1.11
Biomes
Blocks
Food
Realism
Magic
Okay, I think I will avoid doing that then lol
Also, I came across a Wasteland biome that had lots and lots of spires of wasteland rock - They looked like the cypress knees in the bayou biome. Is that supposed to be like that, since it doesn't match the picture? Are they like petrified trees or something?
Oh! If not, petrified forest would be an awesome biome to add.
Yeah, I believe you have to specify the world type in the server.properties file.
The update is fantasic; I have been looking forward to it for the past few weeks now, and I am in no way disappointed. I did notice a couple of bugs in the Promised Land Biome, though. The Holy Trees drop mangrove wood, and holy wood planks do not have a name. I found them by flipping from creative to survival mode after ariving in the biome. Here are images:
http://timothyfoster.wikidot.com/local--files/files/mc_bopBug1.png
http://timothyfoster.wikidot.com/local--files/files/mc_bopBug2.png
I hope this allows you to find and fix other bugs that might be associated with these as well. God bless (:
And also a question - in server.properties what should I put in as the level-type?
I had the same issue with my server, used NBT edit on a single player to discover the key.
Yeah, I have no idea what goes in there for level-type - It's not anywhere in documentation. Guess it's just an SP mod for now until TDWP wakes up in a few hours and either tells us what it is, or realizes he forgot people run servers with this mod and patches accordingly.Or nevermind, I guess that's it. I'll have to test it out when I get home from work.
At least on Mo Creatures, that is on Dr. Zharks end to deal with. Same with Atmos Mobs.
As far as I know it's up to the creators of Mo Creatures and Atmos Mobs to add support for BOP, not the other way 'round. Unfortunately they only support ExtrabiomesXL out of the box, and it's likely to remain that way since it'd take extra effort to add support for every biome mod out there (Of which ExtrabiomesXL, unfortunately, seems to be the most popular.)
Just wish the mob spawn control mods were easier to use... It's a HUUUUUGE pain setting them up when you've got 70 biomes and several mob-adding mods.
As far as I can tell ThaumcraftAPI has a function called registerBiomeInfo which looks quite simple. I'll try to make something with it, but I must say I'm totally green in modding, so I wouldn't count on me soon.