1.11
Biomes
Blocks
Food
Realism
Magic
Must be all caps tho,you are spawned near a Marsh,bamboo forest,wasteland,chaparal and others
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I still have quite a bit to do, like fixing the void fog, letting the terrain generate further out than the small island (It's essentially a copy of The End's chunk provider), fixing the portal creation, and allowing for multiple biomes (This will be the hardest thing to do).
I also plan on addng a new ore, which is Amethyst. It will only generate in the Promised Land, and will have its own tool and armor set. It will be a tier above diamond, seeing as it's harder to get, and is essentially an endgame material. I'm trying to think of some other uses for it, but for now, it'll just be a new tool/armor material.
Thanks so much for all your work! I love it!!
And here's a more normal view:
All I need to fix is the portal activation/placement (Activating the portal with flint and steel doesn't work, even though I copied the vanilla portal block code, and the portal doesn't get placed at the right coordinates), and the void color (The bottom of the sky turns black when you're below y = 62, and I'm trying to make it so it's the same color as the regular fog in the dimension).
I'm going to keep it as a finite island, cause it's almost like your own paradise getaway or whatever. There is quite a bit of amethyst ore generated in the island, but it'll mean you have to be careful with resource management, especially on multiplayer.
Along with that, I made the Enderporter send you back to your spawn point, as well as not use the Ender Dragon Egg for the crafting recipe. A lot of people like keeping the Dragon Egg as a trophy, and since you can only get one legitimately, it doesn't really work well as a crafting ingredient.
There aren't really any issues with balance though, as the dimension is endgame content. Although it's more like a reward, rather than a new challenge, seeing as there are no hostile mobs in the Promised Land, with a new ore that can be crafted into tools/armor that is a tier above diamond.
It's not going to be like the Aether or anything, in terms of content. It's just something I thought I'd do to remove the Promised Land from the overworld, as it was the least fitting biome in it.
It'll still be there, but the generation and biome settings (Sky color, grass/foliage color, etc.) have been changed. You're most likely going to want to start a new world in the next update, as it changes a ton of things. Nearly every biome has been tweaked to look nicer, and of course, there are the 10 new biomes.
I was more meaning that placing the egg on top of the portal would trigger it to go on. You could remove it later without damaging the portal's function. But your mod, so up to you.
Nice. I was afraid I would never see the promised land again. I really loved golden foliage and bright.
Another biome'm missing, but it really seems to exist in the absence of orange/pink blocks on which are placed the coral, which also was sending a little light under water and made it really nice at night.
By the way very good job on this mod, one of my favorites, good luck for the future.
I'm going to start by saying that I'm currently using Forge, due to a need to use it by more than one mod I'm planning on using. I of course installed it after MCpatcher patched up the HD texture fix. Don't worry, it's updated.
So I decided to use this mod along with Portal gun, Mine Little Pony and Rei's Minimap.
When I tried loading it with the 4 of them, it didn't work. The game crashed. I took off all the mods to the exception of this one, and yet it still crashed.
Here's the crash report:
// Shall we play a game?
Time: 04/03/13 1:26 PM
Description: Exception while adding particle
java.lang.NullPointerException
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:74)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:191)
at azz.(SourceFile:11)
at bav.b(RenderGlobal.java:1935)
at bav.a(RenderGlobal.java:1866)
at yc.a(World.java:1492)
at akx.a(BlockFluid.java:385)
at ayp.G(WorldClient.java:369)
at net.minecraft.client.Minecraft.l(Minecraft.java:1896)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.pclewis.mcpatcher.mod.ColorMap.colorize(ColorMap.java:74)
at com.pclewis.mcpatcher.mod.Colorizer.colorizeBiome(Colorizer.java:191)
at azz.(SourceFile:11)
at bav.b(RenderGlobal.java:1935)
-- Particle being added --
Details:
Name: suspended
Position: 259.10,21.95,594.15 - World: (259,21,594), Chunk: (at 3,1,2 in 16,37; contains blocks 256,0,592 to 271,255,607), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
Stacktrace:
at bav.a(RenderGlobal.java:1866)
at yc.a(World.java:1492)
at akx.a(BlockFluid.java:385)
at ayp.G(WorldClient.java:369)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['linkominer'/322, l='MpServer', x=259.97, y=23.62, z=601.70]]
Chunk stats: MultiplayerChunkCache: 10
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (16,64,248), Chunk: (at 0,4,8 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 107127 game time, 116627 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 9 total; [ph['Squid'/512, l='MpServer', x=264.81, y=59.00, z=577.41], qr['Zombie'/489, l='MpServer', x=248.50, y=66.00, z=597.50], ph['Squid'/513, l='MpServer', x=271.63, y=57.31, z=590.50], pk['Wolf'/323, l='MpServer', x=261.38, y=22.00, z=601.25], qn['Skeleton'/541, l='MpServer', x=284.50, y=67.00, z=618.50], ays['linkominer'/322, l='MpServer', x=259.97, y=23.62, z=601.70], ow['Bat'/559, l='MpServer', x=299.09, y=20.57, z=585.13], ph['Squid'/540, l='MpServer', x=273.50, y=58.00, z=583.53], qn['Skeleton'/539, l='MpServer', x=276.00, y=25.00, z=585.31]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:787)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_27, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 318570224 bytes (303 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 7955 (445480 bytes; 0 MB) allocated, 97 (5432 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (PortalGun1.4.7v4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: GeForce 8800 GT/PCI/SSE2/3DNOW! GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: johnsmith_V8.4.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 155 (8680 bytes; 0 MB) allocated, 155 (8680 bytes; 0 MB) used
Heheh. I'm readding the reef biome for the next update.
It's a problem with MCPatcher. I've seen that error plenty of times before, but I can't remember exactly what the fix is for it.
Forestry beehive spawning has been fixed for the next update, so I imagine Buildcraft oil, RP2 trees/volcanoes, and other things from other mods will appear then too.
Thank you so much. *w*
Yeah, it's a bug. I'm not sure why it happens, but it does.
Err, you cant really link your harddrive to the internet . . .
Anyways, I LOVE this mod; I have been wanting a break from servers, but I didnt neccessarily want to go back to bland biomes. You sir, have solved my problem.
Keep up the great work.