1.11
Biomes
Blocks
Food
Realism
Magic
Respectfully I disagree with everything you just said. Drop BoP from your mods if you're not happy.
Laziness or spitefulness. Those are the only two options?
If you think the BoP team is lazy do it yourself. The code is open source. Right there on GitHub.
Rather than spiteful I'd say they own the mod, do it on their own time for no monetary benefit, and since no one is a paying customer they don't want to waste personal time in their own lives to appease angry complainers that are getting additional MC awesomeness for free.
We, as mod consumers, are unpaying customers. We should walk with our feet if we don't like the direction a mod is going.
I'd probably be sad too if I used that mod with BoP. If you want assistance though you should ask a question i.e. "I'm experiencing this using BoP with x". Making a statement that they don't work together just makes everyone feel bad for you but also unable to help you.
No i don't think so. It was more of a guide to let people know similar biome groupings for reference... Sorry for answering late, work has been hell lately... Happy hunting!
This, like i don't understand the nerve of some people who demand things like configs, options or complain about the updates break my world etc... I mean here is an absolutely free mod that effectively doubles or triples the playability of vanilla minecraft. Its like telling an artist to change his vision to suit your personal preference. I just dont get it. It's absurd, a false sense of empowerment and then no matter how the modders choose to reject the idea, it turns into a girl scout hissy fight. I think the modders here have been more than accomodating in terms of listening to the bop community base, as well as doing what they can to make bop compatible with other mods. I for one am content with bop. It is the first mod i install and it always will be because it's that good. Ty bop team for the wonderful mod!!!
Oh and to round out my rant, its a MOD! When you add one you add the risk of world corruption/breakage. Like, i thought that was adding mods 101 but maybe I'm wrong. If you don't want that risk, don't add mods period n stay vanilla...
This I definitely don't agree with. Adding a new tier of tools/weapons basically screws the balance of any other weapon or tool overhaul that one might want to install. Forge allows us to take tons of modular mods and customize our experience, why actively try to get in the way of that? Do one thing and do it well, I say.
You guys should really make anything that's not scenery a modular, optional-addon. If it ever evolves to the point that it adds so much to the game that it looks preferable to other, more specialized mods, I'll gladly use your addon. In the meanwhile I'd appreciate if you didn't complicate my work when trying to make a cohesive private modpack.
Some people.....sheesh.
Anyway, does BOP alter the Vanilla Oceans biome? I'm trying to figure out a weird chunk generation problem I'm having with a the Algaecraft reefs mod and it seems that only the BOP maps are affected by it. The mod author of Algaecraft says that it should work as long as the vanilla oceans exist....but he didn't know if BOP altered those at all...
So I figured I'd ask the experts.
Oh god... You just had to say that didn't you? ;P
Anyway, yup, we do indeed change oceans. However, currently nothing generates as we havn't properly started messing with them yet. So, he probably needs to find a new way of adding whatever he adds if he wants to be compatible with BOP as it stands, and when we get around to our ocean biomes proper.
For those that are gonna ask, these are the mods I'm using:
MC 1.5.2
Optifine D3
Sonic Ethers GLSL mod
Sonic Ethers Shaders (modified version)
Forge 707 version
BOP
Ah well thats the kicker then huh. I don't suppose theres an off button for that biome like there is for all the other ones is there?
And I'm not too worried about cross mod compatibility....so far I've gotten it to work with pretty much everything else.
If it isn't too much of a hassle could you add in a config option to turn off the BOP "Ocean" biome so I can revert to vanilla Oceans? (unless I suppose the new ocean BOP upgrades will be in the next update....in which case, thanks...and nevermind. :P)
Despite these arguments, that's probably one of the things that actually should have been there in the first place. I'll see what i can do.
Hrm, had a look over the code and the (empty) ocean biomes arn't generating currently. Odd stuff. Try setting the "add biomes to default worlds" to true and have a look in a world with the default worldtype and see if the coral/whatever generates in that case. It may just be the fact that the BOP worldtype doesn't like third-party things, something which i think Amnet has addressed in 0.5.6.
Ah good catch. I went and checked and they do in fact generate.
So it isn't the coding but instead its just that the Biomes O'Plenty world type doesn't like it.
You say this has been addressed in the coming update? Splendid. As I cannot change they type of world my server is generating it will be good to see them play nicer together.
The Aether came out about a year before this mod and the conflicting block is the portal block that lets you enter the aether which is kind of important :/
Anyway I'm kind of new to minecraft modding so I'm not exactly sure how to change the block IDs