1.11
Biomes
Blocks
Food
Realism
Magic
I'm not sure about the ruins mod, but Biomes O' Plenty doesn't use any tile entities. All blocks are registered as blocks.
As for the naming conflicts, it shouldn't really matter, since they're pretty similar in design for the most part. I'm not changing the name just to have 2 biomes that are relatively the same.
You'll have to try it for yourself. I don't use any of those mods.
Good idea. I'll add it to the FAQs.
But one problem... biomes arn't showing up for me? only the items in the creative inventory!
Stock minecraft uses biomes id's 0-32 roughly for vanilla.
ExtraBiomesXL uses 32-59 roughyl
TwilightForest uses 60-80 for example
Your mod comes with predefined ID's, say your shrublands has a id of 50, and twilight uses 50 for its magic biome. Well since twilight is a secondary biome that isn't spawned in the overworld biomes-oh-plenty will use that mods biome id that it overlaps with.
Why it works specifically this way is likely due to which mod forge loads first and would work in tandem the same way if the mods lodded differently.
Basically the only way to fix this is to give each mod, extrabiomes, biomes-o-plenty, highlands, twilightforest, wtiches and more, a lined up biome id so that all the mods biomes are in order and don't conflict. To fix all the issues people are having realistically you could put your biome id's from 190-255 and they would never interfere with anything.Also, This latest update from 0.4.0 to 0.4.2 your mod broke my seed. I had specific biomes disabled and you added more biomes along with a very cool holy biome. Well now my new map area's spawn crazy like. I tried to disable the new biomes so that the seed didn't try to use them but alas no change.
Did you change anything else for biome identifiers other then just add new ones? I've never disabled biomes before so this was new but whatever else changed completely broke my new generated map on my live server so i may just be forced to start over. As long as I stay with 0.4.0 I'm fine.
One question. In your installation instructions you wrote:
3) Start Minecraft, and when creating a new world, select the Biomes O' Plenty world type.
For the "server.properties" file under "level-type=" does this also apply? Do we need to change this setting? or can we just leave this "DEFAULT" or whatever we had it at the time of your update?
thanks for reading
The mod button on the homepage of the minecraft application says it's there...
You can do two things:
1. Leave the DEFAULT setting and set "Add Biomes To Default World" under biome settings in the BiomesOPlenty.cfg file to true
2. Set the level-type to BIOMESOP in server.properties
Downloaded that, still crashes.
Tried to remove DrZharks Mob spawner, got a black screen.
DraxisWuf:
How do you set up your own config file for it?
Thank you very much
Vanilla biomes still generate in the Biomes O' Plenty world type, but as "enhanced" versions. For example, the enhanced Swampland has mud around the edges of water, willow tress, etc. If you don't want the enhanced versions, there's an option in the config file to disable them, and have the actual vanilla biomes instead.
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Also, I'm going to have to release another update today. I forgot to fix something with Fir and Redwood saplings from when I was messing around with those huge custom trees a while back.
I'm also going to improve Fir and Redwood tree generation a bit. I've always felt they were a bit off, I guess. It'll mainly just be more variation in height (Small, medium, and tall variations of each), as well as improving the overall look, especially with the Redwood trees.
This isn't an error per say as there is no crash report, but when using the following config:
Forge
Optifine HD U5
GUIAP
GLSL Shaders Mod
Better World
Core Blocks
Slope Mod
NEI
ChickenCoreCode
BiomesOPlenty
CMS
AtmosMobs
Mo'Creatures
SpawnRules (Yes I have gotten them all to work together)
Better Dungeons
ExtremeDungeons
BibllioCraft
Millenaire
FireplaceMod
WildCaves
MinecraftPlusMod
and SecretRooms
and creating a BiomesOPlenty only world I seem to have spawned an entire continent of.... wait for it... wait... for... it....
an entire continent of oak stairs. I THINK this is due to NEI or Minecraft plus mod. I am assuming as the block id "53" that this should be "Jade Hills" but... not sure how to solve the conflict.
EDIT:
Oh.. and obviously mapwriter.
And as my above post shows.. I'm in no need of oak wood!
Edit:
Do I put the mod in the "Mods" folder or in the "minecraft.jar?"Never mind. I got it.