It's been removed. As has the dimension it ports to.
Do you know why they removed it? I personally liked that Dimension..
Rollback Post to RevisionRollBack
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Do you know why they removed it? I personally liked that Dimension..
Sorry, no. Only that it's been removed. And I think several other biomes were removed, as well. I also don't know whether or not they plan on adding it back in, though they might. This could just be a step in updating to 1.7.10. You'll have to ask the mod authors for details.
Anyone else having trouble with BoP and Forge Multipart? IT doesn't seem to work for making multiparts out of BoP blocks anymore, none of them show up in NEI and I can't craft them either.
If it isn't too much trouble, would you mind listing some or all of the mods that you're using? I'd love to get some ideas.
Let's see:
LevelUp! and MC+ BattleHearts give rewards for gaining experience, and let you pour skill points into areas you're interested in, making battles go better or gathering go faster or having extra resources pop out of the blocks you're gathering.
Hardcore Questing Mode lets me put together quests and rewards for the kids, such as handing over an iron tool (their choice, sword or pickaxe or axe) after they complete all the normal first-day survival gathering/crafting tasks that I've been trying to get them to internalize, or teaching them how to make use of some of the other mods by walking them through some of the steps.
Damage Indicators lets you see the HP of any mob you look at, including villagers (also the name of said mob); Armor Status HUD, Status Effect HUD, and JourneyMap grant a number of niceties (I'll be looking into Antique Atlas later; I liked its look, but JourneyMap's minimap looks great too).
Inventory Tweaks, Backpack, and Storage Drawers offer better inventory management and ways to store things. Super Crafting Frame lets you easily craft things you want to craft a lot of over time. I also looked into stuff like Just a Better Barrel Attempt, but either it wasn't up to date or it threw errors or annoyed me for some reason. I'm hoping someone will make the Small Storage Options I've requested, and maybe the Inventory LevelUp that starts you with a small inventory (like just your action bar) and has you earn more as you go, up to the full inventory.
Starting Inventory allows me to set up a bunch of basic supplies for anyone just joining the game, including, easily enough, a leather armor shirt and pants dyed white and cyan and named "T-Shirt" and "Jeans". I'd love to be able to have you choose a starting inventory when you join, thus making distinct "classes" of Warrior and Farmer and Miner and such, handing over a single iron tool based on that. (Hardcore Questing Mode can do something similar, but you can only specify a single choice of reward instead of a group, and the reward bags can't be custom named.)
FastCraft supposedly improves lag. I hope it's working; I haven't really tested it or anything.
BetterRain makes the sound of water so much better. Also the look, but the sound is just astounding. And Snowfall, though I haven't seen the effects yet, apparently lets snow pile up.
Longer Day/Night Cycles lets me specify a day length (well, time multiple anyway) that makes the gathering and crafting of the first day not so rushed, which is extremely useful when a lot of new mods are active. Unfortunately, it also makes the night equally as long, but it's really nice to not have to run home every few minutes to sleep and avoid the monsters.
Cave Control and Custom Ore Gen let me tweak the settings of the underground world, which works well with:
Underground Biomes Constructs, GeoStrata, Metallurgy, and MC+ Fossil, which surprisingly don't overwrite each other as much as I expected, all liven up the underground world and the process of digging. (I also considered adding the Peaceful Pack or other packs that add more fossils, but they also added too much extra content, and Peaceful Pack adds in stuff my other mods take care of.) It's nice to have a much more varied stone content that lets me have nice-looking blocks for building, and UBC even puts Metallurgy ores into its stone blocks so there's little disconnect as I'm mining around.
For upper world variety, besides BoP I've got HarvestCraft. Even when I don't use BoP worlds (I usually do), it's nice to have the decorative wood, limestone and shale, and purple crystal as an alternative to Glowstone. HC gives tons of crops and food and makes early-game hunger not such a big issue (which is important for the kids and pleasant for me). I've used Hunger Overhaul for myself at times, but when I watched my dad struggle with it (not understanding much about cooking yet) I realized that it wasn't going to work with the kids at all (they die enough as it is, and are always begging for food; how much worse when the game is designed to emphasize hunger?).
Ruins, Desert Wells, and Better Villages decorate the landscape nicely in little ways, while Battle Towers, Roguelike, Chocolate Quest, and Gravestone add neat places to explore / fight through / get treasure from. I've had a fair number of errors from Chocolate Quest because it's still in Beta. I had been using Floating Ruins and Floating Islands, but dropped that when I came across a village with a Ruins barn, spawned next to a submerged battle tower, inside a graveyard, with the wall of the barn pulled up into the sky on a floating island XD
Gravestone also has the vital component of sticking all your loot in a little grave if you die, and since my nephews and niece die constantly, I figure it's a great alternative to either letting them skate around with keepInventory on (reinforcing bad habits) or having them constantly beg me to give them their stuff back... or just fail to have anything they need for proper dungeon runs because they refuse to do basic chore gathering/crafting.
Lava Monsters, Special Mobs, Primitive Mobs, Improving Minecraft, and Elemental Creepers give a wide variety of neat monsters and add potion effects to existing monsters. It's actually pretty fun to have a zombie grab me with a fishing pole and pull me to him. Was kind of freaky to see a zombie riding a Ghast, though, although the Ghast didn't seem to want to throw fireballs so I'm not sure what was going on there. Lily Lurkers are an easy way to make water areas a little less safe (I've always thought it weird that water was the safe area, as any other game I've played with monsters has always been the opposite), yet they're not a huge problem if you're careful and they're easy enough to spot. Also, I think one of those mods overlaps Elemental Creepers in providing a variety of elemental creepers as well, and I'm debating about taking one or the other out. But having tons of wandering village merchants around is pretty neat, though the dozens I've encountered tend (over 50% of the time) to have really stupid offers where it's like "No wonder you're outcasts!"
Besides Improving Minecraft adding wild animals (that you have to breed to get to the normal animals), Rancraft's Penguins, MC+ Turtle, and Fairy Mod give a variety of non-enemy mobs (just saw the penguins for the first time yesterday, and man were the sounds unexpected); one of my mods also adds a bunch of chameleons, which is neat. HerdCraft gives animals a herd/stampede behavior (and also affects hostile mobs, such as making skeletons attract each other and form firing lines). Pet Bat gives pets, and at some point I had Doggy Talents but either they were throwing an error or I don't know what because they're not in my pack now. It sounded neat to give dogs levelups and skills, though I don't care to have dogs myself.
Decorations come from UBC's blocks, as I said, but also BiblioCraft (with BoP BiblioWoods), Fireplaces, Garden Containers and Garden Trees (they've got small logs you can use to make it look like small tree trunks), and someone breathed new life into Kaevator's old Wallpaper and Timber Frames (haven't gotten to use these yet in the actual game, but looking forward to it). These are neat in survival but also things I could use to make custom villages and structures. I had been using MrCrayfish's Furniture Mod, but took it out when I realized that almost everything in it was covered by BiblioCraft, aside from the many modern bits that annoyed me (electric fences, boom boxes, doorbells, Christmas trees...). Have considered Jammy's as well, but it also annoyed me; the only thing I really wanted more of from those two is small storage options, which I'm still hoping someone will make as a separate mod for me. Also, if I weren't using Bibliocraft I'd be using the custom Bookcases That Obey the Laws of Physics mod that makes them 2-sided instead of 4-sided.
Slingshot and Throwing Spear offer a couple new weapons. One of my mods adds Machetes, which allow you to go through foliage like a hot knife through butter (and without losing extra durability as swords would). I had looked into more extensive weaponry mods, but most of them were just way too much stuff; this is nice and simple and ought to be a treat when the kids first discover them in a chest or something.
Ex Nihilo, Glowstone Seeds, MC+ Wooden Bucket and Shatter, and AutoSapling offer some amenities and realistic elements that I think much improve certain aspects of gameplay. I'm particularly enamored of Ex Nihilo's hammer, which turns cobble to gravel, gravel to sand, and sand to dust (which can be made into clay), and the buckets that catch rainwater.
Emotes give us a chance to be more expressive.
I think this post has links to most of the mods I'm using, so let me know if you need to track down the other ones. There are more suggestions in my Bored Nephews: The Search for an Engaging Mod Build request, as there are plenty of suggestion there that didn't make the cut for various reasons.
Also, there are a few bits that my build doesn't cover, where I haven't managed to find decent mods to cover them (or to cover these areas without adding a lot of extra stuff I don't care for). Also, a mod or two that people made for me but which are for an earlier version, which I'd like to see updated (Non-Pausing Book Writing, for one, though it doesn't matter to multiplayer). These are things I'm hoping to find (or have someone make for me):
Villages spawn chests (with customizable loot) in places other than just the Blacksmith
Expanded Villager trades, which makes them much more logical and balanced to my mind, as well as allowing certain mob drops to be accessible from villagers so you can get them even on Peaceful (and get them on Survival either easily from mobs or expensively from villagers)
A time-cycle mod that establishes custom weeks, months, and years; just that much would be fine, but ideally I'd want to be able to have gamerules and maybe other bits change based on day of the week or holidays or such (monster-free Notchdays, for example, or better fishing on Fridays, months that made crops grow faster (and other months that made them die), or holidays during which regen existed). Would also like to be able to tweak likelihood of weather conditions.
Unstable Stone Blocks; MC+ has a version, which was interesting but didn't quite scratch that itch in my mind
I found some teleportation mods, but I'd like to see one that created moongates randomly around the world (with config options on how far apart and such) in some fashion
Similarly, I've seen some colored-bed mods, but I'd like to see a version that hit closer to my proposal... only I don't know if mine is even really possible. I'd also like to see the "well-rested" buff part of my proposal, whether as part of the bed mod or separately.
Something like an item frame that works on the ground and doesn't actually look like anything other than the item itself. I'm not sure how it'd work but I want to have items look like they've been dropped on the ground, but neither cause lag nor disappear. That way I can added "dropped" items to trails and floors and such.
I've had my Decorative Gem Blocks proposal made into a 1.6.4 version and am waiting on it being updated to 1.7.10, but if that gets updated it's going into my build too (and with any luck will also work with Underground Biomes Constructs). And I ought to try to get around to making some better textures for it.
Um... I think that's it. Hope that points you at some mods you hadn't considered before!
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
LevelUp! and MC+ BattleHearts give rewards for gaining experience, and let you pour skill points into areas you're interested in, making battles go better or gathering go faster or having extra resources pop out of the blocks you're gathering.
Hardcore Questing Mode lets me put together quests and rewards for the kids, such as handing over an iron tool (their choice, sword or pickaxe or axe) after they complete all the normal first-day survival gathering/crafting tasks that I've been trying to get them to internalize, or teaching them how to make use of some of the other mods by walking them through some of the steps.
Damage Indicators lets you see the HP of any mob you look at, including villagers (also the name of said mob); Armor Status HUD, Status Effect HUD, and JourneyMap grant a number of niceties (I'll be looking into Antique Atlas later; I liked its look, but JourneyMap's minimap looks great too).
Inventory Tweaks, Backpack, and Storage Drawers offer better inventory management and ways to store things. Super Crafting Frame lets you easily craft things you want to craft a lot of over time. I also looked into stuff like Just a Better Barrel Attempt, but either it wasn't up to date or it threw errors or annoyed me for some reason. I'm hoping someone will make the Small Storage Options I've requested, and maybe the Inventory LevelUp that starts you with a small inventory (like just your action bar) and has you earn more as you go, up to the full inventory.
Starting Inventory allows me to set up a bunch of basic supplies for anyone just joining the game, including, easily enough, a leather armor shirt and pants dyed white and cyan and named "T-Shirt" and "Jeans". I'd love to be able to have you choose a starting inventory when you join, thus making distinct "classes" of Warrior and Farmer and Miner and such, handing over a single iron tool based on that. (Hardcore Questing Mode can do something similar, but you can only specify a single choice of reward instead of a group, and the reward bags can't be custom named.)
FastCraft supposedly improves lag. I hope it's working; I haven't really tested it or anything.
BetterRain makes the sound of water so much better. Also the look, but the sound is just astounding. And Snowfall, though I haven't seen the effects yet, apparently lets snow pile up.
Longer Day/Night Cycles lets me specify a day length (well, time multiple anyway) that makes the gathering and crafting of the first day not so rushed, which is extremely useful when a lot of new mods are active. Unfortunately, it also makes the night equally as long, but it's really nice to not have to run home every few minutes to sleep and avoid the monsters.
Cave Control and Custom Ore Gen let me tweak the settings of the underground world, which works well with:
Underground Biomes Constructs, GeoStrata, Metallurgy, and MC+ Fossil, which surprisingly don't overwrite each other as much as I expected, all liven up the underground world and the process of digging. (I also considered adding the Peaceful Pack or other packs that add more fossils, but they also added too much extra content, and Peaceful Pack adds in stuff my other mods take care of.) It's nice to have a much more varied stone content that lets me have nice-looking blocks for building, and UBC even puts Metallurgy ores into its stone blocks so there's little disconnect as I'm mining around.
For upper world variety, besides BoP I've got HarvestCraft. Even when I don't use BoP worlds (I usually do), it's nice to have the decorative wood, limestone and shale, and purple crystal as an alternative to Glowstone. HC gives tons of crops and food and makes early-game hunger not such a big issue (which is important for the kids and pleasant for me). I've used Hunger Overhaul for myself at times, but when I watched my dad struggle with it (not understanding much about cooking yet) I realized that it wasn't going to work with the kids at all (they die enough as it is, and are always begging for food; how much worse when the game is designed to emphasize hunger?).
Ruins, Desert Wells, and Better Villages decorate the landscape nicely in little ways, while Battle Towers, Roguelike, Chocolate Quest, and Gravestone add neat places to explore / fight through / get treasure from. I've had a fair number of errors from Chocolate Quest because it's still in Beta. I had been using Floating Ruins and Floating Islands, but dropped that when I came across a village with a Ruins barn, spawned next to a submerged battle tower, inside a graveyard, with the wall of the barn pulled up into the sky on a floating island XD
Gravestone also has the vital component of sticking all your loot in a little grave if you die, and since my nephews and niece die constantly, I figure it's a great alternative to either letting them skate around with keepInventory on (reinforcing bad habits) or having them constantly beg me to give them their stuff back... or just fail to have anything they need for proper dungeon runs because they refuse to do basic chore gathering/crafting.
Lava Monsters, Special Mobs, Primitive Mobs, Improving Minecraft, and Elemental Creepers give a wide variety of neat monsters and add potion effects to existing monsters. It's actually pretty fun to have a zombie grab me with a fishing pole and pull me to him. Was kind of freaky to see a zombie riding a Ghast, though, although the Ghast didn't seem to want to throw fireballs so I'm not sure what was going on there. Lily Lurkers are an easy way to make water areas a little less safe (I've always thought it weird that water was the safe area, as any other game I've played with monsters has always been the opposite), yet they're not a huge problem if you're careful and they're easy enough to spot. Also, I think one of those mods overlaps Elemental Creepers in providing a variety of elemental creepers as well, and I'm debating about taking one or the other out. But having tons of wandering village merchants around is pretty neat, though the dozens I've encountered tend (over 50% of the time) to have really stupid offers where it's like "No wonder you're outcasts!"
Besides Improving Minecraft adding wild animals (that you have to breed to get to the normal animals), Rancraft's Penguins, MC+ Turtle, and Fairy Mod give a variety of non-enemy mobs (just saw the penguins for the first time yesterday, and man were the sounds unexpected); one of my mods also adds a bunch of chameleons, which is neat. HerdCraft gives animals a herd/stampede behavior (and also affects hostile mobs, such as making skeletons attract each other and form firing lines). Pet Bat gives pets, and at some point I had Doggy Talents but either they were throwing an error or I don't know what because they're not in my pack now. It sounded neat to give dogs levelups and skills, though I don't care to have dogs myself.
Decorations come from UBC's blocks, as I said, but also BiblioCraft (with BoP BiblioWoods), Fireplaces, Garden Containers and Garden Trees (they've got small logs you can use to make it look like small tree trunks), and someone breathed new life into Kaevator's old Wallpaper and Timber Frames (haven't gotten to use these yet in the actual game, but looking forward to it). These are neat in survival but also things I could use to make custom villages and structures. I had been using MrCrayfish's Furniture Mod, but took it out when I realized that almost everything in it was covered by BiblioCraft, aside from the many modern bits that annoyed me (electric fences, boom boxes, doorbells, Christmas trees...). Have considered Jammy's as well, but it also annoyed me; the only thing I really wanted more of from those two is small storage options, which I'm still hoping someone will make as a separate mod for me. Also, if I weren't using Bibliocraft I'd be using the custom Bookcases That Obey the Laws of Physics mod that makes them 2-sided instead of 4-sided.
Slingshot and Throwing Spear offer a couple new weapons. One of my mods adds Machetes, which allow you to go through foliage like a hot knife through butter (and without losing extra durability as swords would). I had looked into more extensive weaponry mods, but most of them were just way too much stuff; this is nice and simple and ought to be a treat when the kids first discover them in a chest or something.
Ex Nihilo, Glowstone Seeds, MC+ Wooden Bucket and Shatter, and AutoSapling offer some amenities and realistic elements that I think much improve certain aspects of gameplay. I'm particularly enamored of Ex Nihilo's hammer, which turns cobble to gravel, gravel to sand, and sand to dust (which can be made into clay), and the buckets that catch rainwater.
Emotes give us a chance to be more expressive.
I think this post has links to most of the mods I'm using, so let me know if you need to track down the other ones. There are more suggestions in my Bored Nephews: The Search for an Engaging Mod Build request, as there are plenty of suggestion there that didn't make the cut for various reasons.
Also, there are a few bits that my build doesn't cover, where I haven't managed to find decent mods to cover them (or to cover these areas without adding a lot of extra stuff I don't care for). Also, a mod or two that people made for me but which are for an earlier version, which I'd like to see updated (Non-Pausing Book Writing, for one, though it doesn't matter to multiplayer). These are things I'm hoping to find (or have someone make for me):
Villages spawn chests (with customizable loot) in places other than just the Blacksmith
Expanded Villager trades, which makes them much more logical and balanced to my mind, as well as allowing certain mob drops to be accessible from villagers so you can get them even on Peaceful (and get them on Survival either easily from mobs or expensively from villagers)
A time-cycle mod that establishes custom weeks, months, and years; just that much would be fine, but ideally I'd want to be able to have gamerules and maybe other bits change based on day of the week or holidays or such (monster-free Notchdays, for example, or better fishing on Fridays, months that made crops grow faster (and other months that made them die), or holidays during which regen existed). Would also like to be able to tweak likelihood of weather conditions.
Unstable Stone Blocks; MC+ has a version, which was interesting but didn't quite scratch that itch in my mind
I found some teleportation mods, but I'd like to see one that created moongates randomly around the world (with config options on how far apart and such) in some fashion
Similarly, I've seen some colored-bed mods, but I'd like to see a version that hit closer to my proposal... only I don't know if mine is even really possible. I'd also like to see the "well-rested" buff part of my proposal, whether as part of the bed mod or separately.
Something like an item frame that works on the ground and doesn't actually look like anything other than the item itself. I'm not sure how it'd work but I want to have items look like they've been dropped on the ground, but neither cause lag nor disappear. That way I can added "dropped" items to trails and floors and such.
I've had my Decorative Gem Blocks proposal made into a 1.6.4 version and am waiting on it being updated to 1.7.10, but if that gets updated it's going into my build too (and with any luck will also work with Underground Biomes Constructs). And I ought to try to get around to making some better textures for it.
Um... I think that's it. Hope that points you at some mods you hadn't considered before!
Heey can you guys help? been trying to figure this out for hours and we can't seem to get our server working, think BOP maybe the cause:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/14/14 5:17 AM
Description: Exception in server tick loop
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:244)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:472)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
The Meaning of Life, the Universe, and Everything.
Join Date:
6/7/2013
Posts:
226
Location:
A place on the Earth
Minecraft:
TheFluffyGay
Xbox:
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Member Details
Whatever happened to the new dimension this mod used to have (been a really long time since I played with mods)
Rollback Post to RevisionRollBack
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you.
Heey can you guys help? been trying to figure this out for hours and we can't seem to get our server working, think BOP maybe the cause:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/14/14 5:17 AM
Description: Exception in server tick loop
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:244)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:472)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Good lord, update your Forge! 1160 is ridiculously old, and stuff like the updated Thaumcraft you have in there don't play with that. You should probably update to 1217 or so, though 1224 breaks BOP and currently the only fix for that is to download Pahimar's unofficial fix.
Good lord, update your Forge! 1160 is ridiculously old, and stuff like the updated Thaumcraft you have in there don't play with that. You should probably update to 1217 or so, though 1224 breaks BOP and currently the only fix for that is to download Pahimar's unofficial fix.
Forge 1224 works fine with BoP 2.1.0.1004, in fact it requires it because of new code from Forge 1224 that it is using.
Forge 1224 works fine with BoP 2.1.0.1004, in fact it requires it because of new code from Forge 1224 that it is using.
Sorry, it's been a few days since I was able to check on this mod, and last I'd heard, Pahimar had made a fork to make sure it worked with the new Forge. Glad to hear it caught up.
Can anyone assist me with this? My single player game keeps crashing.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 10/14/14 2:31 PM
Description: Exception getting block type in world
java.lang.NullPointerException: Exception getting block type in world
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)
at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)
at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)
at WorldServerOF.func_72835_b(WorldServerOF.java:234)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (589,34,-737), Chunk: (at 13,2,15 in 36,-47; contains blocks 576,0,-752 to 591,255,-737), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Stacktrace:
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)
at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)
at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)
-- Block being ticked --
Details:
Block type: ID #8 (tile.water // net.minecraft.block.BlockDynamicLiquid)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (589,34,-736), Chunk: (at 13,2,0 in 36,-46; contains blocks 576,0,-736 to 591,255,-721), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Stacktrace:
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)
at WorldServerOF.func_72835_b(WorldServerOF.java:234)
-- Affected level --
Details:
Level name: New World2
All players: 1 total; [EntityPlayerMP['winken106217'/130, l='New World2', x=912.43, y=62.53, z=-314.44]]
Chunk stats: ServerChunkCache: 923 Drop: 0
Level seed: 4885937438476807637
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (1024,64,-268), Chunk: (at 0,4,4 in 64,-17; contains blocks 1024,0,-272 to 1039,255,-257), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
Level time: 921488 game time, 258118 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 65933 (now: false), thunder time: 53714 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
New Latest Forge .1225 Biomes-o-plenty Incompatible?
Crash Log:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 10/14/14 3:56 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at java.util.ArrayList.addAll(ArrayList.java:559)
at biomesoplenty.common.world.layer.GenLayerBiomeBOP.<init>(GenLayerBiomeBOP.java:34)
at biomesoplenty.common.world.WorldTypeBOP.getBiomeLayer(WorldTypeBOP.java:25)
at net.minecraft.world.gen.layer.GenLayer.func_75901_a(GenLayer.java:58)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:40)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:162)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Amplified worlds. Will BOP work there? I can't seem to get it to work. If not, will it be compatible in the future? I can't play in flat, default worlds anymore :/
Thank you for your time
p.s. I did try searching the forum for this answer
Do you know why they removed it? I personally liked that Dimension..
Click on this spoiler to see mods and ideas that I support!
Sorry, no. Only that it's been removed. And I think several other biomes were removed, as well. I also don't know whether or not they plan on adding it back in, though they might. This could just be a step in updating to 1.7.10. You'll have to ask the mod authors for details.
Let's see:
Also, there are a few bits that my build doesn't cover, where I haven't managed to find decent mods to cover them (or to cover these areas without adding a lot of extra stuff I don't care for). Also, a mod or two that people made for me but which are for an earlier version, which I'd like to see updated (Non-Pausing Book Writing, for one, though it doesn't matter to multiplayer). These are things I'm hoping to find (or have someone make for me):
Um... I think that's it. Hope that points you at some mods you hadn't considered before!
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
That's a lot of mods you got there. O_O
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 10/14/14 5:17 AM
Description: Exception in server tick loop
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:244)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:472)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 173065096 bytes (165 MB) / 246415360 bytes (235 MB) up to 1407713280 bytes (1342 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.1.1160 Minecraft Forge 10.13.0.1160 27 mods loaded, 27 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML{7.10.1.1160} [Forge Mod Loader] (forge-1.7.10-10.13.0.1160-universal.jar) Unloaded
Forge{10.13.0.1160} [Minecraft Forge] (forge-1.7.10-10.13.0.1160-universal.jar) Unloaded
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded
BiblioWoodsBoP{1.8} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.8].jar) Unloaded
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1004-universal.jar) Unloaded
CarpentersBlocks{3.3.0} [Carpenter's Blocks] (Carpenter's Blocks v3.3.0 - MC 1.7.10.jar) Unloaded
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded
Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded
Metallurgy{4.0.5} [Metallurgy 4] (Metallurgy-1.7.10-4.0.5.75 (1).jar) Unloaded
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18 (1).jar) Unloaded
cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded
getalltheseeds{1.7.2a} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.7.2a.zip) Unloaded
harvestcraft{1.7.10b} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10b.jar) Unloaded
mobdropcrops{1.7.2a} [Pam's Mob Drop Crops] (Pam's Mob Drop Crops 1.7.10a.zip) Unloaded
simplerecipes{1.7.2a} [Pam's Simple Recipes] (Pam's Simple Recipes 1.7.2a.zip) Unloaded
TConstruct{1.7.10-1.6.0.build611} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d40.1.jar) Unloaded
Thaumcraft{4.2.1.4} [Thaumcraft] (Thaumcraft-1.7.10-4.2.1.4.jar) Unloaded
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded
weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar) Unloaded
witchery{0.20.6} [Witchery] (witchery-1.7.10-0.20.6.jar) Unloaded
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded
Baubles{1.0.1.8} [Baubles] (Baubles-1.7.10-1.0.1.8.jar) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Good lord, update your Forge! 1160 is ridiculously old, and stuff like the updated Thaumcraft you have in there don't play with that. You should probably update to 1217 or so, though 1224 breaks BOP and currently the only fix for that is to download Pahimar's unofficial fix.
Forge 1224 works fine with BoP 2.1.0.1004, in fact it requires it because of new code from Forge 1224 that it is using.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Sorry, it's been a few days since I was able to check on this mod, and last I'd heard, Pahimar had made a fork to make sure it worked with the new Forge. Glad to hear it caught up.
// I blame Dinnerbone.
Time: 10/14/14 2:31 PM
Description: Exception getting block type in world
java.lang.NullPointerException: Exception getting block type in world
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)
at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)
at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)
at WorldServerOF.func_72835_b(WorldServerOF.java:234)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)
at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (589,34,-737), Chunk: (at 13,2,15 in 36,-47; contains blocks 576,0,-752 to 591,255,-737), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Stacktrace:
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)
at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)
at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)
-- Block being ticked --
Details:
Block type: ID #8 (tile.water // net.minecraft.block.BlockDynamicLiquid)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (589,34,-736), Chunk: (at 13,2,0 in 36,-46; contains blocks 576,0,-736 to 591,255,-721), Region: (1,-2; contains chunks 32,-64 to 63,-33, blocks 512,0,-1024 to 1023,255,-513)
Stacktrace:
at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)
at WorldServerOF.func_72835_b(WorldServerOF.java:234)
-- Affected level --
Details:
Level name: New World2
All players: 1 total; [EntityPlayerMP['winken106217'/130, l='New World2', x=912.43, y=62.53, z=-314.44]]
Chunk stats: ServerChunkCache: 923 Drop: 0
Level seed: 4885937438476807637
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (1024,64,-268), Chunk: (at 0,4,4 in 64,-17; contains blocks 1024,0,-272 to 1039,255,-257), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
Level time: 921488 game time, 258118 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 65933 (now: false), thunder time: 53714 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 3.11.0-031100-generic
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 278256432 bytes (265 MB) / 705675264 bytes (672 MB) up to 2134114304 bytes (2035 MB)
JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 10, tcache: 80, allocated: 1, tallocated: 14
FML: MCP v9.05 FML v7.10.85.1225 Minecraft Forge 10.13.1.1225 Optifine OptiFine_1.7.10_HD_A4 47 mods loaded, 47 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1225} [Forge Mod Loader] (forge-1.7.10-10.13.1.1225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.1.1225} [Minecraft Forge] (forge-1.7.10-10.13.1.1225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenShed{1.1.3} [Chicken Shed] ([1.7.2] ChickenShed (v1.1.3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
antiqueatlas{4.0.1a-1.7.10} [Antique Atlas] (antiqueatlas-4.0.1a-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aquaculture{1.2.3} [Aquaculture] (Aquaculture-1.7.10-1.2.5.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterFoliage{1.0.1} [Better Foliage] (BetterFoliage-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterstorage{0.10.2.114} [BetterStorage] (BetterStorage-1.7.10-0.10.3.115.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1004-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.8} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.8].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.3.0} [Carpenter's Blocks] (Carpenter's Blocks v3.3.0 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft{2.1.0a} [Growthcraft] (growthcraft-core-1.7.2-2.1.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Cellar{2.1.0a} [Growthcraft Cellar] (growthcraft-cellar-1.7.2-2.1.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Apples{2.1.0} [Growthcraft Apples] (growthcraft-apples-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bamboo{2.1.0} [Growthcraft Bamboo] (growthcraft-bamboo-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Bees{2.1.0} [Growthcraft Bees] (growthcraft-bees-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Fishtrap{2.1.0a} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.7.2-2.1.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Grapes{2.1.0} [Growthcraft Grapes] (growthcraft-grapes-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Hops{2.1.0} [Growthcraft Hops] (growthcraft-hops-1.7.2-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Growthcraft|Rice{2.1.0a} [Growthcraft Rice] (growthcraft-rice-1.7.2-2.1.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
harvestcraft{1.7.10b} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weeeflowers{1.7.2b} [Pam's Weee! Flowers] (Pam's WeeeFlowers 1.7.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plantmegapack{4.03} [Plant Mega Pack] (plantmegapack-1.7.10-4.03.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
quiverchevsky{b57} [QuiverBow] (QuiverBow_1.7.2_b57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UndergroundBiomes{0.6h} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.6h11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
taverns{2.2.1-0} [Village Taverns] (VillageTaverns-2.2.1-0.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wildcaves3{0.4.3.6} [Wild Caves 3] (WildCaves3-0.4.3.6(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
YALSM{2.1.3} [Yet Another Leather Smelting Mod] (yalsm-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['winken106217'/130, l='New World2', x=912.43, y=62.53, z=-314.44]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I believe its a BoP problem but can't be absolutely sure. I'm using MC 1.7.10 with Forge 10.13.1.1225 and an assortment of mods.
This is your best bet: http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820&pageNo=1&highlight=fastcraft
It brings some of the optimizations that were made for 1.8 to 1.7.10.
So this is supposed to makes it less laggier to play??
Yes. I get a good 30 to 40 extra FPS when using it.
Okay, I'll look into that mod thingy later.
Crash Log:
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 10/14/14 3:56 PM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at java.util.ArrayList.addAll(ArrayList.java:559)
at biomesoplenty.common.world.layer.GenLayerBiomeBOP.<init>(GenLayerBiomeBOP.java:34)
at biomesoplenty.common.world.WorldTypeBOP.getBiomeLayer(WorldTypeBOP.java:25)
at net.minecraft.world.gen.layer.GenLayer.func_75901_a(GenLayer.java:58)
at net.minecraft.world.biome.WorldChunkManager.<init>(WorldChunkManager.java:40)
at net.minecraft.world.chunk.storage.AnvilSaveConverter.func_75805_a(SourceFile:129)
at net.minecraft.server.MinecraftServer.func_71237_c(MinecraftServer.java:162)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:59)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.8.5
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 19667105816 bytes (18756 MB) / 20798504960 bytes (19835 MB) up to 20798504960 bytes (19835 MB)
JVM Flags: 3 total; -Xmx20G -Xms20G -XX:MaxPermSize=2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1225 Minecraft Forge 10.13.1.1225 139 mods loaded, 139 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{7.10.85.1225} [Forge Mod Loader] (forge-1.7.10-10.13.1.1225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{10.13.1.1225} [Minecraft Forge] (forge-1.7.10-10.13.1.1225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2-core{rv2-alpha-3} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Aroma1997Core{1.0.2.9} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NotEnoughItems{1.0.3.62} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.62-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TubesCore{${version}} [Tubes Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IC2{2.2.648-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.648-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AdvancedMachines{1.1.2} [IC2 Advanced Machines Addon] (AdvancedMachinesAS-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AdvancedSolarPanel{1.7.10-3.5.1} [Advanced Solar Panels] (AdvancedSolarPanel-1.7.10-3.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
appliedenergistics2{rv2-alpha-3} [Applied Energistics 2] (appliedenergistics2-rv2-alpha-3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Aroma1997CoreHelper{1.0.2.9} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bdlib{1.5.0.28} [BD Lib] (bdlib-mc1710-1.5.0.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BetterChests{1.1.1.5} [BetterChests] (BetterChests-1.7.10-1.1.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.993-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Core{6.0.18} [BuildCraft] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Energy{6.0.18} [BC Energy] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
eureka{@VERSION@} [Eureka] (Eureka-1.7.10-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
bcadditions{1.6.5} [Buildcraft Additions] (BuildcraftAdditions-1.7.10-1.6.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CarpentersBlocks{3.3.0} [Carpenter's Blocks] (Carpenter's Blocks v3.3.0 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ChickenChunks{1.3.4.13} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.13-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CoFHCore{1.7.10R3.0.0B6} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
colorblocks{1.4} [Color Blocks] (colorblocks-172-14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
CompactSolars{4.4.39.315} [Compact Solar Arrays] (CompactSolars-1.7.10-4.4.39.315-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ComputerCraft{1.65} [ComputerCraft] (ComputerCraft1.65.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] (DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
desertcraft{1.7.2b} [Pam's DesertCraft] (DesertCraft 1.7.10a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
dynamictanks{1.0} [Dynamic Liquid Tanks 2.1] (dynamictanks-1.1.03.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EasyCrafting{1.7.10-2.0.1.16} [Easy Crafting] (EasyCrafting-1.7.10-2.0.1.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Eln{43} [Electrical Age] (ElectricalAge_BETA-1.9_r43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Enchiridion{1.1} [Enchiridion] (Enchiridion-1.7.X-1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderIO{1.7.10-2.1.0.229} [Ender IO] (EnderIO-1.7.10-2.1.0.229.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
EnderStorage{1.4.5.24} [EnderStorage] (EnderStorage-1.7.10-1.4.5.24-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
exnihilo{1.37} [Ex Nihilo] (Ex-Nihilo-1.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
extendedWorkbench{1.2.1.0} [Extended Workbench] (ExtendedWorkbench v1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
extrabuttons{1.7.10.1} [ExtraButtons] (ExtraButtons-1.7.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Waila{1.5.5} [Waila] (Waila-1.5.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
extracells{2.2.0} [ExtraCells] (ExtraCells-1.7.10-2.2.0b5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded{1.7.10R2.8.0RC3} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThermalFoundation{1.7.10R1.0.0B3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B3-8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ThermalExpansion{1.7.10R4.0.0B5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B5-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TConstruct{1.7.10-1.7.0.build721} [Tinkers' Construct] (TConstruct-1.7.10-1.7.0d4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Metallurgy{4.0.5} [Metallurgy 4] (Metallurgy-1.7.10-4.0.5.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForgeMultipart{1.1.0.310} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.310-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ExtraUtilities{1.1.0k} [Extra Utilities] (extrautilities-1.1.0k.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
factorization.notify{1.0} [Factorization Notification System] (Factorization-1.7.10-0.8.88.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
factorization{1.7.10-0.8.88.2} [Factorization] (Factorization-1.7.10-0.8.88.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
factorization.misc{1.7.10-0.8.88.2} [Factorization Miscellaneous Nonsense] (Factorization-1.7.10-0.8.88.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FastCraft{1.9} [FastCraft] (fastcraft-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Steamcraft{0.26.2} [Flaxbeard's Steam Power] (FlaxbeardsSteamPower-1.7.10-0.26.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forestry{3.1.1.4} [Forestry for Minecraft] (forestry_1.7.10-3.1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Builders{6.0.18} [BC Builders] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Factory{6.0.18} [BC Factory] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Railcraft{9.3.3.1} [Railcraft] (Railcraft_1.7.10-9.3.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
fluxedfeederunit{1.0.0} [FluxedFeederUnit] (FluxedFeederUnit-MC1.7.10-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Transport{6.0.18} [BC Transport] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BuildCraft|Silicon{6.0.18} [BC Silicon] (buildcraft-6.0.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
gendustry{1.4.0.35} [GenDustry] (gendustry-mc1710-1.4.0.35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
advgenerators{0.9.3.18} [Advanced Generators] (generators-mc1710-0.9.3.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
GregsLighting{1.11.0} [Greg's Lighting] (GregsLighting-1.11.0-mc1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
harvestcraft{1.7.10b} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
gregtech{MC1710} [GregTech] (gregtech_1.7.10-5.05.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IC2NuclearControl{2.0.5b-Unicorn} [Nuclear Control 2] (IC2NuclearControl-2.0.5b-Unicorn.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ImmibisCore{59.0.3} [Immibis Core] (immibis-core-59.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
InfiniTubes{59.0.1} [InfiniTubes] (infinitubes-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
LogisticsPipes{0.8.1.68} [Logistics Pipes] (logisticspipes-0.8.1.68.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
RedstoneArsenal{1.7.10R1.1.0B4} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0B4-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Mekanism{7.1.1} [Mekanism] (Mekanism-1.7.10-7.1.1.118.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MekanismGenerators{7.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.1.118.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MekanismTools{7.1.1} [MekanismTools] (MekanismTools-1.7.10-7.1.1.118.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0RC3} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0RC3} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0RC3} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0RC3} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0RC3} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0RC3} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0RC3} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0RC3} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0RC3} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0RC3} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatPams{1.7.10R2.8.0RC3} [MFR Compat: Pam's Mods] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Core{4.5.1.51} [ProjectRed] (ProjectRed-Base-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Exploration{4.5.1.51} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0RC3} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0RC3} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatRP2{1.7.10R2.8.0RC3} [MFR Compat: RP2] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0RC3} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0RC3} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0RC3} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TwilightForest{2.2.3} [The Twilight Forest] (twilightforest-1.7.2-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0RC3} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0RC3} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0RC3-597.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons{1.12.2.9} [NEI Addons] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|Botany{1.12.2.9} [NEI Addons: Botany] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|Forestry{1.12.2.9} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|CraftingTables{1.12.2.9} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIAddons|ExNihilo{1.12.2.9} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NEIPlugins{1.1.0.11-unofficial} [NEI Plugins Unofficial] (NEIPlugins-MC1.7.10-1.1.0.11-unofficial.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
NetherOres{1.7.10R2.3.0RC3} [Nether Ores] (NetherOres-[1.7.10]2.3.0RC3-89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-225.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-435.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
PowerConverters{1.7.10-3.0.0.30} [Power Converters] (PowerConverters-1.7.10-3.0.0.30.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
pressure{0.9.6.36} [Pressure Pipes] (pressure-mc1710-0.9.6.36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Transmission{4.5.1.51} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Transportation{4.5.1.51} [ProjectRed-Transportation] (ProjectRed-Mechanical_beta-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Compatibility{4.5.1.51} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Integration{4.5.1.51} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Illumination{4.5.1.51} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ProjRed|Expansion{4.5.1.51} [ProjectRed-Expansion] (ProjectRed-Mechanical_beta-1.7.10-4.5.1.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
YogpstopLib{2.0-RC4} [Yogpstop Library] (QuarryPlus-1.7.10-2.0-RC4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
QuarryPlus{2.0-RC4} [QuarryPlus] (QuarryPlus-1.7.10-2.0-RC4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.376.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
SolarExpansion{1.1a} [Solar Expansion] (SolarExpansion-1.1a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
StevesFactoryManager{A93} [Steve's Factory Manager] (StevesFactoryManagerA93 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
supercraftingframe{1.7.10.1} [Super Crafting Frame] (supercraftingframe-1.7.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
torchLevers{1.4.1} [Torch Levers] (TorchLeversV1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Tubes{2.0.4} [Tubes] (Tubes-1.7.10-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Tubestuff{59.0.1} [Tubestuff] (tubestuff-59.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WailaHarvestability{1.1.0} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WR-CBE|Core{1.4.1.6} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WR-CBE|Addons{1.4.1.6} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
WR-CBE|Logic{1.4.1.6} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
McMultipart{1.1.0.310} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.310-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
ForgeMicroblock{1.1.0.310} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.310-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AE2 Version: alpha rv2-alpha-3 for Forge 10.13.0.1208
Mantle Environment: Environment healthy.
TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: gregtech
AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BC:ON, MJ6:ON, MJ5:ON, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:ON, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Besides, does it work with the recommended Forge 1.7.10 version (10.13.0.1180)?
Amplified worlds. Will BOP work there? I can't seem to get it to work. If not, will it be compatible in the future? I can't play in flat, default worlds anymore :/
Thank you for your time
p.s. I did try searching the forum for this answer