns where. Mo Creatures defaults to putting all monsters in all biomes, which isn't much for diversity, but you can change it.
Sorry I tried that and it did not work, now I have Unleashed on a server. So I have did a Force Update twice and still all the Biome o plenty items are "Unamed".
It would be cool if you could control the spawning of the creature mobs. Current issue I have with MO creatures is that the mobs don't spawn upon world generation, they spawn continuously throughout the game. And in your house. And in your walled in crops. Etc....
You can control what spawns. But from what I can see, you can't control WHEN they spawn.
If the place is well lit, monsters won't spawn. If the floor is not dirt/grass (perhaps solid stone as well), animals won't spawn. Gardens can be difficult to keep tended when using Mo Creatures, as the tilled land is still a "dirt" block for spawning purposes. There's a way around this though - Placing a solid roof (or having it underground) should stop the animals from spawning in the garden. If not, then it's a limitation in Custom Mob Spawner (which can be disabled and replaced with a different one that allows for it).
I have seen a couple people asking for information about what items do and I have asked many times with no reply. It seems like its a given that you should say what all of the items do. So far this has just been an "add more wood blocks" mod for me because I can't figure out what the things do. Is there any place I can find out?
1. get NEI (not enough items) for the crafting (or read the first post)
and
2. try the stuff out yourself! go for it!
3.this mod is not ment to add just items, ect. it adds more biomes for people to explore and makes the boring minecraft world much, much more exciting!
There will always be that kind of a moment at least once in everyone's life. That moment when your sitting there listening to someone going down memory lane, but really not listening at all.
Maybe my version was glitched. I had flies and bugs spawning inside my house (well lit). They were constantly tearing up my crops. I wouldn't mind running into the animals while exploring or having them stay put once captured. It was the continuous spawning that drove me nuts.
No, that's not a glitch unfortunately. I forgot about the insects. CMS has a rather rudimentary spawn system, and the insects will spawn indoors with lighting (maybe it's a "feature", not a bug lol). There might be certain blocks you can use for the floor to stop it, but I'm not sure. The only way you'll get around it is to disable the bugs entirely or use a different spawner.