1.11
Biomes
Blocks
Food
Realism
Magic
Try doing a 'save & quit' it worked for me
Tried this, when I went back into the game, it didn't start me where I saved and when I went back to the location the chunks stopped loading, it still does it. :/ Hmmm
Yeah it did that to me 1 time too. It is a bummer.... Hopefully he figures it out and it gets fixed.
EDIT - because it could help in diagnosing & fixing the issue, I want to point out that when this occurs, I can't use a bed or any usable objects.
I don't "hate" Forge. It's just that the new version of Forge (1.4) is really different than what it was when I last used it, and it'd be a complete pain to switch to it. And no, I'm not "blind" like FlowerChild. He has his own reasons for not using Forge, and if people would bother to read up on it, it'd make a lot of sense.
And I left the ExtraBiomes team for a few reasons, one of which was I was really busy with other things at that time, and couldn't focus on development that much. It's not like I hate them or anything. ScottKillen and I don't hate each other at all, and neither of us are trying to "compete" with each others' mods. People seem to think I'm trying to steal users from ExtraBiomes XL, when I'm really not.
This mod was originally going to be a personal use mod for myself for that reason. The Minecraft community, especially within the modding subcommunity can get really rough, and criticize you for things you can't control, or just plain stupid ****. Not just that, but if you don't do things the exact way people want them, like using Forge, or having compatibility with every mod under the sun, you're apparently "blind."
So, I'm going to continue using ModLoader until further notice, and if it's a problem with you or anyone else, don't use the mod. I can't please everyone, but those that I can have been enjoying the mod. I'm not trying to say that I don't care about the users of the mod, because I definitely do care about their experience with it, and whether they like the mod or not, but I have to draw a line between doing what I want to do with it, and doing what the community wants.
Well, seeing as I made the Marsh in ExtraBiomes XL, it's not a surprise.
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Also, today's update might be delayed, as I'm having some computer troubles that I can't seem to fix (In Safe Mode right now, but I can't run Minecraft in that, so I can't test the mod/work on it or anything). But, it'll be worth it, so bear with me.
This feels slightly like shooting yourself in the foot. I saw this on Reddit, I want to use it over other biome mods, but I can't. Why? The server I'm running is heavily Forge-invested. Honestly, I bet it would run on Forge if you could just ditch ModLoaderMP (which doesn't like forge for some reason). Whether this would give SMP support, I don't know, but it would be a lot better than "go find another mod".
1) I see you posted this very recently, but do you have a version that works with 1.2.5? I'd assume you started this before 1.3.2 so I'm guessing you may? If so can I get the link to a DL of it?
2) If I use forge is this not compatible?
3) You said absolutely not in any modpack. Mo' Creatures is similar, but I talked with the author and he said it was fine so long as it wasn't in the modpack I make for players to DL to play my map. I just have to link them to the page and tell them to install the mod. Can I do that with this mod? Because technically that isn't adding to a modpack, just requiring it to play my adventure map.
Thank you for your time.
1) No, there is, and will only be a version of the mod available for the current official Minecraft version (In this case, 1.3.2).
2) No, it's not compatible.
3) If you're linking to this topic, that's fine. Anything other than that is a no.
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Also, new update will be out in a bit. However, I'm removing SMP compatibility (ModLoaderMP) for now, until I can do a Bukkit plugin for the mod. The server mod is kind of crummy anyways, as some biomes can't generate with their respective blocks (Wasteland, Mesa, etc.), and a new biome I'm adding to the mod would be useless, as there's no alternative block I could use).
ok, well then I have a hard choice to make. This mod easily out-ways most of the forge mods, but there are a few I just can't go without...
anyways, great job! I will definitely be downloading this with my friends for our LAN world, so regardless of my troubles with my adventure map, thank you so much for this amazing mod!
Arctic, Bayou, and Boreal Forest. They're in the opening post in the Biomes section.
Edit // Nevermind! I got it to work
And behind a cut to save your screen -
And not to step on anyones toes, but I'd like to offer my textures for mod support, it works with my texture pack seamlessly, however you're free to use them - http://www.mediafire.com/?r8akx37gc0w5d
(And if you want to use my texture pack, link is in my signature).
Thank you again for this wonderful mod, my joy in playing MC really is to explore and this just opens up the world for me =)
Dude, just go away, both modders have perfectly good reasons to not use forge, tdwp FTW will add forge but its confusing so he's taking awhile
And flowerchild wants people to be able to keep their worlds after updates (or something like that), forge murders that philosphy
In summary, screw off and deal with it, you and the morons who keep asking for tekkit etc
Bush Biome (Like in australia)
A dry climate with Eucalyptus trees
Thanks
8 new biomes! Check out the list under Biomes in the opening post for more info!
4 new block! Check out the list under Blocks in the opening post for more info!
Tweaks to existing biomes.
No longer requires ModLoaderMP, however, the server mod has been removed for multiple reasons. I'm looking into making a Bukkit plugin for the mod, so stay tuned for that!