How simple would it be to make the taigas snowless, like they were in 1.8/1.9, and make the swamps more lush and interesting, in the recent snapshots? Not add anything, just tweak them in this ^ way.
Basically, a different mod, but I am asking because it has to do with the idea of this one.
I thought if it was updated to 13w02b, it work work with the newer ones? Like a 13w02b+ thing?
Thanks! Could you give me any more insight on how it would work? I really want to have snowless taigas and nicer swamps! Thanks.
They change the obfuscation between snapshots - so no, it wouldn't work for all the others. The only reason Forge/MCP was updated to 13w02b was so that modders can have a look at what the new texture pack format is like and what it entails for their mods.
They change the obfuscation between snapshots - so no, it wouldn't work for all the others. The only reason Forge/MCP was updated to 13w02b was so that modders can have a look at what the new texture pack format is like and what it entails for their mods.
Ah I see, thank you!
I suppose I am going to have to once again reconcile with myself on the hatred I have towards swamps and taigas.
Is anybody going to do anything to give us some good Biomes O' Plenty servers? I really want to find some good servers with this mod. Any help? Maybe the official list on the post like I suggested last page? Forstride?
Rollback Post to RevisionRollBack
Oh, oh. No more buttered scones for me, mater. I'm off to play the grand piano. Pardon me while I fly my aeroplane.
Is anybody going to do anything to give us some good Biomes O' Plenty servers? I really want to find some good servers with this mod. Any help? Maybe the official list on the post like I suggested last page? Forstride?
I might see about starting an official one in the future. It'd have a few other mods though, like AtmosMobs, Thirst Mod, etc., as I love survival-based mods.
I'm not entirely sure I can list servers in the opening post, but if anyone has a server with Biomes O' Plenty on it, feel free to PM me, and I'll add it in.
Try TreeCapitator instead. It has support for a lot more mods AFAIK, including Biomes O' Plenty. I'm not sure if the official version of it has the support added yet, but I know the dev builds do, so try those.
Your mod does not support Treecapitator... I tried to cut one of your custom trees and it did not work.
It's [hopefully] fixed for the next update. All of the config stuff was moved to pre-init, where it should have been in the first place.
So my buildcraft/BOP incompatibility wasn't me being crazy? While looking at the recipe for the quarry, I had willow leaves and wood instead of iron and gold gears. I tried messing with both configs, but the overlapping items didn't share IDs. Could this pre-init issue have caused a problem like that?
So my buildcraft/BOP incompatibility wasn't me being crazy? While looking at the recipe for the quarry, I had willow leaves and wood instead of iron and gold gears. I tried messing with both configs, but the overlapping items didn't share IDs. Could this pre-init issue have caused a problem like that?
Its still possible that they overlap. I think for Buildcraft, the item ids are pushed up in-game an extra 256 ids. So if they are within that range they would interfere with each other.
I'm not 100% sure but all Item ID's are +256. So when you register an Item with ID 1000 in it's mod's config file it's actually 1256 ingame.
It is the cast for most mods, but a few mods don't use the code to adjust for the 4096 block id thing. I think Redpower is one. I tend to leave those ids alone but I found that to be the case when adjusting ids for other mods that would conflict with it.
Hello, I write to you to ask if I can use your mod in my modpack.
This modpack obivously will be totally free and I'll provide credits and a link to this post.
What I'm making is an improved Minecraft totally based on the vanilla one, so more biomes is really important and I love this mod.
Please, I really think players will love this mod :-)
I've told myself that I would stop responding to posts and PMs asking this, as it's stated in the FAQs section, and considering it says in big, red letters to read it before posting, it's just a waste of my time to do so.
Anyway, the answer is in the FAQs, like I said. You can read the answer for yourself (Hint: It's a no).
So my buildcraft/BOP incompatibility wasn't me being crazy? While looking at the recipe for the quarry, I had willow leaves and wood instead of iron and gold gears. I tried messing with both configs, but the overlapping items didn't share IDs. Could this pre-init issue have caused a problem like that?
One problem with the config file was that IDs weren't actually being assigned. It should be fixed now, but I haven't tested it with other mods.
Its still possible that they overlap. I think for Buildcraft, the item ids are pushed up in-game an extra 256 ids. So if they are within that range they would interfere with each other.
Will spawn you on the border of a birch forest and a mystic grove, near a volcano. Surrounding these three biomes are dunes, tropical rainforest, extreme hills, tiaga, promised land.
Warning: the volcano and the promised land share a lengthy border, and lava flows across it in several places. When you load those chunks, you may want to make preventing fire-spread a priority.
Will spawn you on the border of a birch forest and a mystic grove, near a volcano. Surrounding these three biomes are dunes, tropical rainforest, extreme hills, tiaga, promised land.
Warning: the volcano and the promised land share a lengthy border, and lava flows across it in several places. When you load those chunks, you may want to make preventing fire-spread a priority.
BoP via Forge is the only thing that should be affecting world-gen. Oh, and possibly Big Trees. Plus a scattering of minor mods that shouldn't have any effect on the seed.
First i've to say: EPIC.
Together with Atmosmobs...a dream!
But i've some little wishes:
Support for Forestry and Thaumcraft and more Villages in your Biomes.
When i use BoP and Forestry together i get some ID conflict issues (solved via config editing) but the Forestry things (beehives) don't spawn at your biomes. Same with thaumcraft.
Is it possible to add support for these mods?
Basically, a different mod, but I am asking because it has to do with the idea of this one.
Thanks.
It'd take like 5 minutes. The only problem is MCP isn't updated for the latest snapshots. The last one it was updated for is 13w02b.
Wow.
I thought if it was updated to 13w02b, it work work with the newer ones? Like a 13w02b+ thing?
Thanks! Could you give me any more insight on how it would work? I really want to have snowless taigas and nicer swamps! Thanks.
They change the obfuscation between snapshots - so no, it wouldn't work for all the others. The only reason Forge/MCP was updated to 13w02b was so that modders can have a look at what the new texture pack format is like and what it entails for their mods.
Profile pic by Cheshirette c:
Ah I see, thank you!
I suppose I am going to have to once again reconcile with myself on the hatred I have towards swamps and taigas.
It's [hopefully] fixed for the next update. All of the config stuff was moved to pre-init, where it should have been in the first place.
I might see about starting an official one in the future. It'd have a few other mods though, like AtmosMobs, Thirst Mod, etc., as I love survival-based mods.
I'm not entirely sure I can list servers in the opening post, but if anyone has a server with Biomes O' Plenty on it, feel free to PM me, and I'll add it in.
Your mod does not support Treecapitator... I tried to cut one of your custom trees and it did not work.
So my buildcraft/BOP incompatibility wasn't me being crazy? While looking at the recipe for the quarry, I had willow leaves and wood instead of iron and gold gears. I tried messing with both configs, but the overlapping items didn't share IDs. Could this pre-init issue have caused a problem like that?
Its still possible that they overlap. I think for Buildcraft, the item ids are pushed up in-game an extra 256 ids. So if they are within that range they would interfere with each other.
It is the cast for most mods, but a few mods don't use the code to adjust for the 4096 block id thing. I think Redpower is one. I tend to leave those ids alone but I found that to be the case when adjusting ids for other mods that would conflict with it.
I've told myself that I would stop responding to posts and PMs asking this, as it's stated in the FAQs section, and considering it says in big, red letters to read it before posting, it's just a waste of my time to do so.
Anyway, the answer is in the FAQs, like I said. You can read the answer for yourself (Hint: It's a no).
One problem with the config file was that IDs weren't actually being assigned. It should be fixed now, but I haven't tested it with other mods.
It's fixed now, as in the version available for download, or the version coming when you have time to update again?
THAT WAS TOTALLY IT. HERMIGOD YOU GUYS ARE BRILLIANT!!! Seriously. Thanks. Been installing Minecraft mods since 2010 and I never ever knew that.
The seed:
Epic
Will spawn you on the border of a birch forest and a mystic grove, near a volcano. Surrounding these three biomes are dunes, tropical rainforest, extreme hills, tiaga, promised land.
Warning: the volcano and the promised land share a lengthy border, and lava flows across it in several places. When you load those chunks, you may want to make preventing fire-spread a priority.
What's your config?
I go by AquaBuzzardHR on my YouTube Channel. Link here: https://www.youtube.com/channel/UCyrxj072mhHlrhiv6RoZcWw
It is a channel about building and being creative, currently playing on the Lake Laogai SMP.
Still 1.4.7.
BoP via Forge is the only thing that should be affecting world-gen. Oh, and possibly Big Trees. Plus a scattering of minor mods that shouldn't have any effect on the seed.
Together with Atmosmobs...a dream!
But i've some little wishes:
Support for Forestry and Thaumcraft and more Villages in your Biomes.
When i use BoP and Forestry together i get some ID conflict issues (solved via config editing) but the Forestry things (beehives) don't spawn at your biomes. Same with thaumcraft.
Is it possible to add support for these mods?
Best regards, Ceph